Add REAL END GAME trials with bis gear not in pve locations, but in cyro.
Block enter to it with few restrictions:
1. Your alliance may have emp right now, or you can't enter.
2. Your character may have 50k+ ap farmed this day to enter.
Mmorpg is about playing with people, not quests or lore, and this will make people play together and coop.
Add REAL END GAME trials with bis gear not in pve locations, but in cyro.
Block enter to it with few restrictions:
1. Your alliance may have emp right now, or you can't enter.
2. Your character may have 50k+ ap farmed this day to enter.
Mmorpg is about playing with people, not quests or lore, and this will make people play together and coop.
MMOs are about allowing people to play together but not forcing them. People will hate your suggestion.
i said mmorpg, not mmos. its diff genres
but eso more like mmos for sure.
The divide is too great.
Never going to happen.
Rave the Histborn wrote: »TheRealPotoroo wrote: »Rave the Histborn wrote: »No pve means less players coming in to get killed for the pvp population
There's tons of posts about sewer gankers at base and bemoaning getting farmedRave the Histborn wrote: »Let people have fun, you're just miserable about it for no reason.
Utterly, utterly clueless.
LOL 3 out of context quotes.
If you come to a pvp zone you are going to have to pvp, I know this is shocking, and hurts you inside but there's a reason for it. It is used to control the amount of Tel Var in the economy.
"There's tons of posts about sewer gankers at base and bemoaning getting farmed"
Let me put this simply. If you are getting farmed or you are posting about getting farmed at the sewer base you have no one to blame but yourself. There's 6 other exits to the sewers that you can use to bypass the entrance. You can also form a group to kill the gankers. This doesn't happen, you go out one by one and die and have no idea why.
"Let people have fun, you're just miserable about it for no reason"
Yes, some people like IC, some like to gank, some even like the risk of being ganked. The thrill of making it all the way back to your base after farming all the way to center is an example. Just because some people aren't capable of competing doesn't mean others aren't.
Rave the Histborn wrote: »PVP is a different playstyle and mindset and it is meant to cater to the better players
What's your problem, care to elaborate? "lol no" is not a very constructive answerOr even better: rework Impen trait to make PvE gear actually usable in PvP.Make switching gear and skills easier and i will play pvp more.
Make Impen work similarly to how Reinforced works now: armor gives you some base crit resist, and Impen boosts that by ~30%.
Then set up the scaling so that using 7x impen results in the same crit resist as it does now.
lol, no.
Not everyone plays games to compete with other players. A lot of people aren’t wired that way. They’re not better or worse players than people who do, just different kind of players. Just accept it. It also doesn’t mean that they’re “scared” of PvP. Some people just don’t like it and prefer to do other aspects of the game with their time, again doesn’t make them any better or worse than people who like PvP.
Me? You’ll never get me to like the PvP in this game unless it changes drastically, which is unreasonable, so I stay out of it unless I need warhorn/Vigor.
I don’t mind PvP in some other games in medium doses but I just hate competing with other players, that’s not why I play video games. I do however like to co op with players, hence why I like dungeons and trials.
Different people like different things.
While I certainly understand and respect your opinion, you are not the kind of player that this discussion is about.fgoron2000 wrote: »I came to this game to play with others in a game world that I love, not to play against others. Nothing will draw me to the PvP aspect of the game for that reason.
iamkeebler wrote: »There is no need to create a PvE instance of PvP. This part of the game was designed to create a different experience and add variety to the play styles and give us some other challenge than the ones the devs create for us. Refusing to play that part of the game and demanding a PvE version of it is ridiculous in my opinion. Just create a PvP specific toon or go into a low populated campaign (bring some friends along too) if you want to do the questing part. Part of the fun is the challenge to meet your objective knowing danger is all around you.
What's your problem, care to elaborate? "lol no" is not a very constructive answerOr even better: rework Impen trait to make PvE gear actually usable in PvP.Make switching gear and skills easier and i will play pvp more.
Make Impen work similarly to how Reinforced works now: armor gives you some base crit resist, and Impen boosts that by ~30%.
