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Ban mods and add-ons on computer to make better gameplay and fairness across the board!

Somber97866
Somber97866
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If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
  • KappaKid83
    KappaKid83
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    Wait, what?
  • VaranisArano
    VaranisArano
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    Any PC player can use add-ons, so there's no advantage relative to other PC players. ZOS is the determining factor of what addons are allowed to do.

    PC and Console players arent ever directly in competition with each other, so there's no advantage relative to other platforms.
    Edited by VaranisArano on September 18, 2019 5:01PM
  • Hamish999
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    PC, Xbox and PS4 are completely separate, so there is no unfair advantage from PC having add-ons.
    So its a big fat NO from me.
    PC-EU
    Do'Zahra - Khajiit - StamDK - AD
    Narese Telvanni - Dunmer - Petsorc - EP
    Anastasie Chastain - Breton - Magplar - DC
    Gashnakh the Lusty - Orc - Stamsorc - AD
    Stands-In-Stoopid - Argonian - Warden Tank - AD
    Talia al-Morwha - Redguard - Stamden - AD
    Makes-Fier-Wrong - Argonian - Stamblade - AD
    Busty-Argonian-Maid - Argonian - Templar Healer - AD
    Alaru Telvanni - Dunmer - Stamplar - AD
    Ko'Raehsi - Khajiit - Magsorc - AD
    Torhild Rock-Chucker - Nord - StamDK - AD
    Drusilla Larouche - Breton - MagDK - AD
    Ko'Khanni - Khajiit - Magden - AD
    Ilithyia Ectorius - Imperial - DK Tank -AD
    Rosara Laumont - Breton - Warden Healer - AD
    Do'Darri - Khajiit - Stam Arcanist - AD

    Keyboard and mouse FTW!
  • DaveMoeDee
    DaveMoeDee
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    If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.

    "Other platforms"? What are you talking about? Consoles? Who cares about disparities between consoles and PC. Maybe you aren't a native speaker. If so, I apologize for giving you a hard time about that.

    That being said, any combat automation is not allowed already. Is there a particular addon you are taking issue with?
  • Darkenarlol
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    maybe someone should be more carefull with

    psychoactive substances before posting on forums
  • Jeremy
    Jeremy
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    If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.

    We found something to semi agree on.

    This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.
  • rotaugen454
    rotaugen454
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    Ban anyone calling for bans! Wait, I just called for one. Nevermind....
    "Get off my lawn!"
  • starkerealm
    starkerealm
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    Jeremy wrote: »
    I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    Macros are prohibited, and a violation of ToS. You can get banned for macroing or botting.
    Jeremy wrote: »
    In my opinion: addons do more harm than good.

    And that's where you're completely, and irrevocably, wrong.
  • Kagukan
    Kagukan
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    If it makes you feel better I am on PC and don't use addons.
  • Nirntrotter
    Nirntrotter
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    I mean, considering how suicidal the next update shapes up to be, I wouldn't put it past them!
    J/k. Sorta. If you take my fish fillet addon away, I will personally come to your house with a pitchfork.

    Edited by Nirntrotter on September 18, 2019 5:22PM
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • DaveMoeDee
    DaveMoeDee
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    ethuiliel wrote: »
    I mean, with considering how suicidal the next update shapes up to be, I wouldn't put it past them!
    J/k. Sorta. If you take my fish fillet addon away, I will personally come to your house with a pitchfork.

    I doubt I would ever do a writ again without the lazy writ crafter.
  • MLGProPlayer
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    Jeremy wrote: »
    If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.

    We found something to semi agree on.

    This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.

    The game is barely playable without add-ons. Many players would quit if they removed them.

    Having to wait years on the devs to fix basic QOL issues is how you get players to leave a game.
    Edited by MLGProPlayer on September 18, 2019 5:23PM
  • Nirntrotter
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    DaveMoeDee wrote: »
    ethuiliel wrote: »
    I mean, with considering how suicidal the next update shapes up to be, I wouldn't put it past them!
    J/k. Sorta. If you take my fish fillet addon away, I will personally come to your house with a pitchfork.

    I doubt I would ever do a writ again without the lazy writ crafter.

    Lazy Writ Crafter is the ONLY reason I started writs to begin with. :#
    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Runkorko
    Runkorko
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    Top kek
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    Macros are prohibited, and a violation of ToS. You can get banned for macroing or botting.
    Jeremy wrote: »
    In my opinion: addons do more harm than good.

    And that's where you're completely, and irrevocably, wrong.

    I'm shocked there are people who think I'm wrong about this. I never saw it coming.

