Try the harder content
When I'm already level 50? When the journey is over? Why would I try it at low level if my character wasn't dropped there? Easy content is braindead in this game and harder content is for people using all their resources which only ruins the other easy content by making it even more braindead.
Kiralyn2000 wrote: »What I'm curious about is (based on the various MMOs I've played) - are there any modern MMOs that have overland content that would be "challenging" for players who know what they're doing?
I think base overland difficulty is fine. (I started the game in July and got my first character to level 50 within the past week.) IMHO, I think CP are the problem — not for me yet, but I see how crazy fast many players take out monsters and mobs and that seems to me it would be boring, especially when I get a character to 50 who doesn’t have half their skill points invested in crafting!
I like the idea behind CP, being able to further customize and specialize your character, but it seems there might be too many combat related perks in every tree (or constellation in this case). I would like to see fewer passives granted and have more CPs for horizontal improvement — like being able to put points directly to improved harvesting, deconstruction, movement speed, loot RNG, etc. I would also really like to further improve my stealth ability (detection rather than stamina use), even if it needed to be restricted to PvE. I think it might be better if one could only choose a limited number of combat improvement options rather than improve damage AND regen AND defense AND crit, etc., etc.
ESO Classic when?
Kiralyn2000 wrote: »What I'm curious about is (based on the various MMOs I've played) - are there any modern MMOs that have overland content that would be "challenging" for players who know what they're doing?
"iF yOu waNt cHalEnGE pLaY rPg"
Crazycaps text is apparently now a cliche'd catchall for any argument someone can't answer other than emotionally. Irony.
For new players starting out with mismatched gear and no sets, little knowledge and experience of the combat and base stats system, one bar of skills that are not leveled, the content is just like average difficulty in many games, no more no less. Working as intended. These games aren't supposed to be a "challenging task," but a rather mindless diversion from those, a notch or two up from watching television.
If you want more challenge in your life, seek it elsewhere than the bottom rung of content in video games that is designed for pretty much anyone who can boot up the game to complete.
I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
I.. highly doubt it. unless you haven't played a lot of single player games and/or looking back with rose tinted sunglasses. cause i have played a LOT of single player games and ESO overland? is about on par with easy mode in most of them.. well.. once you get some CP etc. starting out in ESO on a new character without knowledge or understanding of the game, feels a LOT like playing original secret world. you know, the one where you also had immediate acess to every skill system in a game, which meant you could very easily mess up, invest points into wrong things and then get stuck in starting area, cause you couldn't progress your story quests. but if/when you understood the game - the near impossible encounters because pushovers.
single player games i have played on easy mode? felt easy all the way through, becasue unlike ESO - those games actualy bothered easing you into game systems, teaching you little by little how to play them. I mean... because it inevitable comes up - Skyrim. and, for that matter Morrowind, the original, or Oblivion. on easy mode? they were easier to get started with and to get through, then ESO. so please.
would it be nice if vet overland zones were added? yes. if only to stop these threads and to give people who genuinely want some questing challenge - the challenge they want. but please. stop saying that this game is too easy, compared to single player easy modes. no. no its not. once you understand it - its about on par, and before you understand it - its harder, becasue tutorial is tiny, barely teaches you anything, and then throws you into the deep end to sink or swim.
P.S. 1. games that are harder for everyone - historically do not do well. they are niche games. to bring up the dreaded world of warcraft, for all the raving about classic, - the reason, the MAIN reason WoW became big, was because it was the first, genuinely casual friendly EASY MMO.
2. easy modes existed in video games from their very inception.
3. speaking of dlc dungeons, they really could use some serious tuning on normal as their difficulty is not only all over the place, but every single once of those has at least one boss that feels significantly harder then the rest of the place, and it can be particularly annoying when that boss is further into the place, IMO. especially if they are going to try to keep selling them as part of overreaching yearly story. before flames come out of your heads. NORMAL. i'm talking about NORMAL. leave vet as is.
