Maybe it is just me but everything became increasingly worse since woeler sold out and became a zos employee
price101610 wrote: »This may reduce the top player below 100k DPS again, but for all of us scrubs that were happy to finally break 60k on an iron, or were approaching 30k on a 3mil, I have a feeling we will be in for a rude awakening with U24. I’m on console, so I can’t hop on pts and test, but common sense would say a nerf of 50-67% on the major damage skills my DPS classes use is going to hurt...a lot. Guess my friends and fam will be happy that I’ll be playing Borderlands with them now.
Edit: if I have to change rotation, nbd, but I hope I can change it up and still maintain what I hit last patch.
price101610 wrote: »This may reduce the top player below 100k DPS again, but for all of us scrubs that were happy to finally break 60k on an iron, or were approaching 30k on a 3mil, I have a feeling we will be in for a rude awakening with U24. I’m on console, so I can’t hop on pts and test, but common sense would say a nerf of 50-67% on the major damage skills my DPS classes use is going to hurt...a lot. Guess my friends and fam will be happy that I’ll be playing Borderlands with them now.
Edit: if I have to change rotation, nbd, but I hope I can change it up and still maintain what I hit last patch.
I know it might sounds cheesy (cause it's kinda is) but figuring out how to become the top tier player, and actually climb the dps ladder to the top is, to me at least, a very enjoyable and engaging ride. I do hope to not do it every 3 months though, I'd love sometime to enjoy what I've achieved. So no worry, you're not alone if you ever feel like all you've done weight nothing.
TelvanniWizard wrote: »100k dps as a norm? Only top elite players did that. I'm almost sure 80% (probably more) of players struggle to reach 30k. The nerfs will hurt the casual/progression majority, and the guys who achieve 100k will somehow, after the nerfs, reach 110k. That's how it has been for long. Ultra-no lifers pushing dps boundaries higher each patch. If ZOS really wanted to fix things, Animation cancelling would be eliminated, and skills could be balanced then.
You shouldn't say animation cancelling because that includes block, roll dodge and interrupt which are all wonderful. You should say animation cancelling for dps aka weaving, bash cancelling and bar cancelling.
i do agree with you though, nothing can be balanced until that is fixed. Not even performance. Why zos chooses to remain oblivious to it i don't know.
nobody talks much about it anymore because they all left for other games. Anytime you find someone who doesn't play eso anymore you always get back the same answer: shoddy combat system aka the weaving system.
tbh, ZOS have already shot themselves in the foot. They cannot pull back animation canceling at any cost at this point, since it is now a "feature" of this game's core combat mechanic. Forget about class identity or nerf hammer, eliminating animation canceling is a 1 way ticket to bankruptcy for ZOS. It doesn't matter whether anyone hate it or not at this point, animation canceling is here to stay.
daedalusAI wrote: »daedalusAI wrote: »I mean, isn't this what we asked for when Update 23 came out?
_ Power creep is out of control with 100k dps as a norm -> ZOS tone down the dps scale.
_ Single target DOTs became BIS and spammable became irrelevant -> ZOS admit that Update 23 missed the mark and nerf DOTs so spammable can shine.
_ AOE DOTs has no clear disadvantage to single target DOTs, especially in PVE -> ZOS implement the rule so that AOE DOTs will always cost much more than single target one.
_ The game was lacking in class identities -> ZOS... well... they tried, I guess? Not sure how these changes will turn out, but I'm 100% not into throwing turd 5 times with my stamDK (Don't you dare tell me that tiny black piece of crap is a "stone fist")
As someone who play both PVE and PVP, and have witness tons of "this game is dead" post for the last 3 years or so, this time with Update 24, I'm just lost. Funny enough, people in my guilds and discord are quite ok with this patch and they at least understand why these changes got made. I'm not sure what it is, but this forum is 1000x times more toxic than the actual in-game community, and you guys really cannot make up your mind. This is, by far, the most flip-flop forum I've ever seen in any online game I've ever played.
