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When will ZoS update the game difficulty?

Vhozek
Vhozek
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There is no possible way they actually believe they got it right the first time. I'm not calling for a complete anti noob experience but something that doesn't cause THIS:
Look at my HP bar
https://youtube.com/watch?v=PqPq2FBGkoo
https://www.youtube.com/watch?v=PqPq2FBGkoo
Edited by Vhozek on September 6, 2019 2:57AM
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Siohwenoeht
    Siohwenoeht
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    I thought your other thread was about not being able to take ESO slowly.... That looked like the slowest ttk on a goblin I've ever seen...
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Vhozek
    Vhozek
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    I thought your other thread was about not being able to take ESO slowly.... That looked like the slowest ttk on a goblin I've ever seen...

    This is just to show all you need to kill stuff in this game while you get skills and stat points on top of that
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • idk
    idk
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    I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
  • Vhozek
    Vhozek
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    idk wrote: »
    I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.

    Trash mobs shouldn't be trash mobs from the very beginning
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • YaYaPineapple
    YaYaPineapple
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    Maybe its time for you to move on to another game if you no longer enjoy ESO.
  • jainiadral
    jainiadral
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    They already did "update" the difficulty-- with the insane nerfs this last patch. Watch a few newbies overland sometime and you can see it for yourself.

    I wish ZOS would work on a vet difficulty setting so we could stop these endless threads. Base overland difficulty is fine IMHO.
  • Vhozek
    Vhozek
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    Maybe its time for you to move on to another game if you no longer enjoy ESO.

    Easily could've said that before One Tamriel
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • MLGProPlayer
    MLGProPlayer
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    jainiadral wrote: »
    They already did "update" the difficulty-- with the insane nerfs this last patch. Watch a few newbies overland sometime and you can see it for yourself.

    I wish ZOS would work on a vet difficulty setting so we could stop these endless threads. Base overland difficulty is fine IMHO.

    There are daily threads on Reddit by new players about the game being too hard lol. The difficulty is fine for levelling up.

    The problem is that overland content loses all semblance of challenge the moment you hit endgame. And the vast majority of new content released is overland content. I enjoy the stories, but being able to blow through every quest boss before they even finish their speech is certainly immersion-breaking and not very fun.

    I've said it before and I'll say it again, some easy solutions would be:

    1. A player debuff you can toggle in options
    2. Include some actual group content in the overland zones (like Craglorn's quest hubs)
    Edited by MLGProPlayer on September 6, 2019 4:10AM
  • Vhozek
    Vhozek
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    King Demog kicks my ass with no skills, CP, or attribute points on my character. Trash mobs being as strong as King Demog would be nice, considering most players WILL set their attribute points and use their skills.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • idk
    idk
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    Vhozek wrote: »
    idk wrote: »
    I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.

    Trash mobs shouldn't be trash mobs from the very beginning

    Trash mobs should not be trash mobs. Made me laugh.

    Seriously, I do not look for a challenge with silly quest mobs. I do quests to enjoy the quest. I do trials for the challenge. I do realize some do not get that point and just want the most basic aspect of the game set to a difficulty that suites them and choose to ignore that there is a tiered difficulty built into the game that seems pretty standard in MMORPGs these days. If that is not enough for you then I suggest a single player game so you can set the difficulty yourself.
  • Vhozek
    Vhozek
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    idk wrote: »
    Vhozek wrote: »
    idk wrote: »
    I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.

    Trash mobs shouldn't be trash mobs from the very beginning

    Trash mobs should not be trash mobs. Made me laugh.

    Seriously, I do not look for a challenge with silly quest mobs. I do quests to enjoy the quest. I do trials for the challenge. I do realize some do not get that point and just want the most basic aspect of the game set to a difficulty that suites them and choose to ignore that there is a tiered difficulty built into the game that seems pretty standard in MMORPGs these days. If that is not enough for you then I suggest a single player game so you can set the difficulty yourself.

