WrathOfInnos wrote: »Necro has never been BiS for Eternal Servants, it’s just used there because it’s good for the rest of the trial. I bet Stam Warden will do well with the Major Fracture built into their rotation and the new cliff racer bleed. Mag Sorc, Mag Templar, and Stam Nightblade also do well down there, but honestly every class is looking weak in the PTS patch notes so it seems like it will be a struggle.
It's a struggle for a casual progression group even now. In esologs there are 48 necros in the first 50 places. And when I look into logs I see only failure on the last boss. Eternal servant is over-tuned even now (if you compare it to other mechanics on the same boss). After the patch ... it will be a sad story.
@ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder?
@ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder?
I highly doubt that they even tried veteran, let alone veteran HM, given how small the percentage of the player base that actually completes veteran trials is. But given that vSS HM is difficult enough as is with current damage output, it will be next to impossible for anyone but the best players to complete after Update 24, assuming that it's even possible in the first place.@ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder?
TriangularChicken wrote: »Don't worry, with enough crying on the forums they will nerf vSS so hard that FG2 will be more difficult to complete.
Eternal Servant from nice challenge to overland level difficulty.
Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
Olupajmibanan wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.
I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).
If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.
Olupajmibanan wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.
I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).
If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.
@ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder?
Olupajmibanan wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.
I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).
If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.
You can win around 4 seconds per cicle if you wait till the last moment to bash.
LiquidPony wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
Don't think anyone really thinks that running stamcros downstairs, or stam at all for that matter, is easier. It's just that the rest of the raid is faster with the extra Major Vuln uptime.
If everyone was "trying to be Hodor" they'd be sending a stamblade downstairs anyway, wouldn't they?
Skjaldbjorn wrote: »LiquidPony wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
Don't think anyone really thinks that running stamcros downstairs, or stam at all for that matter, is easier. It's just that the rest of the raid is faster with the extra Major Vuln uptime.
If everyone was "trying to be Hodor" they'd be sending a stamblade downstairs anyway, wouldn't they?
Right, but if you aren't going for Godslayer, why are you trying to run 7-8 Stamcros? That will never make sense to me. Faster isn't particularly relevant if you're not going for GS. I'll never see the point.
@ZOS_BrianWheeler and @ZOS_Gilliam said that they had internal test teams run through dungeons and trials to ensure that they can still be completed. Somehow, I doubt that these teams tried Hard Mode. Did they even try Veteran, I wonder?
Olupajmibanan wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.
I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).
If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.
WrathOfInnos wrote: »Olupajmibanan wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.
I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).
If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.
@Olupajmibanan Skipping double pin relies heavily on getting the several time stop buffs. The DPS required seems to be around 55k each.
I’m not sure a Magblade is buying you much. I used to want to have one for Minor Magickasteal via Debilitate, but then you’d still need either Mark or Ele Drain for the Major Breach. Maybe if the Magblade was using Master Architect, but they would still need to be pulling their weight, no margin for a buff build down there. I think the best combination for downstairs is either 2 Sorcs + 1 Templar or 2 Templars + 1 Sorc.
If you’re on PC NA I’d be happy to help kill Eternal Servants sometime.
Olupajmibanan wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.
I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).
If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.
Olupajmibanan wrote: »Skjaldbjorn wrote: »Honestly, I think a lot of the Eternal Servant struggles tie in to the "meta humping". I don't think 3 Stamcros is easier. At all. When my groups run 3 Mag (usually two plars and a sorc or a magcro), they get it down pretty much immediately after 2nd pin. Downed it before second pin once or twice. Every stam group I send down there, regardless of the player talent individually, struggles much more than a mag comp.
I think in many cases everyone is trying to be Hodor and..well, there's your problem.
We do it with MagNB, Magplar and Magsorc. We occasionaly manage to get it down twice within a pull but the third is always failed.
I can't believe that somebody was able to take down Eternal Servant on hard mode (11,5M life) before second pin. Combined group dps of the three players would have to be 192k (meaning individual dps of each player must be at least 64k).
If there is something we don't know yet, please tell us. We really want to finish this hard mode. Our three heroes that go into portals have setup optimized specificaly for this fight (including Slimecraw, minor vulnerability, off balance, major Breach, infused crusher, minor magickasteal etc). The NB and magplar both have 3x bloodthirsty jewelry to speed up the last phase. They take all the green buffs. Even if they manage to kill Eternal Servant it is very close to third pin.
If you're going to have an all mag portal comp, send a Magcro down and have them toss out their Collosus followed by ulti dumps from the other two. Have the dps keep dmg carefully paced up top until next portal phase to ensure they have their ultis back by then.