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Tel Var Stones are ridiculous

  • Hallothiel
    Hallothiel
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    jcm2606 wrote: »
    Mayrael wrote: »
    hakan wrote: »
    Undefwun wrote: »
    Jeremy wrote: »
    One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.

    Good stay out, buy your Hakejio from ppl willing to go down there.

    Why does every zone have to for everybody?

    You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.

    You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
    Any of the stuff available from there can be obtained via other players afaik.

    If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...


    Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.

    Everone can easily play PVE zones and get all the rewards.
    Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.

    If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.

    Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.

    ^ this guy is right you know?

    When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.

    About Tel Vars.
    Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.


    In general:
    Sets avaible at vendors in towns should be much more useful in PvP.
    Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).

    Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.

    If that was the case, then this game would not exist anymore as the majority of people playing it would stop. I would not waste my time on such a game; I play for entertainment not to assuage some competitive urge to get the better of others.

    And yes, I do play pvp in this game, and thoroughly love it. Don’t really mind IC and the Tel Var mechanics as because it is not to my taste, I rarely go there.

    Though it did *** me off yesterday when had nearly killed a City Boss, just for the event tickets, when a large group of reds steamrollered me. Very impressed. 10 v 1! Especially as they got zero tel var from me. Had to sneak back round from spawn to get my reward.
  • Knootewoot
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    Beardimus wrote: »
    Losing Tel Var Stones is a joke. PVP is bad enough and then you add losing something when a player kills you. *** this ***!

    This event or Part of ESO would be so much better if you didn't lose your hard earned items that your trying to save up. Not to mention they still have not added a PVE only Cyrodiil or Imperial Sewers for those of us that just want to participate in the story and NOT the PVP.

    @Knootewoot you are summoned.


    I was about to reply, but i think it is a lost case. PvE'ers burn so fast through their content and with this they just admit PvE is boring when repeated for the 10th time so they try to do the little 1% they are afraid of.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Reistr_the_Unbroken
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    jcm2606 wrote: »
    Mayrael wrote: »
    hakan wrote: »
    Undefwun wrote: »
    Jeremy wrote: »
    One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.

    Good stay out, buy your Hakejio from ppl willing to go down there.

    Why does every zone have to for everybody?

    You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.

    You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
    Any of the stuff available from there can be obtained via other players afaik.

    If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...


    Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.

    Everone can easily play PVE zones and get all the rewards.
    Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.

    If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.

    Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.

    ^ this guy is right you know?

    When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.

    About Tel Vars.
    Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.


    In general:
    Sets avaible at vendors in towns should be much more useful in PvP.
    Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).

    Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.

    Yeah, good luck trying to gain new people on that dumb idea.
  • Mayrael
    Mayrael
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    Hallothiel wrote: »
    jcm2606 wrote: »
    Mayrael wrote: »
    hakan wrote: »
    Undefwun wrote: »
    Jeremy wrote: »
    One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.

    Good stay out, buy your Hakejio from ppl willing to go down there.

    Why does every zone have to for everybody?

    You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.

    You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
    Any of the stuff available from there can be obtained via other players afaik.

    If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...


    Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.

    Everone can easily play PVE zones and get all the rewards.
    Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.

    If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.

    Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.

    ^ this guy is right you know?

    When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.

    About Tel Vars.
    Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.


    In general:
    Sets avaible at vendors in towns should be much more useful in PvP.
    Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).

    Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.

    If that was the case, then this game would not exist anymore as the majority of people playing it would stop. I would not waste my time on such a game; I play for entertainment not to assuage some competitive urge to get the better of others.

    And yes, I do play pvp in this game, and thoroughly love it. Don’t really mind IC and the Tel Var mechanics as because it is not to my taste, I rarely go there.

    Though it did *** me off yesterday when had nearly killed a City Boss, just for the event tickets, when a large group of reds steamrollered me. Very impressed. 10 v 1! Especially as they got zero tel var from me. Had to sneak back round from spawn to get my reward.

    Oh pitty... not. You know how many times PvPers die on regular basis? Dozens of times. You know how many times I've been zerged when soloing bosses with 20k tel vars on my eq? Do I whine about it? Thats just a trait of a character, some are not ready to embrace the failure and learn something from it. Strenght is not about constant winning but about keep getting back into a fight.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • jcm2606
    jcm2606
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    jcm2606 wrote: »
    Mayrael wrote: »
    hakan wrote: »
    Undefwun wrote: »
    Jeremy wrote: »
    One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.

    Good stay out, buy your Hakejio from ppl willing to go down there.

