xeha_arwen11 wrote: »So you want to extend an olive branch to PvErs and you start by insulting them in passive agressive way? XD
This. The OP is expressing typical PvP attitude. They seem to think that people need to be incorrigible, vicious terrible people in order to "make it" in the PvP world. This is ludicrous.
ZOS needs to get some game masters or someone over there. It's truly disgusting. Today alone I was in IC, and in a short space I heard multiple, "your mother's a ****", and I saw people typing graphic awful things that I cannot repeat here; they were making fun of homosexuals, trans persons, women, minorities, etc. Really messed up stuff. And of course the teabagging, and they talked about sexually assaulting and WORSE. This is not acceptable. Not in the least. People who PvP need to learn how to act like decent human beings. Then maybe regular PvE'ers will want to join. Mind you, there's a considerable amount of PvE'ers who are terrible and rude, but it is just so much worse in PvP.
The question is, not how to make PVP friendly to PVERS, but how to make all the casuals (which looks like its 95% of the community) to become decent at the game.
I swear, roaming in IC and slaying these pugs is not even fun, 95% of the players i met couldnt even do basic stuff, such as break free, etc..(Most were high CP lvl)
DeadlyRecluse wrote: »I don't really accept that "making pvp friendly and inviting to pvers" is a worthy goal.
If you get connected to a good community, it is already friendly and inviting. If you spend some time understanding how to play and build, it's already pretty beginner-friendly, especially if you pick your battles.
I don't think there's a magical solution to make PvP fun for folks unwilling to do either the social work of connecting to a solid PvP community or invest the time and effort to be effective on their own (and those options already exist). YMMV.
It's obviously supposed to be a 100% safe zone - gapcloser use is "suppressed" in the room where the platform is located.Rave the Histborn wrote: »It isnt a safe zone, if it was you'd either be invincible or there would be an instakill for the opposing side. It's safer sure but it's not meant to be a no kill zone.
You can clearly see the "anti gapcloser buffs" in any buff tracker.
The lack of a killbox up on the platform, then, is presumably a design oversight - no one expected that any enemies can get up there while their gapclosers are disabled!
But with the recent changes to how gapclosers work, clearly there are still some ways to get up on the platforms.
Besides, every other elevated platform after a door transition in the IC is a safe zone which grants the Sanctuary effect.
This includes the district plaftorms accessible via ladders in the sewer base.
You are conflating the current state of things (clearly suffering from a design oversight) with the design intent for how IC loadscreen transitions function, which is evident by looking at all the other door transitions as described above.
And finally - design oversight or not, camping players who are not in control of their character (because of the game's technical limitations) cannot even remotely be considered as PvP, in fact it's called "being a massive jerk".
Edit: and inb4 "but you can get around the campers by going through the districts" - yes you can, but that's beside the point.
The point here is that the loadscreen camping is something that should never be happening in the first place, enforced by appropriate zone design.
This is "merely" a "minor" problem here, because there are alternate paths around these morons.
But in Cyrodiil there are NO alternate paths into the quest giver houses, which were subject to the same kind of griefing during the last event.
Agenericname wrote: »The question is, not how to make PVP friendly to PVERS, but how to make all the casuals (which looks like its 95% of the community) to become decent at the game.
I swear, roaming in IC and slaying these pugs is not even fun, 95% of the players i met couldnt even do basic stuff, such as break free, etc..(Most were high CP lvl)
I'm sure that's a possibility, but I've also gone from 100% to a full death recap in less than a second.
I probably should have broken free, except I didn't know I was taking damage.
They're probably better off trying it when there isn't an event. The spawn camping will turn more away than it will bring in.
TheRealPotoroo wrote: »Rave the Histborn wrote: »No pve means less players coming in to get killed for the pvp population
There's tons of posts about sewer gankers at base and bemoaning getting farmedRave the Histborn wrote: »Let people have fun, you're just miserable about it for no reason.
