Imperial City needs a rework for population

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  • Nordic__Knights
    Nordic__Knights
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    Lol didn't you see the issues that the event had in IC so you want that to be an daily thing wow just farm your stones in peace so that we dont have the extra crying here or the salty messages from players to players because someone got killed hold 100k stones an wants to cry about it
  • Dusk_Coven
    Dusk_Coven
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    So last week or so IC pcna has been pretty active few coms groups bunch of random. Been a good mix and is looking promising

    Now's the time to quickly figure out what happened to make this positive change.
  • geonsocal
    geonsocal
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    1). allow us to once again rez on any friendly alliance platform - do not tie the ability to rez in a district to flag ownership in that district...

    2). revert the platforms back to being able to utilize the pvp "reach" passive...

    3). re-work (buff) IC sets...the recent re-work for the jewelry/weapon sets was okay...more is needed though...

    4). hold more frequent IC events...once a year is not enough...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • GhostofDatthaw
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    Dusk_Coven wrote: »

    Now's the time to quickly figure out what happened to make this positive change.

    I think it was the consolidation of the server and the removal of getting there through cyro that was a huge step, now it's just fine tuning
  • GhostofDatthaw
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    @Nordic__Knights people who cried about the ic event will find anything to cry about.

    Negative people will be negative

    Oh look it's a nice sunny day, too bad I'm getting melanoma and will die
  • Ysbriel
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    Nice way to deliver a NERF thread in disguise and no I don't use that set, in fact when I group up with my friends it usually goes like " that guy has 10k lets get him! or they all have imperial physique, shall we give it a go? alright lets do this!!. A lot of people who wear that set, grouped or solo end up being just Tel Var gift cards.

    We don’t need more nerfs to "improve" or “help” because its certainly not helping. Perhaps bringing forward new ideas, The IC event brought in a lot of competition and challenge to the area. Perhaps more gain and less losses per incursion one particular day of the week or once per month might attract those who are willing to take the challenge. Adding an IC title like emperor but not not emperor can also help to add more of a campaign feel to it, since it feels more of a farm and get that flag simply for the easy respawn.

    It would certainly help if people would stop attempting to nitpick on sets and skills that really don’t have nothing wrong with them, this is the same reason it took about 5 years for them to really fix steel tornado, a skill that is was applying execute from 100% tested and proven, that is broken and that was fixed. Nerfing items all over the place just because some people figure out how to use them and other people won’t figure out how to counter has done more harm to this game and the competitive aspect of it.
  • GhostofDatthaw
    GhostofDatthaw
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    Ysbriel wrote: »
    Nice way to deliver a NERF thread in disguise and no I don't use that set, in fact when I group up with my friends it usually goes like " that guy has 10k lets get him! or they all have imperial physique, shall we give it a go? alright lets do this!!. A lot of people who wear that set, grouped or solo end up being just Tel Var gift cards.

    We don’t need more nerfs to "improve" or “help” because its certainly not helping. Perhaps bringing forward new ideas, The IC event brought in a lot of competition and challenge to the area. Perhaps more gain and less losses per incursion one particular day of the week or once per month might attract those who are willing to take the challenge. Adding an IC title like emperor but not not emperor can also help to add more of a campaign feel to it, since it feels more of a farm and get that flag simply for the easy respawn.

    It would certainly help if people would stop attempting to nitpick on sets and skills that really don’t have nothing wrong with them, this is the same reason it took about 5 years for them to really fix steel tornado, a skill that is was applying execute from 100% tested and proven, that is broken and that was fixed. Nerfing items all over the place just because some people figure out how to use them and other people won’t figure out how to counter has done more harm to this game and the competitive aspect of it.

    Found the guy who can't farm bosses without it xD.

    If you don't see my point of view why I think it needs a rework then there it no other point to debate it further
  • BNOC
    BNOC
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    geonsocal wrote: »
    1). allow us to once again rez on any friendly alliance platform - do not tie the ability to rez in a district to flag ownership in that district...

    2). revert the platforms back to being able to utilize the pvp "reach" passive...

    3). re-work (buff) IC sets...the recent re-work for the jewelry/weapon sets was okay...more is needed though...

