Imperial City needs a rework for population

  • Major_Lag
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    Plus if tv is a viable currency what happened in it ic event is actually a horrible way to get it. You base camp your killing people with like 0 tv on them
    Those A-holes were griefing purely for the sake of griefing; I would assume that any telvar gain was purely incidental and merely a "positive side effect".

    The exact same thing was happening in Cyrodiil during the 5th anniversary event; the griefers could only have possibly gained AP from doing that - and some of them had GO rank and hence no further immediate need to farm more AP.
    I think giving alchemy mats in the rewards would be great for IC, just have repeatable kill quests
    Excuse me? You can already buy alchemy mats with telvar.
    AFAIK this is a good "side business" for experienced PvPers who have nothing else to buy with telvar: buy Hakeijo and/or alchemy mats with telvar and resell at guild traders for gold.
    Qbiken wrote: »
    I recently started to farm merits for the siegemaster costume. And in order to do those dailies you need to complete the main questline. Took me less than an hour to complete (and read the storyline) while all factions had 3 bars (I'm not a NB so no cloaking around).
    I run the daily "burn the ballistae" quest because it's a breeze on my NB.
    Go in with 0 telvar, spam cloak all the time, frob the objectives and port out to Cyro when done. Takes me under 5 minutes with loadscreens included.

    But completing the story zone quest with 3 bars pop, congrats on that. I tried that during the event and it was next to impossible with all the zergs running around, especially at the Arena.
  • GhostofDatthaw
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    Major_Lag wrote: »
    Plus if tv is a viable currency what happened in it ic event is actually a horrible way to get it. You base camp your killing people with like 0 tv on them
    Those A-holes were griefing purely for the sake of griefing; I would assume that any telvar gain was purely incidental and merely a "positive side effect".

    The exact same thing was happening in Cyrodiil during the 5th anniversary event; the griefers could only have possibly gained AP from doing that - and some of them had GO rank and hence no further immediate need to farm more AP.
    I think giving alchemy mats in the rewards would be great for IC, just have repeatable kill quests
    Excuse me? You can already buy alchemy mats with telvar.
    AFAIK this is a good "side business" for experienced PvPers who have nothing else to buy with telvar: buy Hakeijo and/or alchemy mats with telvar and resell at guild traders for gold.
    Qbiken wrote: »
    I recently started to farm merits for the siegemaster costume. And in order to do those dailies you need to complete the main questline. Took me less than an hour to complete (and read the storyline) while all factions had 3 bars (I'm not a NB so no cloaking around).
    I run the daily "burn the ballistae" quest because it's a breeze on my NB.
    Go in with 0 telvar, spam cloak all the time, frob the objectives and port out to Cyro when done. Takes me under 5 minutes with loadscreens included.

    But completing the story zone quest with 3 bars pop, congrats on that. I tried that during the event and it was next to impossible with all the zergs running around, especially at the Arena.

    Ok so you're getting slightly aggressive and have obviously not read a single thing I have written.

    I farm telvar probably more than you have by 5x

    I make a living selling hakeijos. I know you can buy mats

    I am saying if there was daily rewards or something that would give good mats it would be possible incentive to have people pvp there more.

    That is unless you're getting flustered because you want to keep ic dead so you can farm telvar in peace
  • TheRealPotoroo
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    Qbiken wrote: »
    Wanna see more people in IC?

    Give better rewards. And i mean, good rewards.

    Create reputation for IC base, and give good sets as rewards, or golden trade pieces. Can work with TS aswell.

    This way you will see more people.

    All they would have to do is put all upgrade tempers, green through gold, in the tel var store. IC would be so crowded it would hit the population cap every night.

    Then we all would get an awesome zone. IC rocks, but unfortunatly has few interest apart from some shards and accomplishments.

    Tbh it´s something i see at this game. Lots of things to do but many of them will be done just once for the experience (not Xp, i mean), and then gone. There should be way more rewards on every place.

