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[Class Rep] Warden Feedback Thread

  • ESO_Nightingale
    ESO_Nightingale
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    Copy pasted this from another thread from PTS. changed some wording and added more.

    The skills don't interact at all. We also want more damage options, which is why i designed this proc skill idea yesterday to show what we could achieve: unknown.png

    note that this skill would work best if Dive had a reverse proc and if arctic wind gets a duration increase like we want.

    if anyone is confused about this idea, it is designed to be a PvP and PvE proc skill. It fires a line travelling line AoE "frost tornado". it will probably be around 5-6m in radius that travels moderately fast. my idea is probably 10 meters per 0.3 seconds something like that. it would probably disappear after 28 meters, dealing damage equivalent to a "spammable" or slightly less, to all who it passes through. It will stun off balance enemies, which obviously, our Cliff Racer now creates. As the skill works similarly to how Deep Fissure works it would have synergy with our 2 main burst damage skills.

    You may not like the skill idea. which is fine. You could have critiques or things you would change, but i believe this is a possible way to solve multiple prominent pain points all at once. I also was bored since we are going to be waiting for either a week to 2 and a half months to another year for any more possible changes and thought this would be a really cool and unique idea.

    "Multiple prominent Pain points" are:
    fulfilling synergy, giving more damage skill options for both PvP and PvE, Giving more frost damage skills and giving a fun, unique and good stun.
    Edited by ESO_Nightingale on September 19, 2019 1:20PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Daemonai
    Daemonai
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    I like the changes to Arctic Wind and its morphs.

    I already use the ability heavily on my HP Warden. The potential to now deal frost damage (and possibly proc Minor Maim) and stun (multiple) attackers who get too close is just icing.

    I worry that suggestions to further increase the DPS or ancillary effects of this ability might compromise its healing strength, which I cannot support. Arctic Wind is first and foremost a tank healing ability, similar to Death Scythe and Dragon Blood, and it needs to stay that way.

    Further buffs to this skill might push it into the "needs to be looked at" zone, and I don't think anyone wants to see that.
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    Edited by Daemonai on September 19, 2019 6:26PM
  • ESO_Nightingale
    ESO_Nightingale
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    Daemonai wrote: »
    I like the changes to Arctic Wind and its morphs.

    I already use the ability heavily on my HP Warden. The potential to now deal frost damage (and possibly proc Minor Maim) and stun (multiple) attackers who get too close is just icing.

    I worry that suggestions to further increase the DPS or ancillary effects of this ability might compromise its healing strength, which I cannot support. Arctic Wind is first and foremost a tank healing ability, similar to Death Scythe and Dragon Blood, and it needs to stay that way.

    Further buffs to this skill might push it into the "needs to be looked at" zone, and I don't think anyone wants to see that.
    -

    I believe compromising the healing strength of the morph is fine. You guys already have a fantastic morph in Polar wind which also recieved the damage, and you have an AoE root for lockdown too in Gripping Shards. I believe this morph needs to lose it's healing for a more potent damage and stun effect. We have been asking for more damage skills for a long time. Tanks don't need several morphs (where one of which fulfills the same function as another tank skill on the class) when we have only 4 damage skills to chose from that don't synergise together.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • LeHarrt91
    LeHarrt91
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    Daemonai wrote: »
    I like the changes to Arctic Wind and its morphs.

    I already use the ability heavily on my HP Warden. The potential to now deal frost damage (and possibly proc Minor Maim) and stun (multiple) attackers who get too close is just icing.

    I worry that suggestions to further increase the DPS or ancillary effects of this ability might compromise its healing strength, which I cannot support. Arctic Wind is first and foremost a tank healing ability, similar to Death Scythe and Dragon Blood, and it needs to stay that way.