    Why does every zone have to for everybody?

    You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.

    You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
    Any of the stuff available from there can be obtained via other players afaik.

    If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...


    Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.

    Everone can easily play PVE zones and get all the rewards.
    Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.

    If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.

    Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.

    ^ this guy is right you know?

    When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.

    About Tel Vars.
    Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.


    In general:
    Sets avaible at vendors in towns should be much more useful in PvP.
    Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).

    Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.

    Yeah, good luck trying to gain new people on that dumb idea.

    Considering that's how MMO's of old used to do it, as well as some current ones (WoW has entire servers with full loot PvP, Albion Online's open world PvP is full loot with zones that have increased drops, Amazon's upcoming New World MMORPG apparently plans to include some full loot PvP zones), done and done.
  • Hallothiel
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    @Mayrael
    If you read my post, you would see I play pvp regularly. So used to being zerged. It was just in this instant that all I wanted was my stupid event tickets & had nearly got them but was mown down. Ganking would have been preferable as would show some skill. So not whining, just annoyed.

    But as to embracing failure etc - I play this game for entertainment, not for some sense of accomplishment. And as I play pvp on AD I am quite familiar with failure. 😉
  • starkerealm
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    kargen27 wrote: »
    I skipped a lot of the thread because I am sure we had this exact same conversation last time an event in Imperial City happened. Gotta toss out my opinion though.

    @kargen27, no, you missed it, this is the exact same conversation we had during the last Imperial City event. It's been dragged from the grave.
  • starkerealm
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    I actually like the risk. It adds to to fun.

    However:

    The percentage lost should decrease as the number of players attacking you increases.

    (Wouldn't mind higher incremental increases in loss percentage the more members in your group)

    My 2 cents.

    The amount of Tel Var gained is split amongst your team. Tel Var ganking favors small groups rather than zergs. While zergs will pull in a lot of Tel Var over time, individuals operating alone can pull a ton of a handful of targets.
  • starkerealm
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    Moonsorrow wrote: »
    As an addition to my previous message.. i wish there was more pvp zones where one could fight with other alliance players.

    Maybe something like 1 weekend every month there could be "invasions" or whatnot ZOS wanted to call them, where some pve zone would be a warzone with open world pvp. Like rotate different zone each month. Would add excitement to questing, guild members could ask help if enemies would be occupying key cities or quest hubs and so on.

    One can dream haha.

    1 weekend each month type of thing, i think pve players could accept that. Maybe in return at those weekends IC and/or Cyrodiil could be "pve" flagged (no hostile actions between players working other than requested & accepted duels) so true pvers could then go there do all achievements, quests, master angler fishing without getting murdered. So everyone would be happyhappy i`d think. :)

    Back when dinosaurs roamed the earth, this might have worked. Prior to One Tamriel, there were different copies of each PvE zone for each alliance. So you could have, theoretically, had a PvP invasion into a zone like Stonefalls. So, Covenant players could have been deposited on one corner, and run around causing chaos.

    Now, not so much. Players can go to any zone they want, in any order they choose. This means that new players can be found scattered across the map. Looking back, an invasion mechanic might have worked in the Silver Zones. Dominion players would get to invade Pact players running in Glenumbra, for example. Or Covenant characters would get to invade Dominion players in Stonefalls. However, currently, new players would get ganked. Right now, to sign up as Nightblade bait, you need to very intentionally travel to a PvP zone. This would remove that restriction and dump newbies into the shark pool without any warning. Something like specific Alliance v Alliance maps might be possible. For example, Pact v Covenant in The Reach, Covenant v Dominion in Colovia, and Dominion v Pact in Blackwood. But, I doubt we'd see that, as PvP zones haven't proved particularly popular.
  • EmEm_Oh
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    Sidenote: You can easily farm large amounts of Tel Var by sticking to the rooms close to your sewer HQ, farm chests and mobs and the 2 closest bosses - just gotta watch for the big guys - but you can easily leg it back to your HQ if you aggro them as you're close.

    But yeah farming up top is a nightmare, good fun though :)

    Yep. Currently have over 100K Tel Var.

    Also...those retreat runes come in handy.
  • Michae
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    I've come to accept the risk of losing Tel Var. As I suck at pvp mostly I stick to guerilla tactics and sneak around sewers for most part. Sure, getting steamrolled can be annoying and I gain TV at terrible pace but I farmed enough for the items I wanted back in the day and got on with my life. I kinda like the sense of danger when sneaking around the sewers but I get that enough from soloing mobs, I don't really need other players on top of that. ;)

    That being said, the start of the event was a terribly annoying experience yesterday. I didn't want to farm anything, I just wanted to get my tickets and get the hell out of dodge. I got steamrolled a lot, one zerg camped at my base's spawn and I couldn't get through. The bosses took ages to respawn. It got a bit better after I changed to non CP. And I got today's tickets in the morning when there wasn't that much traffic.

