highkingnm wrote: »No. I first cleared it in April with about 500 deaths. It pummeled me into the ground more than any trial, DLC dungeon or any other content had before. I hated it. Then I came out the other side and I died less in trials and dungeons, as well as less in vMA. I now have Flawless Conqueror and even powered through a stam clear or two.
VMA's difficulty forces you to learn and play mechanics. It forces you to not only learn and play them, but to do so whilst dealing damage. Once you have the basics of playing down, vMA is the way to hone yourself. I had never been on a single leaderboard before I did vMA. I now quite safely end up on the weekly trial leaderboard unless it is vCR or vHoF (because I don't hate myself). I end up, in non-event weeks, with a respectable vMA leaderboard position. I clear DLC dungeons with HM, and even have a couple of challengers. It made me a way better player. And after 4/5 runs, it didn't even challenge me too much.
At present, it is the only content where, short of breaching the ToS, you can be carried. It is the only content where you are forced to improve if you are making mistakes. And people reliably clear it. On here and the subreddit, there are daily threads about first clears. People get through and do it as it is. It is easier than it was at launch. It doesn't need tuning at all, it does what it needs to. If I could have walked in and missed mechs without dying, or just burned through everything, I wouldn't be half the trials and dungeon DPS I am now.
Jagdkommando wrote: »no means : “Im ultimate killing machine we dont need any nerfs”.
Jagdkommando wrote: »highkingnm wrote: »No. I first cleared it in April with about 500 deaths. It pummeled me into the ground more than any trial, DLC dungeon or any other content had before. I hated it. Then I came out the other side and I died less in trials and dungeons, as well as less in vMA. I now have Flawless Conqueror and even powered through a stam clear or two.
VMA's difficulty forces you to learn and play mechanics. It forces you to not only learn and play them, but to do so whilst dealing damage. Once you have the basics of playing down, vMA is the way to hone yourself. I had never been on a single leaderboard before I did vMA. I now quite safely end up on the weekly trial leaderboard unless it is vCR or vHoF (because I don't hate myself). I end up, in non-event weeks, with a respectable vMA leaderboard position. I clear DLC dungeons with HM, and even have a couple of challengers. It made me a way better player. And after 4/5 runs, it didn't even challenge me too much.
At present, it is the only content where, short of breaching the ToS, you can be carried. It is the only content where you are forced to improve if you are making mistakes. And people reliably clear it. On here and the subreddit, there are daily threads about first clears. People get through and do it as it is. It is easier than it was at launch. It doesn't need tuning at all, it does what it needs to. If I could have walked in and missed mechs without dying, or just burned through everything, I wouldn't be half the trials and dungeon DPS I am now.
Oh mate, but ppl dont need to learn amid the fact that we have no class id. and all nerfs around. It would be much better if players could pass vma doing just CLICKS...
Cuz why not??
Jagdkommando wrote: »Starlight_Knight wrote: »Another dumb poll..
Why dumb, its very actual atm, they nerf the hell out of game besides vMA...