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How to make PvP more friendly and inviting to PvErs?

  • Eiregirl
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    The_Lex wrote: »
    You don't have to agree with me, but playing this game on console and PC for years (PvE and PvP), here's what I've discovered:

    PvE events - a bit of whining from PvP-only crowd

    PVP events - a veritable salt mine from PvE-only crowd.

    That is because many who PVP also PVE but not as many who PVE also PVP.

    This kind of stuff happens in every MMO that has both PVP and PVE and every one of these games put stuff in that tries to get more people to PVP whether it is through events, content or whatever.

    Does it bring more people in to regularly PVP? Probably a few but it irritates far more.

    The best way to get more people into PVP is for PVPers to bring them in and show them the ropes or at least help them along the way.
  • Rave the Histborn
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    jainiadral wrote: »
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    MaleAmazon wrote: »
    All of this trouble and effort just so people can avoid being told to get better at a game type. Imagine if you put the effort into pvp that you put into making up reasons you died in pvp.

    It´s pretty normal for an online game to have some kind of tier system. Starcraft 2, you aren´t setup vs professional Koreans, instead the game gauges your performance and matches you with people your skill level.

    100 hours was just an example.

    There is no place people can go to PvP without being whaled on by people in full decked out PvP gear and unlocked skills (I´m guilty as sin of being one, but at least I don´t call my characters names like 'Azzbutcher' and bunnyhop everywhere). When you go into PvP, ride for 5 minutes only to get stunlocked and killed in 2 seconds flat, it is off-putting. There is no reason they couldn´t put in a place in the game where people can learn PvP without being constantly massacred. I guess BGs were an attempt but so long as the match setup aren´t tiered, it doesn´t really work.

    Being whaled on is part of pvp, it's called a learning curve. There isn't a place because there is no place, you die you learn, you get better, you repeat. There is no kindergarden for pvp, everyone starts the same and has to learn the ropes.

    What is there to learn from being insta-killed? What I learn is, "This activity is a total waste of time. Go do something else instead."

    You either learn to 1vX a few guys or you learn to avoid gigantic zergs. Just because I'm high ranked doesn't mean the same mechanics and tactics dont sply to me, I just learned how to deal with them. I play a light armor mDK and I'm constantly in melee combat when I'm in pvp and while I dont kill everyone when I 1vX I also dont just instantly die either. There is learning to it as much as you might think there isn't.
  • Rave the Histborn
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    Major_Lag wrote: »
    Obviously anyone that doesn’t PVP needs to “Grow a Set”
    But, but... can that set be crafted at a crafting station? :D
    zyk wrote: »
    There is nothing overtly broken about IC and therefore nothing pressing to fix.
    So the exploiters who gapclose up onto the"safe zone" platform where they don't belong, and PvLoadscreen-ing the emerging players, despite that obviously not being intended by the developers, is "nothing overtly broken" in your book?

    It isnt a safe zone, if it was you'd either be invincible or there would be an instakill for the opposing side. It's safer sure but it's not meant to be a no kill zone.
  • zyk
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    Major_Lag wrote: »
    So the exploiters who gapclose up onto the"safe zone" platform where they don't belong, and PvLoadscreen-ing the emerging players, despite that obviously not being intended by the developers, is "nothing overtly broken" in your book?
    I am talking about IC gameplay. Those are bugs which obviously should be fixed, but aren't flaws in the gameplay design.

    And frankly, though I have been critical of those taking advantage of those bugs, they're far from gamebreaking.
    jainiadral wrote: »
    The problem is you're so outclassed, you don't even have any data to extrapolate from. The death cap is pretty useless, IMHO. Actions occurred so quickly, there's nothing you can latch onto as a starting point for improvement and build upon.

