Literally no one is struggling in overland unless they're deaf, blind, and insist on playing with both hands tied behind their back
This is going to be controversial, but hear me out
1.Why we need this change
a. There are so few of tank and heal.
Even with the future performance improvement plan, I think we can all agree that it's not going to change the fact that DPS would need to queue for over 20 minutes and sometime would get a fake tank or heal after that. The current three role system simply doesn't work well
b.They are quite bad in open world.
I think this is also another reason why there are so few tank and heal, they simply are not "viable" outside of instanced content, to use them, you will need to grind levels and gears and only able to use them for queueing. They are weak when solo, and when they can't even carry themselves in "easy overland", you know it's bad. Also, It wouldn't be a problem had overland is harder and require cooperation, but we all know how overland is in ESO.
c.They are making balancing hard
Especially since ESO insist on balancing pvp and pve together. What maybe nice and balance in pve/pvp maybe way too broken for pvp/pve, and most of them are survival/heal sets. (Damage sets have this problem too, but they are rather easy to get spotted and re-balance)
2.The new system and why it's better
a.The new system:
Players get to choose their preference role (not garanteeing you will get the role) when queueing for instanced content, and when a group is formed, players assigned to tank role and heal role will receive a tank/healing buff, making them more tanky/heal more in this instance (dungeon/trial/arena). Basically, this is the "battle spirit" of pve. And of couse, some of the tank gear and heal gear will need to adjusted.
b.Why this is better
First, the steps needed to adjust from a overland character to a tank/heal in dungeon is easier, since you will only need that instance buff and equip some different gear and skills, you don't need to completely rebuild your character just to be a tank/heal in normal/vanilla vet dungeons. (Of course tho for advanced contents some professional tank and heal build is still appreciated)
Second, since your character can be adjusted easily to any of the three roles with the instance buff, your assigned role when you queue doesn't necessarily have to be the one you preferenced. It may create some confusion at first, but with time it will make player queueing easier and faster, and less stress for queue machine hamster.
Also, your "tank" or "healer" won't be miserable in overland content, they can finally be free to explore, doing quests solo to build up their character lore etc.
Finally, nerfing overpowered survival gear (be it tank or heal) will make it easier for ZOS to balance the game, no more undying characters in pvp
The way I does it is to put health and a bit three stat on armor while character has mostly stamina with a bit extra health.redgreensunset wrote: »Literally no one is struggling in overland unless they're deaf, blind, and insist on playing with both hands tied behind their back
Re this with tanks. Perhaps struggling is the wrong word here but tryong to level a tank as a tank is damn near impossible unless you want everything to take 50 times longer because fights take forever. Even when adding a bit of dps it still takes significantly longer than just going out and out dsp.
So idk, maybe with regards to tanks "boring as hell" would be a better description than struggling..
Tanks do get rewarded, they have no wait times in dungeon queues in pve.
redgreensunset wrote: »Literally no one is struggling in overland unless they're deaf, blind, and insist on playing with both hands tied behind their back
Re this with tanks. Perhaps struggling is the wrong word here but tryong to level a tank as a tank is damn near impossible unless you want everything to take 50 times longer because fights take forever. Even when adding a bit of dps it still takes significantly longer than just going out and out dsp.
So idk, maybe with regards to tanks "boring as hell" would be a better description than struggling..
Literally the idea is to create fake tanks on purpose. What a fabulous idea. It also ignores why tanks avoid the GF to begin with, bad DPS.
This is going to be controversial, but hear me out
1.Why we need this change
a. There are so few of tank and heal.
Even with the future performance improvement plan, I think we can all agree that it's not going to change the fact that DPS would need to queue for over 20 minutes and sometime would get a fake tank or heal after that. The current three role system simply doesn't work well
b.They are quite bad in open world.
I think this is also another reason why there are so few tank and heal, they simply are not "viable" outside of instanced content, to use them, you will need to grind levels and gears and only able to use them for queueing. They are weak when solo, and when they can't even carry themselves in "easy overland", you know it's bad. Also, It wouldn't be a problem had overland is harder and require cooperation, but we all know how overland is in ESO.
c.They are making balancing hard
Especially since ESO insist on balancing pvp and pve together. What maybe nice and balance in pve/pvp maybe way too broken for pvp/pve, and most of them are survival/heal sets. (Damage sets have this problem too, but they are rather easy to get spotted and re-balance)
2.The new system and why it's better
a.The new system:
Players get to choose their preference role (not garanteeing you will get the role) when queueing for instanced content, and when a group is formed, players assigned to tank role and heal role will receive a tank/healing buff, making them more tanky/heal more in this instance (dungeon/trial/arena). Basically, this is the "battle spirit" of pve. And of couse, some of the tank gear and heal gear will need to adjusted.
b.Why this is better
First, the steps needed to adjust from a overland character to a tank/heal in dungeon is easier, since you will only need that instance buff and equip some different gear and skills, you don't need to completely rebuild your character just to be a tank/heal in normal/vanilla vet dungeons. (Of course tho for advanced contents some professional tank and heal build is still appreciated)
Second, since your character can be adjusted easily to any of the three roles with the instance buff, your assigned role when you queue doesn't necessarily have to be the one you preferenced. It may create some confusion at first, but with time it will make player queueing easier and faster, and less stress for queue machine hamster.
Also, your "tank" or "healer" won't be miserable in overland content, they can finally be free to explore, doing quests solo to build up their character lore etc.
Finally, nerfing overpowered survival gear (be it tank or heal) will make it easier for ZOS to balance the game, no more undying characters in pvp
MartiniDaniels wrote: »Can't say about healing but tanking is 90% about experience. "Tank buff" won't make person a tank.
About overland, idk, without gear switching dps is low, but switching body heavy set for medium armor (VO for example) + alkosh gives you more then enough damage for overland.
kylewwefan wrote: »When I Tank, I’m at the mercy of whatever gawd awful DPS the group finder brings me. Often leave wandering why I do this to myself.
/snipsnip
redgreensunset wrote: »Literally no one is struggling in overland unless they're deaf, blind, and insist on playing with both hands tied behind their back
Re this with tanks. Perhaps struggling is the wrong word here but tryong to level a tank as a tank is damn near impossible unless you want everything to take 50 times longer because fights take forever. Even when adding a bit of dps it still takes significantly longer than just going out and out dsp.
So idk, maybe with regards to tanks "boring as hell" would be a better description than struggling..
Why would you level a tank as a pure tank?
While I do not understand why you find it near impossible since overland is not that challenging, it just makes sense to have a dps build and use the back bar for turn ins while leveling. Even at end game I have dps builds for my tanks for when I go do quests. I just swap out skills and gear.
This is the way we have been leveling up characters for over 5 years now. Even when leveling up dps builds many of us use the back bar as a turn in bar for skills and weapons that are off spec or just not needed while leveling.
Fur_like_snow wrote: »Normal dungeon queue should be listed as “3 DPS and 1 support”.