    Further buffs to this skill might push it into the "needs to be looked at" zone, and I don't think anyone wants to see that.
    -

    The Healing scales with Max Health and the Damage Scales with Max Magicka. i think this is a good compromise.
    PS NA
    Have played all classes.
    Warden Main
  • ESO_Nightingale
    ESO_Nightingale
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    I've updated the idea for the skill. Have a look.

    unknown.png

    The changes I made were based on feedback.

    edit: i've recieved more feedback. i'll update the stats above the description to help people better understand the skill.
    Edited by ESO_Nightingale on September 20, 2019 12:45PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Delparis
    Delparis
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    Congrat to warden community, you got really good buffs with the upcoming patch.
    Hope you won't get nerfed to bottom like templar.
  • ESO_Nightingale
    ESO_Nightingale
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    Delparis wrote: »
    Congrat to warden community, you got really good buffs with the upcoming patch.
    Hope you won't get nerfed to bottom like templar.

    it looks like we got really good buffs. and some of them certainly help us. however i'd argue that they don't help us in the right areas and will make people think we are overpowered. the things i'm looking at are Betty and Permafrost which while buffed significantly, never needed the help while other skills did. Swarm did need help, but it was given something that bandaids our class's poor performance even more. "raw damage" boosts. then there's arctic blast which people think is overpowered because it sounds amazing on paper. Test it first, or test something similar first. I've worked with skills that are similar in the past and immediately thought this skill was going to be unreliable (skill i tested was inner light)
    Edited by ESO_Nightingale on September 20, 2019 12:03PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    okay further feedback made me update the stat-sheet. should be good. note that the travel time is the same as frozen gate's arming speed. so it's fast but drops off at further ranges.

    unknown.png
    Edited by ESO_Nightingale on September 21, 2019 12:28PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    this should be the final edit, i noticed that people were confused about the tornado's interaction with off balance. some people thought that it gave off balance. so i remade it to clear that up.

    unknown.png
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • fierackas
    fierackas
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    No idea why this thread is on page 3 after the latest *** changes!
  • ESO_Nightingale
    ESO_Nightingale
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    fierackas wrote: »
    No idea why this thread is on page 3 after the latest *** changes!

    The patch notes from last night contained great changes for Warden. There's less passive slotting nonsense on northern storm and they finally made permafrost more reasonable. It was completely overtuned on 5.2.0
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Greystag
    Greystag
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    this should be the final edit, i noticed that people were confused about the tornado's interaction with off balance. some people thought that it gave off balance. so i remade it to clear that up.

    unknown.png

    That's an amazing idea. I was thinking about something similar (3 seconds after casting arctic blast, you can recast it and a whirlwind will fly forward) but it'd be more clunky to use. I personally think I prefer your original version where the whirlwind is cast after 3 light attacks, because the current animation that Arctic Blast has feels really, really clunky to use. If it were a light attack you could time it with other skills in PVP without having the animation bother you.
    Well done.
    | PC / EU |
    | Aspen Greystag, Khajiit Warden |
    | Healer, Tank |
    | CP: 2500 |
    | Guilds: Officer at Meridia's Light |
  • _Ahala_
    _Ahala_
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    So basically arctic blast and SCR will be made functional next Wednesday or they wont be at all.
    Im sure you guys have heard this plenty of times but the current pts versions are not useable in the slightest.

    Fighting for range to get the in the off balance and increased damage spammable conditions on a class that has no real snare and root immunity in its kits feels frustrating and does not in anyway synergize with the close to mid range playstyle this class promotes with the 10m range on northern storm and the 20m range on fissure. This is not even taking into consideration the cost increase and damage increase nerfs the spammable underwent this pts cycle or the awkward projectile delay this skill has suffered from since summerset that drastically hurts it ability to be used as a quick jab to finish off targets like any other spammable (especially important on a class with no execute). SCR is too fast to be used with fissure and too slow to be used as a spammable. Furthermore its secondary effects do not synergize with the class at all.

