The dungeons is what needs to change and if they change the rest will change as well. These linear raid mechanic style dungeons are a turd and a waste of effort since horns of the reach.
players are only interested if the mechanics are subtle like in the base game dungeons. i.e the raid mechanic model is a total failure.
The dungeons is what needs to change and if they change the rest will change as well. These linear raid mechanic style dungeons are a turd and a waste of effort since horns of the reach.
players are only interested if the mechanics are subtle like in the base game dungeons. i.e the raid mechanic model is a total failure.
Horns of the Reach is when their dungeons started to go down hill. So I'm with you there. I also totally agree with you that mechanics need to be subtle as you put it. When the dungeon revolves around stupid one-shot mechanisms it diminishes the value of role-based combat to begin with - and leads to people just wanting to stack as much DPS as possible so they can get the fight over with asap to avoid them.
Hopefully this new development team will start taking dungeons in a new direction.
Exactly, I have been saying this for long time.The dungeons is what needs to change and if they change the rest will change as well. These linear raid mechanic style dungeons are a turd and a waste of effort since horns of the reach.
players are only interested if the mechanics are subtle like in the base game dungeons. i.e the raid mechanic model is a total failure.
Horns of the Reach is when their dungeons started to go down hill. So I'm with you there. I also totally agree with you that mechanics need to be subtle as you put it. When the dungeon revolves around stupid one-shot mechanisms it diminishes the value of role-based combat to begin with - and leads to people just wanting to stack as much DPS as possible so they can get the fight over with asap to avoid them.
Hopefully this new development team will start taking dungeons in a new direction.
gangyzgirl wrote: »I have two toons that both main a tank and a healer and they’ve been able to do the overland and story content without issue. Maybe it takes a tad longer on the tank but it can still be done. I think people just need an incentive to play tanks and healers. I know I often don’t que and certainly not for vet dlcs due to bad experiences with low damage dps. Maybe if there was an added benefit to queuing up the que would be shorter since we aren’t taking the time to group with friends and guildies.
Wow and Final Fantasy 14 do that - and give extra rewards for people who queue up as roles "in need". It works well. So I like your suggestion far better.