    They are not quest mobs
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • MLGProPlayer
    MLGProPlayer
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    idk wrote: »
    Vhozek wrote: »
    idk wrote: »
    I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.

    Trash mobs shouldn't be trash mobs from the very beginning

    Trash mobs should not be trash mobs. Made me laugh.

    Seriously, I do not look for a challenge with silly quest mobs. I do quests to enjoy the quest. I do trials for the challenge. I do realize some do not get that point and just want the most basic aspect of the game set to a difficulty that suites them and choose to ignore that there is a tiered difficulty built into the game that seems pretty standard in MMORPGs these days. If that is not enough for you then I suggest a single player game so you can set the difficulty yourself.

    That's not a tiered difficulty system though.

    You're describing two segregated pieces of content (overland and group content).

    Tiered difficulty is what we have in dungeons/trials (normal, vet, HM). Overland comes in only one variety.
    Edited by MLGProPlayer on September 6, 2019 8:34AM
  • Banana
    Banana
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    Try the harder content
  • Vhozek
    Vhozek
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    Banana wrote: »
    Try the harder content

    When I'm already level 50? When the journey is over? Why would I try it at low level if my character wasn't dropped there? Easy content is braindead in this game and harder content is for people using all their resources which only ruins the other easy content by making it even more braindead.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • MJallday
    MJallday
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    Go solo vet fang lair , then come back to us
  • Vhozek
    Vhozek
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    MJallday wrote: »
    Go solo vet fang lair , then come back to us

    That's not early game content
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • MLGProPlayer
    MLGProPlayer
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    MJallday wrote: »
    Go solo vet fang lair , then come back to us

    Fang Lair isn't a huge open world with hundreds of hours of quests.
    Edited by MLGProPlayer on September 6, 2019 8:54AM
  • mague
    mague
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    Vhozek wrote: »
    There is no possible way they actually believe they got it right the first time. I'm not calling for a complete anti noob experience but something that doesn't cause THIS:
    Look at my HP bar

    There are many threads about this. I did write one or two myself. It wont change. It is so easy that it hurts the storytelling. A lich in a delve is a joke for example. All was posted here already.

    I am just glad that i played the game pre One Tamriel. Find something that is fun or let it go ;)
  • MLGProPlayer
    MLGProPlayer
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    mague wrote: »
    Vhozek wrote: »
    There is no possible way they actually believe they got it right the first time. I'm not calling for a complete anti noob experience but something that doesn't cause THIS:
    Look at my HP bar

    There are many threads about this. I did write one or two myself. It wont change. It is so easy that it hurts the storytelling. A lich in a delve is a joke for example. All was posted here already.

    I am just glad that i played the game pre One Tamriel. Find something that is fun or let it go ;)

    The game didn't actually get easier with OT. If anything, the levelling process might have gotten harder. The problem was always the endgame questing experience. Once you reach CP 160, nothing in the overworld poses a challenge anymore, yet overworld content continues to represent the vast majority of content in the game.
  • Bryath
    Bryath
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    idk wrote: »
    I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.

    No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
  • xMovingTarget
    xMovingTarget
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    If I pull more than 1mob in wow classic, I usually have to run, or I die. That normal mobs in the world my level.
    Just to give a perspective. It's like playing dark souls
  • mague
    mague
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    mague wrote: »
    Vhozek wrote: »
    There is no possible way they actually believe they got it right the first time. I'm not calling for a complete anti noob experience but something that doesn't cause THIS:
    Look at my HP bar

    There are many threads about this. I did write one or two myself. It wont change. It is so easy that it hurts the storytelling. A lich in a delve is a joke for example. All was posted here already.

    I am just glad that i played the game pre One Tamriel. Find something that is fun or let it go ;)

    The game didn't actually get easier with OT. If anything, the levelling process might have gotten harder. The problem was always the endgame questing experience. Once you reach CP 160, nothing in the overworld poses a challenge anymore, yet overworld content continues to represent the vast majority of content in the game.

