Man posts like this just make me feel ashamed I play a DK at all. Why the *** does the DK community always have loud af big mouthed, big ego players that just complain all day despite definitely being above average and even top tiered in PvP. I guess as a DK you’re either really good or just suck and perform rock bottom and complain on forums instead of listing facts and evidence. No *** DoT is nerfed, but DK DoTs are nerfed WAY LESS. Sustain is an issue? You think it’s only you? Seriously, smh. DKs always running 2x resource/dmg sets and then complaining they don’t have enough mag sustain while forgetting to apply elemental drain first half the time. No wonder I’m so god damn OP as both magDK and stamDK and still have a train full of forum DK warriors complaining the *** out of this entire forum.
My Stam Warden and MagPlar can tank as well as my DK's (stam and mag). my StamWarden, MagPlar, StamBlade and MagSorc all can put out at least as much damage, (generally more) and all have much better sustain, and bring more in group utility. I don't have a necro worth talking about (lvl 10ish).
DK's can be made to work, crutching on certain sets and non-class abilities but I think the class should be complete in and of itself. The game has changed alot and the changes to DK's haven't really kept pace.
have an awsome anyway...
Atm, I think magplars just do more damage and survive better than pretty much all the other classes in an all round fashion. I would say my magDK is really good at short battles with burst DPS and sustain rolled up together. On the other hand, my stamDK pretty much doesn’t die and definitely survives better than my stam warden but relies on dizzy swing a lot. From what I can tell, stamDK, at least on heavy armor spec, can survive really well but lacks the kill potential without using dizzy swing. I tried out medium armor on PTS with the new stone fist but I feel like stonefist needs heavy armor or at least a sustain set to help drag the fight out. As for stamden next patch, with the new buff to bleed I’m guessing it’ll probably be one of the strongest if not the strongest. Still, personally I’m fine with magDK sustain on PTS now.
Charged inferno staff vs infused inferno. While infused gives slightly more single target DPS, charged trait actually allows you to sustain much better with the new combustion. Using burning embers on a target is pretty much 500 mag returned cause you apply burning status. AoE breath can apply multiple burns at a time so the more you hit the more chance you have to get magicka back. If magDK players actually try to run a survival setup like Amber plasm it actually helps a ton with regen even though yes you do lose some damage. But if people want to build double spell power for a quick fossilize burst or ulti burst, then I don’t think it’s fair to complain about dying before reaching enemy or no sustain.
Ragnarock41 wrote: »Ragnarock41 wrote: »Honestly, I'm going to do exactly what @Minno did when templars were nerfed: play Oblivion until Dks are buffed again. In fact, i'm planning a build around a spell that cast frenzy (or control) on touch and invisibility on self. Touch and go xD
Trying to convince ZoS about the status of the class at this point in futile
Class unplayable? Don't play it. Simple as that really. I like how they promised ''identity'' for DK while completely gutting whats left of it, giving back stonefist spammable in return.
I would rather have Dk simply returned to how it was in update 22.
I think I'm gonna take a break from ESO, Too much people raising their voces for the sole sake of their own classes.
I don't want an OP DK, I just want it fun to play, just as it was during Orsinum-Thieves-DB.
Currently it is boring as hell. I expcted a change in the stonefist animation, but ZoS failed 8as they usually do)
I don't want an OP DK either.You don't need a broken OP class to have fun. I don't think magplars are fun for me atm, for example. I was just expecting something cool to mess around with.
I was expecting something that would give me hope, a proof that they do care. I was left with nothing but disappointment. I had the best intentions when this patch dropped on PTS and I was actually planning to show my appreciation cause I actually expected a good patch for Dk despite the dot nerfs.
Both stonefist and igneous weapon changes show me that they simply don't read anything, don't play stamDk at all and most importantly they don't care at all. Its all PR talk and all the promises they have given are there for the purpose of damage control.