MehrunesFlagon wrote: »I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
I.. highly doubt it. unless you haven't played a lot of single player games and/or looking back with rose tinted sunglasses. cause i have played a LOT of single player games and ESO overland? is about on par with easy mode in most of them.. well.. once you get some CP etc. starting out in ESO on a new character without knowledge or understanding of the game, feels a LOT like playing original secret world. you know, the one where you also had immediate acess to every skill system in a game, which meant you could very easily mess up, invest points into wrong things and then get stuck in starting area, cause you couldn't progress your story quests. but if/when you understood the game - the near impossible encounters because pushovers.
single player games i have played on easy mode? felt easy all the way through, becasue unlike ESO - those games actualy bothered easing you into game systems, teaching you little by little how to play them. I mean... because it inevitable comes up - Skyrim. and, for that matter Morrowind, the original, or Oblivion. on easy mode? they were easier to get started with and to get through, then ESO. so please.
would it be nice if vet overland zones were added? yes. if only to stop these threads and to give people who genuinely want some questing challenge - the challenge they want. but please. stop saying that this game is too easy, compared to single player easy modes. no. no its not. once you understand it - its about on par, and before you understand it - its harder, becasue tutorial is tiny, barely teaches you anything, and then throws you into the deep end to sink or swim.
P.S. 1. games that are harder for everyone - historically do not do well. they are niche games. to bring up the dreaded world of warcraft, for all the raving about classic, - the reason, the MAIN reason WoW became big, was because it was the first, genuinely casual friendly EASY MMO.
2. easy modes existed in video games from their very inception.
3. speaking of dlc dungeons, they really could use some serious tuning on normal as their difficulty is not only all over the place, but every single once of those has at least one boss that feels significantly harder then the rest of the place, and it can be particularly annoying when that boss is further into the place, IMO. especially if they are going to try to keep selling them as part of overreaching yearly story. before flames come out of your heads. NORMAL. i'm talking about NORMAL. leave vet as is.
Being casual friendly doesn't mean that the difficulty should be in the sub-basement.I honestly don't believe anyone proposing difficulty increases desires to see the difficulty radically increase.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MLGProPlayer wrote: »Overland content is fine. It is designed so that a new player with one or two spells and no CP can kill them.
If you load up a new character with CP the game becomes trivial, obviously.
If you need a challenge there is always vMA, enjoy it. But don't impose vMA type difficulty on new players unless you are looking to destroy your game.
vMA is one piece of content that you can complete in under an hour.
Overland is over 400 hours of content.
There is absolutely a lack of challenging content.
Then petition for more vMA style dungeons. Don't break the base game.
I help run a "are you new to ESO, here is how the game works" monthly workshop in one of my guilds. And there is a TON of people who join this game every month who don't understand the basic mechanics of the game. One level 16 was trying to a get a HoF group together with other level 20's and no healer or tank. I had to spend an hour going over what the different content means.
This person would never have made it to level 16 under the difficulty you are describing. If you want less players playing that's fine, but that is not in the games best interest. Don't "Wildstar" the game please.
Kiralyn2000 wrote: »What I'm curious about is (based on the various MMOs I've played) - are there any modern MMOs that have overland content that would be "challenging" for players who know what they're doing?
MehrunesFlagon wrote: »I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
I.. highly doubt it. unless you haven't played a lot of single player games and/or looking back with rose tinted sunglasses. cause i have played a LOT of single player games and ESO overland? is about on par with easy mode in most of them.. well.. once you get some CP etc. starting out in ESO on a new character without knowledge or understanding of the game, feels a LOT like playing original secret world. you know, the one where you also had immediate acess to every skill system in a game, which meant you could very easily mess up, invest points into wrong things and then get stuck in starting area, cause you couldn't progress your story quests. but if/when you understood the game - the near impossible encounters because pushovers.
single player games i have played on easy mode? felt easy all the way through, becasue unlike ESO - those games actualy bothered easing you into game systems, teaching you little by little how to play them. I mean... because it inevitable comes up - Skyrim. and, for that matter Morrowind, the original, or Oblivion. on easy mode? they were easier to get started with and to get through, then ESO. so please.
would it be nice if vet overland zones were added? yes. if only to stop these threads and to give people who genuinely want some questing challenge - the challenge they want. but please. stop saying that this game is too easy, compared to single player easy modes. no. no its not. once you understand it - its about on par, and before you understand it - its harder, becasue tutorial is tiny, barely teaches you anything, and then throws you into the deep end to sink or swim.
