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We should be able to transmute the LEVEL of an item

Calm_Fury
Calm_Fury
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TL;DR: The transmute system should allow us to change the level of an item to allow new players gather useful gear from the start

I've been trying to get some real life friend to play ESO recently and notice one thing that always puts them off pretty quickly: that fact that almost everything that they get before CP 160 is basically trash.

Now, I know getting to CP 160 is quick for most dedicated players, but for a lot of people, playing just a few hours a week, it still takes a long time. Not everyone plays 30-40 hours a week. Plus, you get way less invested in your character if everything you get from doing stuff is worthless.

It is very off-putting when you are carrying your friends to dungeons and they get that nice Level 16 BSW Inferno Staff and you have to tell them that it is worthless. I give them the drops I get, but still, what good it is to fill your inventory of CP 160 stuff you can't really use for hours still?

If we could transmute the level of items, it would allow new players to actually look forward getting drops from overland, dungeons and even trials. They could even start investing in crafting right away to enchant, improve and transmute their gear right away.

Plus, if ZOS ever gets the horrible idea to increase the level cap of stuff, this would make it kind of a 2% less terrible idea.

What does everyone think?
  • goldenflameslinger
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    That’s the kinda thing that once you hit 160 you forget everything that happened before.

    I get what you are saying but I couldn’t tell you a single piece of gear I had at lvl 74 that I have lost sleep over.

    What’s more likely to happen is the set will get nerfed by the time you hit 160 and then you are screwed anyway!
    PS4 NA DC id: goldenflamesling
  • Calm_Fury
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    That’s the kinda thing that once you hit 160 you forget everything that happened before.

    I get what you are saying but I couldn’t tell you a single piece of gear I had at lvl 74 that I have lost sleep over.

    What’s more likely to happen is the set will get nerfed by the time you hit 160 and then you are screwed anyway!

    Yes, for sure.

    But this is more for those players that play the game slowly, like my friends. For them, they have 0 incentive to actually try farming gear for the next few weeks, considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.

    It wouldn't make a huge difference, but I bet that this simple thing, even if they didn't ever actually transmuted, would at least give them some motivation to run stuff that can drop a good piece of weapon, for example.
  • Kel
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    Calm_Fury wrote: »
    That’s the kinda thing that once you hit 160 you forget everything that happened before.

    I get what you are saying but I couldn’t tell you a single piece of gear I had at lvl 74 that I have lost sleep over.

    What’s more likely to happen is the set will get nerfed by the time you hit 160 and then you are screwed anyway!

    considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.

    If this is true, I can't see Zos changing the way gear works. If they'd quit before they hit 160, they probably quit the gear grind anyway. And just wait until you tell them CP actually goes to 810. They'd lose thier minds!
    CP 160 honestly doesn't take long. Even shorter with training gear, exp scrolls and potions, and leaving with friends. I leveled solo and slow, and I reached 160 pretty fast.

    Second, by the time they reached enough currency to transmute, they'd probably be close to 160 anyway, making the need to transmute moot.
  • Saril_Durzam
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    If ZoS does that, when new gear comes (one day, i guess), then people just would have to uplevel their items? Seems like too easy...
  • Taleof2Cities
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    Calm_Fury wrote: »
    But this is more for those players that play the game slowly, like my friends. For them, they have 0 incentive to actually try farming gear for the next few weeks, considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.

    This game is an MMO, @Calm_Fury. You have to put in the effort and time to get gear. No shortcuts.

    In other words, MMOs often aren't the best choice of a game to play for players with limited time.

    That said, playing the game at a casual pace is a totally valid playstyle.

    You just have to realize some of the rewards come later versus those who have more time up front.
  • Vajrak
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    TL;DR -- you are wrong, addenum: And a bad friend.

    The transmute stones are for hard to acquire items that you are likely to make use of for the rest of the game, to some extent, on a character CP160-Cap. Changing the level of the items would be an absolute waste, it takes longer to farm the stones than it does to outlevel an item you are trying to transmute.

