Tel Var Stones are ridiculous

  • Phex
    Phex
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    Another problem seems to be that whever someone raises any kind of complaint about IC, they instantly get shut down.
    No, you are wrong, you are bad etc, this is pvp, nothing wrong here. And let's be honest - this is a bit toxic.
    But setting that aside, let me explain something to all the sewer veterans from the perspective of a casual sewer delver.
    We don't object to losing tel vars in general - that's fine*. And losing tel vars from the occasional fair fight** - that's ok as well, that's when this risk-reward system does actually work. You do a bit of pve here, maybe a bit of pvp there, it's all good.

    What is the problem are the various campers and exploiters. You know the people i mean. The sort of players who never intend to do any pve content themselves at all - no, instead they go straight for the people who have done it and set about ambushing them. You know, basically thugs. And the reality is that the history of the IC dlc is the history of these kind of scumming techniques. My personal hated example is base camping - three to four (usually red for some reason) players just rob players running back to their base to deposit their tel vars. And due to a lack of any kind of matchmaking in IC, these are often very good pvp players, far too good for regular players to repell, even if they had the same group numbers.
    Just today i saw a group of three grand overlords camping the coventant base(top pvp rank, in case you didn't know). Now come on, even if you like IC you've got to admit that some of this just isn't fair, three grand overlords?! How is anyone supposed to deal with that?

    *mostly fine, some attacks are still laughably op when in conjunction with the tel var system - i.e. clearly nobody was thinking how they would affect a currency-steal variable when they were designed
    **we've all seen how unfair they can get and remember there's no matchmaking in IC
  • Kr3do
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    Phex wrote: »
    Another problem seems to be that whever someone raises any kind of complaint about IC, they instantly get shut down.
    No, you are wrong, you are bad etc, this is pvp, nothing wrong here. And let's be honest - this is a bit toxic.
    But setting that aside, let me explain something to all the sewer veterans from the perspective of a casual sewer delver.
    We don't object to losing tel vars in general - that's fine*. And losing tel vars from the occasional fair fight** - that's ok as well, that's when this risk-reward system does actually work. You do a bit of pve here, maybe a bit of pvp there, it's all good.

    What is the problem are the various campers and exploiters. You know the people i mean. The sort of players who never intend to do any pve content themselves at all - no, instead they go straight for the people who have done it and set about ambushing them. You know, basically thugs. And the reality is that the history of the IC dlc is the history of these kind of scumming techniques. My personal hated example is base camping - three to four (usually red for some reason) players just rob players running back to their base to deposit their tel vars. And due to a lack of any kind of matchmaking in IC, these are often very good pvp players, far too good for regular players to repell, even if they had the same group numbers.
    Just today i saw a group of three grand overlords camping the coventant base(top pvp rank, in case you didn't know). Now come on, even if you like IC you've got to admit that some of this just isn't fair, three grand overlords?! How is anyone supposed to deal with that?

    *mostly fine, some attacks are still laughably op when in conjunction with the tel var system - i.e. clearly nobody was thinking how they would affect a currency-steal variable when they were designed
    **we've all seen how unfair they can get and remember there's no matchmaking in IC

    Group up with people from zone chat before leaving the base if you have trouble killing other players.
    I really don't see how pvping in a PvP zone is "scummy" or "exploiting". If anything they're smart for waiting at the right spots to kill players when they're loaded with Tel Var's. So if you can't fight them alone you should be smart too and group up, and you don't need a matchmaking tool for that.
  • Neoauspex
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    I want monster sets to drop even if I can't clear the final boss. Participation awards for errrrbody!
  • Wayshuba
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    I think it is a necessary evil due to the nature of the zone. If all you did was earn most Tel Var killing mobs and bosses in IC most groups would avoid each other and just be nice doing PvE if there was no gain.

    Instead, the minute you see an enemy shield, you hunt them down and squash them like a pesky cockroach because of this mechanic.

    I like it, though many times I have been on the losing end of it. It creates the environment that makes people want to PvP in a PvPvE zone.

    Finally, have you looked what you can by with TelVar? To me, there isn't much worth buying with them. Most of the good PvP sets are AP or Overland dropped or crafted sets. What is really that good that is available only with Tel Var?
    Edited by Wayshuba on September 6, 2019 5:48PM
  • Wayshuba
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    Just get good and walk away with the other guy's tel vars. That's what many of us did, and nothing is as nice as the tears of people like you who want to go into a pvp zone and grind mobs like a braindead squid :')

    I had an interesting, and fun night, with an enemy NB last night (this is while I was on my NB as well).

