I like the changes to Arctic Wind and its morphs.
I already use the ability heavily on my HP Warden. The potential to now deal frost damage (and possibly proc Minor Maim) and stun (multiple) attackers who get too close is just icing.
I worry that suggestions to further increase the DPS or ancillary effects of this ability might compromise its healing strength, which I cannot support. Arctic Wind is first and foremost a tank healing ability, similar to Death Scythe and Dragon Blood, and it needs to stay that way.
Further buffs to this skill might push it into the "needs to be looked at" zone, and I don't think anyone wants to see that.
-
I like the changes to Arctic Wind and its morphs.
I already use the ability heavily on my HP Warden. The potential to now deal frost damage (and possibly proc Minor Maim) and stun (multiple) attackers who get too close is just icing.
I worry that suggestions to further increase the DPS or ancillary effects of this ability might compromise its healing strength, which I cannot support. Arctic Wind is first and foremost a tank healing ability, similar to Death Scythe and Dragon Blood, and it needs to stay that way.
Further buffs to this skill might push it into the "needs to be looked at" zone, and I don't think anyone wants to see that.
-
Congrat to warden community, you got really good buffs with the upcoming patch.
Hope you won't get nerfed to bottom like templar.
No idea why this thread is on page 3 after the latest *** changes!
ESO_Nightingale wrote: »this should be the final edit, i noticed that people were confused about the tornado's interaction with off balance. some people thought that it gave off balance. so i remade it to clear that up.
Im sure you guys have heard this plenty of times but the current pts versions are not useable in the slightest.
SidraWillowsky wrote: »Dive. Is. AWFUL. On a 6 mil parse I'm getting 48k with elemental weapon and 43k with SCR on my magden. There's zero reason to slot it... Not only is it resulting in significantly lower DPS, I can't ever tell if it hits in certain dungeon and trial fights (Lokke in SS, for example). Ele weap and even Force Pulse are much better options in terms of spammables.
Hi,
Ty for taking feedback.
Magdens need a dps buff in PvP
1. Spammables - The recent changes to Destructive Touch were a really hard nerf to magden. The 40m range morph Destructive Reach should be the pvp morph and proc stun/cc, while Destructive Clench at short range should be the pve/dps/brawler morph providing the added DoT. However currently these are exactly visa versa. The loss of stun/cc at range (eg using master's staff) was a huge nerf to pvp magdens. RIP ice warden....
In parallel, Screaming Cliff Racer is about to get a 10% nerf (why?!?) in the next patch, without any added effect like the added bleed coming to the stam morph. While yes, birds will gain an 'off balance' proc at range, overall off balance is weak/pointless in pvp. Undodgeable/snare/buff would all help.
Also, there is no execute available to magica warden. (outside of double slotted laggy bear)
2. Stuns - while the pts patch notes call the stun on Arctic Wind "awkward" I strongly disagree, this is an excellent pvp skill, providing a range stun and great self heals. I love it. The upcomming changes will become a 6m aoe (tiny!!!!) dot that only procs stun after 3 tics. Loss of a class ability range stun is going to be a really hard nerf to pvp magden.
Overall, magden is a very fun class, my personal pvp favorite, however the dps is currently lacking, and only getting more nerfs upcomming
Thank you
Anti_Virus wrote: »Furthermore if you look at Wardens as guardians of the forest with close connections to Y’ffre as described in the in game lorebook “Who are the Wardens” by Lady Cinnabar of Taneth then the element of frost makes absolutely no sense as the main elements used in Y’ffre’s stories according to in game spinner Girnalin and the lorebook “Of Jophre” are plants, animals, and water (as in oceans, rivers, and streams... not ice)
Water and Ice are the same Ice is the solid version of it and would be better in combat scenarios.
Still weird that they have ice it should have been another plant skill line, based on trees/wood protecting or tanking
Yeah, I guess ice is close enough as it is still water but I’ve never seen Y’ffre associated with frost or cold anywhere in lore while explicitly said to have taught the oceans waves to crash and to be able to see anything that happens within a range of any body of water... water would have fit better in with the themes plants and animals and service to Y’ffre but their is probably no saving the themes of the class anyways when animal companions is alien Morrowind themed creatures for the most part...
As far as a another plant skill line, their are interesting stories of a chaotic time in elder scrolls lore where animals and plants kept interchanging forms so an animal plant hybrid line would have been interesting (think wild hunt mounts and spriggans) “definitely not Lurchers though cause they are a corruption of the green”
Have you guys tested stamden on the pve DPS department? How are we looking this patch?
Also, are we stilll top tier for pvp?
This really incentivizes using frost damage... interesting
Why did you punish solo bow/bow players so badly .
Drain shot may have been not a favorite of group or pvp players , but it was essential to bow/bow solo players .
It gave sustain and interrupt which are both required for bow/bow solo play