That being said, reading all the salty posts for how "this theory crafting I've just made 5 mins ago is so OP" or "This game is dead because it's not going the way I want" is pretty hilarious at times, honestly.
Labeling criticism as "hate" already gets you a place on my "questionable individual" list.
- ZOS blew the DoT scaling out of proportion with U23, and now they have to make a 180° in getting it down to 1.25x instead of 2.5x scaling - which just screams inability/laziness/no scope etc. to me
- If using spammables is the designed scope of ESO's combat why are there even DoTs, which now will receive quite hefty downscaling as far as their damage is concerned? ZOS is just forcing the spammable playstyle and not considering that DoT-builds are also viable builds
- ZOS destroyed the AoE scaling of DoTs, just to revert it 1 patch later, but now with additional costs. Yet again utter inability being forced to make a 180° yet again
- "They tried for class balance" is just an euphemism for "they failed spectacularly"
- I hope the "You guys can't make up your mind" is directed as ZOS too, because they're doing 180° game changes every major patch it seems, with no clear idea of direction this game is supposed to go
1. ZOS do a 180 because they know that they screwed it up in Update 23, they've admitted to it, and we all know that it would happen.
2. I said spammable was irrelevant, so I'm happy that spammable is now usable again. I've never said that spammable is the true way of playing ESO.
3. Again, just like #1, ZOS know they screwed it up.
4. I've been seeing that for 4 years straight now, so I'm no longer feel anything.
5. Yep, totally.
Btw, do I get any bonus for getting into your "questionable individual" list?
- Can you link me something in which they actually state "We know we failed hard", and not just a few words in the patch notes like downscaling of DoT damage from 2.5x to 1.25x?
- How can you make spammables useful without nerfing DoT damage? If spammables offer no clear advantage compared to DoTs there no benefit of ever using them
- You get extra scrutiny from me when I dissect your posts for being on the list, though you can redeem yourself by making logical arguments using precise language with no generalizations
1. https://forums.elderscrollsonline.com/en/discussion/492415/update-24-combat-preview#latest
2. Well the other option is to buff spammable, which will only feed into the power creep problem, which will probably cause more harm than good. I know that nerfing is not an ideal solution, and nobody wants to see their characters got butchered, yet this is the most effective way (if done correctly) to balance multiplayer games in general.
3. Ummmm, can I get a refund? Cause I'm pretty sure I've just generalized in section #2.
probably isn't going to understand the problems a lot of people will be having.100k dps as a norm
Dottzgaming wrote: »I'm going to steal my response from another thread. I think the hate stems from the fact that people are getting burnt out and exhausted because of the extreme balance swings we've seen in 2019.
While people can always argue the validity of a change, whether it's good or bad, etc, the fact of the matter is the game has been seeing increasingly dramatic buff/nerfs swings (i mean just look at these %'s on the patch notes the last 2 patches) and people are getting tired of it.Dottzgaming wrote: »Honestly, if this keeps happening, they will continue to drive more and more players away from their game.
If you look at Elsweyr, Scalebreaker, and Dragonhold, it looks like 3 totally different games with 3 totally different intended playstyles combat wise.
They need to just pick a direction and run with it, because this constant ping ponging of intended design philosophy is exhausting and burning their player base out.
Dottzgaming wrote: »I'm going to steal my response from another thread. I think the hate stems from the fact that people are getting burnt out and exhausted because of the extreme balance swings we've seen in 2019.
While people can always argue the validity of a change, whether it's good or bad, etc, the fact of the matter is the game has been seeing increasingly dramatic buff/nerfs swings (i mean just look at these %'s on the patch notes the last 2 patches) and people are getting tired of it.Dottzgaming wrote: »Honestly, if this keeps happening, they will continue to drive more and more players away from their game.
If you look at Elsweyr, Scalebreaker, and Dragonhold, it looks like 3 totally different games with 3 totally different intended playstyles combat wise.
They need to just pick a direction and run with it, because this constant ping ponging of intended design philosophy is exhausting and burning their player base out.
1. ZOS do a 180 because they know that they screwed it up in Update 23, they've admitted to it, and we all know that it would happen.