    We ended up in a 1v1 in a house in one of the districts. I killed him. A bit later, ran into him again with a smaller group of about six players. I killed him again. About 20 minutes later, he ganked the crap out of me in one zone while we were in a small fight. A half hour after that, we were in a zerg and taking a flag from about 20 AD players and I saw him in the group and mercilessly focused on him in the group until he was dead. Further after that, our zerg ran into the AD zerg. I didn't see him in all the effects going down, but he saw me and focused on taking me out. Somehow, we ended up fighting one on one at the edge of the zerg and he killed me just as my dots finished him off.

    That was a lot of fun.
  • Jeremy
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    Phex wrote: »
    Another problem seems to be that whever someone raises any kind of complaint about IC, they instantly get shut down.
    No, you are wrong, you are bad etc, this is pvp, nothing wrong here. And let's be honest - this is a bit toxic.
    But setting that aside, let me explain something to all the sewer veterans from the perspective of a casual sewer delver.
    We don't object to losing tel vars in general - that's fine*. And losing tel vars from the occasional fair fight** - that's ok as well, that's when this risk-reward system does actually work. You do a bit of pve here, maybe a bit of pvp there, it's all good.

    What is the problem are the various campers and exploiters. You know the people i mean. The sort of players who never intend to do any pve content themselves at all - no, instead they go straight for the people who have done it and set about ambushing them. You know, basically thugs. And the reality is that the history of the IC dlc is the history of these kind of scumming techniques. My personal hated example is base camping - three to four (usually red for some reason) players just rob players running back to their base to deposit their tel vars. And due to a lack of any kind of matchmaking in IC, these are often very good pvp players, far too good for regular players to repell, even if they had the same group numbers.
    Just today i saw a group of three grand overlords camping the coventant base(top pvp rank, in case you didn't know). Now come on, even if you like IC you've got to admit that some of this just isn't fair, three grand overlords?! How is anyone supposed to deal with that?

    *mostly fine, some attacks are still laughably op when in conjunction with the tel var system - i.e. clearly nobody was thinking how they would affect a currency-steal variable when they were designed
    **we've all seen how unfair they can get and remember there's no matchmaking in IC

    Yeah, I agree with you.

    Most of the deaths people complain about in PvP are stupid deaths like when zergs roll them over or some ganker slaughters them while they are in a vulnerable position. There is no "L2P" element in that. It's simply cheese and anyone in their position would have died the same. Not even Jesus could have saved them. So I wish we could all just dispense with this false notion that PvP is somehow so much more "skill-based" than PvE is. Because it's really not.

    And that's why people tend to dislike PvP generally. It has nothing to do with a lack of skill on their part or the fact they are "care bears" or "PvErs". It has everything to do with the fact they don't enjoy being slaughtered by zergs with no chance to defend themselves. And frankly, who could blame them. It is incredibly stupid and lame - and sadly that is usually what PvP on this game amounts too. In other words: most of the time PvP is probably the least skilled-based combat system on this game.

    Edited by Jeremy on September 6, 2019 9:27PM
  • Nemeliom
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    Kuningatar wrote: »
    Hear this one out.

    Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.

    You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.

    WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.

    This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    But I have sworn alliageance to Molag Bal. And I have a debt to pay in TVS for all his blessings.
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
  • Mazbt
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    You never have to worry about base campers if you just use the sigil of imperial retreat. Save AP, open chests, do some molag bal...those are ways to get it. And just go somewhere in a corner and sneak and use it.
    Mazari the Resurrected (AD)- PVP stamplar main
    Maz the Druid - PVP group stam warden
    - many others
    ____________
    Fantasia
  • BigBragg
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    Jeremy wrote: »
    Phex wrote: »
    Another problem seems to be that whever someone raises any kind of complaint about IC, they instantly get shut down.
    No, you are wrong, you are bad etc, this is pvp, nothing wrong here. And let's be honest - this is a bit toxic.
    But setting that aside, let me explain something to all the sewer veterans from the perspective of a casual sewer delver.
    We don't object to losing tel vars in general - that's fine*. And losing tel vars from the occasional fair fight** - that's ok as well, that's when this risk-reward system does actually work. You do a bit of pve here, maybe a bit of pvp there, it's all good.

    What is the problem are the various campers and exploiters. You know the people i mean. The sort of players who never intend to do any pve content themselves at all - no, instead they go straight for the people who have done it and set about ambushing them. You know, basically thugs. And the reality is that the history of the IC dlc is the history of these kind of scumming techniques. My personal hated example is base camping - three to four (usually red for some reason) players just rob players running back to their base to deposit their tel vars. And due to a lack of any kind of matchmaking in IC, these are often very good pvp players, far too good for regular players to repell, even if they had the same group numbers.
    Just today i saw a group of three grand overlords camping the coventant base(top pvp rank, in case you didn't know). Now come on, even if you like IC you've got to admit that some of this just isn't fair, three grand overlords?! How is anyone supposed to deal with that?

