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Tel Var Stones are ridiculous

  • Kuningatar
    Kuningatar
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    MaleAmazon wrote: »
    Tel Var farming made easy:

    1. Have high CP character in good gear.

    2. Have escape pots or cloak (though not really necessary TBH).

    3. Only play IC at low pop when your alliance owns the districts. Having characters in different alliances is of course useful for this.

    4.If there is conflict going on or gankers around, don´t farm tel var unless you are good enough to get away with it. Just switch to an alt and farm in Alik´r desert or something. Fighting gankers is pointless, unless you do it for pure enjoyment. Also, I seriously doubt gankers make as much income as a good farmer under the right conditions. A farmer gets more than just tel var.

    5. Don´t just go for bosses. The mobs give good XP, Fighters Guild XP, keys and loot for decon / selling etc.

    6. Speedrun around the map, always have 1000+ tel var for the 3x bonus. Bank at regular intervals around, I dunno, 7k plus or whatever you´re comfortable with. But always have 1000+ remaining.

    7. Enjoy what might be the most profitable PvE farming in the game.

    <3

    This one appreciates the polite and constructive feedback. The issue is, at least lately there have ALWAYS been tons of opposing faction (AD and DC) in Imperial City and there is no place that is safe. Also even with cloak, this one finds they often use potions, spammable huge AoE abilities, or skills to find this one. So there is really no time that is safe to farm, sadly.
    Edited by Kuningatar on March 13, 2019 9:38PM
    Joskus menee perkeleen huonosti, mutta minä en anna periksi!
  • MaleAmazon
    MaleAmazon
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    The issue is, at least lately there have ALWAYS been tons of opposing faction (AD and DC) in Imperial City and there is no place that is safe

    Possibly. I might have it better since I can often play Shor in the morning at GMT+1 (EU). My experience is that if there are several alliances around you need to get into a farming group. Otherwise, it just isn´t worth it usually.

    I don´t even bother fighting with gankers anymore. If I get ganked by a powerful player or see opposing groups running around, I just log out and play a different character. Staying just means the ganker has a reason to stay too. Deprive them of food and they leave :D

  • NordSwordnBoard
    NordSwordnBoard
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    @Kuningatar What do you pay on guild traders for hakeijos? Only a few people have the desire and practice to farm tel var, and their reward is selling their converted tel var work.

    If I needed 3 Hakeijos immediately for a build, I would be farming gold to buy them, not tel var.

    Based on what you have said thus far, I think its absurd for you to continue to farm tel var if your experience is so negative. You can farm gold much more efficiently, without all the drawbacks of IC in a PvE zone. You can still get the runeboxes and runes without going there.

    If there are easier and more efficient ways to reach your goals, why choose the more difficult path for yourself?
    Fear is the Mindkiller
  • Kuningatar
    Kuningatar
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    MaleAmazon wrote: »
    The issue is, at least lately there have ALWAYS been tons of opposing faction (AD and DC) in Imperial City and there is no place that is safe

    Possibly. I might have it better since I can often play Shor in the morning at GMT+1 (EU). My experience is that if there are several alliances around you need to get into a farming group. Otherwise, it just isn´t worth it usually.

    I don´t even bother fighting with gankers anymore. If I get ganked by a powerful player or see opposing groups running around, I just log out and play a different character. Staying just means the ganker has a reason to stay too. Deprive them of food and they leave :D

    This one plays different times. She is GMT +2, though stays up for her nights.

    Hm. This one had not considered playing in Shor, however. She plays in Vivec. That may make a difference, perhaps. However in Vivec it seems always the Imperial City is full of gankers and zergs, so if this one were to leave if some powerful opposing players were there, she would never earn Tel Var stones ever because of it. It is never safe.

    This one will give Shor a try, however. Thank you for the suggestion.
    Joskus menee perkeleen huonosti, mutta minä en anna periksi!
  • Kuningatar
    Kuningatar
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    @Kuningatar What do you pay on guild traders for hakeijos? Only a few people have the desire and practice to farm tel var, and their reward is selling their converted tel var work.

