Those A-holes were griefing purely for the sake of griefing; I would assume that any telvar gain was purely incidental and merely a "positive side effect".GhostofDatthaw wrote: »Plus if tv is a viable currency what happened in it ic event is actually a horrible way to get it. You base camp your killing people with like 0 tv on them
Excuse me? You can already buy alchemy mats with telvar.GhostofDatthaw wrote: »I think giving alchemy mats in the rewards would be great for IC, just have repeatable kill quests
I run the daily "burn the ballistae" quest because it's a breeze on my NB.I recently started to farm merits for the siegemaster costume. And in order to do those dailies you need to complete the main questline. Took me less than an hour to complete (and read the storyline) while all factions had 3 bars (I'm not a NB so no cloaking around).
Those A-holes were griefing purely for the sake of griefing; I would assume that any telvar gain was purely incidental and merely a "positive side effect".GhostofDatthaw wrote: »Plus if tv is a viable currency what happened in it ic event is actually a horrible way to get it. You base camp your killing people with like 0 tv on them
The exact same thing was happening in Cyrodiil during the 5th anniversary event; the griefers could only have possibly gained AP from doing that - and some of them had GO rank and hence no further immediate need to farm more AP.Excuse me? You can already buy alchemy mats with telvar.GhostofDatthaw wrote: »I think giving alchemy mats in the rewards would be great for IC, just have repeatable kill quests
AFAIK this is a good "side business" for experienced PvPers who have nothing else to buy with telvar: buy Hakeijo and/or alchemy mats with telvar and resell at guild traders for gold.I run the daily "burn the ballistae" quest because it's a breeze on my NB.I recently started to farm merits for the siegemaster costume. And in order to do those dailies you need to complete the main questline. Took me less than an hour to complete (and read the storyline) while all factions had 3 bars (I'm not a NB so no cloaking around).
Go in with 0 telvar, spam cloak all the time, frob the objectives and port out to Cyro when done. Takes me under 5 minutes with loadscreens included.
But completing the story zone quest with 3 bars pop, congrats on that. I tried that during the event and it was next to impossible with all the zergs running around, especially at the Arena.
TheRealPotoroo wrote: »GhostofDatthaw wrote: »Saril_Durzam wrote: »Emma_Overload wrote: »Saril_Durzam wrote: »Wanna see more people in IC?
Give better rewards. And i mean, good rewards.
Create reputation for IC base, and give good sets as rewards, or golden trade pieces. Can work with TS aswell.
This way you will see more people.
All they would have to do is put all upgrade tempers, green through gold, in the tel var store. IC would be so crowded it would hit the population cap every night.
Then we all would get an awesome zone. IC rocks, but unfortunatly has few interest apart from some shards and accomplishments.
Tbh it´s something i see at this game. Lots of things to do but many of them will be done just once for the experience (not Xp, i mean), and then gone. There should be way more rewards on every place.
IC atm exists to telvar farm. The serious farmers will even get mad when people snipe thier boss. That 14.5k tv is sexy but with two is 7, with 3 its like 2.7 or w/e excuse my math, herniated disc and Valium. But that's what it's used for and that's been my major source of gold in this game.
I don't want that, I want an alternative to bgs, and something not as laggy and over run with 20 man's as cyro. IC is so unique because of the open world feel. It just needs the PvP players to come and the pve players to come, and who knows they could fall in love with pvp
If PVE players wanted to PVP we'd PVP. We don't PVP because it's a totally different mode, one we don't like and are
not set up for. If you want me in IC then let me do my quests unmolested.
Then pick another zone. IC is fantastic due to the fact that it's a hybrid zone.
I recently started to farm merits for the siegemaster costume. And in order to do those dailies you need to complete the main questline. Took me less than an hour to complete (and read the storyline) while all factions had 3 bars (I'm not a NB so no cloaking around).
All I read here are excuses (in this thread in general). And if those 3-4 man groups took off their physique, they would still be difficult to deal with for the simple reason that they're on voice and are more organized than their opponents. Physique isn't what makes those group strong. Physique is just the cherry on top
Personally, I don't care about IC (in its current form) either way. I simply don't go there at all - except for the daily merit, which involves 0 actual PvP and 0 telvar farming.GhostofDatthaw wrote: »That is unless you're getting flustered because you want to keep ic dead so you can farm telvar in peace
Emma_Overload wrote: »All they would have to do is put all upgrade tempers, green through gold, in the tel var store. IC would be so crowded it would hit the population cap every night.
Yes, I agree that this is very poor design.Dusk_Coven wrote: »(2) We saw in the IC event that the IC is all about banditry. More people will just mean more bandits preying on new people. Do you really see more people in the IC getting properly organized in groups to run it now? Is that number growing? Or is it back to a dead zone?