    *mostly fine, some attacks are still laughably op when in conjunction with the tel var system - i.e. clearly nobody was thinking how they would affect a currency-steal variable when they were designed
    **we've all seen how unfair they can get and remember there's no matchmaking in IC

    Yeah, I agree with you.

    Most of the deaths people complain about in PvP are stupid deaths like when zergs roll them over or some ganker slaughters them while they are in a vulnerable position. There is no "L2P" element in that. It's simply cheese and anyone in their position would have died the same. Not even Jesus could have saved them. So I wish we could all just dispense with this false notion that PvP is somehow so much more "skill-based" than PvE is. Because it's really not.

    And that's why people tend to dislike PvP generally. It has nothing to do with a lack of skill on their part or the fact they are "care bears" or "PvErs". It has everything to do with the fact they don't enjoy being slaughtered by zergs with no chance to defend themselves. And frankly, who could blame them. It is incredibly stupid and lame - and sadly that is usually what PvP on this game amounts too. In other words: most of the time PvP is probably the least skilled-based combat system on this game.

    Just had a magblade try to gank me. I took half their Tel Var, and carried on with my day. Knowing how to build to stop it, and what to do when it happens is a skill set.

    When players get zerged down, that is the price we pay when we are solo or in a small group and aren't smart or cautious with our positioning.

    Every death is a chance to learn and think about what you could do differently. Sometimes that differently turns out to be something better. If people just constantly chalk it up to well this happened and there was nothing I could do, then there is nothing they will ever do. However, if you try to learn from it every time, then you may just find way to get out of rough spots once in a while.
  • Taleof2Cities
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    Jeremy wrote: »
    So I wish we could all just dispense with this false notion that PvP is somehow so much more "skill-based" than PvE is. Because it's really not.

    Anyone else’s eyebrows raise way high at this comment?

    You realize in PvE you’re fighting bosses that are generally static and don’t often move ... right?

    Each kind of content has its own type of skill. Believing that someone says one is better than the other is something conjured in your head.

    Edited by Taleof2Cities on September 6, 2019 10:10PM
  • Cundu_Ertur
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    Round two.
    Ran into a PVP'er in the sewers near the AD base: had 1 TV, died, still had 1 TV. I laughed.
    Ran back out, died again, and lost my 1 TV. Curses abound.
    Ran back, whoever had been there was either gone or dead, killed the clanfear guy with other randoms, and got my tickets. Ran around a bit killing the other mobs, ended up with about 500 TV, banked it and left. Spent less than an hour. So, about 4496 TV to go for my hakeijo.
    Also killed a trove scamp and got an achievement. Disappointingly, it had no hakeijo. I thought they had those.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • PieMaster1
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    What exactly is the use of these stones? I had about 15k and a group of nighttards surrounded me.

    Speaking of, the danger aspect and thrill is BS when you have no control over it. Yeah, if you see others then run. Or in my case, run to your sewer base to deposit stones just to get gang graped right outside by invisible campers.

    I’ve played Ark pvp on Xbox so i know what real danger is. This is child’s play, but in this situation you SHOULD be able to keep the stones. You can never tell where someone is and cannot fight back when you DO see them
  • Cundu_Ertur
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    Round three.
    Ran into a gang of blues just outside the sewer entrance. Got some hits on a couple since it was a brawl, but I am pretty clueless when I'm PVP'ing. Ended up dying. Had started with 0 TV, but when I rezzed in the camp I had several hundred. I didn't bank it, it's house money. Joined the fray again, ended up driving the blues back with a bunch of people. Found a chest, picked it, got 24TV from that. Killed the clanfear trainer boss guy again with what I guess was mostly the same group. Got 2 tix, ran back and banked the TV and left. Less than a 1/2 hour, 1417 TV added to the bank. 3079 to go.

    I don't know what the expectation is. I die. A lot. But I still have more TV than when I start. So, whatever. I don't see a problem.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Witar
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    You can reduce chances of you being ganked and losing ur hard earned cash by investing heavily in hp. Most solo gankers prefer to avoid fat players that they can not kill quickly out of fear that friendly players come to help and kill the ganker instead.
    It cannot be seen, cannot be felt,
    Cannot be heard, cannot be smelt,
    It lies behind stars and under hills,
    And empty holes it fills,
    It comes first and follows after,
    Ends life, kills laughter.
  • Mr_Walker
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    .
    Phex wrote: »
    Just today i saw a group of three grand overlords camping the coventant base(top pvp rank, in case you didn't know). Now come on, even if you like IC you've got to admit that some of this just isn't fair, three grand overlords?!