Just watch and see 3 months later they will say they painted stonefist green and they will remind you to please test the changes before giving feedback
YOU ARE MEANT TO LOSE DAMAGE, THAT IS THE AIM OF THE PATCH
I've been trying out different builds for MDK since I've rejoined the game a couple months back and the most effective build was one where I used embers to charge whip running Axiom/Sun/BSpawn or Axiom/Rattlecage/BSpawn (better heals) sometimes switching to Skoria in groups. Only reason this was even viable was 1200 cost embers. This was changed, and the seething fury buff was nerfed and no spammable added to charge seething up. Made a suggestion on another post to fix this without drastically breaking the game.
Combustion can be used to fix this somewhat by removing the CD and increasing the proc chance instead of the damage. It's still rng resource return, and static %recovery bonuses would be better but more bland, but with the amount of AoE dots and the duration of the Dots in general having burning proc multiple times during its duration would make up for it without having to use enchantments/sets for the recovery. Opens options for damage/protection sets to be utilized.
No execute+no/weak spammable+crap resource management=dead class. No question.
WillhelmBlack wrote: »Still waiting for a Magblade main to chime in and say Wings/Lash nerfs are justified despite playing Zaan Onslaught melee meta.
WillhelmBlack wrote: »Still waiting for a Magblade main to chime in and say Wings/Lash nerfs are justified despite playing Zaan Onslaught melee meta.
That won't happen because there are no more magblade mains.
I've been trying out different builds for MDK since I've rejoined the game a couple months back and the most effective build was one where I used embers to charge whip running Axiom/Sun/BSpawn or Axiom/Rattlecage/BSpawn (better heals) sometimes switching to Skoria in groups. Only reason this was even viable was 1200 cost embers. This was changed, and the seething fury buff was nerfed and no spammable added to charge seething up. Made a suggestion on another post to fix this without drastically breaking the game.
Combustion can be used to fix this somewhat by removing the CD and increasing the proc chance instead of the damage. It's still rng resource return, and static %recovery bonuses would be better but more bland, but with the amount of AoE dots and the duration of the Dots in general having burning proc multiple times during its duration would make up for it without having to use enchantments/sets for the recovery. Opens options for damage/protection sets to be utilized.
No execute+no/weak spammable+crap resource management=dead class. No question.
Why don't you use a sustain set instead of 2 damage sets? I mean, that's what they are designed for, right?
That's what I have to do with my class. (I use Bright Throat's).
I use amber plasm and shacklebreaker. This is just right with Tri food at the moment.
I'll have to swap to clockwork or witch mother's if they don't improve combustion.
SilverPaws wrote: »They should revert all dots back to update 22. The dots are still too weak to be used effectively also they increased cost so still big nerf.
Stamina dk's are actually joke in pvp. They're playstyle that revolves around sustained pressure is weak even on live now and with these nerfs, the class will be buried completely...
They need to give us some good spammable ( not stonefist ), maybe you could increase damage on deep slash, it's the weakest spammable out there.
relentless_turnip wrote: »Can everyone please copy and paste:
-Sustain still isn't fixed(please increase combustion or lower costs)
-DOTs are not 33% less than live(because you increased a nerfed value)
We need them to hear this before PTS goes live 21st October.
They heard us before and with every Dks help they could hear us again 👍
-Sustain still isn't fixed(please increase combustion or lower costs)
-DOTs are not 33% less than live(because you increased a nerfed value)
We need them to hear this before PTS goes live 21st October.
They heard us before and with every Dks help they could hear us again 👍
I've been trying out different builds for MDK since I've rejoined the game a couple months back and the most effective build was one where I used embers to charge whip running Axiom/Sun/BSpawn or Axiom/Rattlecage/BSpawn (better heals) sometimes switching to Skoria in groups. Only reason this was even viable was 1200 cost embers. This was changed, and the seething fury buff was nerfed and no spammable added to charge seething up. Made a suggestion on another post to fix this without drastically breaking the game.