    If I needed 3 Hakeijos immediately for a build, I would be farming gold to buy them, not tel var.

    Based on what you have said thus far, I think its absurd for you to continue to farm tel var if your experience is so negative. You can farm gold much more efficiently, without all the drawbacks of IC in a PvE zone. You can still get the runeboxes and runes without going there.

    If there are easier and more efficient ways to reach your goals, why choose the more difficult path for yourself?

    Hakeijo lately have been around 13-16k gold - which is quite a lot to this one. She often tries to be frugal with what little coin she has in order to afford things when she really needs them (gear for builds, etc) and due to the price of the Hakeijo Runes, they are often secondary due to being so relatively high cost to her.

    Would you have suggestion how to farm gold effectively?
    Joskus menee perkeleen huonosti, mutta minä en anna periksi!
  • ZOS_RogerJ
    ZOS_RogerJ
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    Just a friendly reminder, to keep the thread civil, on-topic, and constructive. While we completely understand everyone has their own opinions, thoughts, feelings and even frustrations, we want the forums to be a civil and constructive platform for the game and it's community as a whole.
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  • Toc de Malsvi
    Toc de Malsvi
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    SirMewser wrote: »
    Idk, kill a district boss in a home flagged district gives you 7k solo.
    Playing duo on two bosses is only like 10 minutes of my time to get 10k tel var.
    I usually farm for 50k a day, takes an hour.
    I guess it does take a long time to farm but it's not that bad for me personally.

    I usually ignore other players and they ignore me, sometimes this doesn't happen so I pickup their lowborn 100 tel var, so I guess they are the desperate and want to kill a player like me without the effort of killing adds/bosses (because they can't).

    If you own all the districts and have the 4x multiplier its 14k solo. Farming telvar is easy if you just regularly go into empty campaigns to try. Go in 5-6 times there will be resistance just leave and come back later. That one time with no resistance you can easily get 100k in about 1 hour. At least this is how I have gone about it.

    The caveat is you have to be able to solo the bosses. The only real issue with farming telvar is it is far more rewarding for good players that not so good players. I think they could reduce the loss for being killed slightly.
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  • Kuningatar
    Kuningatar
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    ZOS_RogerJ wrote: »
    Just a friendly reminder, to keep the thread civil, on-topic, and constructive. While we completely understand everyone has their own opinions, thoughts, feelings and even frustrations, we want the forums to be a civil and constructive platform for the game and it's community as a whole.

    Thank you.
    Joskus menee perkeleen huonosti, mutta minä en anna periksi!
  • disintegr8
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    If I want Hakeijos I buy them in guild traders because gold is the easiest currency to get in this game.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • mrfrontman
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    See now this isn't a real issue within the game. It's a matter of gitting gud.

    The problem is you're actually trying to farm Tel Var when lo and behold - other players are holding it for you waiting for you to gank them and take it all.
    If you're running into a PvP zone complaining about people killing you on your PvE duties - you should probably try Pokemon.
  • NordSwordnBoard
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    Kuningatar wrote: »
    @Kuningatar What do you pay on guild traders for hakeijos? Only a few people have the desire and practice to farm tel var, and their reward is selling their converted tel var work.

    If I needed 3 Hakeijos immediately for a build, I would be farming gold to buy them, not tel var.

    Based on what you have said thus far, I think its absurd for you to continue to farm tel var if your experience is so negative. You can farm gold much more efficiently, without all the drawbacks of IC in a PvE zone. You can still get the runeboxes and runes without going there.

    If there are easier and more efficient ways to reach your goals, why choose the more difficult path for yourself?

    Hakeijo lately have been around 13-16k gold - which is quite a lot to this one. She often tries to be frugal with what little coin she has in order to afford things when she really needs them (gear for builds, etc) and due to the price of the Hakeijo Runes, they are often secondary due to being so relatively high cost to her.

