Siohwenoeht wrote: »I thought your other thread was about not being able to take ESO slowly.... That looked like the slowest ttk on a goblin I've ever seen...
I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
YaYaPineapple wrote: »Maybe its time for you to move on to another game if you no longer enjoy ESO.
jainiadral wrote: »They already did "update" the difficulty-- with the insane nerfs this last patch. Watch a few newbies overland sometime and you can see it for yourself.
I wish ZOS would work on a vet difficulty setting so we could stop these endless threads. Base overland difficulty is fine IMHO.
I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
Trash mobs shouldn't be trash mobs from the very beginning
I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
Trash mobs shouldn't be trash mobs from the very beginning
Trash mobs should not be trash mobs. Made me laugh.
Seriously, I do not look for a challenge with silly quest mobs. I do quests to enjoy the quest. I do trials for the challenge. I do realize some do not get that point and just want the most basic aspect of the game set to a difficulty that suites them and choose to ignore that there is a tiered difficulty built into the game that seems pretty standard in MMORPGs these days. If that is not enough for you then I suggest a single player game so you can set the difficulty yourself.
I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
Trash mobs shouldn't be trash mobs from the very beginning
Trash mobs should not be trash mobs. Made me laugh.
Seriously, I do not look for a challenge with silly quest mobs. I do quests to enjoy the quest. I do trials for the challenge. I do realize some do not get that point and just want the most basic aspect of the game set to a difficulty that suites them and choose to ignore that there is a tiered difficulty built into the game that seems pretty standard in MMORPGs these days. If that is not enough for you then I suggest a single player game so you can set the difficulty yourself.
Try the harder content
There is no possible way they actually believe they got it right the first time. I'm not calling for a complete anti noob experience but something that doesn't cause THIS:
Look at my HP bar
There is no possible way they actually believe they got it right the first time. I'm not calling for a complete anti noob experience but something that doesn't cause THIS:
Look at my HP bar
There are many threads about this. I did write one or two myself. It wont change. It is so easy that it hurts the storytelling. A lich in a delve is a joke for example. All was posted here already.
I am just glad that i played the game pre One Tamriel. Find something that is fun or let it go
I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
MLGProPlayer wrote: »There is no possible way they actually believe they got it right the first time. I'm not calling for a complete anti noob experience but something that doesn't cause THIS:
Look at my HP bar
There are many threads about this. I did write one or two myself. It wont change. It is so easy that it hurts the storytelling. A lich in a delve is a joke for example. All was posted here already.
I am just glad that i played the game pre One Tamriel. Find something that is fun or let it go
The game didn't actually get easier with OT. If anything, the levelling process might have gotten harder. The problem was always the endgame questing experience. Once you reach CP 160, nothing in the overworld poses a challenge anymore, yet overworld content continues to represent the vast majority of content in the game.
Girl_Number8 wrote: »Join a progression trials guild and also get all the achievements of the Dlc dungeons, trials, and the achievements in the arena trials.
Girl_Number8 wrote: »Enough players have left, I want the new ones to hopefully stay and grow with the game.
MLGProPlayer wrote: »jainiadral wrote: »They already did "update" the difficulty-- with the insane nerfs this last patch. Watch a few newbies overland sometime and you can see it for yourself.
I wish ZOS would work on a vet difficulty setting so we could stop these endless threads. Base overland difficulty is fine IMHO.
There are daily threads on Reddit by new players about the game being too hard lol. The difficulty is fine for levelling up.
The problem is that overland content loses all semblance of challenge the moment you hit endgame. And the vast majority of new content released is overland content. I enjoy the stories, but being able to blow through every quest boss before they even finish their speech is certainly immersion-breaking and not very fun.
I've said it before and I'll say it again, some easy solutions would be:
1. A player debuff you can toggle in options
2. Include some actual group content in the overland zones (like Craglorn's quest hubs)
jainiadral wrote: »MLGProPlayer wrote: »jainiadral wrote: »They already did "update" the difficulty-- with the insane nerfs this last patch. Watch a few newbies overland sometime and you can see it for yourself.
I wish ZOS would work on a vet difficulty setting so we could stop these endless threads. Base overland difficulty is fine IMHO.
There are daily threads on Reddit by new players about the game being too hard lol. The difficulty is fine for levelling up.
The problem is that overland content loses all semblance of challenge the moment you hit endgame. And the vast majority of new content released is overland content. I enjoy the stories, but being able to blow through every quest boss before they even finish their speech is certainly immersion-breaking and not very fun.
I've said it before and I'll say it again, some easy solutions would be:
1. A player debuff you can toggle in options
2. Include some actual group content in the overland zones (like Craglorn's quest hubs)
Oh, believe me, I know. If I'd been a Reddit poster, I'd have posted that myself Getting started in this game is straight-up brutal. I almost quit multiple times, especially once I hit level 20. You can't craft anything yourself yet because research times are ridiculous. Tutorial tips are woefully inadequate at teaching you the game. You have no gold, your gear drops age out fast. Plus some Alliance questlines are honestly harder than others. Delves take forever and are next to impossible to complete. You run out of skyshards early before you've unlocked any skills. You can't run from any battle because your mount is slower than molasses.
I started in DC, where city liberation takes frigging forever, trash mobs litter a good half of the paths (Stormhaven, you suck!). I couldn't even finish the zone questline in Stormhaven because one of the quest bosses was insanely hard. Meanwhile, the AD is easy, and EP is manageable.
Now? The game's a piece of cake, even for someone who sucks like me. I'm two-shotting everything, and four-shotting bosses on my level 22 Templar. That's fine, though. Overland content is made for everyone.
TBH, it should be easier for those starting out, but say that and you're in for a massive flaming
I'd like a solution that makes everyone happy. Instances would be best, toggleable debuff could totally work too. The problem I've found with group content in zones is that no one does it. Last time I was in Craglorn, the group areas were crammed with populated mini-portal thingies and the vast middle of the map was virtually empty. I don't know how viable that would be for anyone.
"iF yOu waNt cHalEnGE pLaY rPg"