    This is not true. The storytelling part got extremely easy. I tend to think it was nerfed multiple times. Just roll any class and see what happens when hanging out with Lyris and Cadwell. Defending Lyris while she was swapping with the Prophet once was a fight. And so it continues. As many others i dont need it hardcore. But it is so easy that all the stories and locations turned into comedy. It is NOT about challenge, only about plausibility. On movies it is called bodycount. In a movie like Raw Deal the main character is killing a lot. The bodycount of this movie is so high that the movie is just a bad B-Movie.

    We always win in any game. That is the nature of video games. But fighting a Lich or other boss of a .gov attacking Ritualist gang sould be "cinematic plausible". Even if i just use light attack a few heals should be required. And moving out of the red etc. As it is they hit my bear currently for like 300.
  • Girl_Number8
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    Join a progression trials guild and also get all the achievements of the Dlc dungeons, trials, and the achievements in the arena trials.

    Overland in ESO is to pull new players in and allow them a chance to figure things out. It wasn't meant to ever be looked at as hard or endgame content. Which was smart of Zos because if it were amped up we would lose a lot of new players. Especially, after the ridiculous nerf after nerf policy that has pushed away a lot of day one players and good friends.

    Tltr
    Enough players have left, I want the new ones to hopefully stay and grow with the game.
  • MLGProPlayer
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    Join a progression trials guild and also get all the achievements of the Dlc dungeons, trials, and the achievements in the arena trials.

    That's just a small part of the content.

    We get 1 trial and 4 dungeons each year, while we get 40 hours of overland content.
    Enough players have left, I want the new ones to hopefully stay and grow with the game.

    The problem is that easy content doesn't offer growth. You will very quickly reach CP 160 and outlevel the content. Creating a perpetual tutorial zone isn't how you retain players either. There needs to be some way to keep the overland content relevant, because it constitutes the vast majority of the game's content releases. The easiest solution is to simply offer endgame players an optional debuff.
    Edited by MLGProPlayer on September 6, 2019 10:32AM
  • jainiadral
    jainiadral
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    jainiadral wrote: »
    They already did "update" the difficulty-- with the insane nerfs this last patch. Watch a few newbies overland sometime and you can see it for yourself.

    I wish ZOS would work on a vet difficulty setting so we could stop these endless threads. Base overland difficulty is fine IMHO.

    There are daily threads on Reddit by new players about the game being too hard lol. The difficulty is fine for levelling up.

    The problem is that overland content loses all semblance of challenge the moment you hit endgame. And the vast majority of new content released is overland content. I enjoy the stories, but being able to blow through every quest boss before they even finish their speech is certainly immersion-breaking and not very fun.

    I've said it before and I'll say it again, some easy solutions would be:

    1. A player debuff you can toggle in options
    2. Include some actual group content in the overland zones (like Craglorn's quest hubs)

    Oh, believe me, I know. If I'd been a Reddit poster, I'd have posted that myself :D Getting started in this game is straight-up brutal. I almost quit multiple times, especially once I hit level 20. You can't craft anything yourself yet because research times are ridiculous. Tutorial tips are woefully inadequate at teaching you the game. You have no gold, your gear drops age out fast. Plus some Alliance questlines are honestly harder than others. Delves take forever and are next to impossible to complete. You run out of skyshards early before you've unlocked any skills. You can't run from any battle because your mount is slower than molasses.

    I started in DC, where city liberation takes frigging forever, trash mobs litter a good half of the paths (Stormhaven, you suck!). I couldn't even finish the zone questline in Stormhaven because one of the quest bosses was insanely hard. Meanwhile, the AD is easy, and EP is manageable.

    Now? The game's a piece of cake, even for someone who sucks like me. I'm two-shotting everything, and four-shotting bosses on my level 22 Templar. That's fine, though. Overland content is made for everyone.