    4). hold more frequent IC events...once a year is not enough...

    1. No chance, that is weak. People just coming back time and time again, whilst your resources slowly deplete and you can't do much about it as you're engaged in combat with one of the other 7 guys that's not yet dead.

    2. Nobody should be able to stand on platforms and attack, that was one of the worst things I ever experienced in this game and promotes weak players and a roleplaying, hide-and-seek style gameplay. There was literally nothing worse than when you were fighting up there, you'd pack the blues up and all 20 of them would sit up top, sniping and whatever with the safety of walking back 2 steps to los. Dead gameplay - If you want to do that, have it push them off after 3s of engaging in combat.

    3. Maybe a couple more IC sets needs changed to match Imp Phy, just with alternative options
    • 160 to all recoveries and a 600% increase with 10k+ stones.
    • Gain major force at all times with 15k+ stones.
    • Things like that..

    4. Events don't promote PVP, they promote zerging and nobody has any stones. Can just BG or Go Cyrodil for that.



    In regards to OP and other people:

    Physique:

    Imperial Physique does not discourage any PVP, if I'm in Physique and others aren't, I WILL be targeted first by any players that come, whether they're in Physique as well or not - Physique promotes PVP in my opinion - People will sooner try take you out than run if they know you come with a prize.
    If I see anyone in physique, that's who I target first the same way and if I'm bossing and someone rocks up with 10k+ I let the boss follow me and I go kill them.

    When it comes to holding 10k stones for the bonus, yes that might be redundant to me as someone who can make 250k+ an hour, but the guys in the (3-4) mans you talked about, are getting 3k a kill and making *** money, bigger groups are getting next to nothing. To players like that using physique and dying is a good chunk of time lost each time where as I lose about 45 seconds solo.

    If one person can, then everyone can solo the bosses, they just choose not to learn.
    Often, the same people who don't want to learn the above, also choose not to spend 25k stones on a set and then risk losing 5k a go - That should be their downfall.

    Not going to lie, 3-4man PVPers (be that in Physique or in the wrong gear completely), would run off most solo farmers since they're often PvE players with no clue and nothing but fear.

    The beauty of IC is that as you've seen in events and if you played back at release is that 24man groups are more than able to get down there at any time and that group is suddenly not so strong - They choose to siege Cyrodil and cap resources instead.

    Remember that anyone down there in a 3-4man when it's quiet is pretty much always bang-average at the game alone and more than happy to get 3k a kill, which is abysmal and a waste of their time.

    Leaderboards:

    From me, it's a easy and straight up no to leaderboards.

    Pvp leaderboards in this game, be that Cyrodil or BG's are based solely on time-played, PvE and proximity.

    You already have the issue in IC with players capping flags non stop with absolutely no risk on them, when you kill them they just respawn and either leave or go cap another flag - Half the time they don't even fight when you catch them, they run off (With no risk)
    My opinion has always been that if you want to 'Cap' the flag, you should have 10k stones on you before your ticks register - IC is an absolute gold mine and there should be some risk involved in owning the best money maker in game.
    People who want to cap flags endlessly without risk should be pushed towards Cyrodil or BG's where they can play hide and seek all day long with the rest of them.


    Rewards:

    Relative to the above, rewards should not be based on PvE time spent capping flags, which is all that would happen - Quiet sewer would just turn into reds following yellows around capping flags and you could literally do that all day, without risk - Again, save that for Cyrodil.

    Go look at the BG leaderboards, on Xbox EU, the guys that sit first are people that get 1000 score a game compared to my 6k but can play 100 games to my 10 - The people at the top, getting the best rewards, are the worst and least contributing players per game. I got enough gold, mats etc, but that's a joke and I'd challenge anyone to deny that.

    You'd be rewarding players that spend 14h a day capping flags in a circle and when they die it wouldn't mean jack, they'd just spawn 3 districts away so they can get that next cap in before you get there.

    If they think up a performance based reward system or make it so that AP and score earned is relative to risk then that'd be a start. E.G. If I have 30k stones and I cap, maybe I get 3* the AP that someone with 0 stones gets - But then, you'll have guys conversing across factions and logging in together over night when it's dead to push scores to the moon.

