This feeds into my argument: because maybe they would be quicker to fix basic QQL issues if it wasn't for addons in the first place.
Agenericname wrote: »Somber97866 wrote: »So how can my fellow core teammate ( on console ) hit 85k on the iron atronach but hit ( on computer bc of the add-on that auto casts light attacks after each ability) hits 96k?
RIDDLE ME THAT!
Wait, so your teammate is running an illegal macro and you want to ban writ crafter?
The OP was trying to Ban subtitle add-ons bout 6months ago, and actually was one of the few to get Thurisaz Color Blind add-on discontinued despite ESO not actually having a proper color blind mode. So obviously their friend isn't the issue using macros - but clearly to the OP all add-ons are work of the daedric princes.
Somber97866 wrote: »If it's a combat related add-on or mod ( excluding combat metrics ) it needs to banned as cheating bc it gives other platforms and unfair advantage.
We found something to semi agree on.
This is not going to be a popular position. But yeah - I would support banning addons. Not just the combat-related ones though. But all of them - and especially your combat metrics. I would also make it a permanent ban no questions asked if you were caught using macros (that's cheating and you won't convince me otherwise).
In my opinion: addons do more harm than good. Aside from the obvious advantages they give over other players - they also contribute to designer dependency. Developers are slow to enact needed features when an addon does it for them. The Guild Trader situation is a great example of that - where you are reliant on addons for what should be basic functions like an in-game price history. Then there is all the added bugs, performance issues etc. that go along with them. It's just a mess and I would prefer games not allow them.
i have to agree that mods and add-ons should be Banned from eso. i have morrowind installed with about 60 mods, and it took alot of work to clean all of them and get through all the complicated problems that had to be fixed to run those mods and for morrowind to remain stable.
and i would NEVER play morrowind WITHOUT those mods because they just fix ALOT that bethesda could not and refused to do. and it just makes the game WAY sooooo much better including nudity and all kinds of stuff that interface and graphics ect ect that is needed in order to play morrowind.
but thats a single player game, and its ok to do things like that when im the only one playing it.
ESO is NOT like that, one of the ways to open a doors to cheats and exploits and all kinds of problems starts by allowing mods. when you are playing with other people, then the ability to mod the game Has to be Locked out and disabled.
I actually tend to agree because this game is balanced around PC gamers which have access to mods. Mods are very nice for a lot of reasons but the most important reasons are the quality of life trackers and trial mods. Using mods shouldn't be considered cheating but there's a massive difference in playing the game on PC vs. Console, so perhaps disable the use of mods during PTS?
An alternative solution is to enable some sort of mod store like other Beth games have had for sometime and apply that to console to even the playing field.
Alienoutlaw wrote: »I actually tend to agree because this game is balanced around PC gamers which have access to mods. Mods are very nice for a lot of reasons but the most important reasons are the quality of life trackers and trial mods. Using mods shouldn't be considered cheating but there's a massive difference in playing the game on PC vs. Console, so perhaps disable the use of mods during PTS?
An alternative solution is to enable some sort of mod store like other Beth games have had for sometime and apply that to console to even the playing field.
i believe that microsoft will not allow the use of addons on their systems for the same reason they will not allow access to the PTS for xbox because they are 3rd party code (even if allowed by ZOS) and have no certifiable stability and as such could be a potential source of harm to the Xbox OS, not sure on the reasoning for PS4 someone will have to look into that i guess
Alienoutlaw wrote: »I actually tend to agree because this game is balanced around PC gamers which have access to mods. Mods are very nice for a lot of reasons but the most important reasons are the quality of life trackers and trial mods. Using mods shouldn't be considered cheating but there's a massive difference in playing the game on PC vs. Console, so perhaps disable the use of mods during PTS?