P.S. 1. games that are harder for everyone - historically do not do well. they are niche games. to bring up the dreaded world of warcraft, for all the raving about classic, - the reason, the MAIN reason WoW became big, was because it was the first, genuinely casual friendly EASY MMO.
2. easy modes existed in video games from their very inception.
3. speaking of dlc dungeons, they really could use some serious tuning on normal as their difficulty is not only all over the place, but every single once of those has at least one boss that feels significantly harder then the rest of the place, and it can be particularly annoying when that boss is further into the place, IMO. especially if they are going to try to keep selling them as part of overreaching yearly story. before flames come out of your heads. NORMAL. i'm talking about NORMAL. leave vet as is.
Being casual friendly doesn't mean that the difficulty should be in the sub-basement.I honestly don't believe anyone proposing difficulty increases desires to see the difficulty radically increase.
new. players. still. struggle. a LOT.
many not new players, ENJOY THE EASY RELAXING MODE THAT OVERLAND IS IN RIGHT NOW.
the only, ONLY solution here that is a doable compromise - is vet zones. current overworld difficulty should NOT be touched, though tutorials really need to be look at again, because even with leveling adviser, they are an unholy mess. one of the major issues this game has is how absolutely, utterly AWFUL it is at explaining itself. you pretty much have to go to outside guides, unless you are a gaming savant of some sort.
and as i have said, current overworld difficulty is on par with easy mode difficulty in most single player games that have difficulty selection. in fact, its actualy harder then narrative difficulty some games have been adding recently.
jainiadral wrote: »Just a reminder: NOT EVERYONE IS AS GUD AS YOU ARE
MehrunesFlagon wrote: »jainiadral wrote: »Just a reminder: NOT EVERYONE IS AS GUD AS YOU ARE
That is noted,however the video is hard to refute.
MehrunesFlagon wrote: »MehrunesFlagon wrote: »I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
I.. highly doubt it. unless you haven't played a lot of single player games and/or looking back with rose tinted sunglasses. cause i have played a LOT of single player games and ESO overland? is about on par with easy mode in most of them.. well.. once you get some CP etc. starting out in ESO on a new character without knowledge or understanding of the game, feels a LOT like playing original secret world. you know, the one where you also had immediate acess to every skill system in a game, which meant you could very easily mess up, invest points into wrong things and then get stuck in starting area, cause you couldn't progress your story quests. but if/when you understood the game - the near impossible encounters because pushovers.
single player games i have played on easy mode? felt easy all the way through, becasue unlike ESO - those games actualy bothered easing you into game systems, teaching you little by little how to play them. I mean... because it inevitable comes up - Skyrim. and, for that matter Morrowind, the original, or Oblivion. on easy mode? they were easier to get started with and to get through, then ESO. so please.
would it be nice if vet overland zones were added? yes. if only to stop these threads and to give people who genuinely want some questing challenge - the challenge they want. but please. stop saying that this game is too easy, compared to single player easy modes. no. no its not. once you understand it - its about on par, and before you understand it - its harder, becasue tutorial is tiny, barely teaches you anything, and then throws you into the deep end to sink or swim.
P.S. 1. games that are harder for everyone - historically do not do well. they are niche games. to bring up the dreaded world of warcraft, for all the raving about classic, - the reason, the MAIN reason WoW became big, was because it was the first, genuinely casual friendly EASY MMO.
2. easy modes existed in video games from their very inception.
