Should Maelstrom arena be nerfed?

  • Jagdkommando
    Jagdkommando
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    YES : Nerf vMA
    highkingnm wrote: »
    No. I first cleared it in April with about 500 deaths. It pummeled me into the ground more than any trial, DLC dungeon or any other content had before. I hated it. Then I came out the other side and I died less in trials and dungeons, as well as less in vMA. I now have Flawless Conqueror and even powered through a stam clear or two.

    VMA's difficulty forces you to learn and play mechanics. It forces you to not only learn and play them, but to do so whilst dealing damage. Once you have the basics of playing down, vMA is the way to hone yourself. I had never been on a single leaderboard before I did vMA. I now quite safely end up on the weekly trial leaderboard unless it is vCR or vHoF (because I don't hate myself). I end up, in non-event weeks, with a respectable vMA leaderboard position. I clear DLC dungeons with HM, and even have a couple of challengers. It made me a way better player. And after 4/5 runs, it didn't even challenge me too much.

    At present, it is the only content where, short of breaching the ToS, you can be carried. It is the only content where you are forced to improve if you are making mistakes. And people reliably clear it. On here and the subreddit, there are daily threads about first clears. People get through and do it as it is. It is easier than it was at launch. It doesn't need tuning at all, it does what it needs to. If I could have walked in and missed mechs without dying, or just burned through everything, I wouldn't be half the trials and dungeon DPS I am now.

    Oh mate, but ppl dont need to learn amid the fact that we have no class id. and all nerfs around. It would be much better if players could pass vma doing just CLICKS...

    Cuz why not??
  • Muzzick
    Muzzick
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    NO : Dont nerf vMA
    It's not that hard once you complete it at least once, then the mechanics start to become instinct after that . I must have died possibly 1000+ times in my first run which took months (not everyday). By my 5th try I can do it in an hour flat now. Definitely should not be nerfed. Maybe in fact there should be a veteran HM.
  • mairwen85
    mairwen85
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    NO : Dont nerf vMA
    no means : “Im ultimate killing machine we dont need any nerfs”.

    It doesn't actually. No means, I understand that to complete vMA I need more than just damage alone. I need to be situationally aware, have defensive abilities, know mechanics, and be confident in myself -- I need to learn from each stage and from my failure to complete any. No means I have become a better player because I endured the challenge.

    Saying that we can only choose no if we agree with your biased black or white reasoning is not how you set up a poll.

  • Girl_Number8
    Girl_Number8
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    NO : Dont nerf vMA
    Nerf the polls

    vMA weapons should be buffed and Zos should maybe finish those other areas you could glitch to as more levels. :)
  • max_only
    max_only
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    YES : Nerf vMA
    Yes nerf it. The tears of gatekeeping tryhards are the tastiest.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • xF1REFL1x
    xF1REFL1x
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    NO : Dont nerf vMA
    I ran it a month ago and after finally getting the nerve to try it and beat it. Since then I've beaten it 20+ times... it just takes time to learn the mechanics. Took a lot of patience and advice from a great guild to beat it. If you're having problems join a guild and get some help... most players are happy to help you out.
  • Ogou
    Ogou
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    NO : Dont nerf vMA
    highkingnm wrote: »
    No. I first cleared it in April with about 500 deaths. It pummeled me into the ground more than any trial, DLC dungeon or any other content had before. I hated it. Then I came out the other side and I died less in trials and dungeons, as well as less in vMA. I now have Flawless Conqueror and even powered through a stam clear or two.

    VMA's difficulty forces you to learn and play mechanics. It forces you to not only learn and play them, but to do so whilst dealing damage. Once you have the basics of playing down, vMA is the way to hone yourself. I had never been on a single leaderboard before I did vMA. I now quite safely end up on the weekly trial leaderboard unless it is vCR or vHoF (because I don't hate myself). I end up, in non-event weeks, with a respectable vMA leaderboard position. I clear DLC dungeons with HM, and even have a couple of challengers. It made me a way better player. And after 4/5 runs, it didn't even challenge me too much.

    At present, it is the only content where, short of breaching the ToS, you can be carried. It is the only content where you are forced to improve if you are making mistakes. And people reliably clear it. On here and the subreddit, there are daily threads about first clears. People get through and do it as it is. It is easier than it was at launch. It doesn't need tuning at all, it does what it needs to. If I could have walked in and missed mechs without dying, or just burned through everything, I wouldn't be half the trials and dungeon DPS I am now.

