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Eternal servant in vSS HM post-patch (5.2.2)

troomar
troomar
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With all those nerfs to DPS, how are we suppose to kill Eternal Servant on the last boss in vSS HM?

Even now it's super hard for anything else than 3x bow/bow necro (or some variations with necros) to successfully finish the fight. I can't possibly see a way to do it post-patch.

Any ideas?

EDIT post 6.2.2: Nothing was mentioned in today's patch notes, so I'm just updating the title.
Edited by troomar on October 1, 2019 4:23PM
Yes.
  • WrathOfInnos
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    Necro has never been BiS for Eternal Servants, it’s just used there because it’s good for the rest of the trial. I bet Stam Warden will do well with the Major Fracture built into their rotation and the new cliff racer bleed. Mag Sorc, Mag Templar, and Stam Nightblade also do well down there, but honestly every class is looking weak in the PTS patch notes so it seems like it will be a struggle.
  • SenpaiNFT
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    We’ve triple Magplar’d him down there with ease. Just have to adjust to the patch, and actually use a spammable.
  • satanio
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    Necro has never been BiS for Eternal Servants, it’s just used there because it’s good for the rest of the trial. I bet Stam Warden will do well with the Major Fracture built into their rotation and the new cliff racer bleed. Mag Sorc, Mag Templar, and Stam Nightblade also do well down there, but honestly every class is looking weak in the PTS patch notes so it seems like it will be a struggle.

    Stamina, as I know it, is brought down to 80% of its former self.

    Looking for new build that would hit more than 45k on 3 mil, /w me plz.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • troomar
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    It's a struggle for a casual progression group even now. In esologs there are 48 necros in the first 50 places. And when I look into logs I see only failure on the last boss. Eternal servant is over-tuned even now (if you compare it to other mechanics on the same boss). After the patch ... it will be a sad story.
    Yes.
  • Olupajmibanan
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    Exactly my thoughts. Eternal Servant is a real struggle (don't say it's impossible) with anything else than a meta composition of 2 bow/bow necros + a stamNB.

    12M health to take within 90 seconds, with all the ongoing stuff, negates, cones, tornadoes, pins... That is really hard for non-necro players even now, so after patch it's becoming nearly impossible.
    Edited by Olupajmibanan on September 16, 2019 10:24PM
  • WrathOfInnos
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    troomar wrote: »
    It's a struggle for a casual progression group even now. In esologs there are 48 necros in the first 50 places. And when I look into logs I see only failure on the last boss. Eternal servant is over-tuned even now (if you compare it to other mechanics on the same boss). After the patch ... it will be a sad story.

    I agree it’s overtuned, it was relatively balanced for most of the Sunspire PTS, then got something like a 50% health increase before live release. It will still be doable next patch, but likely only by groups that were able to skip the double pin last patch (I’d guess maybe a dozen players on PC NA are capable of this).
  • Olupajmibanan
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    Needs to be addressed. Eternal Servant is overtuned even on live and with all the nerfs to damage and sustain it will be impossible to kill him in any progression group that is of no Hodor's level.
    Edited by Olupajmibanan on September 18, 2019 2:29PM
  • code65536
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    @ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder? :D
    Nightfighters ― PC/NA and PC/EU

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  • Elwendryll
    Elwendryll
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    We're just going to try and get it in less than 5 weeks xD
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • troomar
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    code65536 wrote: »
    @ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder? :D

    Video or never happened :D
    Yes.
  • StShoot
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    code65536 wrote: »
    @ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder? :D

    Well maybe they let one of the top raidgroups run it and since they completed it, they think its completeable for everyone. Because after watching the eso devs play in there stream i doubt they even manage to complete the craglorn hm
  • Olupajmibanan
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    @Alcast @andy_s

    Okay, I really want to see Hodor doing SS HM on PTS and send down three magicka DDs. Probably some kind of youtube challenge? :-D DPS and sustain is garbage, magicka doesn't have Relequen to be carried with and PTS is very laggy. Sounds like very big challenge even for Hodor.
    Edited by Olupajmibanan on September 18, 2019 6:09PM
  • KingZeldaMaster
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    code65536 wrote: »
    @ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder? :D
    I highly doubt that they even tried veteran, let alone veteran HM, given how small the percentage of the player base that actually completes veteran trials is. But given that vSS HM is difficult enough as is with current damage output, it will be next to impossible for anyone but the best players to complete after Update 24, assuming that it's even possible in the first place.
  • Olupajmibanan
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    Just a reminder for 5.2.2.