Mathematically it makes more sense for everyone to just focus on the endless PvE mobs -- endless Tel Var. But no, people need to be bandits.
Personally, I don't care about IC (in its current form) either way. I simply don't go there at all - except for the daily merit, which involves 0 actual PvP and 0 telvar farming.GhostofDatthaw wrote: »That is unless you're getting flustered because you want to keep ic dead so you can farm telvar in peace
I have much better things to do with my time than to be wasting it on farming telvar - regardless of whether said telvar comes from NPC enemies or from enemy players. And in case you are wondering - no, the "50% telvar loss on death" mechanic is not part of the reason.
If you really want to know, I'm currently "farming" a staggering amount of exactly 1400 telvar per week, all of which comes from a single daily quest on 1 character - the ballistae quest, which IMO is the easiest and fastest one to complete.
This 200 telvar per day is an irrelevant side effect of farming merits for the costume. Just yet more telvar to add to the worthless, growing pile.
One part of the reason why I don't like IC, is because I have no good use for telvar. And I already have more gold than I know what to do with, so farming telvar to exchange it for gold would be a monumental waste of my time.
The other part of the reason is that IC's PvP simply does not appeal to me - I much prefer openworld Cyro PvP, thank you very much. Not because it's better or worse, but because it's very different.
This is purely a matter of personal preferences, and has nothing to do with telvar as a currency.
My remark about the griefers was a statement of fact - not sure why are you getting your panties in a twist about it.
The silver lining here is that if IC had (hypothetically) a constant high pop, hopefully any door/spawn griefers would eventually become bored of griefing and go away.
Dusk_Coven wrote: »Emma_Overload wrote: »All they would have to do is put all upgrade tempers, green through gold, in the tel var store. IC would be so crowded it would hit the population cap every night.
I doubt it, for many reasons.
(1) Despite the last patch to master jeweler writs, people are still not doing a lot. Those people who are using gold tempers will still probably find it more convenient to buy it. And all the PvP'ers will just bring the price down if anything.
Gold tempers only sounds alluring... except everyone has a chance at a drop from just doing daily jewelry writs. It'd be more alluring to Console players though who don't have AddOns to help them farm writs on 18 alts.
(2) We saw in the IC event that the IC is all about banditry. More people will just mean more bandits preying on new people. Do you really see more people in the IC getting properly organized in groups to run it now? Is that number growing? Or is it back to a dead zone?
Mathematically it makes more sense for everyone to just focus on the endless PvE mobs -- endless Tel Var. But no, people need to be bandits.
(3) The event saw people go into the IC I believe mostly because people were stupid. How many forum posts did you see about people saying they "had to" go there for event tickets? People never read ZOS announcements even though they are posted days in advance.
I just did my nICP every day. I'm sure there are some, though, who thought running in and sniping a boss for tickets was faster, and maybe it was. But the rest... being stupid. And now that the event is gone, they're gone too.
IC is like skid row -- Once a neighborhood becomes skid row, it just keeps sinking because the same people with the same mentality are camped there and it attracts only the same type of mentality.
And just like skid row, decent people give IC a wide berth.
GhostofDatthaw wrote: »This is just pve grief though when you get through all the fluff. It became that because pve people and easy prey. I want ic to draw in more pvp oriented players
The problem with IC, in my view, is that PvE rewards overshadow PvP rewards. Think back to the IC event. How did you earn tickets? By killing PvE enemies. You got nothing for doing PvP.
Yea, there are the repeatable kill-X-players quests, but those are the same that you get in Cyrodiil, so it's kinda meh.
GhostofDatthaw wrote: »What if they were chance of gold tanins or like rare motifs
Care needs to be taken as not to drag in a whole host of PvE farmers into IC.GhostofDatthaw wrote: »Ok and you can like cyro all you want. And you still just ignore the fact that I said you could add alch mats to a reward like rotw and repeatable. You also ignore the fact that people have brought up the idea that you could get gold mats somehow.
Hmm, I frequently see CP IC having 2 bar pop on one or 2 factions in primetime (PC-EU).GhostofDatthaw wrote: »I am honestly just shocked that more PvP players did not stay after ic event just because the lag was nearly non existent.
Care needs to be taken as not to drag in a whole host of PvE farmers into IC.GhostofDatthaw wrote: »Ok and you can like cyro all you want. And you still just ignore the fact that I said you could add alch mats to a reward like rotw and repeatable. You also ignore the fact that people have brought up the idea that you could get gold mats somehow.
