You don't have to agree with me, but playing this game on console and PC for years (PvE and PvP), here's what I've discovered:
PvE events - a bit of whining from PvP-only crowd
PVP events - a veritable salt mine from PvE-only crowd.
jainiadral wrote: ».Rave the Histborn wrote: »MaleAmazon wrote: »All of this trouble and effort just so people can avoid being told to get better at a game type. Imagine if you put the effort into pvp that you put into making up reasons you died in pvp.
It´s pretty normal for an online game to have some kind of tier system. Starcraft 2, you aren´t setup vs professional Koreans, instead the game gauges your performance and matches you with people your skill level.
100 hours was just an example.
There is no place people can go to PvP without being whaled on by people in full decked out PvP gear and unlocked skills (I´m guilty as sin of being one, but at least I don´t call my characters names like 'Azzbutcher' and bunnyhop everywhere). When you go into PvP, ride for 5 minutes only to get stunlocked and killed in 2 seconds flat, it is off-putting. There is no reason they couldn´t put in a place in the game where people can learn PvP without being constantly massacred. I guess BGs were an attempt but so long as the match setup aren´t tiered, it doesn´t really work.
Being whaled on is part of pvp, it's called a learning curve. There isn't a place because there is no place, you die you learn, you get better, you repeat. There is no kindergarden for pvp, everyone starts the same and has to learn the ropes.
What is there to learn from being insta-killed? What I learn is, "This activity is a total waste of time. Go do something else instead."
But, but... can that set be crafted at a crafting station?winged_tortoise wrote: »Obviously anyone that doesn’t PVP needs to “Grow a Set”So the exploiters who gapclose up onto the"safe zone" platform where they don't belong, and PvLoadscreen-ing the emerging players, despite that obviously not being intended by the developers, is "nothing overtly broken" in your book?There is nothing overtly broken about IC and therefore nothing pressing to fix.
I am talking about IC gameplay. Those are bugs which obviously should be fixed, but aren't flaws in the gameplay design.So the exploiters who gapclose up onto the"safe zone" platform where they don't belong, and PvLoadscreen-ing the emerging players, despite that obviously not being intended by the developers, is "nothing overtly broken" in your book?
The death recap is terrible. The game would be better with a proper combat log, but it doesn't have one. But this applies to PVE as much as PVP. I suggest finding a combat log like Recount or Combat Metrics that timestamps combat events in milliseconds. This is essential for understanding combat in ESO.jainiadral wrote: »The problem is you're so outclassed, you don't even have any data to extrapolate from. The death cap is pretty useless, IMHO. Actions occurred so quickly, there's nothing you can latch onto as a starting point for improvement and build upon.
This happened to me in lowbie BGs multiple times-- it was like don't blink, you're deadI've never experienced anything quite like it in any other game. Even when SWTOR widened the midbie category to about 20 levels, I could at least see what hit me before I was a smudge on the ground
The BG experience is why I don't PvP in ESO.
I am talking about IC gameplay. Those are bugs which obviously should be fixed, but aren't flaws in the gameplay design.So the exploiters who gapclose up onto the"safe zone" platform where they don't belong, and PvLoadscreen-ing the emerging players, despite that obviously not being intended by the developers, is "nothing overtly broken" in your book?
And frankly, though I have been critical of those taking advantage of those bugs, they're far from gamebreaking.The death recap is terrible. The game would be better with a proper combat log, but it doesn't have one. But this applies to PVE as much as PVP. I suggest finding a combat log like Recount or Combat Metrics that timestamps combat events in milliseconds. This is essential for understanding combat in ESO.jainiadral wrote: »The problem is you're so outclassed, you don't even have any data to extrapolate from. The death cap is pretty useless, IMHO. Actions occurred so quickly, there's nothing you can latch onto as a starting point for improvement and build upon.
This happened to me in lowbie BGs multiple times-- it was like don't blink, you're deadI've never experienced anything quite like it in any other game. Even when SWTOR widened the midbie category to about 20 levels, I could at least see what hit me before I was a smudge on the ground
The BG experience is why I don't PvP in ESO.
Even though PVE has become slow and predictable, ESO has fast game mechanics that are relevant in PVP. It takes practice to become acclimated. One must also develop situational awareness that comes only from experience. Every time I take a long break from any PVP game, it takes me time to shake off the rust and rediscover 'the zone'.
The rules of the game must be understood. How much stamina do break-free and roll dodge cost? How much crit resist do you need? How much health? When I learned ESO, I had to go digging in the old Tamriel Foundry forums. Now there are dozens of videos and comprehensive sites like UESP to help players understand the game.
Once you understand the rules, you can tailor builds to suit your individual strengths and weaknesses. Not everyone can play with medium armor and 20k health. A slower player might prefer a tanky build with a methodical play style.