    Then arctic blast requires that you stay within 6m for 3 ticks of damage during the 5s of the hot effect... this abysmally small effect -43.75% the size blast was in Vvardenfell of course also radiated from the location of your character instead of off its model so its become useless in pursuit as it fires off behind the character. this does not including the initial cast of course as the damage doesn't start until a second later because why wouldn't it :( Arctic Blast has too short of a radius and too short of a duration to be used as a reliable stun.

    Its all so confusing. Is magden a range subclass or a melee one? The spammable and stun are currently actually contradicting each other which is a problem I don't believe any other class has to deal with. Awkwardness of the skills aside, why does magden have worse morphs of flies and dive than stamden now? Is it not bad enough that magden has worse weapon abilities than stamden but now they are fated to have worse class skills too? You guys really missed the mark. Magden really needed a reliable class spammable and stun that somewhat synergized with its playstyle and some utility unique to the subclass. However, what it got was too frustrating skills that both fail to synergize with the rest of its toolkit while its stamina counterpart which was already superior gain real buffs in the form of a stacking spammable bleed which is better than more damage at range and an aoe swarm which is better than empowered swarm when used on two nearby targets and scales up from there without having to deal with the frustrating double cast mechanic fetcher infection has. Magdens skills feel gimmicky, complicated, and do not tie into a synergized playstyle as it feels like each of its offensive skills was randomly taken from a different class.

    What's funny is that you guys actually summed this up perfectly in your article of Class Identity but did not apply it to your reworks to magden "Custom requirements can be very effective for creating a unique feel for an ability, but can also easily wander into territory where they feel too gimmicky, unnecessarily complex compared to abilities with similar effect behaviors, or misaligned with the power fantasy of the character. Successful ability design demands a healthy relationship between the triggering method and effect behavior."
  • BrokenGameMechanics
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    _Ahala_ wrote: »
    Im sure you guys have heard this plenty of times but the current pts versions are not useable in the slightest.

    These issues were all raised within a day of the first PTS patch. Nothing symbolizes ZOS's overall struggles with classes and combat as much as the Warden Class.

    The Stamden will see tweaking changes that are shrug, maybe better, maybe worse, probably just a little different that ok sure, offers a little color or flavor, but net-net are the same end results. We will see. The fact that these modest coloring tweaks with the Stamden have had such an amplified devastating effect on Magdens is just unnecessary.

    Edited by BrokenGameMechanics on October 12, 2019 3:32PM
  • SidraWillowsky
    SidraWillowsky
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    Dive. Is. AWFUL. On a 6 mil parse I'm getting 48k with elemental weapon and 43k with SCR on my magden. There's zero reason to slot it... Not only is it resulting in significantly lower DPS, I can't ever tell if it hits in certain dungeon and trial fights (Lokke in SS, for example). Ele weap and even Force Pulse are much better options in terms of spammables.
  • ESO_Nightingale
    ESO_Nightingale
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    Dive. Is. AWFUL. On a 6 mil parse I'm getting 48k with elemental weapon and 43k with SCR on my magden. There's zero reason to slot it... Not only is it resulting in significantly lower DPS, I can't ever tell if it hits in certain dungeon and trial fights (Lokke in SS, for example). Ele weap and even Force Pulse are much better options in terms of spammables.

    Especially now that it's cost has been increased and it's damage has been reduced by 10%. Off balance proc isn't worth much because of it's absolutely poor proc condition. Even then, if it's morph effect was interesting and it's off balance proc condition was improved to be usable in melee range AND it's projectile speed was increased it'd most likely still be a pvp-only skill, even though a projectile speed decrease would be more desireable for pvp.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Psijic42
    Psijic42
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    Hi,

    Ty for taking feedback.