Then set up the scaling so that using 7x impen results in the same crit resist as it does now.
lol, no.
Doing it this way would change very little in the current PvP meta, since most everyone is already using 7x impen.
The exception being bomb specs and some glasscannon builds, but neither is particularly popular due to lack of versatility.
Besides, it would not change the fact that there is very little overlap between good PvE sets and good PvP sets.
What it would change, however, is that even not using impen at all would give the player a fighting chance.
They would still be at a disadvantage (lower crit resist without 7x impen, suboptimal PvE set choices for PvP) but at least they would not melt instantly.
I'm avoiding the event because I don't care about the rewards and it's a complete waste of my time.Rave the Histborn wrote: »You on the other hand don't have a tune, you say you love Cyro and you hate IC, then you're going to wait to do the quest lines if it gets done, then you've actually got about a hundred hours in IC from when it was part of Cyro and a few hours in the new campaign. You know all about the event and what people are going through with sewer platforms but you're avoiding this event at the same time.
True, I've only visited IC quite sporadically during this event (as I outlined earlier) - but loadscreen camping of players is nothing new, and the exact same thing was happening during the 5th anniversary event, which I did participate in during the PvP week.
We're getting increasingly off track here, so let's bring things back in line:
The OP's point was how PvP can be made more friendly to newcomers.
My point is that when a new player goes through the sewer door and loads in dead on the opposite side, that sends a very specific kind of message.
The exact kind of message that you do NOT want to be sending to new PvPers, if you want to encourage them to stay and enjoy actual PvP.
Your point that there are alternate paths through the districts is technically valid, but not relevant to the discussion.
The fact remains, that there are exploiters who are engaging in a form of behavior which is extremely destructive to ESO's PvP community in the long term.
And the fact that you are effectively defending the exploiters by trying to handwave the problem away and claiming that "hurr durr it's legit PvP", makes me begin to wonder if you are not actually one of those players.
iamkeebler wrote: »I also said “or go in on a low populated campaign with friends” - fun is in the eye of the beholder. I just think it’s sad that people write off enjoying/trying/experiencing the PvP aspects to the game. I know it isn’t for everyone, but it is an aspect of the game that folks are missing out on and then come to the forums to complain about how they “need” a PvE version of it instead of playing through the content as intended by the developers.
Wait, what.Maybe the fact that choosing impen or not chosing it makes it a build choice between damage and defense, or passive defense and sustain? How about that for starters?
Agenericname wrote: »The question is, not how to make PVP friendly to PVERS, but how to make all the casuals (which looks like its 95% of the community) to become decent at the game.
I swear, roaming in IC and slaying these pugs is not even fun, 95% of the players i met couldnt even do basic stuff, such as break free, etc..(Most were high CP lvl)
I'm sure that's a possibility, but I've also gone from 100% to a full death recap in less than a second.
I probably should have broken free, except I didn't know I was taking damage.
They're probably better off trying it when there isn't an event. The spawn camping will turn more away than it will bring in.
What you describe is ganking, and if u got one-shotted before being able to break free (In ur case, before even knowing what's happening), That's on u for not running a decent build that can survive gankers.
Like i said, Decent players.
You can't complain about dying when running naked into a sword fight. soz.
HAHAHAHAHARave the Histborn wrote: »There are exploiters in every game though so your point doesn't really stand though. This also isn't an exploit as it has been part of IC since launch, as much as you keep trying to paint it as such. (...) If it was an exploit it would have been changed, it isnt, end of story.
Bobby_V_Rockit wrote: »PvE players hate pvp because they intuitively feel like they’re playing at a disadvantage... and they are.
When I switched from pve to pvp in this game I didn’t have all impen and just got destroyed repeatedly. It takes a long long long time to get the transmutation stones to retract gear in pve. It’s faster in pvp but by the time your average player has the stones they’re sick of it.
The only reason I kept playing pvp was because I have a pvp background. I can guarantee you most would have given up.
You dont have to use transmute crystals just to start PVP, especially if the person has been playing PVE for a while. There are lots of viable craftable and overland sets that already come in impen that's very easy to get...