You don't need to go to Cyro, IC or BGs to test. You can find a sparring partner to duel and learn with. BGs might be the next logical step as it does have MMR for right-sizing opponents to some degree. When you do go to IC or Cyro, find friends to play with. It's content that can be done solo, but it's designed for groups.
But the thing is, this all requires one to be motivated enough to PVP to invest the time.
ESO was designed to have a lot of depth which the devs have had to walk-back over the years by reducing difficulty because the game never really found the audience it was originally designed for -- which was 2007ish PVE and PVP MMO enthusiasts. It was supposed to be a PVP and PVE raid heavy game with robust trading and crafting.jainiadral wrote: »Thanks for the adviceIt meshes with what I've come to expect of this game as a whole. If you're casual, you've got overland and delves, maybe public dungeons and WBs if you haven't been too nerfed. Otherwise, you need to step into the social realm and get really serious. Trading, dungeons, PvP... they're all kind of the same that way. Overland masks how hardcore this game can really be and how much commitment the devs seem to want everyone to make.
I cant speak to those games, but it's important to remember that PVP in ESO wasn't designed to be an accessory to PVE. It was supposed to stand on its own as a robust PVP game. The PVE elements in Cyrodiil were included so PVP focused players could level entirely in Cyrodiil if they wanted. ESO PVP was supposed to have minimal PVE requirements.jainiadral wrote: »I think the motivation thing is the hurdle I can't personally get past. I'm a dabbler by nature and a total lone wolf. The investment is huge here, while other games I've played have a much lower bar to pass to just have fun. SWTOR, especially, used to have a great casual-friendly setup for warzones. You'd get enough commendations to get recommended moddable armor sets with a few matches. Then your stats would at least be competitive and bolster properly. Not sure if that's still the case for lowbie and midbies. GW2 has a pretty respectable setup for sPvP.
jainiadral wrote: »Right, suggestions based on personal stuff:
1. Two PvP dailies: one, the victorious one. The second, Play 2-3 BGs, get the XP reward. Adding a second would keep newbies engaged and provide enough rewards that PvP feels worthwhile. Getting stuck on a team that can't carry your newbie butt is really demoralizing.
2. Add some kind of commendation/currency system to BGs so that new people can get up and running reasonably quickly. Say, it takes 10-12 losing BGs to get a set of respectable PvP gear.
3. Improve the recap so you can see what player did what to you. Based on a personal experience getting mowed down in a BG by four players whose classes I couldn't figure out before I was dead: I'd love to see what classes could do what and how quickly to figure out how to counter. Or at least grok what happened in the first place
Rave the Histborn wrote: »Haha, yeah, right.Rave the Histborn wrote: »Yes, I'd call that successful
A lot of those new-to-IC players have no PvP skills, no PvP gear, and 0 desire to PvP - they are just there for their event tickets.
And considering what's been happening in there, I bet that >90% of those players will never return to IC until the next event happens.
And shortly after the event, IC will go back to being the dead zone it was before.
Very successful indeed...
Well that's odd cuz if they're so PVE oriented they can just do dungeons for Event tickets, they don't have to set foot in IC. It also doesn't matter how much PVP gear, skills, or anything, THEY ARE THERE PLAYING IN IC AND YOU F'ING HATE IT Yes it is a successful event, people have IC for free so they will always be able to go back which means more PVE/PVP access on both sides between the 2 dlc dungeons and a PVPE zone. Are 90% going to leave after? Sure, Ill take an Ic break too, who cares. That doesn't make it any less successful, the measure of success of the event is DURING THE EVENT not after.
Let people have fun, you're just miserable about it for no reason.
So you want to extend an olive branch to PvErs and you start by insulting them in passive agressive way? XD
JumpmanLane wrote: »I got no sympathy for them. I started pvping at level 10 in Vivec (full cp) with one bar, no monster sets, with 3 pieces of twins sisters (jewelry), NO FIVE PIECE SETS AT ALL.
I got mopped. I stuck around. I learned. I knew that I was new to the game and never for a second considered NOT rising to the occasion. To be good at pvp you got to put in the time and take your lumps.
InvictusApollo wrote: »JumpmanLane wrote: »I got no sympathy for them. I started pvping at level 10 in Vivec (full cp) with one bar, no monster sets, with 3 pieces of twins sisters (jewelry), NO FIVE PIECE SETS AT ALL.
I got mopped. I stuck around. I learned. I knew that I was new to the game and never for a second considered NOT rising to the occasion. To be good at pvp you got to put in the time and take your lumps.
@JumpmanLane I like and respect your attitude. You are tough. You are someone I wouldn't mind having as shieldbrother.
Rave the Histborn wrote: »It's "successful" because a lot of clueless PvEers are farming the mobs for telvar, then getting ganked/zerged down by PvPers.Rave the Histborn wrote: »Lol so salty that the event is successful
Yeah, that's very successful indeed. /s
So the event has people from zones that never go there and is super lively with the 2 of the servers being pop locked and the other 2 being high population. Yes, I'd call that successful, sorry it makes you feel bad though.