An alternative solution is to enable some sort of mod store like other Beth games have had for sometime and apply that to console to even the playing field.
i believe that microsoft will not allow the use of addons on their systems for the same reason they will not allow access to the PTS for xbox because they are 3rd party code (even if allowed by ZOS) and have no certifiable stability and as such could be a potential source of harm to the Xbox OS, not sure on the reasoning for PS4 someone will have to look into that i guess
Alienoutlaw wrote: »I actually tend to agree because this game is balanced around PC gamers which have access to mods. Mods are very nice for a lot of reasons but the most important reasons are the quality of life trackers and trial mods. Using mods shouldn't be considered cheating but there's a massive difference in playing the game on PC vs. Console, so perhaps disable the use of mods during PTS?
An alternative solution is to enable some sort of mod store like other Beth games have had for sometime and apply that to console to even the playing field.
i believe that microsoft will not allow the use of addons on their systems for the same reason they will not allow access to the PTS for xbox because they are 3rd party code (even if allowed by ZOS) and have no certifiable stability and as such could be a potential source of harm to the Xbox OS, not sure on the reasoning for PS4 someone will have to look into that i guess
idk about Xbox but I can for a fact say that PS4 allows the use of addons through the in game Bethesda store. I have all kinds of good ones on Skyrim.
rotaugen454 wrote: »I use an add-on (Waze) in real life to get directions on my phone instead of memorizing my route. I’m cheating at life!
Alienoutlaw wrote: »I actually tend to agree because this game is balanced around PC gamers which have access to mods. Mods are very nice for a lot of reasons but the most important reasons are the quality of life trackers and trial mods. Using mods shouldn't be considered cheating but there's a massive difference in playing the game on PC vs. Console, so perhaps disable the use of mods during PTS?
An alternative solution is to enable some sort of mod store like other Beth games have had for sometime and apply that to console to even the playing field.
i believe that microsoft will not allow the use of addons on their systems for the same reason they will not allow access to the PTS for xbox because they are 3rd party code (even if allowed by ZOS) and have no certifiable stability and as such could be a potential source of harm to the Xbox OS, not sure on the reasoning for PS4 someone will have to look into that i guess
idk about Xbox but I can for a fact say that PS4 allows the use of addons through the in game Bethesda store. I have all kinds of good ones on Skyrim.
i have to agree that mods and add-ons should be Banned from eso. i have morrowind installed with about 60 mods, and it took alot of work to clean all of them and get through all the complicated problems that had to be fixed to run those mods and for morrowind to remain stable.
and i would NEVER play morrowind WITHOUT those mods because they just fix ALOT that bethesda could not and refused to do. and it just makes the game WAY sooooo much better including nudity and all kinds of stuff that interface and graphics ect ect that is needed in order to play morrowind.
but thats a single player game, and its ok to do things like that when im the only one playing it.
ESO is NOT like that, one of the ways to open a doors to cheats and exploits and all kinds of problems starts by allowing mods. when you are playing with other people, then the ability to mod the game Has to be Locked out and disabled.
2 words: controlled api
ZOS chooses what data to provide via their api endpoints. They remove access to exploitable data or functionality.
All addons are ui extensions for already available information... Imagine the evils of that.
Alienoutlaw wrote: »Alienoutlaw wrote: »Somber97866 wrote: »So how can my fellow core teammate ( on console ) hit 85k on the iron atronach but hit ( on computer bc of the add-on that auto casts light attacks after each ability) hits 96k?
RIDDLE ME THAT!
Sounds like a macro. You can macro console controllers too with a little know how
We had a conversation similar to this a few weeks back where someone linked a few urls and a vid showing where to buy controller adapters to do just this.
i have to agree, this is an exploit and ALL macros are against ToS this is NOT an addon
I’m sure the ‘friend’ wouldn’t be using macros /s
lol i'm sure they are "not"
i have morrowind installed with about 60 mods ...
and i would NEVER play morrowind WITHOUT those mods because ...it just makes the game WAY sooooo much better including nudity
Alienoutlaw wrote: »I actually tend to agree because this game is balanced around PC gamers which have access to mods. Mods are very nice for a lot of reasons but the most important reasons are the quality of life trackers and trial mods. Using mods shouldn't be considered cheating but there's a massive difference in playing the game on PC vs. Console, so perhaps disable the use of mods during PTS?
