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Another Idiotic Event - Forcing PvP is Horrid!

  • Jayman1000
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    No one forces you to do anything. I am not interested in pvp so I dont participate in this event. There will be other events, it's ok, pvp people will be happy, but I wont be sad. Plenty of other ways to enjoy the game.
  • FlopsyPrince
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    Jayman1000 wrote: »
    No one forces you to do anything. I am not interested in pvp so I dont participate in this event. There will be other events, it's ok, pvp people will be happy, but I wont be sad. Plenty of other ways to enjoy the game.

    I don't have a single problem with the extra drops for PvP and such. My frustration was that I misunderstood that you had to run in the PvP area to get the tickets.
    PC
    PS4/PS5
  • VaranisArano
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    The response to my OP is almost as humorous as anything else.

    It was written after I just wasted an hour trying to find ways around a group camping outside the alliance entrance to the sewers. Poked my head up above into the city once later only to get immediately ganked.

    Most resetarts are at the very start (though I am sure I am missing some key point) making it a required run back to where I was if I did make it farther.

    So yeah, I was frustrated. And I had not seen the part where you could run the dungeons for the tickets. I am sure none of you have ever missed a key point in one of their announcements either. I am so glad for so many of you here that are so perfect you just can't stand it.

    And I am a bit more vocal than some, so what? Are you saying I am the only one in the populations who faced this frustration? That is quite ignorant if you really think that. Most just don't say anything and some of those will just quit.

    So ignore the post if it is that errant, yet many cannot even do that. I replied a bit at the start, but intentionally ignored it for a while, yet you couldn't stop. Shows something about everyone else too!

    Running a tutorial in Cyrodil doesn't help people figure any of this out, which is a major flaw in many games pushing PvP into PvE aspects, or even PvP in general. I am unlikely to ever get good enough to really beat others, but some help and pairing with others of similar skill would be much more effective than the top PvPers whining in their own way.

    Once the post is out, not much to do about it. I could edit the OP, but those were my words and thoughts at the time. They were a bit strong due to the experience, but that is life. I am sure no one else here complains about things, ever. (Complaining about complainers is still complaining, though I am convinced some participate here just to do that.)

    By the time I read your OP, it was in the current one sentence form, which is, as you noted, incorrect.

    Even if you were correct, your complaint is indicative of a failure to understand and accept two points.

    Point 1: ZOS doesnt care if you like the content. They want to get most players to at least try different types of content, even if they decide they don't like it. They use the "fear of missing out" to drive players to all sorts of content, especially in events. If you can't handle your own "fear of missing out," you will inevitably feel "forced" to do content you don't like. This is true of all players. (Incidently, this is the source of the "but there's all those PVE-only events" rebuttals. Tough luck, PVPers, ZOS wants you to play the whole game too.)

    Point 2: PvP enabled zones are designed to generate conflict between players and entail a loss of progress when you die. PVP zones without fighting are failures from the PVP perspective - and IC is a PvPvE zone. Imperial City's main mechanic for that is Tel Var - the main incentive for foghting other players and flipping flags. Expecting to not face enemy players in combat during the busiest time of the year is pure foolishness. Expect PVP to work as intended - and yes, its intended that you lose progress if you keep getting killed over and over again. Experienced PVPers are the ones who persevered through their own period of dying over and over again...and now we die less. Death is intended in PVP. Accept that, or prepare to be very frustrated to no avail.


    In the event that you are forced to PVP in order to get rewards you want, such as with the (cancelled) Midyear Mayhem event, which celebrates ALL forms of PVP, please take the above points into consideration.

    If you feel "forced," remember that its ZOS leveraging your fear of missing out to get you to do content you know you don't like. Its up to you if you want to let their marketing department play you like a violin.

    If you get frustrated with conflict, dying, and losing progress in PVP, keep in mind that's exactly what PVP enabled zones are designed to do. If you don't like that at all, that's fine, as everyone has their own preferences. But then I am going to question why you queued for a PVP zone, why you are getting frustrated when you know that's how PVP works, and wonder exactly what you expected to happen.

