Khedrakb14_ESO wrote: »One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.
Good stay out, buy your Hakejio from ppl willing to go down there.
Why does every zone have to for everybody?
You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.
You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
Any of the stuff available from there can be obtained via other players afaik.
If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...
Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.
Everone can easily play PVE zones and get all the rewards.
Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.
If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.
Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.
^ this guy is right you know?
When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.
About Tel Vars.
Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.
In general:
Sets avaible at vendors in towns should be much more useful in PvP.
Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).
Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.
Khedrakb14_ESO wrote: »Losing Tel Var Stones is a joke. PVP is bad enough and then you add losing something when a player kills you. *** this ***!
This event or Part of ESO would be so much better if you didn't lose your hard earned items that your trying to save up. Not to mention they still have not added a PVE only Cyrodiil or Imperial Sewers for those of us that just want to participate in the story and NOT the PVP.
@Knootewoot you are summoned.
Khedrakb14_ESO wrote: »One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.
Good stay out, buy your Hakejio from ppl willing to go down there.
Why does every zone have to for everybody?
You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.
You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
Any of the stuff available from there can be obtained via other players afaik.
If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...
Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.
Everone can easily play PVE zones and get all the rewards.
Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.
If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.
Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.
^ this guy is right you know?
When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.
About Tel Vars.
Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.
In general:
Sets avaible at vendors in towns should be much more useful in PvP.
Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).
Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.
Hallothiel wrote: »Khedrakb14_ESO wrote: »One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.
Good stay out, buy your Hakejio from ppl willing to go down there.
Why does every zone have to for everybody?
You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.
You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
Any of the stuff available from there can be obtained via other players afaik.
If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...
Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.
Everone can easily play PVE zones and get all the rewards.
Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.
If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.
Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.
^ this guy is right you know?
When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.
About Tel Vars.
Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.
In general:
Sets avaible at vendors in towns should be much more useful in PvP.
Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).
Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.
If that was the case, then this game would not exist anymore as the majority of people playing it would stop. I would not waste my time on such a game; I play for entertainment not to assuage some competitive urge to get the better of others.
And yes, I do play pvp in this game, and thoroughly love it. Don’t really mind IC and the Tel Var mechanics as because it is not to my taste, I rarely go there.
Though it did *** me off yesterday when had nearly killed a City Boss, just for the event tickets, when a large group of reds steamrollered me. Very impressed. 10 v 1! Especially as they got zero tel var from me. Had to sneak back round from spawn to get my reward.
Reistr_the_Unbroken wrote: »Khedrakb14_ESO wrote: »One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.
Good stay out, buy your Hakejio from ppl willing to go down there.
Why does every zone have to for everybody?
You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.
You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
Any of the stuff available from there can be obtained via other players afaik.
If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...
Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.
Everone can easily play PVE zones and get all the rewards.
Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.
If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.
Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.
^ this guy is right you know?
When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.
About Tel Vars.
Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.
In general:
Sets avaible at vendors in towns should be much more useful in PvP.
Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).
Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.
Yeah, good luck trying to gain new people on that dumb idea.
I skipped a lot of the thread because I am sure we had this exact same conversation last time an event in Imperial City happened. Gotta toss out my opinion though.
Royalthought wrote: »I actually like the risk. It adds to to fun.
However:
The percentage lost should decrease as the number of players attacking you increases.
(Wouldn't mind higher incremental increases in loss percentage the more members in your group)
My 2 cents.
Moonsorrow wrote: »As an addition to my previous message.. i wish there was more pvp zones where one could fight with other alliance players.
Maybe something like 1 weekend every month there could be "invasions" or whatnot ZOS wanted to call them, where some pve zone would be a warzone with open world pvp. Like rotate different zone each month. Would add excitement to questing, guild members could ask help if enemies would be occupying key cities or quest hubs and so on.
One can dream haha.
1 weekend each month type of thing, i think pve players could accept that. Maybe in return at those weekends IC and/or Cyrodiil could be "pve" flagged (no hostile actions between players working other than requested & accepted duels) so true pvers could then go there do all achievements, quests, master angler fishing without getting murdered. So everyone would be happyhappy i`d think.
Fluke.Slywalker wrote: »Sidenote: You can easily farm large amounts of Tel Var by sticking to the rooms close to your sewer HQ, farm chests and mobs and the 2 closest bosses - just gotta watch for the big guys - but you can easily leg it back to your HQ if you aggro them as you're close.
But yeah farming up top is a nightmare, good fun though
Khedrakb14_ESO wrote: »One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.
Good stay out, buy your Hakejio from ppl willing to go down there.
Why does every zone have to for everybody?
You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.
You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
Any of the stuff available from there can be obtained via other players afaik.
If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...
Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.
Everone can easily play PVE zones and get all the rewards.
Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.
If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.
Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.
^ this guy is right you know?
When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.
About Tel Vars.
Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.
In general:
Sets avaible at vendors in towns should be much more useful in PvP.
Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).
Kuningatar wrote: »Hear this one out.
Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.
You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.
WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.
This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!
@ZOS_GinaBruno @ZOS_JessicaFolsom
Kuningatar wrote: »Hear this one out.
Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.
You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.
WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.
This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!
@ZOS_GinaBruno @ZOS_JessicaFolsom
TequilaFire wrote: »Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.
Fallen_Ray wrote: »Kuningatar wrote: »Hear this one out.
Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.
You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.
WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.
This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!
@ZOS_GinaBruno @ZOS_JessicaFolsom
Believe-you-me I feel you. But a better solution is to actually not farm them. Play in Imperial city just for fun. The idiots who made this design clearly do not know a heap-load of an excrement pile about MMO. That saying putting pve content in a PVP area is just an idea from someone mentally incapacitated lacking coherence.