    Magdens need a dps buff in PvP

    1. Spammables - The recent changes to Destructive Touch were a really hard nerf to magden. The 40m range morph Destructive Reach should be the pvp morph and proc stun/cc, while Destructive Clench at short range should be the pve/dps/brawler morph providing the added DoT. However currently these are exactly visa versa. The loss of stun/cc at range (eg using master's staff) was a huge nerf to pvp magdens. RIP ice warden....
    In parallel, Screaming Cliff Racer is about to get a 10% nerf (why?!?) in the next patch, without any added effect like the added bleed coming to the stam morph. While yes, birds will gain an 'off balance' proc at range, overall off balance is weak/pointless in pvp. Undodgeable/snare/buff would all help.
    Also, there is no execute available to magica warden. (outside of double slotted laggy bear)


    2. Stuns - while the pts patch notes call the stun on Arctic Wind "awkward" I strongly disagree, this is an excellent pvp skill, providing a range stun and great self heals. I love it. The upcomming changes will become a 6m aoe (tiny!!!!) dot that only procs stun after 3 tics. Loss of a class ability range stun is going to be a really hard nerf to pvp magden.


    Overall, magden is a very fun class, my personal pvp favorite, however the dps is currently lacking, and only getting more nerfs upcomming :(


    Thank you
  • ESO_Nightingale
    ESO_Nightingale
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    Psijic42 wrote: »
    Hi,

    Ty for taking feedback.

    Magdens need a dps buff in PvP

    1. Spammables - The recent changes to Destructive Touch were a really hard nerf to magden. The 40m range morph Destructive Reach should be the pvp morph and proc stun/cc, while Destructive Clench at short range should be the pve/dps/brawler morph providing the added DoT. However currently these are exactly visa versa. The loss of stun/cc at range (eg using master's staff) was a huge nerf to pvp magdens. RIP ice warden....
    In parallel, Screaming Cliff Racer is about to get a 10% nerf (why?!?) in the next patch, without any added effect like the added bleed coming to the stam morph. While yes, birds will gain an 'off balance' proc at range, overall off balance is weak/pointless in pvp. Undodgeable/snare/buff would all help.
    Also, there is no execute available to magica warden. (outside of double slotted laggy bear)


    2. Stuns - while the pts patch notes call the stun on Arctic Wind "awkward" I strongly disagree, this is an excellent pvp skill, providing a range stun and great self heals. I love it. The upcomming changes will become a 6m aoe (tiny!!!!) dot that only procs stun after 3 tics. Loss of a class ability range stun is going to be a really hard nerf to pvp magden.


    Overall, magden is a very fun class, my personal pvp favorite, however the dps is currently lacking, and only getting more nerfs upcomming :(


    Thank you

    With arctic blast i feel that the skill is way more flavourful now which is really nice. However that's come at the sacrifice of it's usefulness because of the effective range of the stun. I though i detest AB3.0 because it was a stun with a heal instead of damage with a boring animation and lack of any effort put into it.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • The_Lex
    The_Lex
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    _Ahala_ wrote: »
    Anti_Virus wrote: »
    _Ahala_ wrote: »
    Furthermore if you look at Wardens as guardians of the forest with close connections to Y’ffre as described in the in game lorebook “Who are the Wardens” by Lady Cinnabar of Taneth then the element of frost makes absolutely no sense as the main elements used in Y’ffre’s stories according to in game spinner Girnalin and the lorebook “Of Jophre” are plants, animals, and water (as in oceans, rivers, and streams... not ice)

    Water and Ice are the same Ice is the solid version of it and would be better in combat scenarios.

    Still weird that they have ice it should have been another plant skill line, based on trees/wood protecting or tanking

    Yeah, I guess ice is close enough as it is still water but I’ve never seen Y’ffre associated with frost or cold anywhere in lore while explicitly said to have taught the oceans waves to crash and to be able to see anything that happens within a range of any body of water... water would have fit better in with the themes plants and animals and service to Y’ffre but their is probably no saving the themes of the class anyways when animal companions is alien Morrowind themed creatures for the most part...

