Jayman1000 wrote: »No one forces you to do anything. I am not interested in pvp so I dont participate in this event. There will be other events, it's ok, pvp people will be happy, but I wont be sad. Plenty of other ways to enjoy the game.
FlopsyPrince wrote: »VaranisArano wrote: »FlopsyPrince wrote: »The response to my OP is almost as humorous as anything else.
It was written after I just wasted an hour trying to find ways around a group camping outside the alliance entrance to the sewers. Poked my head up above into the city once later only to get immediately ganked.
Most resetarts are at the very start (though I am sure I am missing some key point) making it a required run back to where I was if I did make it farther.
So yeah, I was frustrated. And I had not seen the part where you could run the dungeons for the tickets. I am sure none of you have ever missed a key point in one of their announcements either. I am so glad for so many of you here that are so perfect you just can't stand it.
And I am a bit more vocal than some, so what? Are you saying I am the only one in the populations who faced this frustration? That is quite ignorant if you really think that. Most just don't say anything and some of those will just quit.
So ignore the post if it is that errant, yet many cannot even do that. I replied a bit at the start, but intentionally ignored it for a while, yet you couldn't stop. Shows something about everyone else too!
Running a tutorial in Cyrodil doesn't help people figure any of this out, which is a major flaw in many games pushing PvP into PvE aspects, or even PvP in general. I am unlikely to ever get good enough to really beat others, but some help and pairing with others of similar skill would be much more effective than the top PvPers whining in their own way.
Once the post is out, not much to do about it. I could edit the OP, but those were my words and thoughts at the time. They were a bit strong due to the experience, but that is life. I am sure no one else here complains about things, ever. (Complaining about complainers is still complaining, though I am convinced some participate here just to do that.)
By the time I read your OP, it was in the current one sentence form, which is, as you noted, incorrect.
Even if you were correct, your complaint is indicative of a failure to understand and accept two points.
Point 1: ZOS doesnt care if you like the content. They want to get most players to at least try different types of content, even if they decide they don't like it. They use the "fear of missing out" to drive players to all sorts of content, especially in events. If you can't handle your own "fear of missing out," you will inevitably feel "forced" to do content you don't like. This is true of all players. (Incidently, this is the source of the "but there's all those PVE-only events" rebuttals. Tough luck, PVPers, ZOS wants you to play the whole game too.)
Point 2: PvP enabled zones are designed to generate conflict between players and entail a loss of progress when you die. PVP zones without fighting are failures from the PVP perspective - and IC is a PvPvE zone. Imperial City's main mechanic for that is Tel Var - the main incentive for foghting other players and flipping flags. Expecting to not face enemy players in combat during the busiest time of the year is pure foolishness. Expect PVP to work as intended - and yes, its intended that you lose progress if you keep getting killed over and over again. Experienced PVPers are the ones who persevered through their own period of dying over and over again...and now we die less. Death is intended in PVP. Accept that, or prepare to be very frustrated to no avail.
In the event that you are forced to PVP in order to get rewards you want, such as with the (cancelled) Midyear Mayhem event, which celebrates ALL forms of PVP, please take the above points into consideration.
If you feel "forced," remember that its ZOS leveraging your fear of missing out to get you to do content you know you don't like. Its up to you if you want to let their marketing department play you like a violin.
If you get frustrated with conflict, dying, and losing progress in PVP, keep in mind that's exactly what PVP enabled zones are designed to do. If you don't like that at all, that's fine, as everyone has their own preferences. But then I am going to question why you queued for a PVP zone, why you are getting frustrated when you know that's how PVP works, and wonder exactly what you expected to happen.
ZoS should care, since they should want to keep me as a paying customer. I didn't have to do the PvP in the spring event to get the tickets. (I of course missed that I don't have to do it here either, but I didn't realize that oversight at first.)
Some content requirement is reasonable, but this seemed (incorrectly as it turned out) to be like requiring a full Maelstrom run to get the tickets. (I suck at that too.)
I understand PvP zones are focused on PvP. They should be of course. Having an overarching event (mount tickets) tied to it is the problem I was addressing, not the fact PvP favors those who are or can get good at it.
Jayman1000 wrote: »No one forces you to do anything. I am not interested in pvp so I dont participate in this event. There will be other events, it's ok, pvp people will be happy, but I wont be sad. Plenty of other ways to enjoy the game.
FlopsyPrince wrote: »Now I have to get ganked over and over just to make my daily tickets.
Or run one of the 2 IC dungeons that honestly are far from hard even on vet.
FlopsyPrince wrote: »ZoS should care, since they should want to keep me as a paying customer.
Taleof2Cities wrote: »I knew the whine threads would come ... but I didn’t think it would be on the first day.
ZOS_AntonioP wrote: »Hello everyone,
Recently we've had to remove a few posts for flaming, which is against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.
Thank you for understanding.
IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.