    Because of how battle scaling works, you have no need to even upgrade gear or sets until you hit Level 50. If you want to keep your friends invested in the game, then throw together some basic crafted gear for them, can even do it every 10 levels (10-20-30-40-50) and then they have their next set waiting in mail, with level rewards giving them a choice of appropriate weapon the whole way up until 50. CP10-CP160 can then be knocked out fast if they choose, or played slowly, but by that point they should be able to craft their own gear, at least a weapon, and continue on without an issue.

    You are trying to create a fix for an issue that doesn't exist; you level up in a game, your prior gear becomes worthless, and you farm towards the next rank of gear, sometimes not acquiring it until you have already outgrown it. This has been true of games for a very long time (circa. 1990), and all items below your current/max level are trash.

    In all honesty, the system already exists for them if they are more casual players -- CRAFTING. Because they can research the traits, which takes time, then decon undesirable items for materials to make a set that they want, and exploring to find the sets or joining a guild to utilize tables means they will never really be pressed for gear needs until they are at CP160 and throwing together whatever doesn't quite work as well.

    If your friends don't want to farm/grind gear...why would you want to bring them to a MMO that falls into a genre (Fantasy RPG) where that is the majority of the game. Beyond that, why should a higher level activity (Transmute) be used to make other gear trash-tier? Farm the zones, do the quests -- armor and weapons are rewarded. Use them until you outgrow them, then research/decon, repeat. This is what was done before, and is still valid now --- long before transmutation was an option, long before One Tamriel was even a thing. Buckle up, buttercup, and play the game.

    Addendum: telling them that the item they got is trash just because they are not max gear level yet is an issue YOU are creating, not your friends. Giving them gear that they have no use for is an issue that YOU are creating, not your friends. How about instead of "Carrying" your friends and then putting down what they get/accomplish, you try playing the game WITH them. Make an alt, level it just with that group of friends, and then nothing you get is trash , you can still provide them with ideas of how things work, and not be carrying anything, because right now all you are doing is driving people who may be enjoying the game out of it by belittling everything, all because they aren't up to max gear level at the pace that YOU want them to be.

    Addendum 2: And yes, I do this with my friends that I introduce to the game, I keep an empty/rotating slot just for that purpose, of leveling with them. Some knock it out and rush to CP160, others take their time and enjoy the journey. One friend hit CP160 from character creation in a single weekend using xp buffs and dolmen grinding, and then did all the story stuff (and still is) over the course of a year. A different friend took 4 months to get to CP160, because they would keep stopping to do some quests, farm a little, check out the crafting and research, and would only play for 20-30 minutes a day on days they did play, some weeks not at all, some weeks every day. They retained their interest in the game by playing the style they preferred, not by being told that what they were doing was worthless.
    Edited by Vajrak on September 7, 2019 8:22PM
  • Aurie
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    Great post @Vajrak

    I totally agree with everything you’ve said.
  • Calm_Fury
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    Vajrak wrote: »
    TL;DR -- you are wrong, addenum: And a bad friend.

    The transmute stones are for hard to acquire items that you are likely to make use of for the rest of the game, to some extent, on a character CP160-Cap. Changing the level of the items would be an absolute waste, it takes longer to farm the stones than it does to outlevel an item you are trying to transmute.

    Because of how battle scaling works, you have no need to even upgrade gear or sets until you hit Level 50. If you want to keep your friends invested in the game, then throw together some basic crafted gear for them, can even do it every 10 levels (10-20-30-40-50) and then they have their next set waiting in mail, with level rewards giving them a choice of appropriate weapon the whole way up until 50. CP10-CP160 can then be knocked out fast if they choose, or played slowly, but by that point they should be able to craft their own gear, at least a weapon, and continue on without an issue.

    You are trying to create a fix for an issue that doesn't exist; you level up in a game, your prior gear becomes worthless, and you farm towards the next rank of gear, sometimes not acquiring it until you have already outgrown it. This has been true of games for a very long time (circa. 1990), and all items below your current/max level are trash.

    In all honesty, the system already exists for them if they are more casual players -- CRAFTING. Because they can research the traits, which takes time, then decon undesirable items for materials to make a set that they want, and exploring to find the sets or joining a guild to utilize tables means they will never really be pressed for gear needs until they are at CP160 and throwing together whatever doesn't quite work as well.