    Would you have suggestion how to farm gold effectively?

    Try google, there are multiple sources and suggestions to earn gold, choose one that fits your playstyle. When I need gold, I price a target dummy or other expensive items at a discount to sell quick. Ask in game friends how they earn gold, try different methods.
    Fear is the Mindkiller
  • Beardimus
    Beardimus
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    Kuningatar wrote: »
    Hear this one out.

    Tel Var stones are an incredibly annoying and arbitrary currency to have to earn, not necessarily because this one am against working to earn the currency, but because of how they work.

    You go into Imperial City, you grind for a few hours, and inevitably within that first hour or maybe less you run into 15 players from the opposing faction who all proceed to dogpile you, beat you down without a shred of hope of resistance, and steal the majority of your Tel Var stones, inducing incredible frustration and a desire just to close the dang game.

    WHY? Who thought this was a good idea? Lets essentially create what amounts to a PvE currency that you get primarily through PvE fights against monsters, make it slow to gain, and then make it so that when you inevitably get curb stomped by a team of people, that you lose most of the work you just spent so much time to achieve. And again, WHY? When this one fights in Cyrodil, she does not lose Alliance Points when she inevitably gets her tail blown off and this one is fine with getting zerged there because there is not a ridiculous risk of gain versus loss, but in Imperial City with Tel Var stones it is absolutely absurd.

    This ones suggestion would be to make Tel Var stones work like Alliance Points do. Make it so that if you do inevitably get zerged, you do not lose any of yours, but the opposing faction gets some for killing you just awarded the same way that Alliance Points are. Why does this one have to lose the hard work she spent so much time to gain for nothing? Just because some jerks wanted to attack her? This one minds her own business in Imperial City and fights the monsters!

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    No, you appear to have missed the point of the zone.

    More currencies should be like it not less, which would.make it dull. Grind - hoard - repeat n

    This adds a gamble / something dynamic.
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  • Mudcrabber
    Mudcrabber
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    I don't mind losing half of my stones because I make sure the other half is safe. I respawn at base and deposit it. Probably 4 out of 5 times I'm not ganked at all, though Shor's a pretty quiet campaign most days.

    The loss is also offset by the multiplier you get for carrying more stones. You get more for risking more.

    IC is unique, like a different game where you have to balance risk and reward. No other zone has that. I'd hate to see it become ordinary.

    Edit: What if your tel-var multiplier determined how much you lose? So at 1x you lose 100%. At 2x you lose 1/2 (same as now). At 3x you lose 1/3. Etc. So a ganker who carries very little risks a higher percentage than a farmer who has a lot to lose. And you can play longer without feeling the need to rush home to your base.

    Edited by Mudcrabber on March 13, 2019 11:36PM
  • Linaleah
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    all of you who advocate bringing back 80% tel var losses. do you want IC to be even emptier then it is right now? because that is how you get even emptier IC. I see that there are some of you who enjoy this type of risk. but a LOT of players, even players who otherwise enjoy pvp? do NOT enjoy this sort of risk.

    yes yes, I know penalty for death in older games was much more severe. why do you think those games were so niche until WoW came along and did away with that sort of penalty? I would even go as far as say that MOST people are not that sort of masochist.
    dirty worthless casual.
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  • Girl_Number8
    Girl_Number8
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    IC has a lot of fun things that has made it a weekly guild event. It has a unique risk level to it, which is increased by going to the center to farm and topside. You can also get lots of useful items for crafting, plus gear, and three polymorphs and a pet and a skin. If that risk wasn't there it simply wouldn't be fun. :)
  • fgoron2000
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    Sidenote: You can easily farm large amounts of Tel Var by sticking to the rooms close to your sewer HQ, farm chests and mobs and the 2 closest bosses - just gotta watch for the big guys - but you can easily leg it back to your HQ if you aggro them as you're close.