    ZoS should care, since they should want to keep me as a paying customer. I didn't have to do the PvP in the spring event to get the tickets. (I of course missed that I don't have to do it here either, but I didn't realize that oversight at first.)

    Some content requirement is reasonable, but this seemed (incorrectly as it turned out) to be like requiring a full Maelstrom run to get the tickets. (I suck at that too.)

    I understand PvP zones are focused on PvP. They should be of course. Having an overarching event (mount tickets) tied to it is the problem I was addressing, not the fact PvP favors those who are or can get good at it.

    I regret to tell you that ZOS doesnt care about you (or me, or indeed any single one of us) as a paying customer. We all know that, in all honesty. Its why we greet quitting threads with a cynical chorus of "in before lock" and "can we have your stuff?" ZOS doesnt care what we as individuals do.

    ZOS cares about the aggregate mass of players. And ZOS' marketing data tells them that leveraging the "fear of missing out" to get players to try all types of content in the game is good for ESO. That's been part of their design from the beginning and you can see that even from the placement of skyshards and the requirements for base game achievements concerning ALL of the base game including Cyrodiil, like Master Anger, Tamriel Skyshard Hunter, and dolmens. It's been a pretty consistent part of their design philosophy for ESO, essentially "if you want all the rewards, you have to play all of the game". That's really frustrating at times for players who don't want to, like for an example I would up discussing not so long ago: putting furnishings behind trial completions. On the other hand, it certainly serves ZOS' purpose for the whole playerbase. There is no huge mass of players quitting over feeling "forced" into content they don't like - to the contrary, ZOS has the data on exactly how many players decide to pony up and do whatever content they feature during an event.


    For what its worth, I do understand the frustration of feeling like ZOS didn't give you an option to avoid PVP. Personally, when I started looking at the IC event on PTS, I was delighted to see that ZOS had included a PVE-only option especially because we see this sort of frustration every year when the IC event rolls around. With the exception of some honest mistakes like yours, it seems to be helping that everyone who really wants to avoid PVP can still get the main rewards as long as they are willing to do group dungeons (another example of ZOS forcing players to do a certain type of content).

    i'm glad of that. As someone who enjoys PVP, I know that its not something everyone enjoys, and so I'm happy to see ZOS giving players a legitimate option to do the PVE-only Imperial City Dungeon content.
  • January1171
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    These events are marketing for the different types of in-game content. It is perfectly fair and reasonable for ZOS to try and drive people towards specific content using rewards. That's how marketing works. "Show up here and get something for free!" ZOS is allowed to do that. It's up to you to decide if the rewards are worth it.
  • DrSweetazz
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    Jayman1000 wrote: »
    No one forces you to do anything. I am not interested in pvp so I dont participate in this event. There will be other events, it's ok, pvp people will be happy, but I wont be sad. Plenty of other ways to enjoy the game.

    Careful, you're making too much sense for an internet forum
  • Cirantille
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    Just because you don't like something does not make it idiotic...

    I have 0 interest in IC yet people are enjoying this, they can not keep everyone pleased all the time
  • Araneae6537
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    DLM wrote: »
    Now I have to get ganked over and over just to make my daily tickets.

    Or run one of the 2 IC dungeons that honestly are far from hard even on vet.

    As has been said, do the dungeons if you don’t want to PvP. Wide open PvP (as versus smaller team match-ups) is not my thing either and getting ganked by zergs and/or experienced PvPers sounds like way more stress than fun to me. I was disappointed to find that I’m not able to run the dungeons with a <50 level character but that won’t be a problem for long. :)
  • Chicharron
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    ZoS should care, since they should want to keep me as a paying customer.