    If your friends don't want to farm/grind gear...why would you want to bring them to a MMO that falls into a genre (Fantasy RPG) where that is the majority of the game. Beyond that, why should a higher level activity (Transmute) be used to make other gear trash-tier? Farm the zones, do the quests -- armor and weapons are rewarded. Use them until you outgrow them, then research/decon, repeat. This is what was done before, and is still valid now --- long before transmutation was an option, long before One Tamriel was even a thing. Buckle up, buttercup, and play the game.

    Addendum: telling them that the item they got is trash just because they are not max gear level yet is an issue YOU are creating, not your friends. Giving them gear that they have no use for is an issue that YOU are creating, not your friends. How about instead of "Carrying" your friends and then putting down what they get/accomplish, you try playing the game WITH them. Make an alt, level it just with that group of friends, and then nothing you get is trash , you can still provide them with ideas of how things work, and not be carrying anything, because right now all you are doing is driving people who may be enjoying the game out of it by belittling everything, all because they aren't up to max gear level at the pace that YOU want them to be.

    Addendum 2: And yes, I do this with my friends that I introduce to the game, I keep an empty/rotating slot just for that purpose, of leveling with them. Some knock it out and rush to CP160, others take their time and enjoy the journey. One friend hit CP160 from character creation in a single weekend using xp buffs and dolmen grinding, and then did all the story stuff (and still is) over the course of a year. A different friend took 4 months to get to CP160, because they would keep stopping to do some quests, farm a little, check out the crafting and research, and would only play for 20-30 minutes a day on days they did play, some weeks not at all, some weeks every day. They retained their interest in the game by playing the style they preferred, not by being told that what they were doing was worthless.

    I understand your point but you made a LOT of wrong assumptions there.

    I do make them gear, and blue none-the-less. And though most MMOs are very hardcore, ESO is very casual friendly.

    Being level-locked has nothing to do with fantasy.

    It would be nice if, running WGT or CoA, for example, even low leveled, they could have that expectation of geting a good weapon that I could tell them to use later.

    But, ignoring your wrong assumptions, I understand it is not something that everyone else would agree.

    And if you think people don't want gear unless they are playing this hardcode, just search the HUNDREDS of threads of people complaining about vMA, about Monster Sets only dropping on vet, etc.

    Everyone wants to enjoy loot, even if casually. My suggestion would just allow casual players to expect some useful loot right from the start, even if they had to wait.

    And don't say it takes more time to farm the crystals than the loot. To this day I haven't had a single BSW Inferno drop and the SPC Resto took me about 2 years to finally drop for me. I could farm 1000 crystals quicker than it would take to farm some of the weapons.
  • Vajrak
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    TL;DR: If you don't want to grind, don't play a MMORPG. Grinding is what allows time for content to be developed to keep the game going.
    Calm_Fury wrote: »
    Vajrak wrote: »
    TL;DR -- you are wrong, addenum: And a bad friend.

    The transmute stones are for hard to acquire items that you are likely to make use of for the rest of the game, to some extent, on a character CP160-Cap. Changing the level of the items would be an absolute waste, it takes longer to farm the stones than it does to outlevel an item you are trying to transmute.

    Because of how battle scaling works, you have no need to even upgrade gear or sets until you hit Level 50. If you want to keep your friends invested in the game, then throw together some basic crafted gear for them, can even do it every 10 levels (10-20-30-40-50) and then they have their next set waiting in mail, with level rewards giving them a choice of appropriate weapon the whole way up until 50. CP10-CP160 can then be knocked out fast if they choose, or played slowly, but by that point they should be able to craft their own gear, at least a weapon, and continue on without an issue.

    You are trying to create a fix for an issue that doesn't exist; you level up in a game, your prior gear becomes worthless, and you farm towards the next rank of gear, sometimes not acquiring it until you have already outgrown it. This has been true of games for a very long time (circa. 1990), and all items below your current/max level are trash.