    But yeah farming up top is a nightmare, good fun though :)

    gee i thought i was the only chicken who did that...
  • SippingPotions
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    Kuningatar wrote: »
    @Kuningatar
    I'm curious WHY you are trying to farm Telvar stones if you get frustrated by losing half of them occasionally?
    If it's for the achievements, yes it's tough. If it's for the gold value - there are other ways to farm gold.

    The risk of losing some Telvar is part of the atmosphere of IC and what makes it good. It means you have to make a balance between going with a big group for better chances of survival, and going solo or in a small group to maximize your Telvar earned. You also have to balance dps skills with some sort of escape and survival skills. Losing Telvar means that dying actually matters, which is hardly ever the case in the rest of the game.

    Hakeijo runes, mostly. Making the Prismatic Glyphs is very useful, yes. This one uses them in all aspects of play. But at 5,000 Tel Var stones a piece and taking hours to farm that much with the possibility of losing so much at the drop of a hat, it is very frustrating, yes.

    What are you doing that it takes you multiple hours to get 5k Tel Var? I usually just run around the sewers looking people farming Tel Var to kill, but when i actually run around killing the mobs and bosses I make at least 10k an hour with minimal effort.

    I would also like to use this opportunity to thank the WW I killed who was wearing imperial physique the other day :)

    TELVAR13k.png
    Edited by SippingPotions on March 14, 2019 12:07AM
  • WrathOfInnos
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    I always assume that my Tel Var gains are half whatever I’m currently holding. Getting killed is just an opportunity to bank them. In the rare instance I make it back to base alive, then I’ve just doubled my earnings.
  • Jeremy
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    Undefwun wrote: »
    Jeremy wrote: »
    One of many reasons I avoid the Imperial City like the plague. As I've said in the past - that entire zone is basically designed to troll you while fulfilling the sadistic desires of players who enjoy causing frustration to others. Just avoid it and spare yourself. Because all you're accomplishing by going into that hell hole (especially if you are alone) is entertaining some ___ ____ at your own expense. And I don't know about you - but I have better things to do with my time than that.

    Good stay out, buy your Hakejio from ppl willing to go down there.

    Why does every zone have to for everybody?

    You paid for the game. That entitles you to play the game. Now the game has set the rules for different areas.

    You don't like the rule set for an area, don't go there. Simple. You need something from there deal with the rules.
    Any of the stuff available from there can be obtained via other players afaik.

    If ppl wanna fight each other there, just let em... you and your pixels can be safe in pve zones...

    Did you read my post? I assume you did since you quoted it. But that's exactly what I said I was going to do - was stay out of it. I believe my exact words were avoid it like the plague. So you are literally telling me to do what I just said I was going to do.

    And where in my post did I say I wanted to stop others from going there and fighting each other? If you want to go in there and be some zerg's entertainment for the day you be my guest. It's your misery not mine. Just don't expect me to do it or to stop advising other players who are being frustrated in there to just avoid it. That place is a nightmarish dump made for bullies and masochists as far as I'm concerned. But hey - if you enjoy going in there you have my blessing to keep enjoying it.
    Edited by Jeremy on March 14, 2019 12:26AM
  • Iskiab
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    vamp_emily wrote: »
    Best Tel Var stone farming is in Kyne. You can be there for hours and not see someone.

    You mean you used to be able to. Thanks for the tip! Which faction do you play?

    (I’m kidding btw)
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Fur_like_snow
    Fur_like_snow
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    You’re not gonna find a great deal of sympathy in a thread like this OP. To many “old timers” talking about the good old days before IC had flags and how PvP use to be. They’ll spout lines like “risk reward” but won’t acknowledge that a group of players or even a single ganker has no risk when they collectively carry very little to no TV meaning the risk is entirely on the shoulders of the TV farmer.

    We’ve given Zeni ideas like only losing a percentage of carried TV based on the amount each player is holding. So a ganker with No TV doesn’t get rewarded with a 50% take away while having no risk themselves. Other ideas have been thrown around but Zeni seems complacent on the issue.
  • Kuningatar
    Kuningatar
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    You’re not gonna find a great deal of sympathy in a thread like this OP. To many “old timers” talking about the good old days before IC had flags and how PvP use to be. They’ll spout lines like “risk reward” but won’t acknowledge that a group of players or even a single ganker has no risk when they collectively carry very little to no TV meaning the risk is entirely on the shoulders of the TV farmer.

