relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »From the changes mentioned in 5.2.2 dks class dots should keep the tool tips that are currently on live this is with the goal of reducing dots by 33% and searing heats 33% increase
but they won't do the maths or watch the video i have linked of someone playing it on PTS.
So my current burning embers has a tooltip of 24,000 over 12 secs
i'll remove the (live) searing heat passive first: 24000 x 0.9 = 21600
The have nerfed it per tick so 21600 / 12 = 1800(damage per tick) 1800 x 0.4 = 720(damage per tick patch 5.2.0)
Now let's add the buff's: 720 x 1.33 = 957.6(base damage per tick 5.2.3)
957.6 x 1.33 = 1273.6(damage per tick after searing heat passive 5.2.3)
Our new total damage is 1273.6 x 14 = 17830.5
If you want the percentage difference: 24000 - 17830.5 = 6170. (6170 / 24000) x 100 = 25%
It is 2 seconds longer as well. The percentage difference between ticks is: (1273.6 / 1800) x 100 70%!!!
In terms of DPS or burst that is significant and we now have to use these skills it will cost us 50% more in magicka.
That is insane!!!
2 solutions devs have for dks leave their dots as they are or give the pts numbers and either buff how much combustion returns or have it apply every tick of the status effect
I agree with you there... I also feel 10% passive increase to spell damage would be justified considering how much we are losing and it is the majority of our damage from dots. Then we would any have lost 15 - 20% damage. There are a lot of classes that don't need to run DOT's but did during the last patch because they were so powerful.
We need them and don't want to lose them at the cost of our class identity.
Dots were never the problem devs never made alternatives for more burst focused classes on top of not reducing cost of the biggest counter to dots as in purge the original vigor changes in scalebreaker were a stam classes counter to dots but thanks to people who intentionally built for the highest possible tool tip the stam dot counter was nerfed to the point it was no longer a dot counter
I think all they needed to do was add to 'battle spirit' a debuff that stops multiple DOT's being put on you. i.e. 1 x entropy, 1 x soul trap and then they wouldn't have been an issue for anyone. There would have been no changes to DPS...
I am happy for DOT's to be nerfed as long as DK's aren't useless going into Dragonhold.
Doing something like that introduces a ton of issues for any DoT's with secondary mechanics tied to the DoT being on the target, such as Embers.
If I try to put Embers on a target, but they already have it on them, how would that work? Would I have wasted my resources, would it not take the resources to begin with but force me to waste a GCD, would it deny me a heal?
If it overwrites, what happens if I already have my Embers on a target, and someone puts their's on? Does mine end, giving me the heal prematurely when I didn't need it? Does my heal carry on from the other dude's, scaling super high?
Same with Engulfing and the flame damage debuff, what happens when someone with lower max mag and spell damage comes along and tags my target with their Engulfing, since it now scales with stats? Same with Poison Inject and the master bow, how would that work? Same with Degen and the sustain.
Removing DoT stacking sounds like a good idea on paper, but it introduces a ton of issues that would require a redesign of how existing skills/mechanics work to address. They'd need to separate the DoT from the mechanic, and only allow the mechanic to stack, but knowing Zenimax, they'd *** that up somehow. Would just rather not face that possibility right now.
relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
relentless_turnip wrote: »relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
No way man, i know damage costs are worse for the MagDK, but we both need DOT's.
We're in this together
Stick around!
relentless_turnip wrote: »relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
No way man, i know damage costs are worse for the MagDK, but we both need DOT's.
We're in this together
Stick around!
sorry i didnt go through the whole video....
but what's the problem with stamDK sustain? u tried the new poop-fist spammable?
ZarkingFrued wrote: »Be nice if they did this. DK nearly dead
WillhelmBlack wrote: »Still waiting for a Magblade main to chime in and say Wings/Lash nerfs are justified despite playing Zaan Onslaught melee meta.
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
No way man, i know damage costs are worse for the MagDK, but we both need DOT's.
We're in this together
Stick around!
sorry i didnt go through the whole video....
but what's the problem with stamDK sustain? u tried the new poop-fist spammable?
I haven't I play Mag DK, it looks hilarious... from what I can tell it is usable in group play.
A lot of hard work 1 v 1 though...
They have increased cost of searing strike and flames at base I thought this would affect the stamina morphs too.
I could be wrong though I hope so, Magicka costs are insane...
I assume they don't increase stamina costs because you require stamina for basic's like blocking, dodging etc...
I've been trying out different builds for MDK since I've rejoined the game a couple months back and the most effective build was one where I used embers to charge whip running Axiom/Sun/BSpawn or Axiom/Rattlecage/BSpawn (better heals) sometimes switching to Skoria in groups. Only reason this was even viable was 1200 cost embers. This was changed, and the seething fury buff was nerfed and no spammable added to charge seething up. Made a suggestion on another post to fix this without drastically breaking the game.
