Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Should Maelstrom arena be nerfed?

  • DUTCH_REAPER
    DUTCH_REAPER
    ✭✭✭✭✭
    NO : Dont nerf vMA
    Only thing that needs to be removed is the RNG factor on weps rather have a token system.
  • lokulin
    lokulin
    ✭✭✭✭✭
    NO : Dont nerf vMA
    I'd rather they fix latency and performance. If the game was more responsive vMA would be more tolerable. They could also bring back some more class identity. Most vMA class builds seem very similar these days.
    I've hidden your signature.
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    NO : Dont nerf vMA
    Sick of nerfs
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    No nerfs please. Unlocking a boss rush mode after beating it would be awesome though
  • lonewolf26
    lonewolf26
    ✭✭✭✭✭
    Not nerfed, but the long standing bugs with the content and the new ones introduced with Elsweyr need to be addressed. Teleporting bosses, moving poison callers, the last boss getting stuck up stairs, poison flowers that infect you before they even spawn, failing single-target attacks and rubber banding adds just to name a few of the things I've seen just this week.
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    Games should feel like fun, in my opinion, not a tiresome chore.

    Games should provide a challenge where you need to improve in order to solve it... in MY opinion. The good thing about a game like ESO is, we can have both! Your definition of fun and mine. There is plenty of content out there waiting for you, easy, fluffy stuff without significant resistance or learning curve. vMA, however, is one of the few remaining things that's catering my definiton of fun.
    There is absolutely no need to nerf vMA in any kind or form, except maybe nerfing it by fixing all the lag and bug issues.
    Edited by thorwyn on August 12, 2019 7:45AM
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Drako_Ei
    Drako_Ei
    ✭✭✭✭✭
    NO : Dont nerf vMA
    Only thing that needs to be changed is the enraged bleed/stomp from the behemot argonian, and the flower killing you inside a shield RNG nonsense
  • VDoom1
    VDoom1
    ✭✭✭✭✭
    NO : Dont nerf vMA
    No.

    As soul crushing as it may be, as deprived of all hope it may seem. It's really good, it's kinda addictive. People really want the rewards that it drops. But to get them you have to earn them. You only get really good rewards such as the bow or the inferno staff by suffering, by enduring the most brutal of fights.

    What do you expect? To be able to get these really good items and not work for them? Pffft yeah.
    Believe me I would love if it was easier, but it's supposed to be a challenge.
    Edited by VDoom1 on August 12, 2019 6:34AM
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
    Altmer Templar | Dunmer Nightblade
    Khajiit Nightblade | Argonian Dragonknight
    Altmer Sorcerer | Breton Nightblade
    Nord Warden | Dunmer Sorcerer
    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    NO : Dont nerf vMA
    I don't think VMA should be nerfed.... but I can see why new players might be calling for it to be nerfed because right now with the terrible de-syncing that is happening, it is very tough to get through some stages! I have died from AOE that I wasn't in, died from crematorium guard breath when the guard was nowhere near me, died from unbreakable stuns even though my stam pool was full... the list goes on. VMA is frustrating enough, but with the way the game is performing at the moment, it's rough!

    I think it's great that ESO has solo content that is very hard.. it gives players something to work towards & feel some accomplishment for completing.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • Agalloch
    Agalloch
    ✭✭✭✭✭
    Because of the nerfs that come with Scalebreaker VMA will be harder .
    Edited by Agalloch on August 12, 2019 6:59AM
  • Elwendryll
    Elwendryll
    ✭✭✭✭✭
    NO : Dont nerf vMA
    Well. If you nerf it, then also nerf all the endgame content it prepares you for.
    vMA is a tutorial. Or like a trial to become a warrior. Before that you're mostly a teenager dreaming of epic accomplishments. That's how I see it :p (I mean you can totally do endgame content without doing the arena, but it means you could do vMA then)
    Edited by Elwendryll on August 12, 2019 7:44AM
    PC - EU - France - AD
    Main character: Qojikrin - Khajiit Sorcerer Tank/Stamina DD - since March 25, 2015.
    Guildmaster of Oriflamme: Focus on 4 player endgame content.
    Member of Brave Cat Trade, Panda Division and Toadhuggers.

