Taleof2Cities wrote: »But this is more for those players that play the game slowly, like my friends. For them, they have 0 incentive to actually try farming gear for the next few weeks, considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.
This game is an MMO, @Calm_Fury. You have to put in the effort and time to get gear. No shortcuts.
In other words, MMOs often aren't the best choice of a game to play for players with limited time.
That said, playing the game at a casual pace is a totally valid playstyle.
You just have to realize some of the rewards come later versus those who have more time up front.
This sort of thing is why I don't run certain dungeons before I get a character to 50 (I am already above CP 160.
You know that the lowbie is gona get that BSW inferno and you'll farm for years after you hit 50/CP 160 before you ever see another one.
I have one BSW inferno. I finally got one last year.
goldenflameslinger wrote: »That’s the kinda thing that once you hit 160 you forget everything that happened before.
I get what you are saying but I couldn’t tell you a single piece of gear I had at lvl 74 that I have lost sleep over.
What’s more likely to happen is the set will get nerfed by the time you hit 160 and then you are screwed anyway!
Yes, for sure.
But this is more for those players that play the game slowly, like my friends. For them, they have 0 incentive to actually try farming gear for the next few weeks, considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.
It wouldn't make a huge difference, but I bet that this simple thing, even if they didn't ever actually transmuted, would at least give them some motivation to run stuff that can drop a good piece of weapon, for example.
Rave the Histborn wrote: »goldenflameslinger wrote: »That’s the kinda thing that once you hit 160 you forget everything that happened before.
I get what you are saying but I couldn’t tell you a single piece of gear I had at lvl 74 that I have lost sleep over.
What’s more likely to happen is the set will get nerfed by the time you hit 160 and then you are screwed anyway!
Yes, for sure.
But this is more for those players that play the game slowly, like my friends. For them, they have 0 incentive to actually try farming gear for the next few weeks, considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.
It wouldn't make a huge difference, but I bet that this simple thing, even if they didn't ever actually transmuted, would at least give them some motivation to run stuff that can drop a good piece of weapon, for example.
If they're going to stop playing before cp160 why would they need to be able to transmute this in the first place? It's an idea with no real value, grinding for stuff isnt that hard and you're going to frustrate more people when they have say a lvl 39 inferno BSW staff they want to transmute to 50 cp 260 but instead have to spend a few days or weeks grinding for enough transmuted to use for one. It would demoralize players as you'd realize not only is your staff useless but to get it to what you need requires more work than just waiting to co 160 to grind for it.
Rave the Histborn wrote: »goldenflameslinger wrote: »That’s the kinda thing that once you hit 160 you forget everything that happened before.
I get what you are saying but I couldn’t tell you a single piece of gear I had at lvl 74 that I have lost sleep over.
What’s more likely to happen is the set will get nerfed by the time you hit 160 and then you are screwed anyway!
Yes, for sure.
But this is more for those players that play the game slowly, like my friends. For them, they have 0 incentive to actually try farming gear for the next few weeks, considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.
It wouldn't make a huge difference, but I bet that this simple thing, even if they didn't ever actually transmuted, would at least give them some motivation to run stuff that can drop a good piece of weapon, for example.
If they're going to stop playing before cp160 why would they need to be able to transmute this in the first place? It's an idea with no real value, grinding for stuff isnt that hard and you're going to frustrate more people when they have say a lvl 39 inferno BSW staff they want to transmute to 50 cp 260 but instead have to spend a few days or weeks grinding for enough transmuted to use for one. It would demoralize players as you'd realize not only is your staff useless but to get it to what you need requires more work than just waiting to co 160 to grind for it.
It's not that they will stop playing. Is that the loot is basically useless until then, so the game looses a big part of the appeal until you are actually max level.
I understand people that don't agree with this. But there is some value in the idea, as others have also pointed out, that can even be applied to max level characters (if you run a dungeon with a low level and they get the weapon you want, if you craft an item in the wrong level, etc).