    IC atm exists to telvar farm. The serious farmers will even get mad when people snipe thier boss. That 14.5k tv is sexy but with two is 7, with 3 its like 2.7 or w/e excuse my math, herniated disc and Valium. But that's what it's used for and that's been my major source of gold in this game.

    I don't want that, I want an alternative to bgs, and something not as laggy and over run with 20 man's as cyro. IC is so unique because of the open world feel. It just needs the PvP players to come and the pve players to come, and who knows they could fall in love with pvp

    If PVE players wanted to PVP we'd PVP. We don't PVP because it's a totally different mode, one we don't like and are
    not set up for. If you want me in IC then let me do my quests unmolested.

    Then pick another zone. IC is fantastic due to the fact that it's a hybrid zone.

    I recently started to farm merits for the siegemaster costume. And in order to do those dailies you need to complete the main questline. Took me less than an hour to complete (and read the storyline) while all factions had 3 bars (I'm not a NB so no cloaking around).

    All I read here are excuses (in this thread in general). And if those 3-4 man groups took off their physique, they would still be difficult to deal with for the simple reason that they're on voice and are more organized than their opponents. Physique isn't what makes those group strong. Physique is just the cherry on top

    That whooshing sound is the point going over your head.
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    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • Major_Lag
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    That is unless you're getting flustered because you want to keep ic dead so you can farm telvar in peace
    Personally, I don't care about IC (in its current form) either way. I simply don't go there at all - except for the daily merit, which involves 0 actual PvP and 0 telvar farming.

    I have much better things to do with my time than to be wasting it on farming telvar - regardless of whether said telvar comes from NPC enemies or from enemy players. And in case you are wondering - no, the "50% telvar loss on death" mechanic is not part of the reason.

    If you really want to know, I'm currently "farming" a staggering amount of exactly 1400 telvar per week, all of which comes from a single daily quest on 1 character - the ballistae quest, which IMO is the easiest and fastest one to complete.
    This 200 telvar per day is an irrelevant side effect of farming merits for the costume. Just yet more telvar to add to the worthless, growing pile.

    One part of the reason why I don't like IC, is because I have no good use for telvar. And I already have more gold than I know what to do with, so farming telvar to exchange it for gold would be a monumental waste of my time.

    The other part of the reason is that IC's PvP simply does not appeal to me - I much prefer openworld Cyro PvP, thank you very much. Not because it's better or worse, but because it's very different.
    This is purely a matter of personal preferences, and has nothing to do with telvar as a currency.

    My remark about the griefers was a statement of fact - not sure why are you getting your panties in a twist about it.
    The silver lining here is that if IC had (hypothetically) a constant high pop, hopefully any door/spawn griefers would eventually become bored of griefing and go away.
  • Dusk_Coven
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    All they would have to do is put all upgrade tempers, green through gold, in the tel var store. IC would be so crowded it would hit the population cap every night.

    I doubt it, for many reasons.
    (1) Despite the last patch to master jeweler writs, people are still not doing a lot. Those people who are using gold tempers will still probably find it more convenient to buy it. And all the PvP'ers will just bring the price down if anything.
    Gold tempers only sounds alluring... except everyone has a chance at a drop from just doing daily jewelry writs. It'd be more alluring to Console players though who don't have AddOns to help them farm writs on 18 alts.

    (2) We saw in the IC event that the IC is all about banditry. More people will just mean more bandits preying on new people. Do you really see more people in the IC getting properly organized in groups to run it now? Is that number growing? Or is it back to a dead zone?
    Mathematically it makes more sense for everyone to just focus on the endless PvE mobs -- endless Tel Var. But no, people need to be bandits.

    (3) The event saw people go into the IC I believe mostly because people were stupid. How many forum posts did you see about people saying they "had to" go there for event tickets? People never read ZOS announcements even though they are posted days in advance.
    I just did my nICP every day. I'm sure there are some, though, who thought running in and sniping a boss for tickets was faster, and maybe it was. But the rest... being stupid. And now that the event is gone, they're gone too.