    But I said my peace and stand by it. Feel free to think I'm wrong if you like. But there is no point in debating it because I'm not going to convince you and you aren't going to convince me.
    Edited by Jeremy on September 18, 2019 5:25PM
  • Hallothiel
    Hallothiel
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    Jeremy wrote: »
    If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.

    We found something to semi agree on.

    This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.

    The game is barely playable without add-ons. Many players would quit if they removed them.

    Having to wait years on the devs to fix basic QOL issues is how you get players to leave a game.

    And yet us console peasants manage just fine.......😉
  • Somber97866
    Somber97866
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    Good if it's unrelated then they can just nerf computer players and leave the console player's as is.
  • Somber97866
    Somber97866
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    So you computer ppl have mods that do your dps for you and mods that show mechanics before they happen ( cheating)
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.

    We found something to semi agree on.

    This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.

    The game is barely playable without add-ons. Many players would quit if they removed them.

    Having to wait years on the devs to fix basic QOL issues is how you get players to leave a game.

    This feeds into my argument: because maybe they would be quicker to fix basic QQL issues if it wasn't for addons in the first place.

    In any case: I'm able to play this game without them. Though I will admit there are some areas where playing without addons can be frustrating (such as interacting with that Guild Trader nonsense).
    Edited by Jeremy on September 18, 2019 5:28PM
  • Austinseph1
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    So you computer ppl have mods that do your dps for you and mods that show mechanics before they happen ( cheating)

    Can’t tell if you are frustrated because you play console and don’t have addons or troll.. maybe a little of both?
  • Rain_Greyraven
    Rain_Greyraven
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    And folks ask me why I never play console....lol
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • SpacemanSpiff1
    SpacemanSpiff1
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    lol OP is really on a roll with these threads
  • Alienoutlaw
    Alienoutlaw
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    Jeremy wrote: »
    If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.

    We found something to semi agree on.

    This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.

    could not disagree more, consoles got multi crafting and guild store searching as a direct result of it being available on pc and the fact it worked well, as for combat addons there are NONE that give ANY advantage to the player other than cues for mechanics in dungeons or enhanced UI info.
    Edited so as not to offend
    Edited by Alienoutlaw on September 18, 2019 5:53PM
  • Nirntrotter
    Nirntrotter
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    Hallothiel wrote: »
    And yet us console peasants manage just fine.......😉

    Good for you :) I, for one, try to avoid punishing myself for no reason as much as possible.

    Grand Warlord Arodel, Gryphon Heart
    <Serenity>
    AD MagDK, *2014, PC-EU | 49k+ achievement points
  • Avrael
    Avrael
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    Without quality of life addons i would literally not play this game anymore. There is no reason in my eyes to ban addons like Destinations, Lorebooks, Skyshards, Lazy Writ Crafter, Master Merchant etc.
    "I mustache you a question."
    "Well shave it for later."
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.

    We found something to semi agree on.

    This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.

    could not disagree more, consoles got multi crafting and guild store searching as a direct result of it being available on pc and the fact it worked well, as for combat addons there are NONE that give ANY advantage to the player other than cues for mechanics in dungeons or enhanced UI info.
    time for a change of meds i think

    [snip]

    I would tell you what I think about you in return. But I better just keep that to myself in the interest of abiding by this forum's rather strict guide lines. ^^
    Edited by ZOS_RogerJ on September 18, 2019 8:30PM
  • idk
    idk
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    Any PC player can use add-ons, so there's no advantage relative to other PC players. ZOS is the determining factor of what addons are allowed to do.

    PC and Console players arent ever directly in competition with each other, so there's no advantage relative to other platforms.

    This and it is absurd for to say it needs to be banned as cheating. That is just plain silly and baseless.
  • AlnilamE
    AlnilamE
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    No, because then people would annoy ZOS until they implement a mini-map and I prefer my games without it.
    The Moot Councillor
  • Alienoutlaw
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    Jeremy wrote: »
    Jeremy wrote: »
    If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.

    We found something to semi agree on.

    This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).

    In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.

    could not disagree more, consoles got multi crafting and guild store searching as a direct result of it being available on pc and the fact it worked well, as for combat addons there are NONE that give ANY advantage to the player other than cues for mechanics in dungeons or enhanced UI info.
    time for a change of meds i think

    [snip]

    I would tell you what I think about you in return. But I better just keep that to myself in the interest of abiding by this forum's rather strict guide lines. ^^

    not at all just a figure of speech :)
    Edited by ZOS_RogerJ on September 18, 2019 8:31PM
  • bearbelly
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    AlnilamE wrote: »
    No, because then people would annoy ZOS until they implement a mini-map and I prefer my games without it.

    Don't all of the base UI elements have an option to turn them off?
This discussion has been closed.