Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
In my opinion: addons do more harm than good.
Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
We found something to semi agree on.
This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.
starkerealm wrote: »I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
Macros are prohibited, and a violation of ToS. You can get banned for macroing or botting.In my opinion: addons do more harm than good.
And that's where you're completely, and irrevocably, wrong.
MLGProPlayer wrote: »Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
We found something to semi agree on.
This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.
The game is barely playable without add-ons. Many players would quit if they removed them.
Having to wait years on the devs to fix basic QOL issues is how you get players to leave a game.
MLGProPlayer wrote: »Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
We found something to semi agree on.
This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.
The game is barely playable without add-ons. Many players would quit if they removed them.
Having to wait years on the devs to fix basic QOL issues is how you get players to leave a game.
Somber97866 wrote: »So you computer ppl have mods that do your dps for you and mods that show mechanics before they happen ( cheating)
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
We found something to semi agree on.
This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.
Hallothiel wrote: »And yet us console peasants manage just fine.......😉
Alienoutlaw wrote: »Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
We found something to semi agree on.
This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.
could not disagree more, consoles got multi crafting and guild store searching as a direct result of it being available on pc and the fact it worked well, as for combat addons there are NONE that give ANY advantage to the player other than cues for mechanics in dungeons or enhanced UI info.
time for a change of meds i think
VaranisArano wrote: »Any PC player can use add-ons, so there's no advantage relative to other PC players. ZOS is the determining factor of what addons are allowed to do.
PC and Console players arent ever directly in competition with each other, so there's no advantage relative to other platforms.
Alienoutlaw wrote: »Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
We found something to semi agree on.
This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.
could not disagree more, consoles got multi crafting and guild store searching as a direct result of it being available on pc and the fact it worked well, as for combat addons there are NONE that give ANY advantage to the player other than cues for mechanics in dungeons or enhanced UI info.
time for a change of meds i think
[snip]
I would tell you what I think about you in return. But I better just keep that to myself in the interest of abiding by this forum's rather strict guide lines. ^^