    Oh mate, but ppl dont need to learn amid the fact that we have no class id. and all nerfs around. It would be much better if players could pass vma doing just CLICKS...

    Cuz why not??

    You're doing ok, dude? You seem upset about something.
  • Heatnix90
    Heatnix90
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    NO : Dont nerf vMA
    Imagine wanting to make 4 year old content even easier when there are literally dozens of guides and builds/setups designed to carry players through said content.
  • Beardimus
    Beardimus
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    NO : Dont nerf vMA
    100% no. It's really not that hard, and getting it done takes you from overload mob killer in pretty much any setup as game is face roll easy to understanding your build and setup to get it done.

    It's at the perfect level right now, an iota of effort and anyone can get it done.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Skorro
    Skorro
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    NO : Dont nerf vMA
    Don't nerf it, FIX it...
  • Jayroo
    Jayroo
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    NO : Dont nerf vMA
    I almost scooped my eyeballs out and strung out my brain like spaghetti to finish vma and get one of the strongest weapons in the game

    so hmmmmm..... NO
  • Jhalin
    Jhalin
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    NO : Dont nerf vMA
    max_only wrote: »
    Yes nerf it. The tears of gatekeeping tryhards are the tastiest.

    vMA is the only solo challenge left in this game, it’s the only solo PvE content that actually teaches players to improve and requires improvement to progress

    Everything should be more like vMA
  • almightyalfo
    almightyalfo
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    NO : Dont nerf vMA
    Nah, just fix some random glitches and bugs for more fluent gameplay. That way vMA should be easier to complete.
    PC-EU
    Daggerfall Covenant only

    My Characters [All CP 810+]:
    Aeriel Nightvale (Bosmer StamDK) - "Stormproof" - Crafter
    Ranzaiq Longclaw (Khajiit StamPlar) - "The Merciless" - Stamina DD (PVE/PVP)
    Freiya Winterborn (Nord StamDen) - "Paragon" - Stamina DD (PVP)
    Rayna the Desecrator (Dunmer StamNecro) - "Sunspire Saint" - Stamina DD (PVE)
    Heals-Many-Scars (Argonian MagPlar) - "Sunspire Saint" - Healer (PVE)
    Burgdul gro-Burek (Orc StamDK) - "Thane of Falkreath" - Tank (PVE)
    Erisa gro-Burek (Orc StamSorc) - "Orderly" - Stamina DD (PVP)
    Auguste Valeine (Breton MagPlar) - "Stormproof" - Magicka DD (PVE)
  • MrGarlic
    MrGarlic
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    YES : Nerf vMA
    If they add another, new single player trial to replace it.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Mettaricana
    Mettaricana
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    YES : Nerf vMA
    Not so much nerf as adjust it small tweaks to make enemy telegraphs more reliable. Space adds out a bit more. More variety in was to achieve victory. Buff normal to keep the 1 shot mechanics vet has since normal does a horrible job teaching the must dodge and just stand in stupid mechanics that come back to bite you in vet. Make portal more reliable in final stage number of times i keep hitting the buttons to use and character wont teleport up dies by new adds spawning. Just little tweaks to make it more functional than unfair I've done vma and my biggest *** off with whole thing is when its own mechanics don't work. Mindshielders barrier sometimes doesn't work portals in final stage. Gold Ghosts passing through me, venom grenades not clearing web sometimes, mushrooms detonating without me being near them and poison not purging in the ring. This sh** is what needs to be adjusted
  • Artim_X
    Artim_X
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    NO : Dont nerf vMA
    It teaches you how to play the game as an individual so no.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • idk
    idk
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    NO : Dont nerf vMA
    Another dumb poll..

    Why dumb, its very actual atm, they nerf the hell out of game besides vMA...

    It is not very actual at all. You very specifically attempted to bias the poll with by trying to frame those who reply NO with an absurd tone.