    In all honesty, the system already exists for them if they are more casual players -- CRAFTING. Because they can research the traits, which takes time, then decon undesirable items for materials to make a set that they want, and exploring to find the sets or joining a guild to utilize tables means they will never really be pressed for gear needs until they are at CP160 and throwing together whatever doesn't quite work as well.

    If your friends don't want to farm/grind gear...why would you want to bring them to a MMO that falls into a genre (Fantasy RPG) where that is the majority of the game. Beyond that, why should a higher level activity (Transmute) be used to make other gear trash-tier? Farm the zones, do the quests -- armor and weapons are rewarded. Use them until you outgrow them, then research/decon, repeat. This is what was done before, and is still valid now --- long before transmutation was an option, long before One Tamriel was even a thing. Buckle up, buttercup, and play the game.

    Addendum: telling them that the item they got is trash just because they are not max gear level yet is an issue YOU are creating, not your friends. Giving them gear that they have no use for is an issue that YOU are creating, not your friends. How about instead of "Carrying" your friends and then putting down what they get/accomplish, you try playing the game WITH them. Make an alt, level it just with that group of friends, and then nothing you get is trash , you can still provide them with ideas of how things work, and not be carrying anything, because right now all you are doing is driving people who may be enjoying the game out of it by belittling everything, all because they aren't up to max gear level at the pace that YOU want them to be.

    Addendum 2: And yes, I do this with my friends that I introduce to the game, I keep an empty/rotating slot just for that purpose, of leveling with them. Some knock it out and rush to CP160, others take their time and enjoy the journey. One friend hit CP160 from character creation in a single weekend using xp buffs and dolmen grinding, and then did all the story stuff (and still is) over the course of a year. A different friend took 4 months to get to CP160, because they would keep stopping to do some quests, farm a little, check out the crafting and research, and would only play for 20-30 minutes a day on days they did play, some weeks not at all, some weeks every day. They retained their interest in the game by playing the style they preferred, not by being told that what they were doing was worthless.

    I understand your point but you made a LOT of wrong assumptions there.

    I do make them gear, and blue none-the-less. And though most MMOs are very hardcore, ESO is very casual friendly.

    Being level-locked has nothing to do with fantasy.

    It would be nice if, running WGT or CoA, for example, even low leveled, they could have that expectation of geting a good weapon that I could tell them to use later.

    But, ignoring your wrong assumptions, I understand it is not something that everyone else would agree.

    And if you think people don't want gear unless they are playing this hardcode, just search the HUNDREDS of threads of people complaining about vMA, about Monster Sets only dropping on vet, etc.

    Everyone wants to enjoy loot, even if casually. My suggestion would just allow casual players to expect some useful loot right from the start, even if they had to wait.

    And don't say it takes more time to farm the crystals than the loot. To this day I haven't had a single BSW Inferno drop and the SPC Resto took me about 2 years to finally drop for me. I could farm 1000 crystals quicker than it would take to farm some of the weapons.

    I didn't assume you don't make them gear -- I pointed out that crafted gear is the fix to "Trash" gear drops due to level.

    I didn't assume you are carrying them and handing them CP160 gear to hold onto in case they want it later -- you made that statement in the OP.

    Level gating gear, which becomes useless as soon as you out-level it, is pretty much a staple of the RPG genre, and you don't believe me, go find an old D&D book, and see how useful a basic iron sword is come level 6. Computer and console gaming hasn't changed that standard, so there is no assumption made here either -- it's a staple "issue" of the genre.

    The assumption that you can tell them anything is good or not to begin with is on your end; BSW is an okay set. It has comparable bonuses in many other sets and drops, several of which can be bought off guild traders, farmed via PvP, or that they can group and farm AND buy (vDSA drops).

    People complaining that they can't get the highest tier of gear because they can't do the content --- will always complain about it. The solution is to do the content. Because outside of that content, there is no purpose to the gear, it is just something shiny.

    Yes, you can farm some of the crystals faster than you can weapons, for many sets, and if you happen to get a vMA weapon, that creates a whole other issue of whether or not to use it, because that will change your needs again.

    Summary of your OP: You wish transmute stones would let you change the level on items, so that you could farm them easier, or if you get a lucky drop early you can save it and up-level the item.