    I am sure that from now on ZOS will contact you before doing any event so you can decide for all the players what is good and what is not.
  • lemonizzle
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    Go to the first static boss, that is closest to your base in the sewers. Sneak all the way if you want, crouch next to it, wait until the boss spawns. Now allied players come and burn the boss, you just have to hit it a few times. Got 2 tickets, sneak back to base, gg wp.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    Recently we've had to remove a few posts for flaming, which is against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.

    Thank you for understanding.
    Staff Post
  • Korah_Eaglecry
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    I knew the whine threads would come ... but I didn’t think it would be on the first day.

    Next year itll be a day ahead.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Runkorko
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    Hello everyone,

    Recently we've had to remove a few posts for flaming, which is against the Forum Rules. For further posts be sure to stay constructive and respectful to avoid thread derailment or action on one's own account.

    Thank you for understanding.

    Removed few posts of flaming but ignore the title?

    "Another Idiotic Event - Forcing PvP is Horrid! Bookmark"

    Hello ?
  • StormeReigns
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    Complaining about events, complaining about those who enjoy events, as well especially complaining about how an obvious optional event is "forced." Is like complaining about how you are sticking your hands in a pile of fresh excrement willingly and complaining about how you shouldn't have stuck your hands in it.
    Edited by StormeReigns on September 6, 2019 8:11PM
  • ArenGesus
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    The_Lex wrote: »
    IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.

    They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.

    Yeah, I don't get what the big deal is either. But that part about not being afraid of dying to a boss fight... totally not true. I've been in dungeons where people have died and it's like the world is going to end. Oh nos!!! We wiped on one boss!!! We need to kick somebody from this dungeon right now so it never happens again (even though it was I, Fake Tank Man Who Blames the Healer, that is more or less entirely responsible)!!!

    When I die in cyro I'm like, oh man I hope there is a res nearby because I am in the middle of nowhere. In IC, I just spawn and go about my business. In a dungeon I'm like, oh I guess I'm going to have to repeat 90 seconds of a boss fight. But not these guys, no way man. VIRTUAL DEATH IS UNACCEPTABLE.
  • StormeReigns
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    ArenGesus wrote: »
    The_Lex wrote: »
    IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.

    They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.

    Yeah, I don't get what the big deal is either. But that part about not being afraid of dying to a boss fight... totally not true. I've been in dungeons where people have died and it's like the world is going to end. Oh nos!!! We wiped on one boss!!! We need to kick somebody from this dungeon right now so it never happens again (even though it was I, Fake Tank Man Who Blames the Healer, that is more or less entirely responsible)!!!

    When I die in cyro I'm like, oh man I hope there is a res nearby because I am in the middle of nowhere. In IC, I just spawn and go about my business. In a dungeon I'm like, oh I guess I'm going to have to repeat 90 seconds of a boss fight. But not these guys, no way man. VIRTUAL DEATH IS UNACCEPTABLE.
    Hell, I purposely jump off cliffs, towers, mountains, large rocks in all zones (on all my Bosmers) to see what the max limit is of near death or death. Go get a sandwich come back, either accept a random rez or release to nearest spawn point.

    Never understood why virtual death is so bad, especially when there is zero logical, nor comprehensive retort to why it is considered such a terrible thing.
    Edited by StormeReigns on September 6, 2019 8:22PM
  • Loves_guars
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    Sorry but no one forced you mate. ZoS put a trap there so gankers can have easy kills and you went freely for it. Next time don't jump into a bad experience over some STUPID tickets. There are millions of mounts. You can even get this mount not doing this event.
    What did you expect? There will always be gankers, and making this post only makes them happier. I know, they are sick, but it's a reality that you, and many others, need to accept asap. I'm more concern about ZoS encouraging, but well.
  • itscompton
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    gronoxvx wrote: »
    Or just wait until the next pve event? Chill

    I need the tickets this time or the berries will be gone. Sure I could pay real money for them.

    And this is primarily not a PvP game (at least not at the base). You can't PvP until level 10 even. You can PvE from the start.