    If it were for me I would change the ratio on which you lose Tel Var on death so that dying to players wouldn't take that much of it. You're kinda prepared for mobs, and you can still die to them if you're soloing but there's nothing more frustrating than getting zerged right after you kill the boss or worse, right before you're about to kill it.

    Maybe make seperate campaigns for people who just want some peace and for freaks? ;)
    Edited by Michae on September 6, 2019 9:52AM
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Nerftheforums
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    Just get good and walk away with the other guy's tel vars. That's what many of us did, and nothing is as nice as the tears of people like you who want to go into a pvp zone and grind mobs like a braindead squid :')
  • xenowarrior92eb17_ESO
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    so...someone else is complaining about pvp...in a pvp zone...where people do pvp...with somewhat little pve in it...ok.
  • Rikumaru
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    Mayrael wrote: »
    hakan wrote: »
    Undefwun wrote: »
    Jeremy wrote: »
    One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.

    Good stay out, buy your Hakejio from ppl willing to go down there.

    Why does every zone have to for everybody?

    You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.

    You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
    Any of the stuff available from there can be obtained via other players afaik.

    If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...


    Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.

    Everone can easily play PVE zones and get all the rewards.
    Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.

    If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.

    Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.

    ^ this guy is right you know?

    When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.

    About Tel Vars.
    Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.


    In general:
    Sets avaible at vendors in towns should be much more useful in PvP.
    Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).

    Literally this^^

    Could you imagine the outcry if PvEers had to grind PvP for a lengthy period of time to get their sets in order to PvE properly? Or if alliance war took as long as undaunted does to get to level 9? Smh at the people trying to ruin the only PvP DLC.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Fallen_Ray
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    Kuningatar wrote: »
    Hear this one out.

    Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.

    You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.

    WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.

    This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Believe-you-me I feel you. But a better solution is to actually not farm them. Play in Imperial city just for fun. The idiots who made this design clearly do not know a heap-load of an excrement pile about MMO. That saying putting pve content in a PVP area is just an idea from someone mentally incapacitated lacking coherence.

    So forget about tel var stones and the rewards that come from it (which are also not that good). There are far better things to do in this game than farming a volatile currency. Instead play imperial city for fun. Kill a few opposing faction members, capture some districts, do some bosses, grab the chests.

    If you can get a few to join you it will be even better. if you however manage to make it in one piece to your alliance's hub with loads of tel var, consider it a plus. But don't make that your main goal in Imperial City
    Edited by Fallen_Ray on September 6, 2019 1:24PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • TequilaFire
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    Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.
    Edited by TequilaFire on September 6, 2019 1:30PM
  • Delparis
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    Kuningatar wrote: »
    Hear this one out.

    Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.

    You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.

    WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.

    This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    If you were playing nightblade you won't get this happen

    hint: cloak
  • Fallen_Ray
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    Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.

    And yet you can farm them from NPCs...
    Edited by Fallen_Ray on September 6, 2019 1:40PM
    "Dear brother, I do not spread rumors, I create them"- Lucien Lachance
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Fallen_Ray wrote: »
    Kuningatar wrote: »
    Hear this one out.

    Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.

    You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.

    WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.

    This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    Believe-you-me I feel you. But a better solution is to actually not farm them. Play in Imperial city just for fun. The idiots who made this design clearly do not know a heap-load of an excrement pile about MMO. That saying putting pve content in a PVP area is just an idea from someone mentally incapacitated lacking coherence.

    I often like to wonder which dev thought it was a great idea for players to lose roughly 85% of what tv they earned back in the day,
  • Phex
    Phex
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    The main problem with IC is exactly the same problem that you see any time you hear the words pve/pvp zone.
    You will end up getting pve players who do the actual hard work, spend half an hour or more farming the pve content...
    ...and then you get pvp players who spend half a minute ambushing them, stealing the currency and running off.
    And those first players aren't idiots either, they're often very good at pve, much better than those pvp players might be.

    The problem is that pve and pvp take two completely different types of mentality - those two modes just don't mesh well together. And they never will. And any time you do put pvp and pve together, even if you have the best of intentions it inevitably always ends up being Bullying Simulator 2019
  • TequilaFire
    TequilaFire
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    Fallen_Ray wrote: »
    Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.

