MLGProPlayer wrote: »jainiadral wrote: »MLGProPlayer wrote: »jainiadral wrote: »They already did "update" the difficulty-- with the insane nerfs this last patch. Watch a few newbies overland sometime and you can see it for yourself.
I wish ZOS would work on a vet difficulty setting so we could stop these endless threads. Base overland difficulty is fine IMHO.
There are daily threads on Reddit by new players about the game being too hard lol. The difficulty is fine for levelling up.
The problem is that overland content loses all semblance of challenge the moment you hit endgame. And the vast majority of new content released is overland content. I enjoy the stories, but being able to blow through every quest boss before they even finish their speech is certainly immersion-breaking and not very fun.
I've said it before and I'll say it again, some easy solutions would be:
1. A player debuff you can toggle in options
2. Include some actual group content in the overland zones (like Craglorn's quest hubs)
Oh, believe me, I know. If I'd been a Reddit poster, I'd have posted that myselfGetting started in this game is straight-up brutal. I almost quit multiple times, especially once I hit level 20. You can't craft anything yourself yet because research times are ridiculous. Tutorial tips are woefully inadequate at teaching you the game. You have no gold, your gear drops age out fast. Plus some Alliance questlines are honestly harder than others. Delves take forever and are next to impossible to complete. You run out of skyshards early before you've unlocked any skills. You can't run from any battle because your mount is slower than molasses.
I started in DC, where city liberation takes frigging forever, trash mobs litter a good half of the paths (Stormhaven, you suck!). I couldn't even finish the zone questline in Stormhaven because one of the quest bosses was insanely hard. Meanwhile, the AD is easy, and EP is manageable.
Now? The game's a piece of cake, even for someone who sucks like me. I'm two-shotting everything, and four-shotting bosses on my level 22 Templar. That's fine, though. Overland content is made for everyone.
TBH, it should be easier for those starting out, but say that and you're in for a massive flaming
I'd like a solution that makes everyone happy. Instances would be best, toggleable debuff could totally work too. The problem I've found with group content in zones is that no one does it. Last time I was in Craglorn, the group areas were crammed with populated mini-portal thingies and the vast middle of the map was virtually empty. I don't know how viable that would be for anyone.
The current group content in Craglorn is soloable (it's around the difficulty of Fungal Grotto 1 on normal). That's what I was referring to with that suggestion. If you're decently geared and have good DPS/awareness, you can easily solo it. If you're a mediocre player, you can group up with a friend and breeze through it.
But a debuff would ultimately be a much easier solution.
MLGProPlayer wrote: »I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
Trash mobs shouldn't be trash mobs from the very beginning
Trash mobs should not be trash mobs. Made me laugh.
Seriously, I do not look for a challenge with silly quest mobs. I do quests to enjoy the quest. I do trials for the challenge. I do realize some do not get that point and just want the most basic aspect of the game set to a difficulty that suites them and choose to ignore that there is a tiered difficulty built into the game that seems pretty standard in MMORPGs these days. If that is not enough for you then I suggest a single player game so you can set the difficulty yourself.
That's not a tiered difficulty system though.
You're describing two segregated pieces of content (overland and group content).
Tiered difficulty is what we have in dungeons/trials (normal, vet, HM). Overland comes in only one variety.
Just add a seperate veteran overland mode.
NO, it will not split the playerbase. The players who want to play veteran overland mode aren't grouping with the noobs in overland.
NO, it will not make things harder for new players, it's a seperate mode.
Can't you try to do this conted naked? Using fists only? With zeroed CP assignment? Really, if you lack the challenge then make the challenges yourself.
Girl_Number8 wrote: »Overland in ESO is to pull new players in and allow them a chance to figure things out. It wasn't meant to ever be looked at as hard or endgame content.
Overland content is fine. It is designed so that a new player with one or two spells and no CP can kill them.
If you load up a new character with CP the game becomes trivial, obviously.
If you need a challenge there is always vMA, enjoy it. But don't impose vMA type difficulty on new players unless you are looking to destroy your game.
I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
Trash mobs shouldn't be trash mobs from the very beginning
Really the disappointment comes with the quest bosses you fight in my opinion. The quest talks the main boss your going to fight like they are this amazing warrior, powerful mage, vampire, etc. You finally make it to the battle with this "most powerful warrior" just to kill them in 1.5 seconds.
redlink1979 wrote: »Really the disappointment comes with the quest bosses you fight in my opinion. The quest talks the main boss your going to fight like they are this amazing warrior, powerful mage, vampire, etc. You finally make it to the battle with this "most powerful warrior" just to kill them in 1.5 seconds.
Yes but we control the Soulless One...
What are you expecting to happen when a mere mortal/creature/monster tries to challenges the Soulless One?
MLGProPlayer wrote: »Overland content is fine. It is designed so that a new player with one or two spells and no CP can kill them.
If you load up a new character with CP the game becomes trivial, obviously.
If you need a challenge there is always vMA, enjoy it. But don't impose vMA type difficulty on new players unless you are looking to destroy your game.
vMA is one piece of content that you can complete in under an hour.
Overland is over 400 hours of content.
There is absolutely a lack of challenging content.
MLGProPlayer wrote: »Overland content is fine. It is designed so that a new player with one or two spells and no CP can kill them.
If you load up a new character with CP the game becomes trivial, obviously.
If you need a challenge there is always vMA, enjoy it. But don't impose vMA type difficulty on new players unless you are looking to destroy your game.
vMA is one piece of content that you can complete in under an hour.
Overland is over 400 hours of content.
There is absolutely a lack of challenging content.
MLGProPlayer wrote: »Overland content is fine. It is designed so that a new player with one or two spells and no CP can kill them.
If you load up a new character with CP the game becomes trivial, obviously.
If you need a challenge there is always vMA, enjoy it. But don't impose vMA type difficulty on new players unless you are looking to destroy your game.
vMA is one piece of content that you can complete in under an hour.
Overland is over 400 hours of content.
There is absolutely a lack of challenging content.
Then petition for more vMA style dungeons. Don't break the base game.
I help run a "are you new to ESO, here is how the game works" monthly workshop in one of my guilds. And there is a TON of people who join this game every month who don't understand the basic mechanics of the game. One level 16 was trying to a get a HoF group together with other level 20's and no healer or tank. I had to spend an hour going over what the different content means.
This person would never have made it to level 16 under the difficulty you are describing. If you want less players playing that's fine, but that is not in the games best interest. Don't "Wildstar" the game please.