    So you can't PvP for maybe the first hour you play the game (if it even takes that long to get to Lv10). Lame argument.
  • StormeReigns
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    I know, they are sick,
    What is more sick (sicker, sickening)? Utilizing the event and features to their fullest, or taking an absolute minor inconvenience to the most exstreme measures that one has to compare it to criminal acts and horrific war crimes to find any bit of closure?
  • xenowarrior92eb17_ESO
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    after reading the title im expecting to see for all future events that force Pvp players the same reaction that they are forced into pve..seriously when will this stop? u dont like the event? dont take part in it...simple as that...and if you want tickets then just do a quick normal icp/wgt, there no pvp involvement.
  • midgetfromtheshire
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    Less that 30% of the events are geared around PvP. Some of you make it sound like it's the end of the world because you die in an imaginary game.
    Get rid of faction locks.
  • MaxJrFTW
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    100% agree, i'm mainly a pvper and i hate doing pvp for events.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Victor_Blade
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    Ahhh the pvp event rage posts. How ive missed you ❤
  • Aurielle
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    Ahhh the pvp event rage posts. How ive missed you ❤

    They do make for an entertaining, if frustrating, read. It’s cute how some PVEers think the game should revolve around and cater specifically to them.
  • Kel
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    The_Lex wrote: »
    IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.

    They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.

    Had this theory forever. Started in WoW, and it's still shown true in ESO.

    In PvE, the worst possible outcome is a death. That's why you see groups fall apart after a single wipe. You're in your op gear. You've practiced a rotation to fight a scripted boss that you've memorized. You know all the moves and know exactly what to react to. After the first few runs, there's no suprises. It's why you hear inane things like "How do you not know this dungeon, it's been here since launch".

    Death is the worst possible outcome. The blame game becomes real if there's a single death. There's something in the PvE mindset that cannot cope with it.


    Now, take that player and throw them in PvP.
    Players are not scripted, the moves are unknown. It's far more reactive then memorized. It's unpredictable. You can't get through your rotation before you're hit by a ton of burst. And you die frequently. Hell, you can do everything right, put up your buffs, heal through damage....and death is still inevitable. For everyone.
    It's too much ego for a player who's absolutely dominant in the other aspect of gameplay. That epic epeen shrinks considerably. They can't handle it.

    That's a shame too, because giving it a chance actually makes you better at PvE...far more awareness of surroundings and quick to move from danger. That's why you see PvP'ers successfully doing hard PvE content. And well. You're not getting that Master Bow in PvP.


    That said, I enjoy both. I still feel thrilled when beating vMA, or vDSA, or running a trial for the first time.
    Just something of a fascination i have trying to understand why death in a video game has such an adverse affect on players.

    Edited by Kel on September 6, 2019 10:43PM
  • max_only
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    Can we close this thread? Op didn’t read and it’s clearly not a pvp only event.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • VaranisArano
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    Kel wrote: »
    The_Lex wrote: »
    IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.

    They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.

    Had this theory forever. Started in WoW, and it's still shown true in ESO.

    In PvE, the worst possible outcome is a death. That's why you see groups fall apart after a single wipe. You're in your op gear. You've practiced a rotation to fight a scripted boss that you've memorized. You know all the moves and know exactly what to react to. After the first few runs, there's no suprises. It's why you hear inane things like "How do you not know this dungeon, it's been here since launch".

    Death is the worst possible outcome. The blame game becomes real if there's a single death. There's something in the PvE mindset that cannot cope with it.


    Now, take that player and throw them in PvP.
    Players are not scripted, the moves are unknown. It's far more reactive then memorized. It's unpredictable. You can't get through your rotation before you're hit by a ton of burst. And you die frequently. Hell, you can do everything right, put up your buffs, heal through damage....and death is still inevitable. For everyone.
    It's too much ego for a player who's absolutely dominant in the other aspect of gameplay. That epic epeen shrinks considerably. They can't handle it.