    XNA?
  • jazsper77
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    I cannot take anyone seriously who talks like a darn cat in a discussion. Good Lord- This one,This one,This one, This one, This One. PSA there is no such thing as a talking cat.
    Now I’m ganking every Kitty in IC until event is over.
  • Dusk_Coven
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    jcm2606 wrote: »
    Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.

    And there's a reason why this sort of MMO either died or is in the extreme minority.
  • Kosbert
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    Kuningatar wrote: »
    Hear this one out.

    Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.

    You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.

    WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.

    This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    You already have enough PvE Content to farm gold. It is an endless discussion between "omg I want that dank loot but I dont want commit anything". Tel Var Stones are a nice reward for the PvP Community. If you can not handle PvP Content, please stay out of IC, and get your gold in the 20+ other regions you can farm.

    And the only reason Hakejos are still 15k gold and a viable income is, that you can not multibox bot it like ressource nodes in Craglorn. But hey, Mister PvE sees something he wants, but he wants it in a safespace and as insta gratification.
    Edited by Kosbert on September 8, 2019 3:46AM
  • Phex
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    One thing that they should change is to make the amount of tel vars you get very heavily dependant on the amount of tel vars you have. Because with the system as it you can have a pair or more gankers keep themselves permanently camped (usually on the blue base and it's usually reds) (why is it always reds?) and if they win, which they often do just by the element of surprise they get free tel vars. And if they don't they just need a third buddy to keep in stealth and then revive and then they can go up and keep ambushing the next person with no peanalty to tel var gain. Meanwhile the next person will still lose the full tel var amount.
    On that note, I'd frankly like to see revives completely disallowed in the "faction" bit of of the sewers - you know the squares near the base that ambushers and zergs like to prowl. That way at least if someone does kill the campers they can't immediatelly get revived by their stealth buddy thirty seconds later again and again as if they got infinite lives.
  • iamkeebler
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    jazsper77 wrote: »
    I cannot take anyone seriously who talks like a darn cat in a discussion. Good Lord- This one,This one,This one, This one, This One. PSA there is no such thing as a talking cat.
    Now I’m ganking every Kitty in IC until event is over.

    This one will be waiting for you in the shadows...
  • Demra
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    Neoauspex wrote: »
    This is the only feature in the entire game that carries with it any threat whatsoever of a penalty for dying. And it's really specific, you have to be in a specific place and not a nightblade and you still only lose half. If it were up to me, you'd risk losing gold and gear and experience for dying in Imperial City... even the tel var system seems like participation medal style stakes.

    But than you would be playing with yourself. If the penalty is too big not enough players go there. Don't believe me? Check out IC.
  • MehrunesFlagon
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    What you could do is queue for a different campaign.Used that trick before when I was alone and had a ton.
  • Phex
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    @Mr_Walker Sorry, I don't know what XNA means

    @Kosbert Did you really have to be that rude about it? I mean I even see that you'd edited your post. Didn't it occur to you while you were editing to maybe tone it down a bit? Or was it that you decided you weren't needlessly abrasive in the first paragraph and decided to add a second?

    @Taleof2Cities If we're talking skilled pvp, group of good players against another group of skilled players, then yeah it does require skills. But if we're talking IC sewers then that's camps, stealths, stuns, heals and revives, and that's just cheap tricks.
    Anyone can be an IC thug. In pvp in pve it's not that easy to cheese your way to a complete victory.

    @Mazbt The Imperial Retreat stones are faily rare drops in my experience. Buying them is expensive. If you don't have ready APs that you want to dump on them then you'd need to do three battlegrounds (i never checked, I'm guessing on this) beforehand. 20 minutes a piece that;s a full hour spend doing BG to get the recall stone. Now I'm going to guess that the average amount of tel vars that players who get victimised by organised ganking groups is around 5k (minus 1k initial stones)
    And if you have to spend an hour doing BGs for every 4k tel vars you earn, then that's just too expensive. And the organised criminal organisations know this, that;s why they keep camping the bases. I would say that the Sigil is only effective for people who consistently have 10k or more tel vars, and that puts it outside the reach of non-hardcore IC players.