They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.
Hell, I purposely jump off cliffs, towers, mountains, large rocks in all zones (on all my Bosmers) to see what the max limit is of near death or death. Go get a sandwich come back, either accept a random rez or release to nearest spawn point.IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.
They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.
Yeah, I don't get what the big deal is either. But that part about not being afraid of dying to a boss fight... totally not true. I've been in dungeons where people have died and it's like the world is going to end. Oh nos!!! We wiped on one boss!!! We need to kick somebody from this dungeon right now so it never happens again (even though it was I, Fake Tank Man Who Blames the Healer, that is more or less entirely responsible)!!!
When I die in cyro I'm like, oh man I hope there is a res nearby because I am in the middle of nowhere. In IC, I just spawn and go about my business. In a dungeon I'm like, oh I guess I'm going to have to repeat 90 seconds of a boss fight. But not these guys, no way man. VIRTUAL DEATH IS UNACCEPTABLE.
FlopsyPrince wrote: »
What is more sick (sicker, sickening)? Utilizing the event and features to their fullest, or taking an absolute minor inconvenience to the most exstreme measures that one has to compare it to criminal acts and horrific war crimes to find any bit of closure?Loves_guars wrote: »I know, they are sick,
Victor_Blade wrote: »Ahhh the pvp event rage posts. How ive missed you ❤
IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.
They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.
IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.
They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.
Had this theory forever. Started in WoW, and it's still shown true in ESO.
In PvE, the worst possible outcome is a death. That's why you see groups fall apart after a single wipe. You're in your op gear. You've practiced a rotation to fight a scripted boss that you've memorized. You know all the moves and know exactly what to react to. After the first few runs, there's no suprises. It's why you hear inane things like "How do you not know this dungeon, it's been here since launch".
Death is the worst possible outcome. The blame game becomes real if there's a single death. There's something in the PvE mindset that cannot cope with it.
Now, take that player and throw them in PvP.
Players are not scripted, the moves are unknown. It's far more reactive then memorized. It's unpredictable. You can't get through your rotation before you're hit by a ton of burst. And you die frequently. Hell, you can do everything right, put up your buffs, heal through damage....and death is still inevitable. For everyone.
It's too much ego for a player who's absolutely dominant in the other aspect of gameplay. That epic epeen shrinks considerably. They can't handle it.
That's a shame too, because giving it a chance actually makes you better at PvE...far more awareness of surroundings and quick to move from danger. That's why you see PvP'ers successfully doing hard PvE content. And well. You're not getting that Master Bow in PvP.
That said, I enjoy both. I still feel thrilled when beating vMA, or vDSA, or running a trial for the first time.
Just something of a fascination i have trying to understand why death in a video game has such an adverse affect on players.
NotaDaedraWorshipper wrote: »
FlopsyPrince wrote: »VaranisArano wrote: »FlopsyPrince wrote: »The response to my OP is almost as humorous as anything else.
It was written after I just wasted an hour trying to find ways around a group camping outside the alliance entrance to the sewers. Poked my head up above into the city once later only to get immediately ganked.
Most resetarts are at the very start (though I am sure I am missing some key point) making it a required run back to where I was if I did make it farther.
So yeah, I was frustrated. And I had not seen the part where you could run the dungeons for the tickets. I am sure none of you have ever missed a key point in one of their announcements either. I am so glad for so many of you here that are so perfect you just can't stand it.
And I am a bit more vocal than some, so what? Are you saying I am the only one in the populations who faced this frustration? That is quite ignorant if you really think that. Most just don't say anything and some of those will just quit.
So ignore the post if it is that errant, yet many cannot even do that. I replied a bit at the start, but intentionally ignored it for a while, yet you couldn't stop. Shows something about everyone else too!
Running a tutorial in Cyrodil doesn't help people figure any of this out, which is a major flaw in many games pushing PvP into PvE aspects, or even PvP in general. I am unlikely to ever get good enough to really beat others, but some help and pairing with others of similar skill would be much more effective than the top PvPers whining in their own way.
Once the post is out, not much to do about it. I could edit the OP, but those were my words and thoughts at the time. They were a bit strong due to the experience, but that is life. I am sure no one else here complains about things, ever. (Complaining about complainers is still complaining, though I am convinced some participate here just to do that.)
By the time I read your OP, it was in the current one sentence form, which is, as you noted, incorrect.
Even if you were correct, your complaint is indicative of a failure to understand and accept two points.
Point 1: ZOS doesnt care if you like the content. They want to get most players to at least try different types of content, even if they decide they don't like it. They use the "fear of missing out" to drive players to all sorts of content, especially in events. If you can't handle your own "fear of missing out," you will inevitably feel "forced" to do content you don't like. This is true of all players. (Incidently, this is the source of the "but there's all those PVE-only events" rebuttals. Tough luck, PVPers, ZOS wants you to play the whole game too.)
