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Should Maelstrom arena be nerfed?

Jagdkommando
Jagdkommando
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Hi all just another poll to see do we need vMA be nerfed. I will make 2 poll choices, so just yes or no, cuz even slightly nerf means: “yes i want vMA be nerfed” or no means : “Im ultimate killing machine we dont need any nerfs”.
Think twice before choosing...

Should Maelstrom arena be nerfed? 425 votes

YES : Nerf vMA
16%
ItsMeToocalitrumanb14_ESONemesis7884mareeelb16_ESORunkorkoLinearParadoxIdinusebeckamayKerinKorlakaislDarkmage1337MettaricanadiskiukasCavedogpandoraderomanusEmma_OverloadparpinKhumbuChunkyCatMannix1958 68 votes
NO : Dont nerf vMA
84%
SirAndyaleksandr_ESOSolarikenwayfarerxdarthgummibear_ESOOakmontowls_ESOSuddwrathInklingsdaryl.rasmusenb14_ESODaveMoeDeekypranb14_ESOJahoelrotaugen454seratinWuffyCeruleixaraanPhilhypeSvenjaxMovingTargetTryxus 357 votes
  • Starlight_Knight
    Starlight_Knight
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    NO : Dont nerf vMA
    Another dumb poll..
  • Jagdkommando
    Jagdkommando
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    YES : Nerf vMA
    Another dumb poll..

    Why dumb, its very actual atm, they nerf the hell out of game besides vMA...
  • Tommy_The_Gun
    Tommy_The_Gun
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    NO : Dont nerf vMA
    No, but there are some areas in which "consistency" could be improved. For example there are some AOE dmg sources there, that are not telegraphed by a "red circle" indicator at all.
    Edited by Tommy_The_Gun on August 11, 2019 5:39PM
  • blkjag
    blkjag
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    NO : Dont nerf vMA
    It should be buffed
  • ATomiX69
    ATomiX69
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    NO : Dont nerf vMA
    Where is the, "buff it so I can see more QQ threads about vMA on the forums"-option?
    Srsly if you still cant clear vMA, you might wanna try other games :)
    smurf account
    New PvP content when?
    Better cyro performance when?
    Farmed about 3 GO's worth of AP
    world 3rd immortal redeemer (22.02.18) and other not noteworthy trifectas
  • VaranisArano
    VaranisArano
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    Don't nerf what's effectively the best challenge for players to learn how to combine self-heals, DPS, mechanics, and target prioritization. Its excellent preparation for harder PVE content, and it will make you a stronger and more combat aware player.

    Get good, instead.
  • Reverb
    Reverb
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    NO : Dont nerf vMA
    It doesn’t need nerfed but I think performance stability should be addressed. It gets really laggy in the most challenging phases because there’s too much going on for the netcode to process effectively. Those of us who’ve run it a lot can cope, and people who have great connections to zeni with very few hops are mostly fine, but it’s a serious barrier to new players who are trying to get their first clear during the event.
    Edited by Reverb on August 11, 2019 6:08PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • preevious
    preevious
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    NO : Dont nerf vMA
    No. It's hard as hell, but I'm trying to do it, and I want to succeed without it being nerfed.
  • Ogou
    Ogou
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    NO : Dont nerf vMA
    How did you get to this question in the first place?
  • idk
    idk
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    NO : Dont nerf vMA
    vMA has already been seriously nerfed over the years. The heavy power creep we have had since vMA was added to the game makes it significantly easier than it initially was.
  • Tryxus
    Tryxus
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    NO : Dont nerf vMA
    Buff it, add the missing 10th stage instead >:)
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • ccfeeling
    ccfeeling
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    NO : Dont nerf vMA
    Maybe double bosses each stage final?
  • Jagdkommando
    Jagdkommando
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    YES : Nerf vMA
    It must be nerfed)
  • ellahellabella
    ellahellabella
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    NO : Dont nerf vMA
    I'm finding it too easy with all the new sets we have now. It was waaaaay harder 2 years ago. D:
    I even have a game going: "How many alts can I get the flawless title on this event?"
    On 2 already.