    That's a shame too, because giving it a chance actually makes you better at PvE...far more awareness of surroundings and quick to move from danger. That's why you see PvP'ers successfully doing hard PvE content. And well. You're not getting that Master Bow in PvP.


    That said, I enjoy both. I still feel thrilled when beating vMA, or vDSA, or running a trial for the first time.
    Just something of a fascination i have trying to understand why death in a video game has such an adverse affect on players.

    Beyond just the humbling experience of learning that I wasnt as good as I thought I was :) I think there's another factor to transitioning from PVE to PVP.

    PVE in ESO does not really prepare players to lose progress. In PVP, death comes with tangible lost progress. You have to respawn away from your goal and ride back. You can't just jump straight back into a fight for another go. You might lose an objective. In Imperial City, death means a respawm elsewhere, loss of Tel Var, and having to brave NPC-filled areas to get back to what you wanted to do. And there's no guarantee that you can make progress! Players who are better than you can roadblock you and frustrate you worse than any PVE boss.

    PVE in ESO just doesn't prepare players for losing progress. The closest thing ESO has to losing PVE progress is the justice system, and there you are mostly losing items that can easily be regained with some effort. (Some games have higher penalties for dying in PVE, but ESO isnt one of them.)

    Accepting that dying means losing progress and that you'll respawn and try again with good grace is one of the things that players who persevere to become PVPers learn.

    The flip side of that is that when you don't accept that, its very easy to start blaming the enemy player who killed you for that loss of progress. Both PVEers and PVPers do this. No one complains that PVE bosses are out to get them or unfairly attacking them, yet some players will complain that PVPers who kill them are horrible people and so on. And some PVPers turn that same type of frustration into "nerf whatever kills me" type threads, so its not unique to PVEers.

    For myself, when I was starting to PVP after having been a PVE only player, I had to self-talk myself into a mantra of sorts. "I'm going to die in PVP, and its okay."

    I died a lot. And it was okay. I die less, nowadays, and I put up a better fight before I go down. When I do die, and have to ride back to the objective or respawn and try again to make up for my lost progress, its still okay. :)
  • Emmagoldman
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    Ackwalan wrote: »
    It is a PvP event, it's not like there are never PvE events.

    To be precise, it's both. Not only is Cyrodiil and Imperial City a PvP and PvE combo, but also you can choose to do that or strictly PvE for this event with the dungeons.

    Yeah, the amount of people missing that point is hilarious
  • mateosalvaje
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    I'm having several problems with this "Idiotic" thing. Can we just have it locked?
    Edited by mateosalvaje on September 7, 2019 12:02AM
    I've been wrong before, and I'll be wrong again.
  • jcm2606
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    The response to my OP is almost as humorous as anything else.

    It was written after I just wasted an hour trying to find ways around a group camping outside the alliance entrance to the sewers. Poked my head up above into the city once later only to get immediately ganked.

    Most resetarts are at the very start (though I am sure I am missing some key point) making it a required run back to where I was if I did make it farther.

    So yeah, I was frustrated. And I had not seen the part where you could run the dungeons for the tickets. I am sure none of you have ever missed a key point in one of their announcements either. I am so glad for so many of you here that are so perfect you just can't stand it.

    And I am a bit more vocal than some, so what? Are you saying I am the only one in the populations who faced this frustration? That is quite ignorant if you really think that. Most just don't say anything and some of those will just quit.

    So ignore the post if it is that errant, yet many cannot even do that. I replied a bit at the start, but intentionally ignored it for a while, yet you couldn't stop. Shows something about everyone else too!

    Running a tutorial in Cyrodil doesn't help people figure any of this out, which is a major flaw in many games pushing PvP into PvE aspects, or even PvP in general. I am unlikely to ever get good enough to really beat others, but some help and pairing with others of similar skill would be much more effective than the top PvPers whining in their own way.