    We’ve given Zeni ideas like only losing a percentage of carried TV based on the amount each player is holding. So a ganker with No TV doesn’t get rewarded with a 50% take away while having no risk themselves. Other ideas have been thrown around but Zeni seems complacent on the issue.

    Yes.. this one notices the attitudes are very poor, she wonders if the forums are always like this.

    It is ironic because this one has played since before closed beta (even has the tiger senche to show for it) - albeit she has taken breaks in-between. It makes this one sad to see so many rude people who offer nothing constructive and only berate/act superior and higher than thou. Not a good reflection of the community, sadly.

    Only a few responses have actually been constructive in any way.

    Either way the rudeness and hostility has chased this one off. Good job. She will no longer be viewing or responding to the thread due to the lack of civility and common respect or even basic decency in interaction.
    Edited by Kuningatar on March 14, 2019 1:09AM
    Joskus menee perkeleen huonosti, mutta minä en anna periksi!
  • Mr_Walker
    Mr_Walker
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    notyuu wrote: »
    Better idea: Make it so that the amount of telvar you lose is absed entirely upon how much telvar the attacker is carrying, on a 1:1 ratio

    i.e.
    you have 5K telvar, attacker has 15K, attacker wins, they get 1.5K [50% of yours]
    You have 10K telvar, attacker has 1K telvar, attacker wins, they get 1K [as they had less than 50% of yours]

    well that and make the rewards worth a damn.

    Good idea is sliding scale, make gankers rewards be in line with their risk. Bae it off the tv multiplier.
  • Mr_Walker
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    devilsTear wrote: »
    Farming tel var farming tel var, ever stop to think tel var wasn't meant to be '' farmed ''.
    Its a pvp zone with pve elements, learn to deal with other players or stay in pve.

    Incorrect it's a pve zone with pvp elements.
  • jrgray93
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    I solo bosses for stones. Other players make it interesting. It adds an element of risk you don't find anywhere else in eso. The zergs are annoying. Nothing sucks more than losing half your stones in a 12v1. On the other hand, few things are as satisfying as killing some idiot who fails to gank you while you're fighting a boss.

    There are a lot of other profitable activities in the game that require no risk. You're welcome to partake in those.
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  • hope0burns
    hope0burns
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    Neoauspex wrote: »
    This is the only feature in the entire game that carries with it any threat whatsoever of a penalty for dying. And it's really specific, you have to be in a specific place and not a nightblade and you still only lose half. If it were up to me, you'd risk losing gold and gear and experience for dying in Imperial City... even the tel var system seems like participation medal style stakes.

    Wrong. You die while a guard is chasing you and you lose both gold and all stolen items. This death doesn't even have to come from the guard, you could accidentally fall off a building or something and die from fall damage, and the guard could never have even touched you, as long as they're after you you lose money and items, and if you wracked up a large bounty for any reason it could easily bankrupt you if you didn't depost any currency into your bank and still leave you with a bounty as well as a repair bill.

    As for op, the game enjoys punishing the player for deaths, whether it's from a money sink in the form of damaged gear, or a money sink in the form of bounty, or losing currency from being ganked. That's just how the game is. It's cruelly designed in such a way. You have to take precautions to make sure it doesn't happen to you or be willing and capable of ganking back the people that ganked you to get your stuff back. If you don't do either of these things then it's just a matter of time until someone takes advantage.
  • Merlight
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    Kuningatar wrote: »
    Only a few responses have actually been constructive in any way.

    Either way the rudeness and hostility has chased this one off. Good job. She will no longer be viewing or responding to the thread due to the lack of civility and common respect or even basic decency in interaction.