    As far as a another plant skill line, their are interesting stories of a chaotic time in elder scrolls lore where animals and plants kept interchanging forms so an animal plant hybrid line would have been interesting (think wild hunt mounts and spriggans) “definitely not Lurchers though cause they are a corruption of the green”

    Not a lot of Y'ffre followers among the Dunmer either, I'd wager. Yet, Warden was a Morrowind release. More inconsistent is the use of Shalks and Fetcher Flies outside of a Morrowind-dwelling Dunmer. Even if for sake of argument, another race would follow Y'ffre, wouldn't they be granted animal summons in keeping with the flora and fauna of that race's homeland? It would be great if they gave us the option of reskinning the animals to be more thematic, like they do with the Grey/Brown bear options.

    Edited by The_Lex on October 14, 2019 2:26PM
  • LeHarrt91
    LeHarrt91
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    Hmm so Arctic remains unchanged...
    PS NA
    Have played all classes.
    Warden Main
  • Eniredir
    Eniredir
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    Have you guys tested stamden on the pve DPS department? How are we looking this patch?

    Also, are we stilll top tier for pvp?
  • ESO_Nightingale
    ESO_Nightingale
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    Eniredir wrote: »
    Have you guys tested stamden on the pve DPS department? How are we looking this patch?

    Also, are we stilll top tier for pvp?

    i'm not sure, but i've been playing skyrim these past few days because i don't feel neglected there :neutral:
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    How is it even possible to get so much but so little at the same time...
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    unknown.png

    this wasn't in the patch notes, but Piercing Cold got a buff.

    Rank I: 3% to 5%

    Rank II: 6% to 10%.

    still not what our class needs, but i guess i'll take it? This class is so overloaded with raw damage boosts it's not funny. the class needs fixes to make it synergise with itself, and a new magicka warden damage skill. Not bandaid buffs.
    Edited by ESO_Nightingale on October 20, 2019 2:03PM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • _Ahala_
    _Ahala_
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    This really incentivizes using frost damage... interesting
  • ESO_Nightingale
    ESO_Nightingale
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    _Ahala_ wrote: »
    This really incentivizes using frost damage... interesting

    I dunno, it makes us do more light attack damage with a frost staff by 2%, but people will still use a fire staff for bear, swarm and the spammable they use.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • _Ahala_
    _Ahala_
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    I like how zos nerfed the already extinct magden spammable to make up for the fact that stamden got a buff to their morph... very cool :(
  • _Ahala_
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    Just a reminder... some people like to put attributes in magicka when playing this class and then do damage instead of healing. Stam morphs for every skill with pretty much the same effects, a worthlessly slow spammable with secondaries that don’t synergize with the and a stun that could be classified as clunky at best due to an abysmal 6m range and hit the target with 3/5 ticks to stun minigame on a class with no inherent roots or gapclosers

    The piercing cold and winters revenge reworks are welcome. What’s not welcome however is how worthless the screaming cliff racer spammable and arctic blast stun are and the fact that magden is pretty much now a worse blue stamden with all the same abilities but worse morphs. What would actually help the class would be if cliff racer was made as fast as spammables such as force pulse and given secondary effects that scale better in melee, if arctic blast were given back the old 8m range and some more duration in exchange for removing the heal completely, if the frozen armor, glacial presence and icy aura passives were given some improvements from a dps perspective, if frost staff was given better dps passives, and if expansive frost cloak/frozen retreat were made into something other than dead morphs.
  • gaza_kma
    gaza_kma
    Soul Shriven
    Why did you punish solo bow/bow players so badly .
    Drain shot may have been not a favorite of group or pvp players , but it was essential to bow/bow solo players .
    It gave sustain and interrupt which are both required for bow/bow solo play
  • LeHarrt91
    LeHarrt91
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    gaza_kma wrote: »
    Why did you punish solo bow/bow players so badly .
    Drain shot may have been not a favorite of group or pvp players , but it was essential to bow/bow solo players .
    It gave sustain and interrupt which are both required for bow/bow solo play

    Wardens have such good healing already with Soothing Spores, you can switch morphs to Magnum shot. Which which delas more damage and still has the stun (not interrupt).
    PS NA
    Have played all classes.
    Warden Main
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