GhostofDatthaw wrote: »So last week or so IC pcna has been pretty active few coms groups bunch of random. Been a good mix and is looking promising
Dusk_Coven wrote: »
Now's the time to quickly figure out what happened to make this positive change.
Nice way to deliver a NERF thread in disguise and no I don't use that set, in fact when I group up with my friends it usually goes like " that guy has 10k lets get him! or they all have imperial physique, shall we give it a go? alright lets do this!!. A lot of people who wear that set, grouped or solo end up being just Tel Var gift cards.
We don’t need more nerfs to "improve" or “help” because its certainly not helping. Perhaps bringing forward new ideas, The IC event brought in a lot of competition and challenge to the area. Perhaps more gain and less losses per incursion one particular day of the week or once per month might attract those who are willing to take the challenge. Adding an IC title like emperor but not not emperor can also help to add more of a campaign feel to it, since it feels more of a farm and get that flag simply for the easy respawn.
It would certainly help if people would stop attempting to nitpick on sets and skills that really don’t have nothing wrong with them, this is the same reason it took about 5 years for them to really fix steel tornado, a skill that is was applying execute from 100% tested and proven, that is broken and that was fixed. Nerfing items all over the place just because some people figure out how to use them and other people won’t figure out how to counter has done more harm to this game and the competitive aspect of it.
1). allow us to once again rez on any friendly alliance platform - do not tie the ability to rez in a district to flag ownership in that district...
2). revert the platforms back to being able to utilize the pvp "reach" passive...
3). re-work (buff) IC sets...the recent re-work for the jewelry/weapon sets was okay...more is needed though...
4). hold more frequent IC events...once a year is not enough...
2 good things have been done to improve IC -
- making it free for everyone (although it should simply be base game rather than a zero cost purchase)
- allowing players to enter from anywhere rather than having to ride through Cyrodiil
These improvements mean any player is able to get to IC easily.
The IC event will have promoted it to all players. So from ZOS’s perspective they have done all the easy things to build the IC population.
The issue for IC is, does anyone new want to play IC ? Until the answer to this is an unqualified “Yes”, there really is no way you are going to increase the IC population. People who want to play PvP are probably already playing PvP... if you want to build the population you need to address not their issues, but the issues of non-PvP players.
As a non-PvP player, why would I want to go there? My gear is either useless or not optimised for PvP, my CP is unlikely to be PvP oriented, my skills and passives probably need rejigging and there is no convenient way of adjusting them or saving any changes. The experience is antagonistic, often unpleasant, the learning curve is steep and there is no help other than comments that I should “git gud”. None of this is particularly specific to IC, but those are the issues that will need to be addressed if we want the PvP population to grow.
TheRealPotoroo wrote: »
This has been a problem for over five years and yet here we are, still complaining about the lack of a dressing room and the utterly fundamentally necessary separation of PVE and PVP.