Fallen_Ray wrote: »TequilaFire wrote: »Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.
And yet you can farm them from NPCs...
And yet people can still get them from daily rewards without doing PvPTequilaFire wrote: »Fallen_Ray wrote: »TequilaFire wrote: »Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.
And yet you can farm them from NPCs...
And NPCs can take them from you as well.
I would love to see how you guys handle a full or even partial loot PvP MMO. Most of the zones with the best rewards are open PvP, where anybody can attack you, and they take your loot when they kill you. In full loot PvP, they also take any items you've got equipped.
Reistr_the_Unbroken wrote: »And yet people can still get them from daily rewards without doing PvPTequilaFire wrote: »Fallen_Ray wrote: »TequilaFire wrote: »Tel Var stones are not PvE content, they are a PvP currency that must be spent at a Tel Var vendor located in a zone with PvP enabled. Just like undaunted keys are a PvE only currency only usable in a PvE zone.
And yet you can farm them from NPCs...
And NPCs can take them from you as well.
Daimonion82 wrote: »Kuningatar wrote: »Kuningatar wrote: »Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!
IC is a PvP zone.
Woosh.
Double woosh.
It’s a PvP zone and the risk/reward is what makes it fun. Play it safe by your faction area or improve your PvP skills.
I would like to see your improved PVP skills while group of players attacks you. The problem is - PVP players have horrible attitude towards PVE players. "We're better, deal with our superiority, adapt or get lost, hahaha!" Attacking lonely player with overwhelming forces doesn't make you superior, you know? It makes you miserable, deal with it.
I just don't get that toxic behaviour towards PVE players. You really think you can make someone to like PVP if you treat him like filth all the time?
Reistr_the_Unbroken wrote: »Khedrakb14_ESO wrote: »One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.
Good stay out, buy your Hakejio from ppl willing to go down there.
Why does every zone have to for everybody?
You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.
You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
Any of the stuff available from there can be obtained via other players afaik.
If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...
Then lock all PVP players out of PVE zones because not everything should be accessible to everybody, as you say.
Everone can easily play PVE zones and get all the rewards.
Only people that actually like PVP get the really good rewards from the PVP zones. So screw the rest of the players.
If there is a PVP system in an MMO then there should be a way for all players PVP and PVE to play the way they want to and still be able to get the same rewards in some way or another.
Difference: pvpers are willing to play in pve rules. Cant say it for pve'ers though. i havent seen a "dO iHaVEto PvE forR tHis" thread where we have the tons of opposite threads.
^ this guy is right you know?
When I need gear I farm it, I switch to PvE setup and do better than 80% of pvers, Ive carried whole "PvErs" groups through nonDLC vet HM dungs - like Tempest Island where all 3 other players are lying on the floor because I was sick and tired of ressing them and finally Ive soloed last boss. Just because you don't PvP it doesn't mean you are a PvEr.
About Tel Vars.
Tel Vars are literally the only awesome reward from PvP and they should stay like that, PvE have all the rest. TBH in this game PvP rewards are still very poor when compared to other MMOs so don't whine.
In general:
Sets avaible at vendors in towns should be much more useful in PvP.
Also we should be able to buy sacks with dung (not trials) gear for APs (DLC sacks should be unlocked only for those who own the DLC or ESO+).
Yep. As I said above, I'd love to see how these guys handle full or even partial loot PvP MMO's, where your rewards are the items your victim had on them at the time. Imagine being out in some random zone just questing or farming materials, and some random dude comes and attacks you, kills you, and you lose all your items, maybe even the gear you were wearing.
Yeah, good luck trying to gain new people on that dumb idea.
jainiadral wrote: »I would love to see how you guys handle a full or even partial loot PvP MMO. Most of the zones with the best rewards are open PvP, where anybody can attack you, and they take your loot when they kill you. In full loot PvP, they also take any items you've got equipped.
Why would anyone subject themselves to this?Masochism must run strong in the human race.
jainiadral wrote: »I would love to see how you guys handle a full or even partial loot PvP MMO. Most of the zones with the best rewards are open PvP, where anybody can attack you, and they take your loot when they kill you. In full loot PvP, they also take any items you've got equipped.
Why would anyone subject themselves to this?Masochism must run strong in the human race.
Because it makes the PvP that much more exhilarating, when you actually have something to lose. It's similar to why IC PvP somehow feels different to PvP anywhere else, even down to fair 1v1's -- you actually have something to lose with Tel Var. If you've been farming in a full loot PvP zone for materials or gear, only to have a guy attempt to gank you, but you're on a fairly sturdy build prepared for that, it makes the PvP feel that much better.
I feel it's worth mentioning that full loot PvP games tend to have less valuable items, so losing your items is just an inconvenience and some time lost, if you've prepared properly. Craft multiple sets of gear, so that if you do die and lose the gear you had equipped, you can go back out to get your items back. Don't wear gear that is too valuable or that you don't want to lose. Frequently deposit your loot if you want to keep it.
The main problem with IC is exactly the same problem that you see any time you hear the words pve/pvp zone.
You will end up getting pve players who do the actual hard work, spend half an hour or more farming the pve content...
...and then you get pvp players who spend half a minute ambushing them, stealing the currency and running off.
And those first players aren't idiots either, they're often very good at pve, much better than those pvp players might be.
The problem is that pve and pvp take two completely different types of mentality - those two modes just don't mesh well together. And they never will. And any time you do put pvp and pve together, even if you have the best of intentions it inevitably always ends up being Bullying Simulator 2019