    IC is like skid row -- Once a neighborhood becomes skid row, it just keeps sinking because the same people with the same mentality are camped there and it attracts only the same type of mentality.
    And just like skid row, decent people give IC a wide berth.
    Edited by Dusk_Coven on September 29, 2019 5:46PM
  • Major_Lag
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    Dusk_Coven wrote: »
    (2) We saw in the IC event that the IC is all about banditry. More people will just mean more bandits preying on new people. Do you really see more people in the IC getting properly organized in groups to run it now? Is that number growing? Or is it back to a dead zone?
    Mathematically it makes more sense for everyone to just focus on the endless PvE mobs -- endless Tel Var. But no, people need to be bandits.
    Yes, I agree that this is very poor design.
    Telvar gain should come only from killing enemy players; and any NPC mobs should only serve as a detriment to that.
    IMO the only telvar gain from mobs should come from the central Molag Bal event; this would make it a highly contested area, thus making it a focus for actual PvP.

    Such changes would discourage such "banditry" and encourage healthy PvP, because you would need to actually fight enemy players to gain telvar, which you could then use to buy...
    ...oh, wait. There's nothing good to buy with it, either. :/
  • GhostofDatthaw
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    Major_Lag wrote: »
    That is unless you're getting flustered because you want to keep ic dead so you can farm telvar in peace
    Personally, I don't care about IC (in its current form) either way. I simply don't go there at all - except for the daily merit, which involves 0 actual PvP and 0 telvar farming.

    I have much better things to do with my time than to be wasting it on farming telvar - regardless of whether said telvar comes from NPC enemies or from enemy players. And in case you are wondering - no, the "50% telvar loss on death" mechanic is not part of the reason.

    If you really want to know, I'm currently "farming" a staggering amount of exactly 1400 telvar per week, all of which comes from a single daily quest on 1 character - the ballistae quest, which IMO is the easiest and fastest one to complete.
    This 200 telvar per day is an irrelevant side effect of farming merits for the costume. Just yet more telvar to add to the worthless, growing pile.

    One part of the reason why I don't like IC, is because I have no good use for telvar. And I already have more gold than I know what to do with, so farming telvar to exchange it for gold would be a monumental waste of my time.

    The other part of the reason is that IC's PvP simply does not appeal to me - I much prefer openworld Cyro PvP, thank you very much. Not because it's better or worse, but because it's very different.
    This is purely a matter of personal preferences, and has nothing to do with telvar as a currency.

    My remark about the griefers was a statement of fact - not sure why are you getting your panties in a twist about it.
    The silver lining here is that if IC had (hypothetically) a constant high pop, hopefully any door/spawn griefers would eventually become bored of griefing and go away.

    Ok and you can like cyro all you want. And you still just ignore the fact that I said you could add alch mats to a reward like rotw and repeatable. You also ignore the fact that people have brought up the idea that you could get gold mats somehow.

    Cyro does not appeal to me so much anymore because you almost require to be in a group of 10+ to do anything worth while. The lag is HORRIBLE. And it has gotten stale. Bgs is no cp and instant action but not the same openworld feel that cyro and ic bring
  • GhostofDatthaw
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    Dusk_Coven wrote: »
    All they would have to do is put all upgrade tempers, green through gold, in the tel var store. IC would be so crowded it would hit the population cap every night.

    I doubt it, for many reasons.
    (1) Despite the last patch to master jeweler writs, people are still not doing a lot. Those people who are using gold tempers will still probably find it more convenient to buy it. And all the PvP'ers will just bring the price down if anything.
    Gold tempers only sounds alluring... except everyone has a chance at a drop from just doing daily jewelry writs. It'd be more alluring to Console players though who don't have AddOns to help them farm writs on 18 alts.

    (2) We saw in the IC event that the IC is all about banditry. More people will just mean more bandits preying on new people. Do you really see more people in the IC getting properly organized in groups to run it now? Is that number growing? Or is it back to a dead zone?
    Mathematically it makes more sense for everyone to just focus on the endless PvE mobs -- endless Tel Var. But no, people need to be bandits.