    And yet you can farm them from NPCs...

    And NPCs can take them from you as well.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Fallen_Ray wrote: »
    Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.

    And yet you can farm them from NPCs...

    And NPCs can take them from you as well.
    And yet people can still get them from daily rewards without doing PvP
    Edited by Reistr_the_Unbroken on September 6, 2019 2:01PM
  • jainiadral
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    jcm2606 wrote: »
    I would love to see how you guys handle a full or even partial loot PvP MMO. Most of the zones with the best rewards are open PvP, where anybody can attack you, and they take your loot when they kill you. In full loot PvP, they also take any items you've got equipped.

    Why would anyone subject themselves to this? :D Masochism must run strong in the human race.
  • TequilaFire
    TequilaFire
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    Fallen_Ray wrote: »
    Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.

    And yet you can farm them from NPCs...

    And NPCs can take them from you as well.
    And yet people can still get them from daily rewards without doing PvP

    True but you will grow old getting enough to buy anything decent like Reactive armor set that way.
  • TheMikrobe
    TheMikrobe
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    The only things you can buy with tel var that you can't get somewhere else in the game are hakeijo runes, polymorphs and the sets from the vendors. And since none of those are bound then if you need them you can buy them for gold from guild vendors.

    So the best way to deal with losing tel var when you die is to realise that it is pretty worthless. It is basically just a way of keeping score, and if you don't care about the game then you don't need to care about the score.
    Edited by TheMikrobe on September 6, 2019 2:15PM
  • Rave the Histborn
    Rave the Histborn
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    NordJitsu wrote: »
    Kuningatar wrote: »
    Ahzek wrote: »
    Kuningatar wrote: »
    Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!

    IC is a PvP zone.

    Woosh.

    Double woosh.

    It’s a PvP zone and the risk/reward is what makes it fun. Play it safe by your faction area or improve your PvP skills.

    I would like to see your improved PVP skills while group of players attacks you. The problem is - PVP players have horrible attitude towards PVE players. "We're better, deal with our superiority, adapt or get lost, hahaha!" Attacking lonely player with overwhelming forces doesn't make you superior, you know? It makes you miserable, deal with it.
    I just don't get that toxic behaviour towards PVE players. You really think you can make someone to like PVP if you treat him like filth all the time?
    jcm2606 wrote: »
    Mayrael wrote: »
    hakan wrote: »
    Undefwun wrote: »
    Jeremy wrote: »
    One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.

    Good stay out, buy your Hakejio from ppl willing to go down there.

    Why does every zone have to for everybody?

    You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.

    You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
    Any of the stuff available from there can be obtained via other players afaik.

    If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...


    Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.

    Everone can easily play PVE zones and get all the rewards.
    Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.

    If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.

    Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.

    ^ this guy is right you know?

    When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.

    About Tel Vars.
    Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.


    In general:
    Sets avaible at vendors in towns should be much more useful in PvP.
    Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).

    Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.

    Yeah, good luck trying to gain new people on that dumb idea.

    You know WoW has servers dedicated to PVPE right? It seemed to work pretty well for them. Maybe get better at PVP?
    Edited by Rave the Histborn on September 6, 2019 2:17PM
  • Fur_like_snow
    Fur_like_snow
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    I’ve taken so many stones from PvErs trying to open chests in the middle of a PvP zone. That simple locked chest isn’t worth it!!!
  • jcm2606
    jcm2606
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    jainiadral wrote: »
    jcm2606 wrote: »
    I would love to see how you guys handle a full or even partial loot PvP MMO. Most of the zones with the best rewards are open PvP, where anybody can attack you, and they take your loot when they kill you. In full loot PvP, they also take any items you've got equipped.

    Why would anyone subject themselves to this? :D Masochism must run strong in the human race.

    Because it makes the PvP that much more exhilarating, when you actually have something to lose. It's similar to why IC PvP somehow feels different to PvP anywhere else, even down to fair 1v1's -- you actually have something to lose with Tel Var. If you've been farming in a full loot PvP zone for materials or gear, only to have a guy attempt to gank you, but you're on a fairly sturdy build prepared for that, it makes the PvP feel that much better.

    I feel it's worth mentioning that full loot PvP games tend to have less valuable items, so losing your items is just an inconvenience and some time lost, if you've prepared properly. Craft multiple sets of gear, so that if you do die and lose the gear you had equipped, you can go back out to get your items back. Don't wear gear that is too valuable or that you don't want to lose. Frequently deposit your loot if you want to keep it.