3. speaking of dlc dungeons, they really could use some serious tuning on normal as their difficulty is not only all over the place, but every single once of those has at least one boss that feels significantly harder then the rest of the place, and it can be particularly annoying when that boss is further into the place, IMO. especially if they are going to try to keep selling them as part of overreaching yearly story. before flames come out of your heads. NORMAL. i'm talking about NORMAL. leave vet as is.
Being casual friendly doesn't mean that the difficulty should be in the sub-basement.I honestly don't believe anyone proposing difficulty increases desires to see the difficulty radically increase.
new. players. still. struggle. a LOT.
many not new players, ENJOY THE EASY RELAXING MODE THAT OVERLAND IS IN RIGHT NOW.
the only, ONLY solution here that is a doable compromise - is vet zones. current overworld difficulty should NOT be touched, though tutorials really need to be look at again, because even with leveling adviser, they are an unholy mess. one of the major issues this game has is how absolutely, utterly AWFUL it is at explaining itself. you pretty much have to go to outside guides, unless you are a gaming savant of some sort.
and as i have said, current overworld difficulty is on par with easy mode difficulty in most single player games that have difficulty selection. in fact, its actualy harder then narrative difficulty some games have been adding recently.
That still does not mean that the difficulty should be so easy a blind person could play it.OP's video illustrates that perfectly well.No cp mindlessly,light attacking, and no significant damage to him.What about this looks like it would even remotely challenge anyone?Seems like you would have to be asleep for that add to kill you too.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MehrunesFlagon wrote: »jainiadral wrote: »Just a reminder: NOT EVERYONE IS AS GUD AS YOU ARE
That is noted,however the video is hard to refute.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MehrunesFlagon wrote: »jainiadral wrote: »Just a reminder: NOT EVERYONE IS AS GUD AS YOU ARE
That is noted,however the video is hard to refute.
I just did
MehrunesFlagon wrote: »MehrunesFlagon wrote: »jainiadral wrote: »Just a reminder: NOT EVERYONE IS AS GUD AS YOU ARE
That is noted,however the video is hard to refute.
I just did
No you didn't.It clearly shows with the most basic attacks,no cp,etc.... that the overland content is far too easy.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MehrunesFlagon wrote: »MehrunesFlagon wrote: »I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
I.. highly doubt it. unless you haven't played a lot of single player games and/or looking back with rose tinted sunglasses. cause i have played a LOT of single player games and ESO overland? is about on par with easy mode in most of them.. well.. once you get some CP etc. starting out in ESO on a new character without knowledge or understanding of the game, feels a LOT like playing original secret world. you know, the one where you also had immediate acess to every skill system in a game, which meant you could very easily mess up, invest points into wrong things and then get stuck in starting area, cause you couldn't progress your story quests. but if/when you understood the game - the near impossible encounters because pushovers.
single player games i have played on easy mode? felt easy all the way through, becasue unlike ESO - those games actualy bothered easing you into game systems, teaching you little by little how to play them. I mean... because it inevitable comes up - Skyrim. and, for that matter Morrowind, the original, or Oblivion. on easy mode? they were easier to get started with and to get through, then ESO. so please.
would it be nice if vet overland zones were added? yes. if only to stop these threads and to give people who genuinely want some questing challenge - the challenge they want. but please. stop saying that this game is too easy, compared to single player easy modes. no. no its not. once you understand it - its about on par, and before you understand it - its harder, becasue tutorial is tiny, barely teaches you anything, and then throws you into the deep end to sink or swim.
P.S. 1. games that are harder for everyone - historically do not do well. they are niche games. to bring up the dreaded world of warcraft, for all the raving about classic, - the reason, the MAIN reason WoW became big, was because it was the first, genuinely casual friendly EASY MMO.
2. easy modes existed in video games from their very inception.