    (3) The event saw people go into the IC I believe mostly because people were stupid. How many forum posts did you see about people saying they "had to" go there for event tickets? People never read ZOS announcements even though they are posted days in advance.
    I just did my nICP every day. I'm sure there are some, though, who thought running in and sniping a boss for tickets was faster, and maybe it was. But the rest... being stupid. And now that the event is gone, they're gone too.

    IC is like skid row -- Once a neighborhood becomes skid row, it just keeps sinking because the same people with the same mentality are camped there and it attracts only the same type of mentality.
    And just like skid row, decent people give IC a wide berth.

    This is just pve grief though when you get through all the fluff. It became that because pve people and easy prey. I want ic to draw in more pvp oriented players
  • Dusk_Coven
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    This is just pve grief though when you get through all the fluff. It became that because pve people and easy prey. I want ic to draw in more pvp oriented players

    Maybe the reality is, the current population IS the population of PvP oriented players who are interested in IC.
    Looks like the rest are back in Cyrodiil from the Kaal campaign having 3 locks on it when I took a peek last night.

    So what features does Cyrodiil have that the IC doesn't? Maybe the LACK of Tel Var banditry?
    e.g., Theory: In Cyrodiil you get AP and it just keeps going up in bursts when you take resources while no one's there. And no one's there because the map's so big. You don't lose half your AP when you get killed, so die or not you are always creeping forward and making some progress.
    Edited by Dusk_Coven on September 29, 2019 6:05PM
  • GhostofDatthaw
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    I am honestly just shocked that more PvP players did not stay after ic event just because the lag was nearly non existent.

    I main magnb and magplar. I cyro in high pop, I light attack weave swallow then the flame animation goes. I jab and for some reason 2-4 hit. This is all taking back resources. It's just horrible lag in cyro this is why I would like it if more people, the type that like 2,3,4 man groups would run more in IC just for the PvP. Making it rewarding would help
    Edited by GhostofDatthaw on September 29, 2019 6:05PM
  • code65536
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    The problem with IC, in my view, is that PvE rewards overshadow PvP rewards. Think back to the IC event. How did you earn tickets? By killing PvE enemies. You got nothing for doing PvP.

    Yea, there are the repeatable kill-X-players quests, but those are the same that you get in Cyrodiil, so it's kinda meh.
    Nightfighters ― PC/NA and PC/EU

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  • GhostofDatthaw
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    code65536 wrote: »
    The problem with IC, in my view, is that PvE rewards overshadow PvP rewards. Think back to the IC event. How did you earn tickets? By killing PvE enemies. You got nothing for doing PvP.

    Yea, there are the repeatable kill-X-players quests, but those are the same that you get in Cyrodiil, so it's kinda meh.

    Yeah but what if in ic they were not. What if they were chance of gold tanins or like rare motifs
  • Dusk_Coven
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    What if they were chance of gold tanins or like rare motifs

    Luring people in with rewards is like the IC event all over again -- people with no interest in staying wanting the rewards. Once they have them or give up, they are gone again.

    A possibility for more PvP population is a learning curve. Have 1v1v1 BGs and a proper league system to help people learn. Start growing a population so you have people to populate the IC.

    There's really no "learning" in Cyrodiil. Cyrodiil probably has a ton of not-really-PvP people who are just zerging around because that works. Combined with the fact that the map is so big you don't always have to PvP. So it's really only a half-PvP environment.
    IC is a smaller environment so you're more likely to PvP. And maybe that's why it's dead -- because the actual PvP population in ESO is tiny.