Combustion can be used to fix this somewhat by removing the CD and increasing the proc chance instead of the damage. It's still rng resource return, and static %recovery bonuses would be better but more bland, but with the amount of AoE dots and the duration of the Dots in general having burning proc multiple times during its duration would make up for it without having to use enchantments/sets for the recovery. Opens options for damage/protection sets to be utilized.
No execute+no/weak spammable+crap resource management=dead class. No question.
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
No way man, i know damage costs are worse for the MagDK, but we both need DOT's.
We're in this together
Stick around!
sorry i didnt go through the whole video....
but what's the problem with stamDK sustain? u tried the new poop-fist spammable?
I haven't I play Mag DK, it looks hilarious... from what I can tell it is usable in group play.
A lot of hard work 1 v 1 though...
They have increased cost of searing strike and flames at base I thought this would affect the stamina morphs too.
I could be wrong though I hope so, Magicka costs are insane...
I assume they don't increase stamina costs because you require stamina for basic's like blocking, dodging etc...
stamina cost increase as well, but it doesn't FEEL much different compared to live, from my own testing in PTS against a dummy.
the sustain issue becomes a problem if i use the new "spammable" stonefist.
u can't have spammable that costs 3.4k+ (even with 990-stam discount).
of course, i can no longer use Nox breath as spammable, so might come back to weapon skill instead of class skill once again...........
..... so much for identity.............
https://www.elderscrollsonline.com/en-us/news/post/57025
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
No way man, i know damage costs are worse for the MagDK, but we both need DOT's.
We're in this together
Stick around!
sorry i didnt go through the whole video....
but what's the problem with stamDK sustain? u tried the new poop-fist spammable?
I haven't I play Mag DK, it looks hilarious... from what I can tell it is usable in group play.
A lot of hard work 1 v 1 though...
They have increased cost of searing strike and flames at base I thought this would affect the stamina morphs too.
I could be wrong though I hope so, Magicka costs are insane...
I assume they don't increase stamina costs because you require stamina for basic's like blocking, dodging etc...
stamina cost increase as well, but it doesn't FEEL much different compared to live, from my own testing in PTS against a dummy.
the sustain issue becomes a problem if i use the new "spammable" stonefist.
u can't have spammable that costs 3.4k+ (even with 990-stam discount).
of course, i can no longer use Nox breath as spammable, so might come back to weapon skill instead of class skill once again...........
..... so much for identity.............
https://www.elderscrollsonline.com/en-us/news/post/57025
One thing that wasn’t thought of is the change to molten armaments since both morphs grant major brutality/sorcery armaments also increases heavy attacks by 50% so essentially a stam dk can use HA as spammable altho this alone is cringeworthy but would make stam dk sustain incredible
WillhelmBlack wrote: »Still waiting for a Magblade main to chime in and say Wings/Lash nerfs are justified despite playing Zaan Onslaught melee meta.
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
No way man, i know damage costs are worse for the MagDK, but we both need DOT's.
We're in this together
Stick around!
sorry i didnt go through the whole video....
but what's the problem with stamDK sustain? u tried the new poop-fist spammable?
I haven't I play Mag DK, it looks hilarious... from what I can tell it is usable in group play.
A lot of hard work 1 v 1 though...
They have increased cost of searing strike and flames at base I thought this would affect the stamina morphs too.
I could be wrong though I hope so, Magicka costs are insane...
I assume they don't increase stamina costs because you require stamina for basic's like blocking, dodging etc...
stamina cost increase as well, but it doesn't FEEL much different compared to live, from my own testing in PTS against a dummy.
the sustain issue becomes a problem if i use the new "spammable" stonefist.
u can't have spammable that costs 3.4k+ (even with 990-stam discount).
of course, i can no longer use Nox breath as spammable, so might come back to weapon skill instead of class skill once again...........
..... so much for identity.............
https://www.elderscrollsonline.com/en-us/news/post/57025
One thing that wasn’t thought of is the change to molten armaments since both morphs grant major brutality/sorcery armaments also increases heavy attacks by 50% so essentially a stam dk can use HA as spammable altho this alone is cringeworthy but would make stam dk sustain incredible
relentless_turnip wrote: »Can everyone please copy and paste:
-Sustain still isn't fixed(please increase combustion or lower costs)
-DOTs are not 33% less than live(because you increased a nerfed value)
We need them to hear this before PTS goes live 21st October.