Combustion can be used to fix this somewhat by removing the CD and increasing the proc chance instead of the damage. It's still rng resource return, and static %recovery bonuses would be better but more bland, but with the amount of AoE dots and the duration of the Dots in general having burning proc multiple times during its duration would make up for it without having to use enchantments/sets for the recovery. Opens options for damage/protection sets to be utilized.
No execute+no/weak spammable+crap resource management=dead class. No question.
Why don't you use a sustain set instead of 2 damage sets? I mean, that's what they are designed for, right?
That's what I have to do with my class. (I use Bright Throat's).
YOU ARE MEANT TO LOSE DAMAGE, THAT IS THE AIM OF THE PATCH
Here's how stupid that sounds.
ZOS-We updated these cool new DoTs to the game that won't break anything and even super burst classes can use them.
DKs-That's kind of our deal, but cool. Just as long as we can use them as well to truly melt people, muhaHahA.
ZOS-OOPS, we made a mistake. We are nerfing all the DoT abilities.
Every other class- yea that's cool. Was kind of OP anyhow.
DKs-WAIT A DAM MINUTE, WTF!
I've been trying out different builds for MDK since I've rejoined the game a couple months back and the most effective build was one where I used embers to charge whip running Axiom/Sun/BSpawn or Axiom/Rattlecage/BSpawn (better heals) sometimes switching to Skoria in groups. Only reason this was even viable was 1200 cost embers. This was changed, and the seething fury buff was nerfed and no spammable added to charge seething up. Made a suggestion on another post to fix this without drastically breaking the game.
Combustion can be used to fix this somewhat by removing the CD and increasing the proc chance instead of the damage. It's still rng resource return, and static %recovery bonuses would be better but more bland, but with the amount of AoE dots and the duration of the Dots in general having burning proc multiple times during its duration would make up for it without having to use enchantments/sets for the recovery. Opens options for damage/protection sets to be utilized.
No execute+no/weak spammable+crap resource management=dead class. No question.
Why don't you use a sustain set instead of 2 damage sets? I mean, that's what they are designed for, right?
That's what I have to do with my class. (I use Bright Throat's).
relentless_turnip wrote: »I don't understand...
A magdk actually needs dots to kill, with the only burst in their kit being whip! It also costs us 50% more now to vast embers and does -25% damage.
juhislihis19 wrote: »relentless_turnip wrote: »I don't understand...
A magdk actually needs dots to kill, with the only burst in their kit being whip! It also costs us 50% more now to vast embers and does -25% damage.
StamDK also needs DoTs to kill.. our burst Dizzy was nerfed heavily, and the jury's out with StamFist.
According to my calculations:
Venomous Claw's DoT has been nerfed by 30% (includes the Searing Heat passive). I didn't count the 2 second increase, so in reality, the nerf is more than third.
I think they nerfed all the DoTs way too much in the first place.
Oh and as they already increased the cost of these DoT skills, the overall nerfs are definitely unwarranted. Either increase the DK DoTs or reduce the cost.
Is this the patch with the highest cost for our abilities (especially our dots) or we've seen patches with higher cost ?
relentless_turnip wrote: »juhislihis19 wrote: »relentless_turnip wrote: »I don't understand...
A magdk actually needs dots to kill, with the only burst in their kit being whip! It also costs us 50% more now to vast embers and does -25% damage.
StamDK also needs DoTs to kill.. our burst Dizzy was nerfed heavily, and the jury's out with StamFist.
According to my calculations:
Venomous Claw's DoT has been nerfed by 30% (includes the Searing Heat passive). I didn't count the 2 second increase, so in reality, the nerf is more than third.
I think they nerfed all the DoTs way too much in the first place.
Oh and as they already increased the cost of these DoT skills, the overall nerfs are definitely unwarranted. Either increase the DK DoTs or reduce the cost.