    I really don't think there's a magic quick-fix solution for the IC. The IC event proved that.
    Edited by Dusk_Coven on September 29, 2019 6:23PM
  • Major_Lag
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    Ok and you can like cyro all you want. And you still just ignore the fact that I said you could add alch mats to a reward like rotw and repeatable. You also ignore the fact that people have brought up the idea that you could get gold mats somehow.
    Care needs to be taken as not to drag in a whole host of PvE farmers into IC.
    IMO, having gold mats as one of the possible rewards would result in exactly that, IC becoming inundated with PvE farmers, or even farm bots. Think about it.
    I am honestly just shocked that more PvP players did not stay after ic event just because the lag was nearly non existent.
    Hmm, I frequently see CP IC having 2 bar pop on one or 2 factions in primetime (PC-EU).

    Based on what I've seen while passing through with my magNB, primetime IC seems to be in a pretty good shape population-wise: there are enough players that it's easy to find good PvP fights even outside the district flags, but not so many that there would be zergs everywhere.

    I'd say the problem is not a lack of population - but rather an excessive focus on PvE as opposed to PvP, stemming from how the zone was designed.
  • GhostofDatthaw
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    L
    Major_Lag wrote: »
    Ok and you can like cyro all you want. And you still just ignore the fact that I said you could add alch mats to a reward like rotw and repeatable. You also ignore the fact that people have brought up the idea that you could get gold mats somehow.
    Care needs to be taken as not to drag in a whole host of PvE farmers into IC.
    IMO, having gold mats as one of the possible rewards would result in exactly that, IC becoming inundated with PvE farmers, or even farm bots. Think about it.
    I am honestly just shocked that more PvP players did not stay after ic event just because the lag was nearly non existent.
    Hmm, I frequently see CP IC having 2 bar pop on one or 2 factions in primetime (PC-EU).

    Based on what I've seen while passing through with my magNB, primetime IC seems to be in a pretty good shape population-wise: there are enough players that it's easy to find good PvP fights even outside the district flags, but not so many that there would be zergs everywhere.

    I'd say the problem is not a lack of population - but rather an excessive focus on PvE as opposed to PvP, stemming from how the zone was designed.

    On PC na it's always 1 bar which is why I'm trying to encourage more population. And the gold rewards I do not think should be pve accessable. I think they should be a possible reward for completing a daily like kill 10 player quest.

    Do the usual, kill 10 templar, 10 dk etc... And a kill 20 or 30 quest. I don't think anything should be flag based otherwise it would get abused
    Edited by GhostofDatthaw on September 29, 2019 6:37PM
  • GhostofDatthaw
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    And have it be a decent drop percent like dang 20% for a temper or two. Along with giving alch mats or something. A small stocking stuffer but useful
  • Jeremy
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    Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
    not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"

    my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.

    I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.

    feel free to add any suggestions to make IC great again

    As a "BG guy" myself, what turns me off from Imperial City is just the blatant unfairness of it. 90% of the fights is either a gank while you are in the middle of a fight or some lame zerg attack. And it's too difficult for none Night Blades to escape in that place due to the fact the mobs will literally chase you forever (not to mention all the tight corridors). In other words: you're mostly a sitting duck. So until those issues are addressed I doubt BG guys are going to flock to Imperial City. Battle Grounds attract players who like fairer odds and don't enjoy the zerg b.s. and ganking associated with other PvP activities. So while your ideas sound like they have merit, they don't sound effective at drawing in those kind of PvPers.

    You would have to alter the overall design scheme of Imperial City for it become more popular - instead of what it is now which is basically a ganker or zerger's wet dream.
    Edited by Jeremy on September 29, 2019 9:30PM
  • buttaface
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    Best way to fix IC is to streamline the map. You zone into your safe alliance HQ and there's -one- door out right into the pvp zone. Strong, stealth detecting guards at that door with a fifty meter kill range. Once you are out of that zone, it isn't a damn sewer maze but a straightforward pvp zone.

    I'll wager that most experienced pvpers from other games with better pvp do like I did, take one step in, say "no thanks" to the maze-learning side game, and then leave never to return. Imagine going there with no pvp experience.