3. speaking of dlc dungeons, they really could use some serious tuning on normal as their difficulty is not only all over the place, but every single once of those has at least one boss that feels significantly harder then the rest of the place, and it can be particularly annoying when that boss is further into the place, IMO. especially if they are going to try to keep selling them as part of overreaching yearly story. before flames come out of your heads. NORMAL. i'm talking about NORMAL. leave vet as is.
Being casual friendly doesn't mean that the difficulty should be in the sub-basement.I honestly don't believe anyone proposing difficulty increases desires to see the difficulty radically increase.
new. players. still. struggle. a LOT.
many not new players, ENJOY THE EASY RELAXING MODE THAT OVERLAND IS IN RIGHT NOW.
the only, ONLY solution here that is a doable compromise - is vet zones. current overworld difficulty should NOT be touched, though tutorials really need to be look at again, because even with leveling adviser, they are an unholy mess. one of the major issues this game has is how absolutely, utterly AWFUL it is at explaining itself. you pretty much have to go to outside guides, unless you are a gaming savant of some sort.
and as i have said, current overworld difficulty is on par with easy mode difficulty in most single player games that have difficulty selection. in fact, its actualy harder then narrative difficulty some games have been adding recently.
That still does not mean that the difficulty should be so easy a blind person could play it.OP's video illustrates that perfectly well.No cp mindlessly,light attacking, and no significant damage to him.What about this looks like it would even remotely challenge anyone?Seems like you would have to be asleep for that add to kill you too.
what it looks like is selective cheesing to make a point. OP picked a single mob out of the type of mobs that generally tend to attack in groups - if I'm not mistaken, that is alik's desert, aka one of the earlier zones in a story and as such, still easier then later story zones, becasue it tends to be populated by lower level character. and the mob in question is in the area just off the side of sentinel. and... its a TRASH mob. trash mobs are supposed to be trash.
moreover... isn't it interesting how I cannot actualy see what level OP's character is, what kind of armor they are wearing, whether they are using food, what enchant is on their daggers, whether they are gold, or purple or lower.... their healthbar doesn't have any numbers on it, and they very conveniently edited out all the rest of the UI.
fascinating. so illustrative of average experience of a player trying to deal with their story quest bosses or delve bosses or anything like that....
/eyeroll
MehrunesFlagon wrote: »MehrunesFlagon wrote: »jainiadral wrote: »Just a reminder: NOT EVERYONE IS AS GUD AS YOU ARE
That is noted,however the video is hard to refute.
I just did
No you didn't.It clearly shows with the most basic attacks,no cp,etc.... that the overland content is far too easy.
you cannot tell ANYTHING in that video. did that goblin jump away or were they pushed. you can barely see what they are doing, because, again conveniently - they are playing in first person, hiding most animations, along with hiding UI. it also REALLY makes a difference what gear and weapons you are using and whether you have food buff on. which video conveniently hides. last but not least. its. a TRASH. mob. of the sort of trash that attacks in groups. why do you insist that trash is supposed to drag on?
this video proves nothing outside of OP willing to fudge their "demonstration"
MehrunesFlagon wrote: »MehrunesFlagon wrote: »I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
I.. highly doubt it. unless you haven't played a lot of single player games and/or looking back with rose tinted sunglasses. cause i have played a LOT of single player games and ESO overland? is about on par with easy mode in most of them.. well.. once you get some CP etc. starting out in ESO on a new character without knowledge or understanding of the game, feels a LOT like playing original secret world. you know, the one where you also had immediate acess to every skill system in a game, which meant you could very easily mess up, invest points into wrong things and then get stuck in starting area, cause you couldn't progress your story quests. but if/when you understood the game - the near impossible encounters because pushovers.
single player games i have played on easy mode? felt easy all the way through, becasue unlike ESO - those games actualy bothered easing you into game systems, teaching you little by little how to play them. I mean... because it inevitable comes up - Skyrim. and, for that matter Morrowind, the original, or Oblivion. on easy mode? they were easier to get started with and to get through, then ESO. so please.
would it be nice if vet overland zones were added? yes. if only to stop these threads and to give people who genuinely want some questing challenge - the challenge they want. but please. stop saying that this game is too easy, compared to single player easy modes. no. no its not. once you understand it - its about on par, and before you understand it - its harder, becasue tutorial is tiny, barely teaches you anything, and then throws you into the deep end to sink or swim.