    I understand it can be tedious (no one masters it overnight) but once you get it, it just gets easier and easier from then on.
    Experience and memory of spawn points is the key to success in vma.
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • redspecter23
    redspecter23
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    I'd only want to see a nerf if players also receive a massive sweeping nerf at the same time. As an example, if cp were to just disappear overnight, I'd want to see all pve content adjusted so it would be on par with the difficulty level it was with cp enabled. I objected to the Morrowind sustain changes for this reason. The pve content was not adjusted to compensate, then over time we just earned all that sustain back anyway.

    Basically, I'm against pve content becoming significantly harder or easier relative to player power so I'd also be against a buff to any pve content (including vMA) unless there were to be some instantaneous buff or nerf to player power at that same point.

    As an alternative, they could change the weapon structure in vMA to a standard/perfected setup like other newer content has now, but I'm fine with what they have too.
  • ellahellabella
    ellahellabella
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    NO : Dont nerf vMA
    Reverb wrote: »
    It doesn’t need nerfed but I think performance stability should be addressed. It gets really laggy I’m the most challenging phases because there’s too much going on for the netcode to process effectively. Those of us who’ve run it a lot can cope, and people who have great connections to zeni with very few hops are mostly fine, but it’s a serious barrier to new players who are trying to get their first clear during the event.

    This is true. I have been getting some spikes in round 8.
    Strange things have been happening with textures too. More than a couple of my friends are unable to see the poison flowers in round 7. They just see the red aoe when it explodes. Sometimes they can't cleanse the poison either.
    Try to read everything I write with an Australian accent

    PC NA
    ZOMBIE DEATH MACHINE
    Vanguard
    Outcasts
    Full faction locks are only further dividing an already dwindling pvp community

    Toons:
    Ebonheart Pact
    Sophis (M. Templar), Lilivah Rallenar (M. Sorcerer), Diakoptês (M. Dragonknight), Pins and Needles (M. Nightblade), Claws-your-Curtains (S. Sorcerer), Raan-Mir-Tah (M Warden), Hezik (S Warden)

    Aldmeri Dominion
    Sophis-ticated (M. Templar), Tis not easy being Green (S. Dragonknight)

    Daggerfall Covernant
    Sirius Delatora (M. Nightblade), Ellaberry (S. Templar), Ellabear (pve tank) Claìr De Lune (M. Sorc)
  • Vlad9425
    Vlad9425
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    NO : Dont nerf vMA
    The only things that need nerfed in vMA is the terrible bugs and desync issues.
  • Jeremy
    Jeremy
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    Hi all just another poll to see do we need vMA be nerfed. I will make 2 poll choices, so just yes or no, cuz even slightly nerf means: “yes i want vMA be nerfed” or no means : “Im ultimate killing machine we dont need any nerfs”.
    Think twice before choosing...

    I believe they should tone down all the DPS races in it so none-offensive builds could do it as well. Not sure if that's considered a "nerf" or not. But that needs to happen. As it is - a lot of builds get shut out of it because they simply aren't capable of the damage necessary to complete it.
  • Scarpion
    Scarpion
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    NO : Dont nerf vMA
    Needs a buff lol its a joke now
    SDk & MSorc.
  • Kel
    Kel
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    NO : Dont nerf vMA
    Even with the insane wonkiness going on at the moment....no
  • idk
    idk
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    NO : Dont nerf vMA
    Jeremy wrote: »
    Hi all just another poll to see do we need vMA be nerfed. I will make 2 poll choices, so just yes or no, cuz even slightly nerf means: “yes i want vMA be nerfed” or no means : “Im ultimate killing machine we dont need any nerfs”.
    Think twice before choosing...

    I believe they should tone down all the DPS races in it so none-offensive builds could do it as well. Not sure if that's considered a "nerf" or not. But that needs to happen. As it is - a lot of builds get shut out of it because they simply aren't capable of the damage necessary to complete it.

    vMA is far from a DPS race. It is mechanic focused vs dps focused. Yes, dps is needed as there has to be some offence for very obvious reasons.