    All 4-man trifectas - TTT, IR, GH
  • Uryel
    Uryel
    ✭✭✭✭✭
    NO : Dont nerf vMA
    Why would you want to nerf a solo-only challenge ? As people usually say, "git gud". And that's coming from someone who never finished the maelstrom arena. Granted, I probably tried it twice, if that much, and don't really care about it... But leave some challenge to those who like challenge. It's not like it hurts anyone.
  • Narvuntien
    Narvuntien
    ✭✭✭✭✭
    ✭✭
    NO : Dont nerf vMA
    People specifically want a challenge so even though I wish I could complete it but I don't want to ruins peoples fun.

    It needs a bug fix from what I have heard though.
  • kind_hero
    kind_hero
    ✭✭✭✭✭
    ✭✭
    NO : Dont nerf vMA
    The only thing I would change is that after you have completed it on veteran, to be able to save the round progress as well.

    I would also activate that wayshrine inside, and add crafting stations, maybe a new crafted set?
    Sometimes I dislike that I can't cook buff food or make potions while in the MA pocket plane.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    NO : Dont nerf vMA
    Reverb wrote: »
    Jeremy wrote: »
    Hi all just another poll to see do we need vMA be nerfed. I will make 2 poll choices, so just yes or no, cuz even slightly nerf means: “yes i want vMA be nerfed” or no means : “Im ultimate killing machine we dont need any nerfs”.
    Think twice before choosing...

    I believe they should tone down all the DPS races in it so none-offensive builds could do it as well. Not sure if that's considered a "nerf" or not. But that needs to happen. As it is - a lot of builds get shut out of it because they simply aren't capable of the damage necessary to complete it.

    There aren’t really dps races. It’s mechanics heavy and in most rounds you’re better off going “slow and steady”.

    If you aren't fast enough on the boss in the 5th arena (the ice one), the boss will break the 3rd platform. And if you're not fast enough killing her before you die in the water that does an increasing amount of damage, you're toast.

    Just because the DPS checks are easy for any semi-competently built DD, doesn't mean they aren't there. If you try going there with a tank, you'll start to notice them.
  • ATomiX69
    ATomiX69
    ✭✭✭✭
    NO : Dont nerf vMA
    solasub wrote: »
    NO, vMA has NEVER been nerfed in any way that matters to players who have trouble with it. .

    FALSE (because it seems you like caps) ; at the beginning, you couldn't stop, or go outside etc ; or it will have reset. You had to do it in only one row. To get the possibility to take break was a BIG nerf indeed.

    LOL, that's not a nerf in any sense of the word. That's exactly what I'm talking about when I say "bug fixes and adjustments". You always should have been able to come back to your game without losing progress. Fixing that is not a "nerf"!