    This happened to me in lowbie BGs multiple times-- it was like don't blink, you're dead :D I've never experienced anything quite like it in any other game. Even when SWTOR widened the midbie category to about 20 levels, I could at least see what hit me before I was a smudge on the ground :D The BG experience is why I don't PvP in ESO.
    The death recap is terrible. The game would be better with a proper combat log, but it doesn't have one. But this applies to PVE as much as PVP. I suggest finding a combat log like Recount or Combat Metrics that timestamps combat events in milliseconds. This is essential for understanding combat in ESO.

    Even though PVE has become slow and predictable, ESO has fast game mechanics that are relevant in PVP. It takes practice to become acclimated. One must also develop situational awareness that comes only from experience. Every time I take a long break from any PVP game, it takes me time to shake off the rust and rediscover 'the zone'.

    The rules of the game must be understood. How much stamina do break-free and roll dodge cost? How much crit resist do you need? How much health? When I learned ESO, I had to go digging in the old Tamriel Foundry forums. Now there are dozens of videos and comprehensive sites like UESP to help players understand the game.

    Once you understand the rules, you can tailor builds to suit your individual strengths and weaknesses. Not everyone can play with medium armor and 20k health. A slower player might prefer a tanky build with a methodical play style.

    You don't need to go to Cyro, IC or BGs to test. You can find a sparring partner to duel and learn with. BGs might be the next logical step as it does have MMR for right-sizing opponents to some degree. When you do go to IC or Cyro, find friends to play with. It's content that can be done solo, but it's designed for groups.

    But the thing is, this all requires one to be motivated enough to PVP to invest the time.
    Edited by zyk on September 14, 2019 7:31PM
  • jainiadral
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    zyk wrote: »
    Major_Lag wrote: »
    So the exploiters who gapclose up onto the"safe zone" platform where they don't belong, and PvLoadscreen-ing the emerging players, despite that obviously not being intended by the developers, is "nothing overtly broken" in your book?
    I am talking about IC gameplay. Those are bugs which obviously should be fixed, but aren't flaws in the gameplay design.

    And frankly, though I have been critical of those taking advantage of those bugs, they're far from gamebreaking.
    jainiadral wrote: »
    The problem is you're so outclassed, you don't even have any data to extrapolate from. The death cap is pretty useless, IMHO. Actions occurred so quickly, there's nothing you can latch onto as a starting point for improvement and build upon.

    This happened to me in lowbie BGs multiple times-- it was like don't blink, you're dead :D I've never experienced anything quite like it in any other game. Even when SWTOR widened the midbie category to about 20 levels, I could at least see what hit me before I was a smudge on the ground :D The BG experience is why I don't PvP in ESO.
    The death recap is terrible. The game would be better with a proper combat log, but it doesn't have one. But this applies to PVE as much as PVP. I suggest finding a combat log like Recount or Combat Metrics that timestamps combat events in milliseconds. This is essential for understanding combat in ESO.

    Even though PVE has become slow and predictable, ESO has fast game mechanics that are relevant in PVP. It takes practice to become acclimated. One must also develop situational awareness that comes only from experience. Every time I take a long break from any PVP game, it takes me time to shake off the rust and rediscover 'the zone'.

    The rules of the game must be understood. How much stamina do break-free and roll dodge cost? How much crit resist do you need? How much health? When I learned ESO, I had to go digging in the old Tamriel Foundry forums. Now there are dozens of videos and comprehensive sites like UESP to help players understand the game.

    Once you understand the rules, you can tailor builds to suit your individual strengths and weaknesses. Not everyone can play with medium armor and 20k health. A slower player might prefer a tanky build with a methodical play style.

    You don't need to go to Cyro, IC or BGs to test. You can find a sparring partner to duel and learn with. BGs might be the next logical step as it does have MMR for right-sizing opponents to some degree. When you do go to IC or Cyro, find friends to play with. It's content that can be done solo, but it's designed for groups.

    But the thing is, this all requires one to be motivated enough to PVP to invest the time.