An alternative solution is to enable some sort of mod store like other Beth games have had for sometime and apply that to console to even the playing field.
i believe that microsoft will not allow the use of addons on their systems for the same reason they will not allow access to the PTS for xbox because they are 3rd party code (even if allowed by ZOS) and have no certifiable stability and as such could be a potential source of harm to the Xbox OS, not sure on the reasoning for PS4 someone will have to look into that i guess
There's also the delay in applying hotfixes. All patches are uat and qa before zos can roll out. If an addon causes trouble or exposes a problem or exploitable endpoint, the ttf would be quite arduous.
Alienoutlaw wrote: »I actually tend to agree because this game is balanced around PC gamers which have access to mods. Mods are very nice for a lot of reasons but the most important reasons are the quality of life trackers and trial mods. Using mods shouldn't be considered cheating but there's a massive difference in playing the game on PC vs. Console, so perhaps disable the use of mods during PTS?
An alternative solution is to enable some sort of mod store like other Beth games have had for sometime and apply that to console to even the playing field.
i believe that microsoft will not allow the use of addons on their systems for the same reason they will not allow access to the PTS for xbox because they are 3rd party code (even if allowed by ZOS) and have no certifiable stability and as such could be a potential source of harm to the Xbox OS, not sure on the reasoning for PS4 someone will have to look into that i guess
There's also the delay in applying hotfixes. All patches are uat and qa before zos can roll out. If an addon causes trouble or exposes a problem or exploitable endpoint, the ttf would be quite arduous.
I don't buy that anymore. Blizzard pushes out Diablo 3 updates and patches in parallel these days
i have to agree that mods and add-ons should be Banned from eso. i have morrowind installed with about 60 mods, and it took alot of work to clean all of them and get through all the complicated problems that had to be fixed to run those mods and for morrowind to remain stable.
and i would NEVER play morrowind WITHOUT those mods because they just fix ALOT that bethesda could not and refused to do. and it just makes the game WAY sooooo much better including nudity and all kinds of stuff that interface and graphics ect ect that is needed in order to play morrowind.
but thats a single player game, and its ok to do things like that when im the only one playing it.
ESO is NOT like that, one of the ways to open a doors to cheats and exploits and all kinds of problems starts by allowing mods. when you are playing with other people, then the ability to mod the game Has to be Locked out and disabled.
2 words: controlled api
ZOS chooses what data to provide via their api endpoints. They remove access to exploitable data or functionality.
All addons are ui extensions for already available information... Imagine the evils of that.
that did not happen
miats add-on allowed for and kept cheats in it.
and there are many many more that alot of people dont even know about.
i have to agree that mods and add-ons should be Banned from eso. i have morrowind installed with about 60 mods, and it took alot of work to clean all of them and get through all the complicated problems that had to be fixed to run those mods and for morrowind to remain stable.
and i would NEVER play morrowind WITHOUT those mods because they just fix ALOT that bethesda could not and refused to do. and it just makes the game WAY sooooo much better including nudity and all kinds of stuff that interface and graphics ect ect that is needed in order to play morrowind.
but thats a single player game, and its ok to do things like that when im the only one playing it.
ESO is NOT like that, one of the ways to open a doors to cheats and exploits and all kinds of problems starts by allowing mods. when you are playing with other people, then the ability to mod the game Has to be Locked out and disabled.
2 words: controlled api
ZOS chooses what data to provide via their api endpoints. They remove access to exploitable data or functionality.
All addons are ui extensions for already available information... Imagine the evils of that.
that did not happen
miats add-on allowed for and kept cheats in it.
and there are many many more that alot of people dont even know about.