    This was one of the most civil threads on a contentious topic on this forum. You violated forum rules in your OP, yet still received genuine replies politely explaining your misunderstanding of IC.

    If you're looking for common respect or basic decency in interaction, please refrain from insulting other players (who play by the rules of the zone, btw) the next time you start a thread.
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  • Moonsorrow
    Moonsorrow
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    Just write down their names and amount they stole. Then u just collect it back when they are farming alone :)

    I did this with a NB that ganked me for 50k and tbagged me during midyear mayhem 2017, now i have collected 68k back, only 7k missing :) (25k+ tbag taxes)

    This so much.

    This is the right attitude for IC playing. Sometimes you die, but.. instead of getting sad about lost tel vars, just get them back. There are juicy targets always waiting for you.. you can even make trap setups against gankblades, lure them in to gank you and then collect their tel var and tears.

    Did once get over 80k tel vars from a ganker in 1 kill, some of them lazy to bank them since not expect to die i guess. :p

    But yeah, to people who get sad about loosing tel vars.. always when going to IC, expect a hit on you and plan accordingly. If not on a nightblade and see a group (groups killing solos is lame..), use Invis potions to escape and then Sigil back to base to safety and bank your tel vars.

    Enjoy the feeling of danger. :)
  • kargen27
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    Kuningatar wrote: »
    Number_51 wrote: »
    I like the idea that others have proposed here. Maybe make it a base 10%, then use the multiplier you get for carrying Tel Var. Currently the multipliers are: x2 for 100 stones, x3 for 1,000, and x4 for 10,000. That gives you 10%, 20%, 30%, and 40%. To me, 40% seems a little low though. Maybe give a 10%-40% bonus for x4 (10% brings it back to the current 50%, 40% takes it to the old 80%)?

    At least something needs to be changed.

    But this one thinks it is ridiculous that an essentially PvE activity and currency was tied to a PvP zone. If this one goes to farm Tel Var stones, this one is not looking to fight whatever group is running around doing PvP, she is looking to fight the monsters and bosses to gain Tel Var.

    A lot of people say "just go back and bank your Tel Var", which would be great advice and this one tries to do that already if not for the fact that often she gets attacked the moment she arrives due to the massive groups marauding around.

    "Use Nightblade for stealth", yes; this one already tries that. She gets seen somehow regardless and always caught by the groups many times. Sometimes she gets away, but when you have 8 to 10 people constantly spamming aoes all over creation, is very hard to slip away.

    I think you are assuming things that aren't true. First it isn't a PvE currency. It is unique to a PvP zone. I would also argue that the activity is a PvP activity as well with the added aspect of some PvE thrown in. Every fight you try and position yourself so you will not be surprised by enemy players. Keep your ultimate ready and have a good escape route planned. Nothing wrong with running away from a fight.

    Doing writs for gold would be quicker than farming Tel Var depending on how many characters you have. Farming materials and selling in guild also is probably quicker. I like to farm public dungeons for the latest greatest drop sets. For a while I was making a lot of gold selling Necropotence staves. You have to put up with other players killing bosses before you get to them but at least you don't lose anything to those players.

    I like Imperial City pretty much like it is. Sometimes I goof off up top just killing NPCs and taking flags. If I get jumped I don't care. When I want to farm Tel Var I go to the sewers and I run the first circle over and over again instead of working my way towards the middle. I can get a lot of Tel Var doing that and there is usually very little risk of seeing an enemy player. If you get nervous you can bank your Tel Var every other lap or so.
    and then the parrot said, "must be the water mines green too."
  • idk
    idk
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    Granted, I understand OP is frustrated, but they fail to see the risk vs rewards Zos build into the system.

    And that Risk vs Reward is what makes Tel Var and IC fabulous.

    While OP enjoyed reaping the rewards of the large Tel Var multiplier once his bags were burgeoning with the currency they were choosing to keep that multiplier large which clearly increases the risk.

    It is so obvious. People do not complain about the multiplier. They just complain when their gamble does not pay off.
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