    Thanks for the advice :) It meshes with what I've come to expect of this game as a whole. If you're casual, you've got overland and delves, maybe public dungeons and WBs if you haven't been too nerfed. Otherwise, you need to step into the social realm and get really serious. Trading, dungeons, PvP... they're all kind of the same that way. Overland masks how hardcore this game can really be and how much commitment the devs seem to want everyone to make.

    I think the motivation thing is the hurdle I can't personally get past. I'm a dabbler by nature and a total lone wolf. The investment is huge here, while other games I've played have a much lower bar to pass to just have fun. SWTOR, especially, used to have a great casual-friendly setup for warzones. You'd get enough commendations to get recommended moddable armor sets with a few matches. Then your stats would at least be competitive and bolster properly. Not sure if that's still the case for lowbie and midbies. GW2 has a pretty respectable setup for sPvP.
  • jainiadral
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    Right, suggestions based on personal stuff:

    1. Two PvP dailies: one, the victorious one. The second, Play 2-3 BGs, get the XP reward. Adding a second would keep newbies engaged and provide enough rewards that PvP feels worthwhile. Getting stuck on a team that can't carry your newbie butt is really demoralizing.
    2. Add some kind of commendation/currency system to BGs so that new people can get up and running reasonably quickly. Say, it takes 10-12 losing BGs to get a set of respectable PvP gear.
    3. Improve the recap so you can see what player did what to you. Based on a personal experience getting mowed down in a BG by four players whose classes I couldn't figure out before I was dead: I'd love to see what classes could do what and how quickly to figure out how to counter. Or at least grok what happened in the first place :D

    Edited by jainiadral on September 14, 2019 8:04PM
  • zyk
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    jainiadral wrote: »
    Thanks for the advice :) It meshes with what I've come to expect of this game as a whole. If you're casual, you've got overland and delves, maybe public dungeons and WBs if you haven't been too nerfed. Otherwise, you need to step into the social realm and get really serious. Trading, dungeons, PvP... they're all kind of the same that way. Overland masks how hardcore this game can really be and how much commitment the devs seem to want everyone to make.
    ESO was designed to have a lot of depth which the devs have had to walk-back over the years by reducing difficulty because the game never really found the audience it was originally designed for -- which was 2007ish PVE and PVP MMO enthusiasts. It was supposed to be a PVP and PVE raid heavy game with robust trading and crafting.
    jainiadral wrote: »
    I think the motivation thing is the hurdle I can't personally get past. I'm a dabbler by nature and a total lone wolf. The investment is huge here, while other games I've played have a much lower bar to pass to just have fun. SWTOR, especially, used to have a great casual-friendly setup for warzones. You'd get enough commendations to get recommended moddable armor sets with a few matches. Then your stats would at least be competitive and bolster properly. Not sure if that's still the case for lowbie and midbies. GW2 has a pretty respectable setup for sPvP.
    I cant speak to those games, but it's important to remember that PVP in ESO wasn't designed to be an accessory to PVE. It was supposed to stand on its own as a robust PVP game. The PVE elements in Cyrodiil were included so PVP focused players could level entirely in Cyrodiil if they wanted. ESO PVP was supposed to have minimal PVE requirements.
    Edited by zyk on September 14, 2019 8:09PM
  • VaranisArano
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    jainiadral wrote: »
    Right, suggestions based on personal stuff:

    1. Two PvP dailies: one, the victorious one. The second, Play 2-3 BGs, get the XP reward. Adding a second would keep newbies engaged and provide enough rewards that PvP feels worthwhile. Getting stuck on a team that can't carry your newbie butt is really demoralizing.
    2. Add some kind of commendation/currency system to BGs so that new people can get up and running reasonably quickly. Say, it takes 10-12 losing BGs to get a set of respectable PvP gear.
    3. Improve the recap so you can see what player did what to you. Based on a personal experience getting mowed down in a BG by four players whose classes I couldn't figure out before I was dead: I'd love to see what classes could do what and how quickly to figure out how to counter. Or at least grok what happened in the first place :D

    #3 especially would have been very beneficial when I was learning to PVP. I died so fast in the beginning, the only way I figured out what was killing me was to bulk up to 40k Health by wearing impen Plague Doctor on a Healer build! Then, I could at least live long enough to figure out what was killing me.