    Transmutation stones would NOT be the solution to this.

    A whole other tier of crafting would be a potential to it, and even then the currency to do so would have to have some type of lock on it.

    This is a MMO. Replay of content comes via grinding, and is necessary to keep the game going while the next phase is in development. You are looking for a shortcut to gearing up via luck that is essentially a request for a whole other grind instead of the ones that already exist.

    The statement made was it takes more time to farm the stones than it does to outlevel the gear. Just because the drop rate on weapons is low doesn't change that the leveling in ESO is actually very fast.

    It doesn't change that sets you may farm for now because they are "good" thanks to One Tamriel -- used to be crap outside of their level range, because even if it's bonuses were good, it had a specific level cap where you outgrew the gear.

    If they ever do implement this idea, then I hope they do so in a reasonable manner, and sure, let you upgrade the item -- 100 Transmute stones per single level gain of the item. So you can use that Level 16 staff, you just have to farm up 5000 Transmute stones to do so (50+16 CP 10 ranks).
  • MojaveHeld
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    Hard no on this one. By design in an MMO, your starter gear shouldn't be nearly as good as your endgame gear. Getting to wear the highest-leveled gear is a goal you aim for, not a right you inherently have. ZOS already makes it easy by going with cp 160 as the gear cap, which is quite low. You don't need to be able to transmute the level of gear, if you get that gear below cp 160, you haven't really participated in the gear grind yet that the transmutation system is meant to help alleviate.
  • VaranisArano
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    It's just not that sort of game. Its the ESO equivalent of all the guides I recall for TES Oblivion about when you should do certain quests if you want the highest level version of the reward.

    Low level stuff is easy come, easy go fodder for crafting deconstruction and research once you've outleveled it. That's its purpose.
  • xenowarrior92eb17_ESO
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    this is the main issue where devs should focus 100% manpower!
  • Watchdog
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    I would love to be able to upgrade quest rewards to CP 160. You see, some quest rewards are hard-to-come-by pieces of very good sets. Doing those quests before CP 160 wastes the rewards. I hate that.

    I even went as far as to grinding to level 50 with my alts before doing any non-daily repeatable questing with them.

    It would be awesome to be able to do the quests while levelling my alts, knowing that if I like certain items I get as rewards, I could store those items for later, and then upgrade them to CP 160. Doing this via a Transmute Station would bind those items to my account, preventing the items from flooding the market.
    Member of Alith Legion: https://www.alithlegion.com
  • FlopsyPrince
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    Watchdog wrote: »
    I would love to be able to upgrade quest rewards to CP 160. You see, some quest rewards are hard-to-come-by pieces of very good sets. Doing those quests before CP 160 wastes the rewards. I hate that.

    I even went as far as to grinding to level 50 with my alts before doing any non-daily repeatable questing with them.

    It would be awesome to be able to do the quests while levelling my alts, knowing that if I like certain items I get as rewards, I could store those items for later, and then upgrade them to CP 160. Doing this via a Transmute Station would bind those items to my account, preventing the items from flooding the market.

    At least I can do those quests on other characters and pass the reward to the character who needs it. I have done this for some daggers already and anticipate doing it more later.
    PC
    PS4/PS5
  • redspecter23
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    At some point, if you play this game long enough, you'll find that the amount of time you spend wearing gear that is not cp160 will approach zero. Long time players really only know level cap gear drops. While the idea of allowing gear to level up is explored here, I'd like to propose the opposite. Drop gear level completely. It's only currently a factor below cp160 which as mentioned above becomes a smaller and smaller portion of any person's game time the more they play. Remove the need to level up gear by just basically making it all cp160 and remove the need to regear repeatedly while leveling.

    There are some valid concerns here. Putting together a (dropped) level appropriate gear set for lowbies is just not an easy task while leveling up. By the time you get the 5th piece, you've probably outleveled the first one you received. Casual players unaware of mechanics get confused when their gear numerically gets weaker as they level up. It's a scaling issue which is solved by putting on gear closer to your level, but that's not easy to extrapolate on your own. What would be the downside to removing levels from gear entirely?
  • bmnoble
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    Calm_Fury wrote: »
    TL;DR: The transmute system should allow us to change the level of an item to allow new players gather useful gear from the start

    I've been trying to get some real life friend to play ESO recently and notice one thing that always puts them off pretty quickly: that fact that almost everything that they get before CP 160 is basically trash.