    Why cant you do that in other trials then? once you log-off and no one is in that instance, your progress is gone, maelstrom is the only exception in that case, so yes, it is a indirect nerf to the arena.
    Also HP values, mechanics and everything are the same since orsinium (300cp was cap back then), and there is a huge difference in DPS and survivability increases, between orsinium and live, so if you still cant clear vma or struggle to clear it, I'm sorry but you might just be bad and you gotta live with it.
    I even cleared vMA few weeks ago on my 2nd account (which is started because I won an elsweyr giveaway and I was bored) with a cp170 breton magicka templar in purple julianos/seducer/willpower without mage-guild/undaunted/psijic so there are no excuses, you dont need BiS gear to clear, you dont need CP-Cap to clear, you dont need to play magblade or magsorc, you just need to understand / play the mechanics and youre set for success in vMA.
    Edited by ATomiX69 on August 12, 2019 8:32AM
    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • Shaiba
    Shaiba
    ✭✭✭
    NO : Dont nerf vMA
    Hello
    No don't nerf it. I've done it for the first time yesterday. I though I would be stuck in there for hours but it took me less than an hour, and I had 1 death left, my score was 454k, I used 2 or 3 sigils (can't tell wich one cause I don't know the utility of these xD one looked like the graal, other one looked like a wing). This was my first time in there (no other tries), this was on a char with *** build (didn't have good traits on armor or weapon), and I'm not use to my build. I'm a healer, I never play as a DD and used a DD build to go in vMA. My bf laughed at me cause I forgot to refresh my dots ^^ 90% of the time I only used 3 skills (and my ultimate) xD Don't really see the need for a nerf...
    I play all Healers in endgame content but my main is my Khajiit Nightblade.
    My Youtube Channel
    My Twitch Channel
    PC EU Daggerfall Covenant
  • sudaki_eso
    sudaki_eso
    ✭✭✭✭✭
    NO : Dont nerf vMA
    its only quite stressful and hard the first time, so no, it sucks but its one of the last solo challenge in this game. keep it that way, once you cleared it it will get better.
    PS4 EU - StamDK
  • LoreToo
    LoreToo
    ✭✭✭
    NO : Dont nerf vMA
    Never, its too ez nowdays(just check scores)
    Upd: would be nice to add some red-circle aoe around this flowers on 7 arena, cause sometimes you cant see them because of light around
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    NO : Dont nerf vMA
    Fix performance. That's the priority.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    They should rng all the spawn points :*
  • TriangularChicken
    TriangularChicken
    ✭✭✭✭
    NO : Dont nerf vMA
    Tryxus wrote: »
    Just the ice arena please, make the platforms last a bit longer, anything else can stay the same

    Including the Stage 7 Plants RNG?

    stage 7 plants are not RNG, as long as you clear the middle ones you will be fine. in boss fight one of the shield casters will spawn in the middle, leave it alive and kill the other one.
  • gamergirldk
    gamergirldk
    ✭✭✭✭
    NO : Dont nerf vMA
    nop no need
  • Zatox
    Zatox
    ✭✭✭✭
    buff and add perfected weapon
  • gvardi_l
    gvardi_l
    ✭✭✭
    NO : Dont nerf vMA
    vMA doesn't need any nerfs, currently the things that make runs hard and frustrating are general combat bugs (e.g. not properly working aoe telegraphs, desync of mobs, teleporting enemies, etc.), fixing which will help clear vMA with fewer rng deaths and less struggle
    PC potato EU
  • Cerotonin
    Cerotonin
    ✭✭✭
    NO : Dont nerf vMA
    My first completion took nearly 5 hours, but once I figured out how I should move around + what happens around me, I realized how much easier it feels. It doesn’t really need a nerf. They COULD add a higher difficulty for the more advanced players. Sort of like a master difficulty where you have to clear vMA 10 times in order to unlock. Just a thought.
  • croninjoshua
    croninjoshua
    ✭✭
    NO : Dont nerf vMA
    No. VMA isn't even hard once you know it. It becomes like soloing a (long) dungeon. I do wish you could loot bodies though and for performance improvements.
  • Cously
    Cously
    ✭✭✭✭✭
    NO : Dont nerf vMA
    VMA was very frustrating for me until I found a build I'm comfortable with. Then things went very easy until stage 7. I'd vote to remove or tweak the exploding poison mushrooms. That mechanic felt extremely unfair for me, I felt sabotaged as a player as it seems wasn't trying to test my skill but luck. That said I do play on a 450 ms ping so granted the problem is in my end. But I know I'm not the only one and a tweak of the mechanic not to *** high latency players could be a compromise in the community.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    YES : Nerf vMA
    Why should this content be immune from the mindless nerfs ZOS inflict everywhere else?
  • Eldartar
    Eldartar
    ✭✭✭✭
    NO : Dont nerf vMA
    Nerfed? Really? Since it's inception MA has been Nerfed. It is now a lesser Beast than once it was, Why would you want to Nerf it further?

    It should be hard, it is THE test of all Solo play. You die many, many times as you learn its ways, frustration is your pain but, in time, you will beat it.
Sign In or Register to comment.