    Eternal Servant on hard mode is barely doable on live. With all the nerfs and without tweak, it will turn from "close to impossible" to "actualy impossible".
    Edited by Olupajmibanan on September 30, 2019 3:57PM
  • TriangularChicken
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    Don't worry, with enough crying on the forums they will nerf vSS so hard that FG2 will be more difficult to complete.
    Eternal Servant from nice challenge to overland level difficulty.
  • Skjaldbjorn
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    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.
  • Austinseph1
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    Don't worry, with enough crying on the forums they will nerf vSS so hard that FG2 will be more difficult to complete.
    Eternal Servant from nice challenge to overland level difficulty.

    Can we jump off a waterfall to skip the second dragon ;D?
    Edited by Austinseph1 on September 30, 2019 5:08PM
  • Olupajmibanan
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    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.

    I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).

    If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.
  • LiquidPony
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    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    Don't think anyone really thinks that running stamcros downstairs, or stam at all for that matter, is easier. It's just that the rest of the raid is faster with the extra Major Vuln uptime.

    If everyone was "trying to be Hodor" they'd be sending a stamblade downstairs anyway, wouldn't they?
  • DivineFirstYOLO
    DivineFirstYOLO
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    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.

    I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).

    If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.

    It's definitely possible to clear before 2nd pin, but usually you don't see stuff like that because you want to delay portal as long as possible to not come up while the fire explosion is still running.

    I also dont think 3 stamcros is easier, when I started in vSS I went downstairs with 3 mag DDs, I was playing sorc with crit surge for the passive heal :-D

    Zerg Squad

    Godslayer x 4


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    PC - EU

  • caperon
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    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.

    I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).

    If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.

    You can win around 4 seconds per cicle if you wait till the last moment to bash.

    In my group we struggled with 3 stamina, we switched to 3 magicka and we done it with no problem now. Extra pen from passives and natural range playstyle makes the fight a lot easier, 99% of stamina dps players lose a lot of dps when they go bow/bow. Top groups use 3 necros because they run all necro dps, but 1 magplar + 1 magsorc + 1 magsomething is better for eternal servant.
    Edited by caperon on September 30, 2019 5:53PM
  • Zalathorm
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    code65536 wrote: »
    @ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder? :D

    Fungal grotto 1 most likely. I bet they even do the river skip.
  • Olupajmibanan
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    caperon wrote: »
    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.

    I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).

    If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.

    You can win around 4 seconds per cicle if you wait till the last moment to bash.

    That could definitely help. Thank you very much for sharing this advice.
  • Skjaldbjorn
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    LiquidPony wrote: »
    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    Don't think anyone really thinks that running stamcros downstairs, or stam at all for that matter, is easier. It's just that the rest of the raid is faster with the extra Major Vuln uptime.

    If everyone was "trying to be Hodor" they'd be sending a stamblade downstairs anyway, wouldn't they?

    Right, but if you aren't going for Godslayer, why are you trying to run 7-8 Stamcros? That will never make sense to me. Faster isn't particularly relevant if you're not going for GS. I'll never see the point.
  • LiquidPony
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    LiquidPony wrote: »
    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    Don't think anyone really thinks that running stamcros downstairs, or stam at all for that matter, is easier. It's just that the rest of the raid is faster with the extra Major Vuln uptime.

    If everyone was "trying to be Hodor" they'd be sending a stamblade downstairs anyway, wouldn't they?