    Other:
    Group size should be capped, stack groups if you want but make it harder to track for those teams, it was never good when the zergs existed - It was just a constant fight in arena district between red and blue base because of instant respawns and top tier players duelling down by the arena entrance.

    Or, and my personal favourite is to simply debuff them in IC, that way 24man v 24man are balanced but a 24man trying to roll a 4man, whilst still at a HUGE advantage, are weaker individually and can be dealt with given smart and coordinated play.

    Each group member equates to a 1% heal and damage debuff for example:
    • 20 man group would be dealing 20% less damage and healing and will still be at an advantage group by group
    • A 4 man group would lose 4% damage and healing and still be at an advantage target by target

    Open up the bottom of the sewers to an increase of telvar, there's no reason you shouldn't make 33% down there too - one of the best PVP experiences in this game for me was running those tunnels - Make it busy again, fair enough if people want to go grind there and die for their 15k an hour, but it's quicker to just go kill a single boss than it is to find someone, let alone someone with a worthwhile amount of stones.

    I can go on all day with ideas because I love the zone and the idea of the zone.
    Edited by BNOC on October 2, 2019 11:23AM
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • GhostofDatthaw
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    OOO OOO OOO OOO IDEA

    what if there was like a gamble box for telvar for gold jewels, like the whole zone box plus dungeons so what like 1/6 chance for w/e would be a reasonable ammount of TV to not destroy the market

    Keep in mind you have a 1/6 chance to get something worth 1mil gold or 1k
  • FierceSam
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    2 good things have been done to improve IC -

    - making it free for everyone (although it should simply be base game rather than a zero cost purchase)

    - allowing players to enter from anywhere rather than having to ride through Cyrodiil

    These improvements mean any player is able to get to IC easily.

    The IC event will have promoted it to all players. So from ZOS’s perspective they have done all the easy things to build the IC population.

    The issue for IC is, does anyone new want to play IC ? Until the answer to this is an unqualified “Yes”, there really is no way you are going to increase the IC population. People who want to play PvP are probably already playing PvP... if you want to build the population you need to address not their issues, but the issues of non-PvP players.

    As a non-PvP player, why would I want to go there? My gear is either useless or not optimised for PvP, my CP is unlikely to be PvP oriented, my skills and passives probably need rejigging and there is no convenient way of adjusting them or saving any changes. The experience is antagonistic, often unpleasant, the learning curve is steep and there is no help other than comments that I should “git gud”. None of this is particularly specific to IC, but those are the issues that will need to be addressed if we want the PvP population to grow.
  • TheRealPotoroo
    TheRealPotoroo
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    FierceSam wrote: »
    2 good things have been done to improve IC -

    - making it free for everyone (although it should simply be base game rather than a zero cost purchase)

    - allowing players to enter from anywhere rather than having to ride through Cyrodiil

    These improvements mean any player is able to get to IC easily.

    The IC event will have promoted it to all players. So from ZOS’s perspective they have done all the easy things to build the IC population.

    The issue for IC is, does anyone new want to play IC ? Until the answer to this is an unqualified “Yes”, there really is no way you are going to increase the IC population. People who want to play PvP are probably already playing PvP... if you want to build the population you need to address not their issues, but the issues of non-PvP players.

    As a non-PvP player, why would I want to go there? My gear is either useless or not optimised for PvP, my CP is unlikely to be PvP oriented, my skills and passives probably need rejigging and there is no convenient way of adjusting them or saving any changes. The experience is antagonistic, often unpleasant, the learning curve is steep and there is no help other than comments that I should “git gud”. None of this is particularly specific to IC, but those are the issues that will need to be addressed if we want the PvP population to grow.

    This has been a problem for over five years and yet here we are, still complaining about the lack of a dressing room and the utterly fundamentally necessary separation of PVE and PVP.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
  • GhostofDatthaw
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    This has been a problem for over five years and yet here we are, still complaining about the lack of a dressing room and the utterly fundamentally necessary separation of PVE and PVP.

    Exactly I wouldn't want you there as a pve player. I'm not looking to farm your 3k tv that took you 30 minutes to make killing mobs. That's not what I want. I want there to be a way to make IC more desirable for PvP players.
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