    Now, I know getting to CP 160 is quick for most dedicated players, but for a lot of people, playing just a few hours a week, it still takes a long time. Not everyone plays 30-40 hours a week. Plus, you get way less invested in your character if everything you get from doing stuff is worthless.

    It is very off-putting when you are carrying your friends to dungeons and they get that nice Level 16 BSW Inferno Staff and you have to tell them that it is worthless. I give them the drops I get, but still, what good it is to fill your inventory of CP 160 stuff you can't really use for hours still?

    If we could transmute the level of items, it would allow new players to actually look forward getting drops from overland, dungeons and even trials. They could even start investing in crafting right away to enchant, improve and transmute their gear right away.

    Plus, if ZOS ever gets the horrible idea to increase the level cap of stuff, this would make it kind of a 2% less terrible idea.

    What does everyone think?


    You do realize that the high price on the various overland drops in guild stores with desired traits is because getting transmute stones is a pain especially for causal players and PVE players, less of an issue for PVP players.

    People spend lots of gold to avoid wasting their transmute stones.

    If your a casual player and want gear without farming or have no time to farm, get the mats choose what crafted sets you want made and find a friendly crafter to make some end game gear for you.
  • Katahdin
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    This sort of thing is why I don't run certain dungeons before I get a character to 50 (I am already above CP 160.

    You know that the lowbie is gona get that BSW inferno and you'll farm for years after you hit 50/CP 160 before you ever see another one.

    I have one BSW inferno. I finally got one last year.
    Edited by Katahdin on September 8, 2019 12:46AM
    Beta tester November 2013
  • Gilvoth
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    many times i have created a 150 CP accidentally and even Golded it out and i did not realize it wasn't 160 CP untill it was too late.
    we Definitely should be allowed the ability to correct those type of Errors with transmutation stones instead of being forced to swallow the mistake and loose all those materials.
  • LuxLunae
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    Calm_Fury wrote: »
    TL;DR: The transmute system should allow us to change the level of an item to allow new players gather useful gear from the start


    What does everyone think?

    Nah man... me and my bro keep saying they should let us transmute the weapon type

    1 hand to 1 hand
    2 hand to 2 hand

    2 hand sword to 2hand staff

    im typing with 1 hand whgile eating gets me killed in pvp alot
  • Calm_Fury
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    Well, looks like I'm in a very small minority for wanting this...

    There are other interesting points brought up that I didn't think about.

    Being able to upgrade an item you made in the wrong level or being able to buy a low level weapon from a newbie and transmute as a end game player are two good reasons as well.
  • belial5221_ESO
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    Getting a cheap low level item,and transmute to a rare to get meta item would be bad for ingame economy.It's not supposed to be a game where you get everything handed to you.You play game,and can get pretty much any gear,and with trait transmute it helps the most.

    It's not easy to get transmute stone,but you can get them on regular basis even never PVPing,cause some events hand them out in boxes.Or,you goto empty PVP servers and do daily quests in your alliance area.

    As for accidently making wrong level gear,they should allow giving back more mats for 160 gear,since you have to put 150-160 or so and usually get back 10-14,should be atleast 50+.Maybe a warning on creating cp160 gear should be implemented,since there are warnings every time you upgrade quality,even though most wanna speed through it.
  • Juhasow
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    Problem is it would also work in the other way. Max lv people would be able to farm perfected blackrose or asylum weapons and then downgrade them into low lv items and get adventage out of it in PvP on their low lv characters.
  • Calm_Fury
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    Juhasow wrote: »
    Problem is it would also work in the other way. Max lv people would be able to farm perfected blackrose or asylum weapons and then downgrade them into low lv items and get adventage out of it in PvP on their low lv characters.

    Not really, just like right now you can't "downgrade" the quality of an item. If you make something purple, it is always purple or you can't make it gold, never green.