    Will post and repost this. The foundation of ANY good PvP game, and ESO is currently not, is an easy to hop into random, NO PREMADES, two teams of four deathmatch arena with a few simple maps. No elaborate side games, no mazes, no infinite travel through a gank fest to get where you are going. No "team matcher" all levels go in the same and are matched purely randomly.

    Queues are super fast (see GW1 random arena) matches rarely last more than five minutes. If team wins, they progress to another match until they lose. Rewards escalate the longer a team wins. Like in GW1, players can learn pvp in a quick, fast queue way. SAVE THE PREMADE ARENA, weird, esoteric sidegames, and large scale AVA for AFTER YOU HAVE THE BASICS working.

    DO this and watch the PvP population of ESO skyrocket nearly overnight. Of course they won't, and will continue biting off more than they can chew. But it doesn't hurt to dream.
  • GhostofDatthaw
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    Jeremy wrote: »
    Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
    not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"

    my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.

    I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.

    feel free to add any suggestions to make IC great again

    As a "BG guy" myself, what turns me off from Imperial City is just the blatant unfairness of it. 90% of the fights is either a gank while you are in the middle of a fight or some lame zerg attack. And it's too difficult for none Night Blades to escape in that place due to the fact the mobs will literally chase you forever (not to mention all the tight corridors). In other words: you're mostly a sitting duck. So until those issues are addressed I doubt BG guys are going to flock to Imperial City. Battle Grounds attract players who like fairer odds and don't enjoy the zerg b.s. and ganking associated with other PvP activities. So while your ideas sound like they have merit, they don't sound effective at drawing in those kind of PvPers.

    You would have to alter the overall design scheme of Imperial City for it become more popular - instead of what it is now which is basically a ganker or zerger's wet dream.

    See I get turned off to the bgs because at higher mmr groups it's like guard combos with blocktemps and two big burst dps all I'm coms it's kinda cancer imo, but to each thier own.

    Where j thought it might get bg players is you are not always playing horse simulator
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
    not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"

    my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.

    I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.

    feel free to add any suggestions to make IC great again

    As a "BG guy" myself, what turns me off from Imperial City is just the blatant unfairness of it. 90% of the fights is either a gank while you are in the middle of a fight or some lame zerg attack. And it's too difficult for none Night Blades to escape in that place due to the fact the mobs will literally chase you forever (not to mention all the tight corridors). In other words: you're mostly a sitting duck. So until those issues are addressed I doubt BG guys are going to flock to Imperial City. Battle Grounds attract players who like fairer odds and don't enjoy the zerg b.s. and ganking associated with other PvP activities. So while your ideas sound like they have merit, they don't sound effective at drawing in those kind of PvPers.

    You would have to alter the overall design scheme of Imperial City for it become more popular - instead of what it is now which is basically a ganker or zerger's wet dream.

    See I get turned off to the bgs because at higher mmr groups it's like guard combos with blocktemps and two big burst dps all I'm coms it's kinda cancer imo, but to each thier own.

    Where j thought it might get bg players is you are not always playing horse simulator

    Yeah some matches suck and they're not all fun. But it's still your best shot at a fair fight on this game usually. But I do get your point. The over the top DPS burst - especially when it's coordinated - has been the bane of this game's PvP since its inception. That's why I like to do the flag ones - because it tends to spread people out more and it's not always just a battle to see which side can get the most people attacking the same target faster.

    Adding a campaign reward (similar to Cyrodil) might would get more people down in Imperial City. It would probably lure me down there at least maybe a few times a week until I got my tier maxed. So might could try that.
    Edited by Jeremy on September 29, 2019 9:59PM
  • GhostofDatthaw
    GhostofDatthaw
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    Jeremy wrote: »
    Jeremy wrote: »
    Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
    not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"

    my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.