I don't mean any offence by saying MagDK need DOTs more, I just feel as stamdk has access to an execute, fossilize and dizzy is still viable with a lot more work .
I do appreciate it requires a good magicka pool to run fossilize, but it also takes a very decent stamina pool to run a melee magicka build too. I run 22k stamina with 1k regen, much less feels very difficult.
My calculations were -25% overall and -29% per tick, so it looks like we are looking at the same numbers.
Except StamDK just got a further 8% buff to venomous and already had +10% damage via minor brutality.
I only felt on even playing field to StamDK's in the last patch, because DOT damage was so high. I guess we just need to play it and with the loss of dizzy maybe it will feel a little more even.
Mind you most the StamDK's I fight use fossilize anyway
juhislihis19 wrote: »relentless_turnip wrote: »juhislihis19 wrote: »relentless_turnip wrote: »I don't understand...
A magdk actually needs dots to kill, with the only burst in their kit being whip! It also costs us 50% more now to vast embers and does -25% damage.
StamDK also needs DoTs to kill.. our burst Dizzy was nerfed heavily, and the jury's out with StamFist.
According to my calculations:
Venomous Claw's DoT has been nerfed by 30% (includes the Searing Heat passive). I didn't count the 2 second increase, so in reality, the nerf is more than third.
I think they nerfed all the DoTs way too much in the first place.
Oh and as they already increased the cost of these DoT skills, the overall nerfs are definitely unwarranted. Either increase the DK DoTs or reduce the cost.
I don't mean any offence by saying MagDK need DOTs more, I just feel as stamdk has access to an execute, fossilize and dizzy is still viable with a lot more work .
I do appreciate it requires a good magicka pool to run fossilize, but it also takes a very decent stamina pool to run a melee magicka build too. I run 22k stamina with 1k regen, much less feels very difficult.
My calculations were -25% overall and -29% per tick, so it looks like we are looking at the same numbers.
Except StamDK just got a further 8% buff to venomous and already had +10% damage via minor brutality.
I only felt on even playing field to StamDK's in the last patch, because DOT damage was so high. I guess we just need to play it and with the loss of dizzy maybe it will feel a little more even.
Mind you most the StamDK's I fight use fossilize anyway
Yeah, my sDK had to drop Fossilize when they increased the cost.. 4k is way too much when I need to use the Mending Shield and Spiked Armor.. Wings is not even an option! Mind, I could use a tri-stat food but it would ruin the sustain, so I'm using Broth.
Leap and possibly very unreliable StoneFist are my CC's now.
Concerning Dizzy, I think it's out of cards because it doesn't stun, the damage was heavily nerfed and it's still quite difficult to land. The Off Balance damage bonus will be gone if the enemy just breaks free. But we'll see..
I want to reiterate that the cost increase for DK's was unwarranted!
relentless_turnip wrote: »Is this the patch with the highest cost for our abilities (especially our dots) or we've seen patches with higher cost ?
I hear a lot of people talking about morrowind negatively for sustain... I've been playing for a year and a bit so i wouldn't know about that... it is about +50% more expensive to cast searing strike and fiery breath
-Sustain still isn't fixed(please increase combustion or lower costs)
Can you make the above op clearer please? Cause my personal experience is quite different, both in PVP and PVE, and I play both magDK and stamDK. I don't think we need to fix what is not broken.
-DOTs are not 33% less than live(because you increased a nerfed value)
I mean, that's the point of this patch? DOTs is over-performing big time on Live Server, this nerf is what the whole community has been talking about for months now, it's not something new or shocking. Did you not get the point of this patch?
the1andonlyskwex wrote: »relentless_turnip wrote: »Can everyone please copy and paste:
What is this, Facebook?
the1andonlyskwex wrote: »relentless_turnip wrote: »Can everyone please copy and paste:
What is this, Facebook?
Wait a minute! This isn't my Facebook? 😲😲😲