P.S. 1. games that are harder for everyone - historically do not do well. they are niche games. to bring up the dreaded world of warcraft, for all the raving about classic, - the reason, the MAIN reason WoW became big, was because it was the first, genuinely casual friendly EASY MMO.
2. easy modes existed in video games from their very inception.
3. speaking of dlc dungeons, they really could use some serious tuning on normal as their difficulty is not only all over the place, but every single once of those has at least one boss that feels significantly harder then the rest of the place, and it can be particularly annoying when that boss is further into the place, IMO. especially if they are going to try to keep selling them as part of overreaching yearly story. before flames come out of your heads. NORMAL. i'm talking about NORMAL. leave vet as is.
Being casual friendly doesn't mean that the difficulty should be in the sub-basement.I honestly don't believe anyone proposing difficulty increases desires to see the difficulty radically increase.
new. players. still. struggle. a LOT.
many not new players, ENJOY THE EASY RELAXING MODE THAT OVERLAND IS IN RIGHT NOW.
the only, ONLY solution here that is a doable compromise - is vet zones. current overworld difficulty should NOT be touched, though tutorials really need to be look at again, because even with leveling adviser, they are an unholy mess. one of the major issues this game has is how absolutely, utterly AWFUL it is at explaining itself. you pretty much have to go to outside guides, unless you are a gaming savant of some sort.
and as i have said, current overworld difficulty is on par with easy mode difficulty in most single player games that have difficulty selection. in fact, its actualy harder then narrative difficulty some games have been adding recently.
That still does not mean that the difficulty should be so easy a blind person could play it.OP's video illustrates that perfectly well.No cp mindlessly,light attacking, and no significant damage to him.What about this looks like it would even remotely challenge anyone?Seems like you would have to be asleep for that add to kill you too.
what it looks like is selective cheesing to make a point. OP picked a single mob out of the type of mobs that generally tend to attack in groups - if I'm not mistaken, that is alik's desert, aka one of the earlier zones in a story and as such, still easier then later story zones, becasue it tends to be populated by lower level character. and the mob in question is in the area just off the side of sentinel. and... its a TRASH mob. trash mobs are supposed to be trash.
moreover... isn't it interesting how I cannot actualy see what level OP's character is, what kind of armor they are wearing, whether they are using food, what enchant is on their daggers, whether they are gold, or purple or lower.... their healthbar doesn't have any numbers on it, and they very conveniently edited out all the rest of the UI.
fascinating. so illustrative of average experience of a player trying to deal with their story quest bosses or delve bosses or anything like that....
/eyeroll
Thats a level 4 character with no cp, random unenchanted non-set armor pieces I stole from racks that are level 2, not using food, no buffs, crafted level 1 imperial dagger, and I showed I put no stat points anywhere nor any skills
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
MehrunesFlagon wrote: »MehrunesFlagon wrote: »I tend to not look at overland trash for my challenge. Being every MMORPG I have played in the past decade the difficulty came in tiers based on content. Overland, Dungeons, raids. Often multiple difficulties in dungeons and raids. I am thinking some feel overland should play like their single player game. idk.
No single player game I've ever played is as easy as ESO overland. Well, maybe a CIV type game on easiest settings, but nothing action-oriented that I've played has provided so little resistance, even on easy mode.