    Truth is, PVP combat was very overwhelming for me when I started. I had to watch my opponent, watch my own movement, skills, and resources, watch my surroundings, and everything at once! Having a better death recap really would help fights make sense afterwards and benefit players when it comes to the "respawn and try again" factor in PVP.
  • Reistr_the_Unbroken
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    Major_Lag wrote: »
    Yes, I'd call that successful
    Haha, yeah, right.
    A lot of those new-to-IC players have no PvP skills, no PvP gear, and 0 desire to PvP - they are just there for their event tickets.

    And considering what's been happening in there, I bet that >90% of those players will never return to IC until the next event happens.

    And shortly after the event, IC will go back to being the dead zone it was before.
    Very successful indeed...

    Well that's odd cuz if they're so PVE oriented they can just do dungeons for Event tickets, they don't have to set foot in IC. It also doesn't matter how much PVP gear, skills, or anything, THEY ARE THERE PLAYING IN IC AND YOU F'ING HATE IT Yes it is a successful event, people have IC for free so they will always be able to go back which means more PVE/PVP access on both sides between the 2 dlc dungeons and a PVPE zone. Are 90% going to leave after? Sure, Ill take an Ic break too, who cares. That doesn't make it any less successful, the measure of success of the event is DURING THE EVENT not after.

    Let people have fun, you're just miserable about it for no reason.

    You’re not making your argument look good by yelling in caps and bold
  • MajBludd
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    And the whining continues....
  • xeNNNNN
    xeNNNNN
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    Michae wrote: »
    So you want to extend an olive branch to PvErs and you start by insulting them in passive agressive way? XD

    Well the world isn't all flowers and rainbows. Sometimes you just need to level with people. Truth is some of them do need to "man up" so to speak PvP definitely doesn't hold your hand either (unless you're smart and decide to abuse level scaling on a low level character lol)
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • JumpmanLane
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    I got no sympathy for them. I started pvping at level 10 in Vivec (full cp) with one bar, no monster sets, with 3 pieces of twins sisters (jewelry), NO FIVE PIECE SETS AT ALL.

    I got mopped. I stuck around. I learned. I knew that I was new to the game and never for a second considered NOT rising to the occasion. To be good at pvp you got to put in the time and take your lumps.

    If you avoid it early on (when you’re also crap at PvE), get a lil good at PvE and think you’re good at the game, you’re just fooling yourself.

    Come to Cyro though. There’s plenty of people happy to help take you’re training wheels off!
    Edited by JumpmanLane on September 14, 2019 9:40PM
  • InvictusApollo
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    I got no sympathy for them. I started pvping at level 10 in Vivec (full cp) with one bar, no monster sets, with 3 pieces of twins sisters (jewelry), NO FIVE PIECE SETS AT ALL.

    I got mopped. I stuck around. I learned. I knew that I was new to the game and never for a second considered NOT rising to the occasion. To be good at pvp you got to put in the time and take your lumps.

    @JumpmanLane I like and respect your attitude. You are tough. You are someone I wouldn't mind having as shieldbrother.
  • JumpmanLane
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    I got no sympathy for them. I started pvping at level 10 in Vivec (full cp) with one bar, no monster sets, with 3 pieces of twins sisters (jewelry), NO FIVE PIECE SETS AT ALL.

    I got mopped. I stuck around. I learned. I knew that I was new to the game and never for a second considered NOT rising to the occasion. To be good at pvp you got to put in the time and take your lumps.