    I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.

    feel free to add any suggestions to make IC great again

    As a "BG guy" myself, what turns me off from Imperial City is just the blatant unfairness of it. 90% of the fights is either a gank while you are in the middle of a fight or some lame zerg attack. And it's too difficult for none Night Blades to escape in that place due to the fact the mobs will literally chase you forever (not to mention all the tight corridors). In other words: you're mostly a sitting duck. So until those issues are addressed I doubt BG guys are going to flock to Imperial City. Battle Grounds attract players who like fairer odds and don't enjoy the zerg b.s. and ganking associated with other PvP activities. So while your ideas sound like they have merit, they don't sound effective at drawing in those kind of PvPers.

    You would have to alter the overall design scheme of Imperial City for it become more popular - instead of what it is now which is basically a ganker or zerger's wet dream.

    See I get turned off to the bgs because at higher mmr groups it's like guard combos with blocktemps and two big burst dps all I'm coms it's kinda cancer imo, but to each thier own.

    Where j thought it might get bg players is you are not always playing horse simulator

    Yeah some matches suck and they're not all fun. But it's still your best shot at a fair fight on this game usually. But I do get your point. The over the top DPS burst - especially when it's coordinated - has been the bane of this game's PvP since its inception. That's why I like to do the flag ones - because it tends to spread people out more and it's not always just a battle to see which side can get the most people attacking the same target faster.

    Adding a campaign reward (similar to Cyrodil) might would get more people down in Imperial City. It would probably lure me down there at least maybe a few times a week until I got my tier maxed. So might could try that.

    See people like you are who I want :) it's a quick, log in, look at the map, climb a ladder, go fight.

    It needs more solo and small scale plus the chaos can be fun when the three factions and a boss meet up. It's total insanity, not only could one of the groups burst you but that boss could 1shot you if you don't watch out. It can be alot of fun
  • Shantu
    Shantu
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    I'm all for upping the IC population. I go there just for crafting an occasional writ. When I'm done I look for people to kill me so I don't have to make my way back to a remote sewer entrance to return to base. Usually there's no one around :/
  • GhostofDatthaw
    GhostofDatthaw
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    Like ive have had some fights recently been like 3 us vs 2 ep and 3 ad. Was in arboretum with the spider boss agro. The EP group timed thier burst on one of our guys when the spider did her unblockable web. Genius work on thier part. Fights like that are dynamic and very rewarding
  • doomette
    doomette
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    buttaface wrote: »

    I'll wager that most experienced pvpers from other games with better pvp do like I did, take one step in, say "no thanks" to the maze-learning side game, and then leave never to return. Imagine going there with no pvp experience.
    I say this as someone who:
    *is closer to the no pvp experience part of the spectrum (at least in skill :D )
    *is jumpy as hell in PVP, especially in those creepy sewers
    *has a terrible in-game sense of direction
    I actually like the sewers. In small doses, mind you, if I spent hours down there I’d probably develop a nervous tic, heh. But I like it because it’s a unique environment, something completely different from PVE questing or big Cyro siege battles (what I spend most of my PVE and PVP time on). It scratches an itch, and if they got rid of it, I think the game would be poorer for it.
    That’s just my 2 cents.

  • Darsaga
    Darsaga
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    They need to revert all the damage nerfs they done to the enemies in IC. That way the these Physique players could still die to them like in the old days. Even alone if you were skilled enough you could get those small Physique groups killed by certain adds or the roaming bosses.

    Next the need to greatly increase or remove the ability to respawn in the upper districts. You can kill groups so many times over and not get the flag flipped because just one of them has to make it back and touch it. If you die you should respawn at the ladders below IMO.

    Also have a more dynamic flag capture system with some below and in more interesting areas like the buildings.