They heard us before and with every Dks help they could hear us again 👍
Honestly, I'm going to do exactly what @Minno did when templars were nerfed: play Oblivion until Dks are buffed again. In fact, i'm planning a build around a spell that cast frenzy (or control) on touch and invisibility on self. Touch and go xD
Trying to convince ZoS about the status of the class at this point in futile
Ragnarock41 wrote: »Honestly, I'm going to do exactly what @Minno did when templars were nerfed: play Oblivion until Dks are buffed again. In fact, i'm planning a build around a spell that cast frenzy (or control) on touch and invisibility on self. Touch and go xD
Trying to convince ZoS about the status of the class at this point in futile
Class unplayable? Don't play it. Simple as that really. I like how they promised ''identity'' for DK while completely gutting whats left of it, giving back stonefist spammable in return.
I would rather have Dk simply returned to how it was in update 22.
Ragnarock41 wrote: »Honestly, I'm going to do exactly what @Minno did when templars were nerfed: play Oblivion until Dks are buffed again. In fact, i'm planning a build around a spell that cast frenzy (or control) on touch and invisibility on self. Touch and go xD
Trying to convince ZoS about the status of the class at this point in futile
Class unplayable? Don't play it. Simple as that really. I like how they promised ''identity'' for DK while completely gutting whats left of it, giving back stonefist spammable in return.
I would rather have Dk simply returned to how it was in update 22.
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
No way man, i know damage costs are worse for the MagDK, but we both need DOT's.
We're in this together
Stick around!
sorry i didnt go through the whole video....
but what's the problem with stamDK sustain? u tried the new poop-fist spammable?
I haven't I play Mag DK, it looks hilarious... from what I can tell it is usable in group play.
A lot of hard work 1 v 1 though...
They have increased cost of searing strike and flames at base I thought this would affect the stamina morphs too.
I could be wrong though I hope so, Magicka costs are insane...
I assume they don't increase stamina costs because you require stamina for basic's like blocking, dodging etc...
stamina cost increase as well, but it doesn't FEEL much different compared to live, from my own testing in PTS against a dummy.
the sustain issue becomes a problem if i use the new "spammable" stonefist.
u can't have spammable that costs 3.4k+ (even with 990-stam discount).
of course, i can no longer use Nox breath as spammable, so might come back to weapon skill instead of class skill once again...........
..... so much for identity.............
https://www.elderscrollsonline.com/en-us/news/post/57025
One thing that wasn’t thought of is the change to molten armaments since both morphs grant major brutality/sorcery armaments also increases heavy attacks by 50% so essentially a stam dk can use HA as spammable altho this alone is cringeworthy but would make stam dk sustain incredible
Ragnarock41 wrote: »Honestly, I'm going to do exactly what @Minno did when templars were nerfed: play Oblivion until Dks are buffed again. In fact, i'm planning a build around a spell that cast frenzy (or control) on touch and invisibility on self. Touch and go xD
Trying to convince ZoS about the status of the class at this point in futile
Class unplayable? Don't play it. Simple as that really. I like how they promised ''identity'' for DK while completely gutting whats left of it, giving back stonefist spammable in return.
I would rather have Dk simply returned to how it was in update 22.
I think I'm gonna take a break from ESO, Too much people raising their voces for the sole sake of their own classes.
I don't want an OP DK, I just want it fun to play, just as it was during Orsinum-Thieves-DB.
Currently it is boring as hell. I expcted a change in the stonefist animation, but ZoS failed 8as they usually do)
relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »relentless_turnip wrote: »https://youtu.be/wKLgAq32pbM
Please watch and continue to make noise in all DK feeds about these changes.
aah so its a MagDK thread.
alright. cool. gluck boys.
- StamDK
No way man, i know damage costs are worse for the MagDK, but we both need DOT's.
We're in this together
Stick around!
sorry i didnt go through the whole video....
but what's the problem with stamDK sustain? u tried the new poop-fist spammable?
I haven't I play Mag DK, it looks hilarious... from what I can tell it is usable in group play.
A lot of hard work 1 v 1 though...
They have increased cost of searing strike and flames at base I thought this would affect the stamina morphs too.
I could be wrong though I hope so, Magicka costs are insane...
I assume they don't increase stamina costs because you require stamina for basic's like blocking, dodging etc...
stamina cost increase as well, but it doesn't FEEL much different compared to live, from my own testing in PTS against a dummy.
the sustain issue becomes a problem if i use the new "spammable" stonefist.
u can't have spammable that costs 3.4k+ (even with 990-stam discount).
of course, i can no longer use Nox breath as spammable, so might come back to weapon skill instead of class skill once again...........
..... so much for identity.............
https://www.elderscrollsonline.com/en-us/news/post/57025
One thing that wasn’t thought of is the change to molten armaments since both morphs grant major brutality/sorcery armaments also increases heavy attacks by 50% so essentially a stam dk can use HA as spammable altho this alone is cringeworthy but would make stam dk sustain incredible
They also get minor brutality for casting this... Which sort of leaves us Magdk's with our greater skill costs, crap.sustain and less damage...