goldenflameslinger wrote: »That’s the kinda thing that once you hit 160 you forget everything that happened before.
I get what you are saying but I couldn’t tell you a single piece of gear I had at lvl 74 that I have lost sleep over.
What’s more likely to happen is the set will get nerfed by the time you hit 160 and then you are screwed anyway!
goldenflameslinger wrote: »That’s the kinda thing that once you hit 160 you forget everything that happened before.
I get what you are saying but I couldn’t tell you a single piece of gear I had at lvl 74 that I have lost sleep over.
What’s more likely to happen is the set will get nerfed by the time you hit 160 and then you are screwed anyway!
considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.
But this is more for those players that play the game slowly, like my friends. For them, they have 0 incentive to actually try farming gear for the next few weeks, considering they won't be rushing to CP 160. I bet a lot of them will stop playing before that.
TL;DR -- you are wrong, addenum: And a bad friend.
The transmute stones are for hard to acquire items that you are likely to make use of for the rest of the game, to some extent, on a character CP160-Cap. Changing the level of the items would be an absolute waste, it takes longer to farm the stones than it does to outlevel an item you are trying to transmute.
Because of how battle scaling works, you have no need to even upgrade gear or sets until you hit Level 50. If you want to keep your friends invested in the game, then throw together some basic crafted gear for them, can even do it every 10 levels (10-20-30-40-50) and then they have their next set waiting in mail, with level rewards giving them a choice of appropriate weapon the whole way up until 50. CP10-CP160 can then be knocked out fast if they choose, or played slowly, but by that point they should be able to craft their own gear, at least a weapon, and continue on without an issue.
You are trying to create a fix for an issue that doesn't exist; you level up in a game, your prior gear becomes worthless, and you farm towards the next rank of gear, sometimes not acquiring it until you have already outgrown it. This has been true of games for a very long time (circa. 1990), and all items below your current/max level are trash.
In all honesty, the system already exists for them if they are more casual players -- CRAFTING. Because they can research the traits, which takes time, then decon undesirable items for materials to make a set that they want, and exploring to find the sets or joining a guild to utilize tables means they will never really be pressed for gear needs until they are at CP160 and throwing together whatever doesn't quite work as well.
If your friends don't want to farm/grind gear...why would you want to bring them to a MMO that falls into a genre (Fantasy RPG) where that is the majority of the game. Beyond that, why should a higher level activity (Transmute) be used to make other gear trash-tier? Farm the zones, do the quests -- armor and weapons are rewarded. Use them until you outgrow them, then research/decon, repeat. This is what was done before, and is still valid now --- long before transmutation was an option, long before One Tamriel was even a thing. Buckle up, buttercup, and play the game.
Addendum: telling them that the item they got is trash just because they are not max gear level yet is an issue YOU are creating, not your friends. Giving them gear that they have no use for is an issue that YOU are creating, not your friends. How about instead of "Carrying" your friends and then putting down what they get/accomplish, you try playing the game WITH them. Make an alt, level it just with that group of friends, and then nothing you get is trash , you can still provide them with ideas of how things work, and not be carrying anything, because right now all you are doing is driving people who may be enjoying the game out of it by belittling everything, all because they aren't up to max gear level at the pace that YOU want them to be.
Addendum 2: And yes, I do this with my friends that I introduce to the game, I keep an empty/rotating slot just for that purpose, of leveling with them. Some knock it out and rush to CP160, others take their time and enjoy the journey. One friend hit CP160 from character creation in a single weekend using xp buffs and dolmen grinding, and then did all the story stuff (and still is) over the course of a year. A different friend took 4 months to get to CP160, because they would keep stopping to do some quests, farm a little, check out the crafting and research, and would only play for 20-30 minutes a day on days they did play, some weeks not at all, some weeks every day. They retained their interest in the game by playing the style they preferred, not by being told that what they were doing was worthless.
TL;DR -- you are wrong, addenum: And a bad friend.
The transmute stones are for hard to acquire items that you are likely to make use of for the rest of the game, to some extent, on a character CP160-Cap. Changing the level of the items would be an absolute waste, it takes longer to farm the stones than it does to outlevel an item you are trying to transmute.
Because of how battle scaling works, you have no need to even upgrade gear or sets until you hit Level 50. If you want to keep your friends invested in the game, then throw together some basic crafted gear for them, can even do it every 10 levels (10-20-30-40-50) and then they have their next set waiting in mail, with level rewards giving them a choice of appropriate weapon the whole way up until 50. CP10-CP160 can then be knocked out fast if they choose, or played slowly, but by that point they should be able to craft their own gear, at least a weapon, and continue on without an issue.
You are trying to create a fix for an issue that doesn't exist; you level up in a game, your prior gear becomes worthless, and you farm towards the next rank of gear, sometimes not acquiring it until you have already outgrown it. This has been true of games for a very long time (circa. 1990), and all items below your current/max level are trash.
In all honesty, the system already exists for them if they are more casual players -- CRAFTING. Because they can research the traits, which takes time, then decon undesirable items for materials to make a set that they want, and exploring to find the sets or joining a guild to utilize tables means they will never really be pressed for gear needs until they are at CP160 and throwing together whatever doesn't quite work as well.
If your friends don't want to farm/grind gear...why would you want to bring them to a MMO that falls into a genre (Fantasy RPG) where that is the majority of the game. Beyond that, why should a higher level activity (Transmute) be used to make other gear trash-tier? Farm the zones, do the quests -- armor and weapons are rewarded. Use them until you outgrow them, then research/decon, repeat. This is what was done before, and is still valid now --- long before transmutation was an option, long before One Tamriel was even a thing. Buckle up, buttercup, and play the game.