    For levels it would be the same thing. It is either the level it dropped at or CP 160. If it is already CP 160, it wouldn't even show up, just like a gold item won't show up in the improvement screen.
  • MajBludd
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    Too many ways to exploit the system.
    Edited by MajBludd on September 8, 2019 2:45PM
  • Juhasow
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    Calm_Fury wrote: »
    Juhasow wrote: »
    Problem is it would also work in the other way. Max lv people would be able to farm perfected blackrose or asylum weapons and then downgrade them into low lv items and get adventage out of it in PvP on their low lv characters.

    Not really, just like right now you can't "downgrade" the quality of an item. If you make something purple, it is always purple or you can't make it gold, never green.

    For levels it would be the same thing. It is either the level it dropped at or CP 160. If it is already CP 160, it wouldn't even show up, just like a gold item won't show up in the improvement screen.

    You dont know it wouldnt You just assume that. Quality of an iterm is not tied to system similar to transmutation. Item quality compaision is kinda invalid here. Crafting and transmutation are 2 completly different systems.
  • Calm_Fury
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    Juhasow wrote: »
    Calm_Fury wrote: »
    Juhasow wrote: »
    Problem is it would also work in the other way. Max lv people would be able to farm perfected blackrose or asylum weapons and then downgrade them into low lv items and get adventage out of it in PvP on their low lv characters.

    Not really, just like right now you can't "downgrade" the quality of an item. If you make something purple, it is always purple or you can't make it gold, never green.

    For levels it would be the same thing. It is either the level it dropped at or CP 160. If it is already CP 160, it wouldn't even show up, just like a gold item won't show up in the improvement screen.

    You dont know it wouldnt You just assume that. Quality of an iterm is not tied to system similar to transmutation. Item quality compaision is kinda invalid here. Crafting and transmutation are 2 completly different systems.

    Of course I assume that, haha. The system does not exist, I'm suggesting it and the way I thought about it would be a one way transmute. You would only be able to transmute up.

    It would make very little sense to do the opposite anyway.
  • Ei8htba11
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    LuxLunae wrote: »

    Nah man... me and my bro keep saying they should let us transmute the weapon type

    1 hand to 1 hand
    2 hand to 2 hand

    2 hand sword to 2hand staff

    im typing with 1 hand whgile eating gets me killed in pvp alot

    I go into the forge and after a day have an acceptable hunting/camping knife say.

    I hand it to my friend, who is a woodworker. He likes it but really wanted a mallet. Not really going to be able to turn that knife into a very good mallet...

    And no 'because magic'. That's too easy of an answer, a bit of a cop out. Traits and enchants can be changed IMO because those are the finishing touches, like fitting a new Tsuba or Fuchi to a Katana. It's different now, but still a Katana.

    As for changing the level of a weapon, that would be down to the skill or the original craftsman. Some are better than others, creating things of a higher standard (level). Some minor improvements can be made (like upgrading item quality from green to blue in game), but sometimes the original piece just isn't up to scratch to do much with it.

    TL:DR... I feel the current system works and is on par with real world experiences.

  • TheShadowScout
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    Calm_Fury wrote: »
    What does everyone think?
    I think... its a decent enough idea.

    I mean, in the days of battle-levelling anything anyhow... it would have made more sense to remove item levels completely, but since I cannot really see them redoing that much of their game for little effect, giving people an option to "level up" their favorite gear should be no big deal.
    As long as it takes enough effort that people will only do it for those things they really care about... I see no problem there.
  • Calm_Fury
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    Calm_Fury wrote: »
    What does everyone think?
    I think... its a decent enough idea.

    I mean, in the days of battle-levelling anything anyhow... it would have made more sense to remove item levels completely, but since I cannot really see them redoing that much of their game for little effect, giving people an option to "level up" their favorite gear should be no big deal.
    As long as it takes enough effort that people will only do it for those things they really care about... I see no problem there.

    I agree with that.

    Honestly, with the current state ESO is in, I don't think we need gear and food/drink levels anyway.
  • majulook
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    Get rind of bind on pick-up, make everything bind on equip. This would allow everything to be sold and transmute would not be needed,
    Si vis pacem, para bellum
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