Reistr_the_Unbroken wrote: »Rave the Histborn wrote: »Haha, yeah, right.Rave the Histborn wrote: »Yes, I'd call that successful
A lot of those new-to-IC players have no PvP skills, no PvP gear, and 0 desire to PvP - they are just there for their event tickets.
And considering what's been happening in there, I bet that >90% of those players will never return to IC until the next event happens.
And shortly after the event, IC will go back to being the dead zone it was before.
Very successful indeed...
Well that's odd cuz if they're so PVE oriented they can just do dungeons for Event tickets, they don't have to set foot in IC. It also doesn't matter how much PVP gear, skills, or anything, THEY ARE THERE PLAYING IN IC AND YOU F'ING HATE IT Yes it is a successful event, people have IC for free so they will always be able to go back which means more PVE/PVP access on both sides between the 2 dlc dungeons and a PVPE zone. Are 90% going to leave after? Sure, Ill take an Ic break too, who cares. That doesn't make it any less successful, the measure of success of the event is DURING THE EVENT not after.
Let people have fun, you're just miserable about it for no reason.
You’re not making your argument look good by yelling in caps and bold
Rave the Histborn wrote: »It's "successful" because a lot of clueless PvEers are farming the mobs for telvar, then getting ganked/zerged down by PvPers.Rave the Histborn wrote: »Lol so salty that the event is successful
Yeah, that's very successful indeed. /s
So the event has people from zones that never go there and is super lively with the 2 of the servers being pop locked and the other 2 being high population. Yes, I'd call that successful, sorry it makes you feel bad though.
Ah, a short term thinker.
Rave the Histborn wrote: »Rave the Histborn wrote: »It's "successful" because a lot of clueless PvEers are farming the mobs for telvar, then getting ganked/zerged down by PvPers.Rave the Histborn wrote: »Lol so salty that the event is successful
Yeah, that's very successful indeed. /s
So the event has people from zones that never go there and is super lively with the 2 of the servers being pop locked and the other 2 being high population. Yes, I'd call that successful, sorry it makes you feel bad though.
Ah, a short term thinker.
Lol the success of the event is determined by the event. You're not even thinking, you're just trying to get a "gotcha" on me. It was still very successful, it just goes against what you really want to happen cuz you think zoe will make all these changes. They won't
Rave the Histborn wrote: »Rave the Histborn wrote: »It's "successful" because a lot of clueless PvEers are farming the mobs for telvar, then getting ganked/zerged down by PvPers.Rave the Histborn wrote: »Lol so salty that the event is successful
Yeah, that's very successful indeed. /s
So the event has people from zones that never go there and is super lively with the 2 of the servers being pop locked and the other 2 being high population. Yes, I'd call that successful, sorry it makes you feel bad though.
Ah, a short term thinker.
Lol the success of the event is determined by the event. You're not even thinking, you're just trying to get a "gotcha" on me. It was still very successful, it just goes against what you really want to happen cuz you think zoe will make all these changes. They won't
Yes, that's why they put on events, because zos really want to encourage people to do 'X' activity in the game for 11 days, and none of the rest of the time....
Rave the Histborn wrote: »Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success [/b]because those people will keep playing and might branch over to pvp. The event is a marketing strategy[/b] so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.
Cirantille wrote: »I don't consider myself PvE or PvP player, I do one or another when I am bored of the content so it spices things up.
But I mean...
That is PvP.
Sometimes you die and sometimes you kill.
That is the whole point.
What I don't condone is people being toxic to new players.
What can be possible fun when you kill something that is not challenging?
Like waiting in front of a spawn door, that is an easy kill.
I want to be challenged, I want the adrenaline
Rave the Histborn wrote: »Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success [/b]because those people will keep playing and might branch over to pvp. The event is a marketing strategy[/b] so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.
You appear to be changing your tune a little.
Rave the Histborn wrote: »Rave the Histborn wrote: »Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success [/b]because those people will keep playing and might branch over to pvp. The event is a marketing strategy[/b] so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.
You appear to be changing your tune a little.
Lol @Mr._Walker, man when your arguments are such *** you have to see a little hope anywhere you can. Sorry Walker, you're still wrong as much as you keep trying.
It's obviously supposed to be a 100% safe zone - gapcloser use is "suppressed" in the room where the platform is located.Rave the Histborn wrote: »It isnt a safe zone, if it was you'd either be invincible or there would be an instakill for the opposing side. It's safer sure but it's not meant to be a no kill zone.
Rave the Histborn wrote: »No pve means less players coming in to get killed for the pvp population
There's tons of posts about sewer gankers at base and bemoaning getting farmed
Rave the Histborn wrote: »Let people have fun, you're just miserable about it for no reason.