    Let me re-state one thing. I don't hate IC, I don't hate tel var mechanics. But it needs to be said that there's always been a significant part of the IC playerbase who have focused purely on exploting every possible flaw in those mechanics, victimising other players and in short being a noxious growth on the IC experience.
    Maybe I'm being naive here, but I'm believe that if some of these most toxic behaviours were cut short by some changes to IC then the overall gameplay there would be much less nasty and you're see more players taking part in it, which has got to be good for the game.
  • Mr_Walker
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    Phex wrote: »
    @Mr_Walker Sorry, I don't know what XNA means

    xbox na

    And if you want to dip out, just do what the best gankers do after nabbing a whale... queue for the 7 day cyro campaign. Zero risk, lots of reward!

    Edited by Mr_Walker on September 9, 2019 2:25AM
  • Chelo
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    disintegr8 wrote: »
    OP has pinpointed the whole reason I very rarely go into the Imperial City or the sewers. It's usually full of gankers and kill happy losers who insist on killing anything and anyone they see using the 'it's a PVP zone' as an excuse.

    I even made a point of getting the 3 IC crafting sets as soon as I could for my house so I don't have to go there for master writs. As for tel var stones, I've never used any and do not even know what they can buy.

    "Kill happy losers"? Really?...

    Dude it's a PvP zone, if I see you, I will kill you. I don't know if you spend 3 hours there farming, and surely I don't care anyway... If I see people from other factions, I just attack them instinctively before they attack me. You have to think that anyone who isn't in your faction, it's your enemy.
  • CompM4s
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    Who remembers Diablo II hardcore mode lol
  • Cundu_Ertur
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    Round four, easiest day yet.
    Entered the sewers, saw a mob of EP running to the AD base. Died. I had 16TV, lost 8, still had 8. Respawned and ran back out. Saw only a few EP left, they were running away. But they pulled the wandering boss on us somehow. One dead wandering boss, 2 tix, 332 TV and I was done in 10 minutes. 2747 TV to go for my hakeijo. Dunno what I'll do with it once I get it. Maybe I'll keep it, put it in a frame and hang it up on the wall of my Snugpod.

    I have several complaints about ESO, but how Tel Var work ain't one.

    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • max_only
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    Round four, easiest day yet.
    Entered the sewers, saw a mob of EP running to the AD base. Died. I had 16TV, lost 8, still had 8. Respawned and ran back out. Saw only a few EP left, they were running away. But they pulled the wandering boss on us somehow. One dead wandering boss, 2 tix, 332 TV and I was done in 10 minutes. 2747 TV to go for my hakeijo. Dunno what I'll do with it once I get it. Maybe I'll keep it, put it in a frame and hang it up on the wall of my Snugpod.

    I have several complaints about ESO, but how Tel Var work ain't one.

    How are you not detecting those stealthed TelVar? B)
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Cundu_Ertur
    Cundu_Ertur
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    max_only wrote: »
    Round four, easiest day yet.
    Entered the sewers, saw a mob of EP running to the AD base. Died. I had 16TV, lost 8, still had 8. Respawned and ran back out. Saw only a few EP left, they were running away. But they pulled the wandering boss on us somehow. One dead wandering boss, 2 tix, 332 TV and I was done in 10 minutes. 2747 TV to go for my hakeijo. Dunno what I'll do with it once I get it. Maybe I'll keep it, put it in a frame and hang it up on the wall of my Snugpod.

    I have several complaints about ESO, but how Tel Var work ain't one.

    How are you not detecting those stealthed TelVar? B)

    I refuse to waste points on that horrid passive. I prefer leaving them with the other unspent skill points that I have built up.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Katahdin
    Katahdin
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    Phex wrote: »

    @Mazbt The Imperial Retreat stones are faily rare drops in my experience. Buying them is expensive. If you don't have ready APs that you want to dump on them then you'd need to do three battlegrounds (i never checked, I'm guessing on this) beforehand. 20 minutes a piece that;s a full hour spend doing BG to get the recall stone. Now I'm going to guess that the average amount of tel vars that players who get victimised by organised ganking groups is around 5k (minus 1k initial stones)
    And if you have to spend an hour doing BGs for every 4k tel vars you earn, then that's just too expensive. And the organised criminal organisations know this, that;s why they keep camping the bases. I would say that the Sigil is only effective for people who consistently have 10k or more tel vars, and that puts it outside the reach of non-hardcore IC players.
    .


    It takes you an hour to get 10K AP in BG? You can get 10K AP in Cyro by taking a keep and a couple of resources in 15 minutes if you dont get much of a fight.

    I farmed 1.1Million TV to get the storage chest for housing. It took a while and yes I lost some but it was worth it to not have to use writ vouchers that Id rather spend on the furniture recipes and I sure wasnt going to pay crowns for them.
    Beta tester November 2013
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