    @JumpmanLane I like and respect your attitude. You are tough. You are someone I wouldn't mind having as shieldbrother.

    Awesome man! I unno what a shield brother is but awesome!
  • Mr_Walker
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    Major_Lag wrote: »
    Lol so salty that the event is successful
    It's "successful" because a lot of clueless PvEers are farming the mobs for telvar, then getting ganked/zerged down by PvPers.
    Yeah, that's very successful indeed. /s

    So the event has people from zones that never go there and is super lively with the 2 of the servers being pop locked and the other 2 being high population. Yes, I'd call that successful, sorry it makes you feel bad though.

    Ah, a short term thinker.
  • SeaGtGruff
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    It's all about attitude.

    If you just spent time farming TV and then suddenly got mowed down by the enemy-- or, for that matter, by Daedra-- you can either focus on all the TV that you just lost, or focus on all the TV that you have left. Release to base and go bank it. And you probably just collected a bunch of key fragments, too, none of which you lost when you died. Your glass is either half empty or half full, but the half full part comes with a plate of cookies-- so instead of focusing on the half of your milkshake that just got drunk by someone else, why not enjoy the rest of your milkshake and your cookies? It's more than you had when you left your base, right? Unless you left your base with a stack of TV so you'd start out with a multiplier, which in my opinion is not a smart move for anyone who knows there's more than a 50% chance that they'll get wiped out by the enemy and lose it.

    I am not a PvPr, and I do get frustrated by those PvPrs who seem to make it their job to hunt down and farm every lone player they can find-- and sometimes groups of players, because I've seen groups of a dozen or more CP810s taken out by a lone OP enemy player. But it's a war zone, and I knew that before I queued for it, so I'm going to try my best to stick to an attitude that helps me have fun with it. I sneak, I hide, I creep carefully. Or sometimes I run out in the open, fight a roomful of Daedra, and solo the group bosses-- which you can't do while hiding, and there's always the chance that some enemy player is going to pick me off while I'm preoccupied with the group boss. But there's something fun and exciting about taking out a group boss without getting killed by the enemy, or hiding in a dark corner of a room in enemy territory for 15 minutes waiting for the group boss to spawn while watching a steady stream of enemy players wandering through, or sneaking down narrow twisty corridors in hopes of collecting a skyshard without running headlong into the enemy.
    I've fought mudcrabs more fearsome than me!
  • Rave the Histborn
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    Major_Lag wrote: »
    Yes, I'd call that successful
    Haha, yeah, right.
    A lot of those new-to-IC players have no PvP skills, no PvP gear, and 0 desire to PvP - they are just there for their event tickets.

    And considering what's been happening in there, I bet that >90% of those players will never return to IC until the next event happens.

    And shortly after the event, IC will go back to being the dead zone it was before.
    Very successful indeed...

    Well that's odd cuz if they're so PVE oriented they can just do dungeons for Event tickets, they don't have to set foot in IC. It also doesn't matter how much PVP gear, skills, or anything, THEY ARE THERE PLAYING IN IC AND YOU F'ING HATE IT Yes it is a successful event, people have IC for free so they will always be able to go back which means more PVE/PVP access on both sides between the 2 dlc dungeons and a PVPE zone. Are 90% going to leave after? Sure, Ill take an Ic break too, who cares. That doesn't make it any less successful, the measure of success of the event is DURING THE EVENT not after.

    Let people have fun, you're just miserable about it for no reason.

    You’re not making your argument look good by yelling in caps and bold

    Not making it look good to people that will never actually listen and take the advice given. Hold on while I give a *** lol
  • max_only
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    https://forums.elderscrollsonline.com/en/discussion/490731/horse-training-with-cyrodiil-stablemasters

    Let us train with horses once a day with gold and once a day with AP. Zos can still sell their horse trading in the crown store because even with twice a day training it would still take 3 months to max it out. It currently takes 6 months.