Addendum: telling them that the item they got is trash just because they are not max gear level yet is an issue YOU are creating, not your friends. Giving them gear that they have no use for is an issue that YOU are creating, not your friends. How about instead of "Carrying" your friends and then putting down what they get/accomplish, you try playing the game WITH them. Make an alt, level it just with that group of friends, and then nothing you get is trash , you can still provide them with ideas of how things work, and not be carrying anything, because right now all you are doing is driving people who may be enjoying the game out of it by belittling everything, all because they aren't up to max gear level at the pace that YOU want them to be.
Addendum 2: And yes, I do this with my friends that I introduce to the game, I keep an empty/rotating slot just for that purpose, of leveling with them. Some knock it out and rush to CP160, others take their time and enjoy the journey. One friend hit CP160 from character creation in a single weekend using xp buffs and dolmen grinding, and then did all the story stuff (and still is) over the course of a year. A different friend took 4 months to get to CP160, because they would keep stopping to do some quests, farm a little, check out the crafting and research, and would only play for 20-30 minutes a day on days they did play, some weeks not at all, some weeks every day. They retained their interest in the game by playing the style they preferred, not by being told that what they were doing was worthless.
I understand your point but you made a LOT of wrong assumptions there.
I do make them gear, and blue none-the-less. And though most MMOs are very hardcore, ESO is very casual friendly.
Being level-locked has nothing to do with fantasy.
It would be nice if, running WGT or CoA, for example, even low leveled, they could have that expectation of geting a good weapon that I could tell them to use later.
But, ignoring your wrong assumptions, I understand it is not something that everyone else would agree.
And if you think people don't want gear unless they are playing this hardcode, just search the HUNDREDS of threads of people complaining about vMA, about Monster Sets only dropping on vet, etc.
Everyone wants to enjoy loot, even if casually. My suggestion would just allow casual players to expect some useful loot right from the start, even if they had to wait.
And don't say it takes more time to farm the crystals than the loot. To this day I haven't had a single BSW Inferno drop and the SPC Resto took me about 2 years to finally drop for me. I could farm 1000 crystals quicker than it would take to farm some of the weapons.
I would love to be able to upgrade quest rewards to CP 160. You see, some quest rewards are hard-to-come-by pieces of very good sets. Doing those quests before CP 160 wastes the rewards. I hate that.
I even went as far as to grinding to level 50 with my alts before doing any non-daily repeatable questing with them.
It would be awesome to be able to do the quests while levelling my alts, knowing that if I like certain items I get as rewards, I could store those items for later, and then upgrade them to CP 160. Doing this via a Transmute Station would bind those items to my account, preventing the items from flooding the market.
TL;DR: The transmute system should allow us to change the level of an item to allow new players gather useful gear from the start
I've been trying to get some real life friend to play ESO recently and notice one thing that always puts them off pretty quickly: that fact that almost everything that they get before CP 160 is basically trash.
Now, I know getting to CP 160 is quick for most dedicated players, but for a lot of people, playing just a few hours a week, it still takes a long time. Not everyone plays 30-40 hours a week. Plus, you get way less invested in your character if everything you get from doing stuff is worthless.
It is very off-putting when you are carrying your friends to dungeons and they get that nice Level 16 BSW Inferno Staff and you have to tell them that it is worthless. I give them the drops I get, but still, what good it is to fill your inventory of CP 160 stuff you can't really use for hours still?
If we could transmute the level of items, it would allow new players to actually look forward getting drops from overland, dungeons and even trials. They could even start investing in crafting right away to enchant, improve and transmute their gear right away.
Plus, if ZOS ever gets the horrible idea to increase the level cap of stuff, this would make it kind of a 2% less terrible idea.
What does everyone think?
TL;DR: The transmute system should allow us to change the level of an item to allow new players gather useful gear from the start
What does everyone think?
Problem is it would also work in the other way. Max lv people would be able to farm perfected blackrose or asylum weapons and then downgrade them into low lv items and get adventage out of it in PvP on their low lv characters.
Problem is it would also work in the other way. Max lv people would be able to farm perfected blackrose or asylum weapons and then downgrade them into low lv items and get adventage out of it in PvP on their low lv characters.
Not really, just like right now you can't "downgrade" the quality of an item. If you make something purple, it is always purple or you can't make it gold, never green.
For levels it would be the same thing. It is either the level it dropped at or CP 160. If it is already CP 160, it wouldn't even show up, just like a gold item won't show up in the improvement screen.
Problem is it would also work in the other way. Max lv people would be able to farm perfected blackrose or asylum weapons and then downgrade them into low lv items and get adventage out of it in PvP on their low lv characters.
Not really, just like right now you can't "downgrade" the quality of an item. If you make something purple, it is always purple or you can't make it gold, never green.
For levels it would be the same thing. It is either the level it dropped at or CP 160. If it is already CP 160, it wouldn't even show up, just like a gold item won't show up in the improvement screen.
You dont know it wouldnt You just assume that. Quality of an iterm is not tied to system similar to transmutation. Item quality compaision is kinda invalid here. Crafting and transmutation are 2 completly different systems.
Nah man... me and my bro keep saying they should let us transmute the weapon type
1 hand to 1 hand
2 hand to 2 hand
2 hand sword to 2hand staff
im typing with 1 hand whgile eating gets me killed in pvp alot
I think... its a decent enough idea.What does everyone think?
TheShadowScout wrote: »I think... its a decent enough idea.What does everyone think?
I mean, in the days of battle-levelling anything anyhow... it would have made more sense to remove item levels completely, but since I cannot really see them redoing that much of their game for little effect, giving people an option to "level up" their favorite gear should be no big deal.
As long as it takes enough effort that people will only do it for those things they really care about... I see no problem there.