    Right, but if you aren't going for Godslayer, why are you trying to run 7-8 Stamcros? That will never make sense to me. Faster isn't particularly relevant if you're not going for GS. I'll never see the point.

    Faster means a better score.

    And anyway, there are a lot of groups that are progressing towards Godslayer even if they aren't going to get it any time soon. It's good to have long-term goals, isn't it? And a lot of groups prefer to progress with the strats/comps they intend on using down the road.

    I mean it's also much easier to consistently clear killing Storm Atros as they spawn, killing statues instead of holding them, etc., but a lot of groups practice with the "speed strats" because that's what they'll need to do down the road anyway.
  • Jaimeh
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    code65536 wrote: »
    @ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder? :D

    I thought this comment during the episode was delivered in a rather off-hand way, and they never differentiated whether they meant normal, veteran, hard mode, and indeed for Sunspire in particular. But given how many issues are found in fights, and how long even competent groups take to clear something, I honestly doubt if their teams run veteran hard modes in trials.
  • WrathOfInnos
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    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.

    I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).

    If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.

    @Olupajmibanan Skipping double pin relies heavily on getting the several time stop buffs. The DPS required seems to be around 55k each.

    I’m not sure a Magblade is buying you much. I used to want to have one for Minor Magickasteal via Debilitate, but then you’d still need either Mark or Ele Drain for the Major Breach. Maybe if the Magblade was using Master Architect, but they would still need to be pulling their weight, no margin for a buff build down there. I think the best combination for downstairs is either 2 Sorcs + 1 Templar or 2 Templars + 1 Sorc.

    If you’re on PC NA I’d be happy to help kill Eternal Servants sometime.
  • Olupajmibanan
    Olupajmibanan
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    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.

    I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).

    If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.

    @Olupajmibanan Skipping double pin relies heavily on getting the several time stop buffs. The DPS required seems to be around 55k each.

    I’m not sure a Magblade is buying you much. I used to want to have one for Minor Magickasteal via Debilitate, but then you’d still need either Mark or Ele Drain for the Major Breach. Maybe if the Magblade was using Master Architect, but they would still need to be pulling their weight, no margin for a buff build down there. I think the best combination for downstairs is either 2 Sorcs + 1 Templar or 2 Templars + 1 Sorc.

    If you’re on PC NA I’d be happy to help kill Eternal Servants sometime.

    PC EU.
    We are country locked community so our numbers aren't great. Our group is exceptionaly stable so not much to choose from :smiley:

    The magblade indeed uses Master Architect for this encounter and looking at all our logs, he is actually the biggest dps machine there.
  • p00tx
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    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.

    I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).

    If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.

    If you're going to have an all mag portal comp, send a Magcro down and have them toss out their Collosus followed by ulti dumps from the other two. Have the dps keep dmg carefully paced up top until next portal phase to ensure they have their ultis back by then.
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  • Olupajmibanan
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    p00tx wrote: »
    Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.

    I think in many cases everyone is trying to be Hodor and..well, there's your problem.

    We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.

    I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).

    If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.

    If you're going to have an all mag portal comp, send a Magcro down and have them toss out their Collosus followed by ulti dumps from the other two. Have the dps keep dmg carefully paced up top until next portal phase to ensure they have their ultis back by then.

    No necromancers in our trial group. Two stamina DDs (a warden and a sorc), three magicka sorcerers, one magplar, one magblade and one magDK. We play only our mains and never change that even with huge metashifts. Switching to meta characters would ease things but would take all fun out of game.

    The portal runners already do that, they always use ultimates on arrival to portals. Damn, one of them even experiments with Balorgh going down with 500 ultimate and tossing that destro ulti with that (looking at our logs, seems a little better than Slimecraw).

    We tried everything from suggested except the delayed interrupt we weren't aware of. Let's try this little trick. Any second extra would be helpful.
    Edited by Olupajmibanan on September 30, 2019 8:59PM
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