    This will give pvers a reason to go get some AP from somewhere, even if it’s just the daily battleground.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Aurie
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    There's no such thing as friendly and inviting PvP.
  • Rave the Histborn
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    Mr_Walker wrote: »
    Major_Lag wrote: »
    Lol so salty that the event is successful
    It's "successful" because a lot of clueless PvEers are farming the mobs for telvar, then getting ganked/zerged down by PvPers.
    Yeah, that's very successful indeed. /s

    So the event has people from zones that never go there and is super lively with the 2 of the servers being pop locked and the other 2 being high population. Yes, I'd call that successful, sorry it makes you feel bad though.

    Ah, a short term thinker.

    Lol the success of the event is determined by the event. You're not even thinking, you're just trying to get a "gotcha" on me. It was still very successful, it just goes against what you really want to happen cuz you think zoe will make all these changes. They won't
  • Mr_Walker
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    Mr_Walker wrote: »
    Major_Lag wrote: »
    Lol so salty that the event is successful
    It's "successful" because a lot of clueless PvEers are farming the mobs for telvar, then getting ganked/zerged down by PvPers.
    Yeah, that's very successful indeed. /s

    So the event has people from zones that never go there and is super lively with the 2 of the servers being pop locked and the other 2 being high population. Yes, I'd call that successful, sorry it makes you feel bad though.

    Ah, a short term thinker.

    Lol the success of the event is determined by the event. You're not even thinking, you're just trying to get a "gotcha" on me. It was still very successful, it just goes against what you really want to happen cuz you think zoe will make all these changes. They won't

    Yes, that's why they put on events, because zos really want to encourage people to do 'X' activity in the game for 11 days, and none of the rest of the time....



  • Rave the Histborn
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    Mr_Walker wrote: »
    Mr_Walker wrote: »
    Major_Lag wrote: »
    Lol so salty that the event is successful
    It's "successful" because a lot of clueless PvEers are farming the mobs for telvar, then getting ganked/zerged down by PvPers.
    Yeah, that's very successful indeed. /s

    So the event has people from zones that never go there and is super lively with the 2 of the servers being pop locked and the other 2 being high population. Yes, I'd call that successful, sorry it makes you feel bad though.

    Ah, a short term thinker.

    Lol the success of the event is determined by the event. You're not even thinking, you're just trying to get a "gotcha" on me. It was still very successful, it just goes against what you really want to happen cuz you think zoe will make all these changes. They won't

    Yes, that's why they put on events, because zos really want to encourage people to do 'X' activity in the game for 11 days, and none of the rest of the time....



    Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success because those people will keep playing and might branch over to pvp. The event is a marketing strategy so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.

    Edit: If the events are to keep zones populated year round why do we have so many pve events? Those dont keep people in the DB/TG content year round so why have them right?
    Edited by Rave the Histborn on September 15, 2019 3:12AM
  • HowlKimchi
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    Not worth the effort. PvP haters will hate PvP no matter what.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Mr_Walker
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    Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success [/b]because those people will keep playing and might branch over to pvp. The event is a marketing strategy[/b] so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.

    You appear to be changing your tune a little.

  • zParallaxz
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    What if you had 10 lives and after that your armor starts deteriorating and you lose inventory every death. The lives will be returned at a higher cool down of roughly gaining a life every hour to ten lives (total of 10 hours perafter the death of the player’s initial set lives.
    Cirantille wrote: »
    I don't consider myself PvE or PvP player, I do one or another when I am bored of the content so it spices things up.
    But I mean...
    That is PvP.
    Sometimes you die and sometimes you kill.
    That is the whole point.
    What I don't condone is people being toxic to new players.
    What can be possible fun when you kill something that is not challenging?
    Like waiting in front of a spawn door, that is an easy kill.
    I want to be challenged, I want the adrenaline :D

    There’s a difference in farming a large group or guild. I don’t care if my opinion is in the minority, I enjoy door farming large groups or guilds
  • Rave the Histborn
    Rave the Histborn
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    Mr_Walker wrote: »
    Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success [/b]because those people will keep playing and might branch over to pvp. The event is a marketing strategy[/b] so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.