    What is funny is I know plenty of players who are not near top dps that have cleared vMA multiple times because they spent the time to learn it instead of asking for a nerf. They are no where near being able to raid on a competitive team yet they can manage to clear vMA. That little tidbit just demonstrates how flawed your comment in the OP and that I quoted here acually is.
  • darthgummibear_ESO
    darthgummibear_ESO
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    NO : Dont nerf vMA
    It doesn't need to be nerfed, it needs to be fixed so damage is telegraphed properly and all the mobs are where they appear to be.
  • Dojohoda
    Dojohoda
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    NO : Dont nerf vMA
    Aside from the RNG parts, VMA is a memory test of locations and mechanics. Well, it's quite a bit more than that, but learning where things spawn and learning mechanics of the various areas is very helpful.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • worrallj
    worrallj
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    YES : Nerf vMA
    Yes but only for as long as it's bugged out so bad.

    Was well on my way to a no death, working on stage 6. Threw one of those bile things at the last obelisk to stun the boss. If it lands I can just dps her down and win. Well it landed, but glitched out and didn't trigger the obelisk. Then my character glitched out and ran the throw bile animation a second time. While tied up doing that extra animation, I died.

    Then there's the dysynch bugs that happen multiple times every fight, including getting hit by 1 shot AOEs that you aren't standing in.

    Then there's the rarer case where enemies will suddenly start glitch-teleporting their way around the arena.

    Then there's what's happened to me a few times where I'm spamming skills on just a trash enemy (in this case one of those venom archers), and it costs resources and fires the animation, but the enemy just sits there undamaged at all and fires off a one shot snipe.

    And I actually have a pretty reliable connection and don't see many bugs.

    I don't mean to be a punk I know this network stuff is no cake walk. But the fact that it works a lot of the time and only seems to suffer when there's a critical mass of players running the content suggests they really do just need servers designed to accommodate the size of player base.
    Edited by worrallj on August 11, 2019 9:10PM
  • Jpk0012
    Jpk0012
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    Why not make another vMA type quest? We are sitting at 810 CP now. This content is trivial for people who have been around for a bit.
  • Stebarnz
    Stebarnz
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    NO : Dont nerf vMA
    Forget the bug/lag and all that crap.

    [removed baiting comment]

    Poll should read

    1. Do you want to learn how to improve and play more effectively.
    2. Are you happy being crap and irritating in group scenario's.
    Edited by ZOS_JesC on August 12, 2019 4:48PM
  • Jaimeh
    Jaimeh
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    NO : Dont nerf vMA
    It has been nerfed indirectly, what with being older content and power creep.
  • Malprave
    Malprave
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    NO : Dont nerf vMA
    No. There has to be content that challenges more experienced players. I am totally against any nerf of this and every time a thread comes up proposing nerfing dlc dungeons my response is the same. No.
  • AndyMac
    AndyMac
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    NO : Dont nerf vMA
    It wouldn’t be an Orsinium event without a “nerf vMA?” discussion, would it? :)

    I’ve always disliked the L2P responses to these threads, but that is legit is what everyone who has cleared has done.

    I’d agree the first clear absolutely SUCKS - but once you read the guides, ask for help and just plain persist to get it beaten, vMA quickly becomes easy.

    No need for nerfs at all.
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • sharquez
    sharquez
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    NO : Dont nerf vMA
    No! Its a challenge for people to aspire to so that they can come out feeling like they have achieved a level of mastery in the game. To make it easier now would be an insult to incoming player competence and to the veteran's hard work that they put in to reach that level of mastery.
  • MojaveHeld
    MojaveHeld
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    YES : Nerf vMA
    I can complete it, but every time I go in there, it feels like pulling teeth to me. The amount of incoming damage is simply too high to be enjoyable.
  • Ragged_Claw
    Ragged_Claw
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    NO : Dont nerf vMA
    I've yet to complete it and it makes me cry, but nerfing it now would be a bit unfair to all those who suffered the harder verson. I'd like to see better drops from normal, not weapons necessarily, but something that makes it worth doing and I'd love a new solo trial. If they nerfed it, and then I completed it, I just wouldn't feel the same sense of achievement. Just getting to the final round was a big deal for me.
    PC EU & NA
  • D0PAMINE
    D0PAMINE
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    ✭✭
    NO : Dont nerf vMA
    Im still stuck on stage 5. I'll get it done.
  • gamerguy757
    gamerguy757
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    Not nerfed. Just patched MASSIVELY
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