    Finally rewards similar to the AVA campaigns. Anything to bring PvE players in as well like event tickets and such.
    Edited by Darsaga on September 29, 2019 10:21PM
  • Alienoutlaw
    Alienoutlaw
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    been thinking about this myself for sometime, the problem is not IP or large groups its the incentive to actually go into IC, reducing the group limit to 4 is just making it a large scale BG which i dont think anyone wants, Farming groups can be a pain but fair is fair we all do it, i think the x4 multi could be increased to maybe 6 (increased risk higher reward) the 10k cost for IP be increased to maybe 30k and if you die you loose 100% telvar not 50% again increased risk greater reward for ppl killing you, telvar could be be protected under a certain multiplier say 5k telvar is always safe (this may encourage small scale farming though). Boss respawn times should be decreased and flag timers should work the same as in cyro, respawn point for factions should not have fall damage when you drop in (many ppl camp and wait for you to take the 20% health hit) while sat in you respawn point you should not be able to see other factions until you drop into the location (there are some spawn locations near flags that ppl camp at guiding gankers to other players whilst not getting hit) IC should have a reward system similar to Cyro maybe even use the Arena more for AvA play,

    the Sewers to be re-worked it is confusing in its identity its not PvP but it is and also PvE you cant spec for both and do well at either. it should be made harder to encroach into "enemy" tunnels and increase the rewards for doing so the centre has just got boring often turning into a fight between the largest zergs not Molag Bol
  • Dusk_Coven
    Dusk_Coven
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    Is it possible all these suggestions from people who ALREADY regularly go to the IC are completely off the mark for bringing in NEW people?

    I think who's missing from the conversation are people who are relatively NEW. Maybe they PvP elsewhere, or maybe they want to get into PvP in the first place. What are the reasons they didn't want to go in / go anymore? Did it ever work for them? What was working that made them want to go back, and what changed their mind?

    I don't think simply increasing rewards will work.
    Edited by Dusk_Coven on September 29, 2019 11:23PM
  • Animus-ESO
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    I'm laughing so hard at people saying telvar isn't rewarding enough. 5k telvar is easily 15k gold. I've made millions and millions of gold with telvar farming. What kind of crack do you guys smoke ?
    Dude Where's My Guar?
  • KillsAllElves
    KillsAllElves
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    Imperial City is my favorite form of pvp, i have spent countless hours down there fighting and farming telvar. there has been times ive spend like two hours down there solo farming bosses and
    not having to worry. The consolidation of IC is a good step because i see more population down there and more opprotunity to pvp. I have a few suggestions, and would like to compile suggestions from others to make this more a pvp active server and less of a "well its blue lets just go"

    my first complaint is imperial physique. this set needs to be changed. The concept is good in theory but what i've found is is discourages smaller scale fights. i have used this set to solo farm bosses and i have not used this set to solo farm bosses. its just a ignore the mechanics and farm fast set. Yes it does cost 10K to get the buff but thats pennies for anyone who actually wears them. If youre farming you are making like 100k in 30 minutes and can drop back to 10k. This risk is small. My problem with it is how it now will get abused by small scale groups and i think it takes away from IC's potential. Atm i will run into groups of like 3-4 guy all obv in coms in imp phys, this is a problem in my eyes. It is like fighting 4 emperors, and the only way to do anything about this is to get your own 4 man all imp phys group going to match the level of cheese. These groups will tend to run off any kind of solo fighter who is in IC at the time because even when having even numbers with say me and 3 other pugs, its nearly impossibly because its like fights 4 emps. Other solo and like 2 man groups might try to take them and kite if they were not in beast mode due to a set. I think this set needs to go or be reworked.

    I also think if there is some way to attract the BG players who never really liked the no cp change to IC it would be a huge benefit. this might be dont by rewards or something? idk i dont have a good idea for that one.

    feel free to add any suggestions to make IC great again

    Until ZO$ gives better items to purchase with telvar stones IC will remain a boring and dull Zone to play in.

    Theres no incentive to pvp in there unless groups are waiting on their 30day ques or to get a break from the pathetic mess cyrodiil is.

    A boring zone will always remain a boring unless ZO$ updates IC with new stuff to buy and new stuff to do.

    ZO$seems to be more interested in making new stuff for the clown store and overland quest crap zones. Cyrodiil is on the least of the devs worries, follow the money!
  • GhostofDatthaw
    GhostofDatthaw
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    So last week or so IC pcna has been pretty active few coms groups bunch of random. Been a good mix and is looking promising
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