I.. highly doubt it. unless you haven't played a lot of single player games and/or looking back with rose tinted sunglasses. cause i have played a LOT of single player games and ESO overland? is about on par with easy mode in most of them.. well.. once you get some CP etc. starting out in ESO on a new character without knowledge or understanding of the game, feels a LOT like playing original secret world. you know, the one where you also had immediate acess to every skill system in a game, which meant you could very easily mess up, invest points into wrong things and then get stuck in starting area, cause you couldn't progress your story quests. but if/when you understood the game - the near impossible encounters because pushovers.
single player games i have played on easy mode? felt easy all the way through, becasue unlike ESO - those games actualy bothered easing you into game systems, teaching you little by little how to play them. I mean... because it inevitable comes up - Skyrim. and, for that matter Morrowind, the original, or Oblivion. on easy mode? they were easier to get started with and to get through, then ESO. so please.
would it be nice if vet overland zones were added? yes. if only to stop these threads and to give people who genuinely want some questing challenge - the challenge they want. but please. stop saying that this game is too easy, compared to single player easy modes. no. no its not. once you understand it - its about on par, and before you understand it - its harder, becasue tutorial is tiny, barely teaches you anything, and then throws you into the deep end to sink or swim.
P.S. 1. games that are harder for everyone - historically do not do well. they are niche games. to bring up the dreaded world of warcraft, for all the raving about classic, - the reason, the MAIN reason WoW became big, was because it was the first, genuinely casual friendly EASY MMO.
2. easy modes existed in video games from their very inception.
3. speaking of dlc dungeons, they really could use some serious tuning on normal as their difficulty is not only all over the place, but every single once of those has at least one boss that feels significantly harder then the rest of the place, and it can be particularly annoying when that boss is further into the place, IMO. especially if they are going to try to keep selling them as part of overreaching yearly story. before flames come out of your heads. NORMAL. i'm talking about NORMAL. leave vet as is.
Being casual friendly doesn't mean that the difficulty should be in the sub-basement.I honestly don't believe anyone proposing difficulty increases desires to see the difficulty radically increase.
new. players. still. struggle. a LOT.
many not new players, ENJOY THE EASY RELAXING MODE THAT OVERLAND IS IN RIGHT NOW.
the only, ONLY solution here that is a doable compromise - is vet zones. current overworld difficulty should NOT be touched, though tutorials really need to be look at again, because even with leveling adviser, they are an unholy mess. one of the major issues this game has is how absolutely, utterly AWFUL it is at explaining itself. you pretty much have to go to outside guides, unless you are a gaming savant of some sort.
and as i have said, current overworld difficulty is on par with easy mode difficulty in most single player games that have difficulty selection. in fact, its actualy harder then narrative difficulty some games have been adding recently.
That still does not mean that the difficulty should be so easy a blind person could play it.OP's video illustrates that perfectly well.No cp mindlessly,light attacking, and no significant damage to him.What about this looks like it would even remotely challenge anyone?Seems like you would have to be asleep for that add to kill you too.
what it looks like is selective cheesing to make a point. OP picked a single mob out of the type of mobs that generally tend to attack in groups - if I'm not mistaken, that is alik's desert, aka one of the earlier zones in a story and as such, still easier then later story zones, becasue it tends to be populated by lower level character. and the mob in question is in the area just off the side of sentinel. and... its a TRASH mob. trash mobs are supposed to be trash.
moreover... isn't it interesting how I cannot actualy see what level OP's character is, what kind of armor they are wearing, whether they are using food, what enchant is on their daggers, whether they are gold, or purple or lower.... their healthbar doesn't have any numbers on it, and they very conveniently edited out all the rest of the UI.
fascinating. so illustrative of average experience of a player trying to deal with their story quest bosses or delve bosses or anything like that....
/eyeroll
Thats a level 4 character with no cp, random unenchanted non-set armor pieces I stole from racks that are level 2, not using food, no buffs, crafted level 1 imperial dagger, and I showed I put no stat points anywhere nor any skills
and I'm supposed to just take your word for it?
ok then
and even assuming that you ARE telling the truth (why hide UI, btw), lvl 4 characters have extra buffs on them to compensate for the lack of ..well everything else, the moment you start leveling up, and the game scaling starts gradually dropping off... experience changes. around lvl 12 or so is where it starts getting rougher on a new player.