    EDIT: It's also generally an opt-in system.

    WoW used to allow you to choose whether you wanted to be in a server with open PvP like I'm describing (anyone can jump you in overland, at any time), however it was apparently changed to be a universal option you set globally.

    Albion Online has a similar option that allows you to flag yourself as a PvP target, and also has tiered zones that alter how the PvP functions. Zones come in 4 different tiers, or colours -- blue, yellow, red, and black.

    Blue and yellow zones are the two safe tiers, with the full loot system being turned off (deaths only result in a minor loss to gear durability and item stacks), and blue is the safest with PvP being completely opt-in. Red and black are the "actual" PvP zones, with the full loot system being turned on, and both being open PvP (ie anyone can jump you at any time).

    Red is the safer of the two, where if a PvP-flagged player attacks a PvP-unflagged player, they get a reputation penalty (low reputations will restrict what zones/areas the player can enter, with very low reputations being unable to enter any blue zones or capitol cities), while black is completely free-for-all.

    Loot gets progressively better the higher tier zones you play in, so it's a risk/reward system. If you want optimal looting, you need to compete with other players, quite literally. The game is also built around this, as gear is fairly cheap to craft which allows players to make multiple gear sets to sustain dying in the red and black zones.
    Edited by jcm2606 on September 6, 2019 2:39PM
  • jainiadral
    jainiadral
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    jcm2606 wrote: »
    jainiadral wrote: »
    jcm2606 wrote: »
    I would love to see how you guys handle a full or even partial loot PvP MMO. Most of the zones with the best rewards are open PvP, where anybody can attack you, and they take your loot when they kill you. In full loot PvP, they also take any items you've got equipped.

    Why would anyone subject themselves to this? :D Masochism must run strong in the human race.

    Because it makes the PvP that much more exhilarating, when you actually have something to lose. It's similar to why IC PvP somehow feels different to PvP anywhere else, even down to fair 1v1's -- you actually have something to lose with Tel Var. If you've been farming in a full loot PvP zone for materials or gear, only to have a guy attempt to gank you, but you're on a fairly sturdy build prepared for that, it makes the PvP feel that much better.

    I feel it's worth mentioning that full loot PvP games tend to have less valuable items, so losing your items is just an inconvenience and some time lost, if you've prepared properly. Craft multiple sets of gear, so that if you do die and lose the gear you had equipped, you can go back out to get your items back. Don't wear gear that is too valuable or that you don't want to lose. Frequently deposit your loot if you want to keep it.

    It's one of those things I'll never understand then ;) Gotcha. Thanks for the explanation :)

    I've never touched IC because I hate actually having risk and my fake pixel preservation instinct is even stronger than IRL.
  • Emma_Overload
    Emma_Overload
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    Phex wrote: »
    The main problem with IC is exactly the same problem that you see any time you hear the words pve/pvp zone.
    You will end up getting pve players who do the actual hard work, spend half an hour or more farming the pve content...
    ...and then you get pvp players who spend half a minute ambushing them, stealing the currency and running off.
    And those first players aren't idiots either, they're often very good at pve, much better than those pvp players might be.

    The problem is that pve and pvp take two completely different types of mentality - those two modes just don't mesh well together. And they never will. And any time you do put pvp and pve together, even if you have the best of intentions it inevitably always ends up being Bullying Simulator 2019

    @Phex I used to have the exact same belief as you when Imperial City came out. Up until that point, I never did any PvP, I was PvE only. I was very excited about grinding Tel Var, but I was so disappointed when the reality of PvP hit me (and took my Tel Var away). I came to the forums and made posts just like you, begging ZOS to redesign the whole thing.

    But then something interesting happened: I got so MAD about being killed all the time, I decided to become a real PvP player, even though I hated PvP. I changed my build and my play style over and over until I got something that worked. Instead of avoiding fights with other players, I sought them out! It took a long time, but eventually I got much better at PvP.

    As of today, I can confidently farm Tel Var AND hold my own in any evenly matched encounter. I still die sometimes, of course, but more often then not, I'm the one who wins. I can easily make 100,000 TV per hour just by farming early in the morning when not many players are around. Anybody can do this, if they are willing to make the effort.

    So you have two choices. You can keep coming to the forums and posting in the hope the ZOS will finally cave and make IC into a PvE zone. OR... you can scrape yourself together, put on some Impenetrable armor and join the War. If you are really a competent PvE player, you will eventually find that PvP is not that hard. Good luck!
    #CAREBEARMASTERRACE
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