IMO, having gold mats as one of the possible rewards would result in exactly that, IC becoming inundated with PvE farmers, or even farm bots. Think about it.Hmm, I frequently see CP IC having 2 bar pop on one or 2 factions in primetime (PC-EU).GhostofDatthaw wrote: »I am honestly just shocked that more PvP players did not stay after ic event just because the lag was nearly non existent.
Based on what I've seen while passing through with my magNB, primetime IC seems to be in a pretty good shape population-wise: there are enough players that it's easy to find good PvP fights even outside the district flags, but not so many that there would be zergs everywhere.
I'd say the problem is not a lack of population - but rather an excessive focus on PvE as opposed to PvP, stemming from how the zone was designed.
GhostofDatthaw wrote: »Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"
my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.
I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.
feel free to add any suggestions to make IC great again
GhostofDatthaw wrote: »Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"
my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.
I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.
feel free to add any suggestions to make IC great again
As a "BG guy" myself, what turns me off from Imperial City is just the blatant unfairness of it. 90% of the fights is either a gank while you are in the middle of a fight or some lame zerg attack. And it's too difficult for none Night Blades to escape in that place due to the fact the mobs will literally chase you forever (not to mention all the tight corridors). In other words: you're mostly a sitting duck. So until those issues are addressed I doubt BG guys are going to flock to Imperial City. Battle Grounds attract players who like fairer odds and don't enjoy the zerg b.s. and ganking associated with other PvP activities. So while your ideas sound like they have merit, they don't sound effective at drawing in those kind of PvPers.
You would have to alter the overall design scheme of Imperial City for it become more popular - instead of what it is now which is basically a ganker or zerger's wet dream.
GhostofDatthaw wrote: »GhostofDatthaw wrote: »Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"
my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.
I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.
feel free to add any suggestions to make IC great again
As a "BG guy" myself, what turns me off from Imperial City is just the blatant unfairness of it. 90% of the fights is either a gank while you are in the middle of a fight or some lame zerg attack. And it's too difficult for none Night Blades to escape in that place due to the fact the mobs will literally chase you forever (not to mention all the tight corridors). In other words: you're mostly a sitting duck. So until those issues are addressed I doubt BG guys are going to flock to Imperial City. Battle Grounds attract players who like fairer odds and don't enjoy the zerg b.s. and ganking associated with other PvP activities. So while your ideas sound like they have merit, they don't sound effective at drawing in those kind of PvPers.
You would have to alter the overall design scheme of Imperial City for it become more popular - instead of what it is now which is basically a ganker or zerger's wet dream.
See I get turned off to the bgs because at higher mmr groups it's like guard combos with blocktemps and two big burst dps all I'm coms it's kinda cancer imo, but to each thier own.
Where j thought it might get bg players is you are not always playing horse simulator
GhostofDatthaw wrote: »GhostofDatthaw wrote: »Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"
my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.
I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.
feel free to add any suggestions to make IC great again
As a "BG guy" myself, what turns me off from Imperial City is just the blatant unfairness of it. 90% of the fights is either a gank while you are in the middle of a fight or some lame zerg attack. And it's too difficult for none Night Blades to escape in that place due to the fact the mobs will literally chase you forever (not to mention all the tight corridors). In other words: you're mostly a sitting duck. So until those issues are addressed I doubt BG guys are going to flock to Imperial City. Battle Grounds attract players who like fairer odds and don't enjoy the zerg b.s. and ganking associated with other PvP activities. So while your ideas sound like they have merit, they don't sound effective at drawing in those kind of PvPers.
You would have to alter the overall design scheme of Imperial City for it become more popular - instead of what it is now which is basically a ganker or zerger's wet dream.
See I get turned off to the bgs because at higher mmr groups it's like guard combos with blocktemps and two big burst dps all I'm coms it's kinda cancer imo, but to each thier own.
Where j thought it might get bg players is you are not always playing horse simulator
Yeah some matches suck and they're not all fun. But it's still your best shot at a fair fight on this game usually. But I do get your point. The over the top DPS burst - especially when it's coordinated - has been the bane of this game's PvP since its inception. That's why I like to do the flag ones - because it tends to spread people out more and it's not always just a battle to see which side can get the most people attacking the same target faster.
Adding a campaign reward (similar to Cyrodil) might would get more people down in Imperial City. It would probably lure me down there at least maybe a few times a week until I got my tier maxed. So might could try that.
I say this as someone who:
I'll wager that most experienced pvpers from other games with better pvp do like I did, take one step in, say "no thanks" to the maze-learning side game, and then leave never to return. Imagine going there with no pvp experience.
GhostofDatthaw wrote: »Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"
my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.
I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.
feel free to add any suggestions to make IC great again