Utterly, utterly clueless.
Yes, the design intent is crystal clear:Rave the Histborn wrote: »The design intent is pretty clear and if they haven't changed the "current state of things" it is because the "current state of things" is by design.
Rave the Histborn wrote: »Rave the Histborn wrote: »Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success [/b]because those people will keep playing and might branch over to pvp. The event is a marketing strategy[/b] so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.
You appear to be changing your tune a little.
Lol @Mr._Walker, man when your arguments are such *** you have to see a little hope anywhere you can. Sorry Walker, you're still wrong as much as you keep trying.
Your initial criteria for success was "there are lots of people in there right now - success!". You have subsequently added additional criteria and conditions. Let me know when your "argument" has fully evolved and I'll address it.
And just out of curiosity, you keep making comment on 'what I want'. What is it you think I want?
I'm avoiding the event because I don't care about the rewards and it's a complete waste of my time.Rave the Histborn wrote: »You on the other hand don't have a tune, you say you love Cyro and you hate IC, then you're going to wait to do the quest lines if it gets done, then you've actually got about a hundred hours in IC from when it was part of Cyro and a few hours in the new campaign. You know all about the event and what people are going through with sewer platforms but you're avoiding this event at the same time.
Or even better: rework Impen trait to make PvE gear actually usable in PvP.Make switching gear and skills easier and i will play pvp more.
Or even better: rework Impen trait to make PvE gear actually usable in PvP.Make switching gear and skills easier and i will play pvp more.
Make Impen work similarly to how Reinforced works now: armor gives you some base crit resist, and Impen boosts that by ~30%.
Then set up the scaling so that using 7x impen results in the same crit resist as it does now.
ESO was designed to have a lot of depth which the devs have had to walk-back over the years by reducing difficulty because the game never really found the audience it was originally designed for -- which was 2007ish PVE and PVP MMO enthusiasts. It was supposed to be a PVP and PVE raid heavy game with robust trading and crafting.jainiadral wrote: »Thanks for the adviceIt meshes with what I've come to expect of this game as a whole. If you're casual, you've got overland and delves, maybe public dungeons and WBs if you haven't been too nerfed. Otherwise, you need to step into the social realm and get really serious. Trading, dungeons, PvP... they're all kind of the same that way. Overland masks how hardcore this game can really be and how much commitment the devs seem to want everyone to make.
I cant speak to those games, but it's important to remember that PVP in ESO wasn't designed to be an accessory to PVE. It was supposed to stand on its own as a robust PVP game. The PVE elements in Cyrodiil were included so PVP focused players could level entirely in Cyrodiil if they wanted. ESO PVP was supposed to have minimal PVE requirements.jainiadral wrote: »I think the motivation thing is the hurdle I can't personally get past. I'm a dabbler by nature and a total lone wolf. The investment is huge here, while other games I've played have a much lower bar to pass to just have fun. SWTOR, especially, used to have a great casual-friendly setup for warzones. You'd get enough commendations to get recommended moddable armor sets with a few matches. Then your stats would at least be competitive and bolster properly. Not sure if that's still the case for lowbie and midbies. GW2 has a pretty respectable setup for sPvP.
Make a mundus stone that gives 1800 crit resists. That way pve players can pvp by just changing their mundus.
PvE players hate pvp because they intuitively feel like they’re playing at a disadvantage... and they are.
When I switched from pve to pvp in this game I didn’t have all impen and just got destroyed repeatedly. It takes a long long long time to get the transmutation stones to retract gear in pve. It’s faster in pvp but by the time your average player has the stones they’re sick of it.
The only reason I kept playing pvp was because I have a pvp background. I can guarantee you most would have given up.
Rave the Histborn wrote: »My argument evolved, because that's how arguments work, yours hasn't because you don't have one.Rave the Histborn wrote: »Rave the Histborn wrote: »Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success [/b]because those people will keep playing and might branch over to pvp. The event is a marketing strategy[/b] so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.