    TBH, it should be easier for those starting out, but say that and you're in for a massive flaming :D

    I'd like a solution that makes everyone happy. Instances would be best, toggleable debuff could totally work too. The problem I've found with group content in zones is that no one does it. Last time I was in Craglorn, the group areas were crammed with populated mini-portal thingies and the vast middle of the map was virtually empty. I don't know how viable that would be for anyone.
  • MLGProPlayer
    MLGProPlayer
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    jainiadral wrote: »
    jainiadral wrote: »
    They already did "update" the difficulty-- with the insane nerfs this last patch. Watch a few newbies overland sometime and you can see it for yourself.

    I wish ZOS would work on a vet difficulty setting so we could stop these endless threads. Base overland difficulty is fine IMHO.

    There are daily threads on Reddit by new players about the game being too hard lol. The difficulty is fine for levelling up.

    The problem is that overland content loses all semblance of challenge the moment you hit endgame. And the vast majority of new content released is overland content. I enjoy the stories, but being able to blow through every quest boss before they even finish their speech is certainly immersion-breaking and not very fun.

    I've said it before and I'll say it again, some easy solutions would be:

    1. A player debuff you can toggle in options
    2. Include some actual group content in the overland zones (like Craglorn's quest hubs)

    Oh, believe me, I know. If I'd been a Reddit poster, I'd have posted that myself :D Getting started in this game is straight-up brutal. I almost quit multiple times, especially once I hit level 20. You can't craft anything yourself yet because research times are ridiculous. Tutorial tips are woefully inadequate at teaching you the game. You have no gold, your gear drops age out fast. Plus some Alliance questlines are honestly harder than others. Delves take forever and are next to impossible to complete. You run out of skyshards early before you've unlocked any skills. You can't run from any battle because your mount is slower than molasses.

    I started in DC, where city liberation takes frigging forever, trash mobs litter a good half of the paths (Stormhaven, you suck!). I couldn't even finish the zone questline in Stormhaven because one of the quest bosses was insanely hard. Meanwhile, the AD is easy, and EP is manageable.

    Now? The game's a piece of cake, even for someone who sucks like me. I'm two-shotting everything, and four-shotting bosses on my level 22 Templar. That's fine, though. Overland content is made for everyone.

    TBH, it should be easier for those starting out, but say that and you're in for a massive flaming :D

    I'd like a solution that makes everyone happy. Instances would be best, toggleable debuff could totally work too. The problem I've found with group content in zones is that no one does it. Last time I was in Craglorn, the group areas were crammed with populated mini-portal thingies and the vast middle of the map was virtually empty. I don't know how viable that would be for anyone.

    The current group content in Craglorn is soloable (it's around the difficulty of Fungal Grotto 1 on normal). That's what I was referring to with that suggestion. If you're decently geared and have good DPS/awareness, you can easily solo it. If you're a mediocre player, you can group up with a friend and breeze through it.

    But a debuff would ultimately be a much easier solution.
    Edited by MLGProPlayer on September 6, 2019 10:47AM
  • Vhozek
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    "iF yOu waNt cHalEnGE pLaY rPg"
    Meanwhile in ESO: nobody groups
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • InvictusApollo
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    This is just another proof that overland content is far too easy.
  • Vhozek
    Vhozek
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    If it turns out to be too difficult, just group up. It's an MMO. Isn't that what these people like to tell us all the time?
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • buttaface
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    Vhozek wrote: »
    "iF yOu waNt cHalEnGE pLaY rPg"

    Crazycaps text is apparently now a cliche'd catchall for any argument someone can't answer other than emotionally. Irony.

    For new players starting out with mismatched gear and no sets, little knowledge and experience of the combat and base stats system, one bar of skills that are not leveled, the content is just like average difficulty in many games, no more no less. Working as intended. These games aren't supposed to be a "challenging task," but a rather mindless diversion from those, a notch or two up from watching television.

    If you want more challenge in your life, seek it elsewhere than the bottom rung of content in video games that is designed for pretty much anyone who can boot up the game to complete.

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