    Once the post is out, not much to do about it. I could edit the OP, but those were my words and thoughts at the time. They were a bit strong due to the experience, but that is life. I am sure no one else here complains about things, ever. (Complaining about complainers is still complaining, though I am convinced some participate here just to do that.)

    By the time I read your OP, it was in the current one sentence form, which is, as you noted, incorrect.

    Even if you were correct, your complaint is indicative of a failure to understand and accept two points.

    Point 1: ZOS doesnt care if you like the content. They want to get most players to at least try different types of content, even if they decide they don't like it. They use the "fear of missing out" to drive players to all sorts of content, especially in events. If you can't handle your own "fear of missing out," you will inevitably feel "forced" to do content you don't like. This is true of all players. (Incidently, this is the source of the "but there's all those PVE-only events" rebuttals. Tough luck, PVPers, ZOS wants you to play the whole game too.)

    Point 2: PvP enabled zones are designed to generate conflict between players and entail a loss of progress when you die. PVP zones without fighting are failures from the PVP perspective - and IC is a PvPvE zone. Imperial City's main mechanic for that is Tel Var - the main incentive for foghting other players and flipping flags. Expecting to not face enemy players in combat during the busiest time of the year is pure foolishness. Expect PVP to work as intended - and yes, its intended that you lose progress if you keep getting killed over and over again. Experienced PVPers are the ones who persevered through their own period of dying over and over again...and now we die less. Death is intended in PVP. Accept that, or prepare to be very frustrated to no avail.


    In the event that you are forced to PVP in order to get rewards you want, such as with the (cancelled) Midyear Mayhem event, which celebrates ALL forms of PVP, please take the above points into consideration.

    If you feel "forced," remember that its ZOS leveraging your fear of missing out to get you to do content you know you don't like. Its up to you if you want to let their marketing department play you like a violin.

    If you get frustrated with conflict, dying, and losing progress in PVP, keep in mind that's exactly what PVP enabled zones are designed to do. If you don't like that at all, that's fine, as everyone has their own preferences. But then I am going to question why you queued for a PVP zone, why you are getting frustrated when you know that's how PVP works, and wonder exactly what you expected to happen.

    ZoS should care, since they should want to keep me as a paying customer. I didn't have to do the PvP in the spring event to get the tickets. (I of course missed that I don't have to do it here either, but I didn't realize that oversight at first.)

    Some content requirement is reasonable, but this seemed (incorrectly as it turned out) to be like requiring a full Maelstrom run to get the tickets. (I suck at that too.)

    I understand PvP zones are focused on PvP. They should be of course. Having an overarching event (mount tickets) tied to it is the problem I was addressing, not the fact PvP favors those who are or can get good at it.

    But it's okay when the tables are flipped, when PvP'rs are "forced" to do bland, uninteresting overland quests, dungeon runs in a queue that is as unreliable as the servers that run the game, arena runs through an arena that has the potential to make you break your keyboard or controller with the current lag?

    This game has content for everybody, you aren't forced to run the content if you don't want to, even when an event is going. It's literally just a shiny mount skin, do you really need it if you hate PvP that much? Although, then again, it's actually better for PvE'rs, because at least this event has an option for PvE'rs (running the group dungeons). Where's the PvP option with the Undaunted event, or the Witch's Festival, or the New Life Festival?
  • Kel
    Kel
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    Kel wrote: »
    The_Lex wrote: »
    IC event and berry picking aside, I guess I don't understand why the PvE-only crowd is so scared of dying. It's like a phobia. It's through the deaths that you learn to get better. Look at your death recap... See any patterns? Adapt to what's killing you the most. Everyone new to PvP dies....a lot. But that's how you get better.

    They're not afraid of dying to a scripted boss fight, but need therapy for dying to a player.

    Had this theory forever. Started in WoW, and it's still shown true in ESO.