Point 2: PvP enabled zones are designed to generate conflict between players and entail a loss of progress when you die. PVP zones without fighting are failures from the PVP perspective - and IC is a PvPvE zone. Imperial City's main mechanic for that is Tel Var - the main incentive for foghting other players and flipping flags. Expecting to not face enemy players in combat during the busiest time of the year is pure foolishness. Expect PVP to work as intended - and yes, its intended that you lose progress if you keep getting killed over and over again. Experienced PVPers are the ones who persevered through their own period of dying over and over again...and now we die less. Death is intended in PVP. Accept that, or prepare to be very frustrated to no avail.
In the event that you are forced to PVP in order to get rewards you want, such as with the (cancelled) Midyear Mayhem event, which celebrates ALL forms of PVP, please take the above points into consideration.
If you feel "forced," remember that its ZOS leveraging your fear of missing out to get you to do content you know you don't like. Its up to you if you want to let their marketing department play you like a violin.
If you get frustrated with conflict, dying, and losing progress in PVP, keep in mind that's exactly what PVP enabled zones are designed to do. If you don't like that at all, that's fine, as everyone has their own preferences. But then I am going to question why you queued for a PVP zone, why you are getting frustrated when you know that's how PVP works, and wonder exactly what you expected to happen.
ZoS should care, since they should want to keep me as a paying customer. I didn't have to do the PvP in the spring event to get the tickets. (I of course missed that I don't have to do it here either, but I didn't realize that oversight at first.)
Some content requirement is reasonable, but this seemed (incorrectly as it turned out) to be like requiring a full Maelstrom run to get the tickets. (I suck at that too.)
I understand PvP zones are focused on PvP. They should be of course. Having an overarching event (mount tickets) tied to it is the problem I was addressing, not the fact PvP favors those who are or can get good at it.
VaranisArano wrote: »IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.
They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.
Had this theory forever. Started in WoW, and it's still shown true in ESO.
In PvE, the worst possible outcome is a death. That's why you see groups fall apart after a single wipe. You're in your op gear. You've practiced a rotation to fight a scripted boss that you've memorized. You know all the moves and know exactly what to react to. After the first few runs, there's no suprises. It's why you hear inane things like "How do you not know this dungeon, it's been here since launch".
Death is the worst possible outcome. The blame game becomes real if there's a single death. There's something in the PvE mindset that cannot cope with it.
Now, take that player and throw them in PvP.
Players are not scripted, the moves are unknown. It's far more reactive then memorized. It's unpredictable. You can't get through your rotation before you're hit by a ton of burst. And you die frequently. Hell, you can do everything right, put up your buffs, heal through damage....and death is still inevitable. For everyone.
It's too much ego for a player who's absolutely dominant in the other aspect of gameplay. That epic epeen shrinks considerably. They can't handle it.
That's a shame too, because giving it a chance actually makes you better at PvE...far more awareness of surroundings and quick to move from danger. That's why you see PvP'ers successfully doing hard PvE content. And well. You're not getting that Master Bow in PvP.
That said, I enjoy both. I still feel thrilled when beating vMA, or vDSA, or running a trial for the first time.
Just something of a fascination i have trying to understand why death in a video game has such an adverse affect on players.
Beyond just the humbling experience of learning that I wasnt as good as I thought I wasI think there's another factor to transitioning from PVE to PVP.
PVE in ESO does not really prepare players to lose progress. In PVP, death comes with tangible lost progress. You have to respawn away from your goal and ride back. You can't just jump straight back into a fight for another go. You might lose an objective. In Imperial City, death means a respawm elsewhere, loss of Tel Var, and having to brave NPC-filled areas to get back to what you wanted to do. And there's no guarantee that you can make progress! Players who are better than you can roadblock you and frustrate you worse than any PVE boss.
PVE in ESO just doesn't prepare players for losing progress. The closest thing ESO has to losing PVE progress is the justice system, and there you are mostly losing items that can easily be regained with some effort. (Some games have higher penalties for dying in PVE, but ESO isnt one of them.)
Accepting that dying means losing progress and that you'll respawn and try again with good grace is one of the things that players who persevere to become PVPers learn.
The flip side of that is that when you don't accept that, its very easy to start blaming the enemy player who killed you for that loss of progress. Both PVEers and PVPers do this. No one complains that PVE bosses are out to get them or unfairly attacking them, yet some players will complain that PVPers who kill them are horrible people and so on. And some PVPers turn that same type of frustration into "nerf whatever kills me" type threads, so its not unique to PVEers.
For myself, when I was starting to PVP after having been a PVE only player, I had to self-talk myself into a mantra of sorts. "I'm going to die in PVP, and its okay."
I died a lot. And it was okay. I die less, nowadays, and I put up a better fight before I go down. When I do die, and have to ride back to the objective or respawn and try again to make up for my lost progress, its still okay.