You appear to be changing your tune a little.
Lol @Mr._Walker, man when your arguments are such *** you have to see a little hope anywhere you can. Sorry Walker, you're still wrong as much as you keep trying.
Your initial criteria for success was "there are lots of people in there right now - success!". You have subsequently added additional criteria and conditions. Let me know when your "argument" has fully evolved and I'll address it.
And just out of curiosity, you keep making comment on 'what I want'. What is it you think I want?
Agenericname wrote: »jainiadral wrote: »RPGplayer13579 wrote: »If you want PvEers to join campaigns in Cyrodiil then give us a story to follow.
Yeah, that's a big nope for me. I like my PvE and storytelling to be stress and interruption-free. I'd probably check out IC once or twice if there were no PvE whatsoever.
I don't mind. It's about the only place where I can quest and there is a threat of dying. That being said, every time I go it's like "squirrel!" and I run off to kill or be killed. Outside of Cyrodiil I have less than 30 skill points to obtain, I think 17 to be exact. IC may be the last one I get to.
It may not be interruption free, but it is stress free. They're only soul gems and pixels.
PvE players hate pvp because they intuitively feel like they’re playing at a disadvantage... and they are.
When I switched from pve to pvp in this game I didn’t have all impen and just got destroyed repeatedly. It takes a long long long time to get the transmutation stones to retract gear in pve. It’s faster in pvp but by the time your average player has the stones they’re sick of it.
The only reason I kept playing pvp was because I have a pvp background. I can guarantee you most would have given up.
You dont have to use transmute crystals just to start PVP, especially if the person has been playing PVE for a while. There are lots of viable craftable and overland sets that already come in impen that's very easy to get...
Add REAL END GAME trials with bis gear not in pve locations, but in cyro.
Block enter to it with few restrictions:
1. Your alliance may have emp right now, or you can't enter.
2. Your character may have 50k+ ap farmed this day to enter.
Mmorpg is about playing with people, not quests or lore, and this will make people play together and coop.
Bobby_V_Rockit wrote: »PvE players hate pvp because they intuitively feel like they’re playing at a disadvantage... and they are.
When I switched from pve to pvp in this game I didn’t have all impen and just got destroyed repeatedly. It takes a long long long time to get the transmutation stones to retract gear in pve. It’s faster in pvp but by the time your average player has the stones they’re sick of it.
The only reason I kept playing pvp was because I have a pvp background. I can guarantee you most would have given up.
You dont have to use transmute crystals just to start PVP, especially if the person has been playing PVE for a while. There are lots of viable craftable and overland sets that already come in impen that's very easy to get...
Can someone who is new to PvP reeeally expect to do well with 3x agility jewels, an asylum greatsword and a crafted set though?
Bobby_V_Rockit wrote: »PvE players hate pvp because they intuitively feel like they’re playing at a disadvantage... and they are.
When I switched from pve to pvp in this game I didn’t have all impen and just got destroyed repeatedly. It takes a long long long time to get the transmutation stones to retract gear in pve. It’s faster in pvp but by the time your average player has the stones they’re sick of it.
The only reason I kept playing pvp was because I have a pvp background. I can guarantee you most would have given up.
You dont have to use transmute crystals just to start PVP, especially if the person has been playing PVE for a while. There are lots of viable craftable and overland sets that already come in impen that's very easy to get...
Can someone who is new to PvP reeeally expect to do well with 3x agility jewels, an asylum greatsword and a crafted set though?
Add REAL END GAME trials with bis gear not in pve locations, but in cyro.
Block enter to it with few restrictions:
1. Your alliance may have emp right now, or you can't enter.
2. Your character may have 50k+ ap farmed this day to enter.
Mmorpg is about playing with people, not quests or lore, and this will make people play together and coop.
MMOs are about allowing people to play together but not forcing them. People will hate your suggestion.