    In PvE, the worst possible outcome is a death. That's why you see groups fall apart after a single wipe. You're in your op gear. You've practiced a rotation to fight a scripted boss that you've memorized. You know all the moves and know exactly what to react to. After the first few runs, there's no suprises. It's why you hear inane things like "How do you not know this dungeon, it's been here since launch".

    Death is the worst possible outcome. The blame game becomes real if there's a single death. There's something in the PvE mindset that cannot cope with it.


    Now, take that player and throw them in PvP.
    Players are not scripted, the moves are unknown. It's far more reactive then memorized. It's unpredictable. You can't get through your rotation before you're hit by a ton of burst. And you die frequently. Hell, you can do everything right, put up your buffs, heal through damage....and death is still inevitable. For everyone.
    It's too much ego for a player who's absolutely dominant in the other aspect of gameplay. That epic epeen shrinks considerably. They can't handle it.

    That's a shame too, because giving it a chance actually makes you better at PvE...far more awareness of surroundings and quick to move from danger. That's why you see PvP'ers successfully doing hard PvE content. And well. You're not getting that Master Bow in PvP.


    That said, I enjoy both. I still feel thrilled when beating vMA, or vDSA, or running a trial for the first time.
    Just something of a fascination i have trying to understand why death in a video game has such an adverse affect on players.

    Beyond just the humbling experience of learning that I wasnt as good as I thought I was :) I think there's another factor to transitioning from PVE to PVP.

    PVE in ESO does not really prepare players to lose progress. In PVP, death comes with tangible lost progress. You have to respawn away from your goal and ride back. You can't just jump straight back into a fight for another go. You might lose an objective. In Imperial City, death means a respawm elsewhere, loss of Tel Var, and having to brave NPC-filled areas to get back to what you wanted to do. And there's no guarantee that you can make progress! Players who are better than you can roadblock you and frustrate you worse than any PVE boss.

    PVE in ESO just doesn't prepare players for losing progress. The closest thing ESO has to losing PVE progress is the justice system, and there you are mostly losing items that can easily be regained with some effort. (Some games have higher penalties for dying in PVE, but ESO isnt one of them.)

    Accepting that dying means losing progress and that you'll respawn and try again with good grace is one of the things that players who persevere to become PVPers learn.

    The flip side of that is that when you don't accept that, its very easy to start blaming the enemy player who killed you for that loss of progress. Both PVEers and PVPers do this. No one complains that PVE bosses are out to get them or unfairly attacking them, yet some players will complain that PVPers who kill them are horrible people and so on. And some PVPers turn that same type of frustration into "nerf whatever kills me" type threads, so its not unique to PVEers.

    For myself, when I was starting to PVP after having been a PVE only player, I had to self-talk myself into a mantra of sorts. "I'm going to die in PVP, and its okay."

    I died a lot. And it was okay. I die less, nowadays, and I put up a better fight before I go down. When I do die, and have to ride back to the objective or respawn and try again to make up for my lost progress, its still okay. :)

    That's a great attitude to have, and a great way to look at it.

    I started as a PvE only player in ESO as well. Started PvP strictly for AP to spend at the golden vendor, but quickly fell in love. Something about taking keeps really appealed to me. Led me to start theory crafting my own build. Experimenting with different set up...some failing spectacularly. Finally got decent enough to go solo/small group. (Small group, meaning my small group would attack a bigger group. Not small group as it means today, where a group of 5 or 6 jumps a solo player, or waits outside a keep to jump someone coming out of the gates.)

    Yes, there's definitely a learning process to it. But once it clicks, it's a entire new understanding. It's unfortunate that more can't push past the frustration, and the secretive nature of guarding PvP builds certainly doesn't help new players grasp or flourish.

    I'll concede that both sides do take death somewhat personally. I shouldn't speak in generalities so much. That does nothing to quell the curiosity, though. After all, it's just a game. And I've never played one where dying in game was taken so rough.

    But, maybe some mysteries are better left as such.
    Edited by Kel on September 7, 2019 2:28AM
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