    You appear to be changing your tune a little.

    Lol @Mr._Walker, man when your arguments are such *** you have to see a little hope anywhere you can. Sorry Walker, you're still wrong as much as you keep trying.
  • Mr_Walker
    Mr_Walker
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    ✭✭✭✭
    Mr_Walker wrote: »
    Umm hate to break it to you champ but this dlc is 5 years old. They've already made their money on it but I'lf they can get people to participate in the event it is a success [/b]because those people will keep playing and might branch over to pvp. The event is a marketing strategy[/b] so if they can pull people into an under populated dlc for 2 weeks that is a success because those people might pay for eso+ to do more, they could come back from the game after a break, anything really. I know your scope of success is very narrow minded but if ZOS's intention was to get IC repopulated permanently it wouldn't just be an event. They wanted people playing and that's what they got.

    You appear to be changing your tune a little.

    Lol @Mr._Walker, man when your arguments are such *** you have to see a little hope anywhere you can. Sorry Walker, you're still wrong as much as you keep trying.

    Your initial criteria for success was "there are lots of people in there right now - success!". You have subsequently added additional criteria and conditions. Let me know when your "argument" has fully evolved and I'll address it.

    And just out of curiosity, you keep making comment on 'what I want'. What is it you think I want?



    Edited by Mr_Walker on September 15, 2019 4:25AM
  • Major_Lag
    Major_Lag
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    It isnt a safe zone, if it was you'd either be invincible or there would be an instakill for the opposing side. It's safer sure but it's not meant to be a no kill zone.
    It's obviously supposed to be a 100% safe zone - gapcloser use is "suppressed" in the room where the platform is located.
    You can clearly see the "anti gapcloser buffs" in any buff tracker.

    The lack of a killbox up on the platform, then, is presumably a design oversight - no one expected that any enemies can get up there while their gapclosers are disabled!

    But with the recent changes to how gapclosers work, clearly there are still some ways to get up on the platforms.

    Besides, every other elevated platform after a door transition in the IC is a safe zone which grants the Sanctuary effect.
    This includes the district plaftorms accessible via ladders in the sewer base.

    You are conflating the current state of things (clearly suffering from a design oversight) with the design intent for how IC loadscreen transitions function, which is evident by looking at all the other door transitions as described above.


    And finally - design oversight or not, camping players who are not in control of their character (because of the game's technical limitations) cannot even remotely be considered as PvP, in fact it's called "being a massive jerk".

    Edit: and inb4 "but you can get around the campers by going through the districts" - yes you can, but that's beside the point.
    The point here is that the loadscreen camping is something that should never be happening in the first place, enforced by appropriate zone design.

    This is "merely" a "minor" problem here, because there are alternate paths around these morons.
    But in Cyrodiil there are NO alternate paths into the quest giver houses, which were subject to the same kind of griefing during the last event.
    Edited by Major_Lag on September 15, 2019 5:17AM
  • Path
    Path
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    The divide is too great.
    Never going to happen.
    Fairy Tales Really Do Come True...Kinda.
  • TheRealPotoroo
    TheRealPotoroo
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    No pve means less players coming in to get killed for the pvp population

    There's tons of posts about sewer gankers at base and bemoaning getting farmed
    Let people have fun, you're just miserable about it for no reason.

    Utterly, utterly clueless.
    PC NA, PC EU

    "Instead of taking the best of the dolmens (predictable rotation), the best of the geysers (scalability based on number of players), and the best of the dragons (map location and health indicators) and adding them together to make a fun and dynamic world event scenario, they gave us....... harrowstorms." https://forums.elderscrollsonline.com/en/discussion/comment/6850523/#Comment_6850523
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