Can someone who is new to PvP reeeally expect to do well with 3x agility jewels, an asylum greatsword and a crafted set though?
TheRealPotoroo wrote: »iamkeebler wrote: »I also said “or go in on a low populated campaign with friends” - fun is in the eye of the beholder. I just think it’s sad that people write off enjoying/trying/experiencing the PvP aspects to the game. I know it isn’t for everyone, but it is an aspect of the game that folks are missing out on and then come to the forums to complain about how they “need” a PvE version of it instead of playing through the content as intended by the developers.
The developers tried to blend oil and water. The developers were wrong. But that's a different complaint. This thread is about how to "make PvP more inviting and friendly for PvErs." Thus far we have:
PVEers: we find these elements of PVP especially toxic/problematic
PVPers: oh no, you can't touch that!
Rave the Histborn wrote: »
-snip -
The developers weren't wrong, there's demand for pvp and it makes sense in the story setting. Just look at WoW, they have PvPE servers where you could engage in pvp anywhere. Guilds would set up raids to opposing cities and lowbie zones and that was part of the fun. It gave all the zones a lot of life because at anytime an entire pve town could be under attack.
Alinhbo_Tyaka wrote: »Rave the Histborn wrote: »
-snip -
The developers weren't wrong, there's demand for pvp and it makes sense in the story setting. Just look at WoW, they have PvPE servers where you could engage in pvp anywhere. Guilds would set up raids to opposing cities and lowbie zones and that was part of the fun. It gave all the zones a lot of life because at anytime an entire pve town could be under attack.
WoW had PvP all the time servers and got rid of them because the population continued to drop to the point that there wasn't much PvP happening at all. Even with the change to all normal servers you have to flag to be able to PvP. While I can't speak to the current version it went so far that the players demanded that they be given the option to be able to set an unconditional never PvP flag so they didn't accidentally enter it by targeting another faction's player. Again this is dated but even when the opposing faction came to attack a town very few players actually joined in the PvP action. Most just kept on doing whatever PvE thing they were when it all started up.
Rave the Histborn wrote: »Alinhbo_Tyaka wrote: »Rave the Histborn wrote: »
-snip -
The developers weren't wrong, there's demand for pvp and it makes sense in the story setting. Just look at WoW, they have PvPE servers where you could engage in pvp anywhere. Guilds would set up raids to opposing cities and lowbie zones and that was part of the fun. It gave all the zones a lot of life because at anytime an entire pve town could be under attack.
WoW had PvP all the time servers and got rid of them because the population continued to drop to the point that there wasn't much PvP happening at all. Even with the change to all normal servers you have to flag to be able to PvP. While I can't speak to the current version it went so far that the players demanded that they be given the option to be able to set an unconditional never PvP flag so they didn't accidentally enter it by targeting another faction's player. Again this is dated but even when the opposing faction came to attack a town very few players actually joined in the PvP action. Most just kept on doing whatever PvE thing they were when it all started up.
The overall population of WoW has had a pretty sharp decline overall so it makes sense to just use one streamlined type. They didn't drop until 2018 though so that's 14years and maybe half of that was peak activity. That's still a sizeable demand so ESO having one zone dedicated to it makes sense.
Even with what I proposed with the Impen change, you would still need to farm the proper PvP sets to be able to play at a competitive level.Fur_like_snow wrote: »Impen is the defacto PvP trait. To think you could enter a PvP zone without it is a recipe for disaster. It’s not unreasonable to farm multiple sets of gear for different content.
That's not even a valid argument.Rave the Histborn wrote: »There are exploiters in every game though so your point doesn't really stand though.
Wait, what.Maybe the fact that choosing impen or not chosing it makes it a build choice between damage and defense, or passive defense and sustain? How about that for starters?
Every viable PvP build that I know of, involves using at least 4x Impen, and most commonly 7x (all) Impen.
In the current meta, the only ways you can survive without Impen are either to burst down the enemy before they can do any real damage to you (glasscannon builds; bombers also fall in this category), or to stand on keep walls and spam Snipe.