    Put it this way, I have cleared it on my healer. Yes, I changed the CP, gear and skilled used but I do that depending on the trial I heal as it is. I know people who have cleared it on hybrids without CP and food and that was close to two years ago, hardly a dps race.
  • r34lian
    r34lian
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    YES : Nerf vMA
    Remove the rng there
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • Nevasca
    Nevasca
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    NO : Dont nerf vMA
    Another dumb poll..

    Why dumb, its very actual atm, they nerf the hell out of game besides vMA...

    They did nerf vMA though. The mini DK boss used to one shot you with whip / chains, you had to roll dodge it, now you can face tank it for the most part unless you're vamp.

    Honestly vMA is really easy nowadays, besides arena 7 which has the stupid, STUPID poison mechanic, eveything is fine.
  • DaveMoeDee
    DaveMoeDee
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    NO : Dont nerf vMA
    Why would 'no' mean I am a killing machine? I don't decide whether to nerf based on whether it is challenging to me. Make me work for it.
  • highkingnm
    highkingnm
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    NO : Dont nerf vMA
    No. I first cleared it in April with about 500 deaths. It pummeled me into the ground more than any trial, DLC dungeon or any other content had before. I hated it. Then I came out the other side and I died less in trials and dungeons, as well as less in vMA. I now have Flawless Conqueror and even powered through a stam clear or two.

    VMA's difficulty forces you to learn and play mechanics. It forces you to not only learn and play them, but to do so whilst dealing damage. Once you have the basics of playing down, vMA is the way to hone yourself. I had never been on a single leaderboard before I did vMA. I now quite safely end up on the weekly trial leaderboard unless it is vCR or vHoF (because I don't hate myself). I end up, in non-event weeks, with a respectable vMA leaderboard position. I clear DLC dungeons with HM, and even have a couple of challengers. It made me a way better player. And after 4/5 runs, it didn't even challenge me too much.

    At present, it is the only content where, short of breaching the ToS, you can be carried. It is the only content where you are forced to improve if you are making mistakes. And people reliably clear it. On here and the subreddit, there are daily threads about first clears. People get through and do it as it is. It is easier than it was at launch. It doesn't need tuning at all, it does what it needs to. If I could have walked in and missed mechs without dying, or just burned through everything, I wouldn't be half the trials and dungeon DPS I am now.
  • Reverb
    Reverb
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    NO : Dont nerf vMA
    Jeremy wrote: »
    Hi all just another poll to see do we need vMA be nerfed. I will make 2 poll choices, so just yes or no, cuz even slightly nerf means: “yes i want vMA be nerfed” or no means : “Im ultimate killing machine we dont need any nerfs”.
    Think twice before choosing...

    I believe they should tone down all the DPS races in it so none-offensive builds could do it as well. Not sure if that's considered a "nerf" or not. But that needs to happen. As it is - a lot of builds get shut out of it because they simply aren't capable of the damage necessary to complete it.

    There aren’t really dps races. It’s mechanics heavy and in most rounds you’re better off going “slow and steady”.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • JamieAubrey
    JamieAubrey
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    Just the ice arena please, make the platforms last a bit longer, anything else can stay the same
  • Tryxus
    Tryxus
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    NO : Dont nerf vMA
    Just the ice arena please, make the platforms last a bit longer, anything else can stay the same

    Including the Stage 7 Plants RNG?
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Corpier
    Corpier
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    NO : Dont nerf vMA
    Git gud.
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
  • Corpier
    Corpier
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    NO : Dont nerf vMA
    Just the ice arena please, make the platforms last a bit longer, anything else can stay the same

    If you are referring to how long the platforms last with trolls smashing them, then bash the trolls to interrupt so they don't break before you can kill them. If you are referring to the last boss of the stage, the platforms get smashed at specific boss health thresholds of 70% and 50% and the last platform is a dps check. Just control your dps on boss, make sure to kill all adds before turning back to the boss and its one of the easiest bosses in vMA.

    The worst stage is 7 which is prone to frequent desyncs and when the stupid shrooms spawn and pop under the lightning bubble. Even then that would be more of a fix for consistency removing a layer of rng insta-death than a nerf.
    Edited by Corpier on August 11, 2019 7:10PM
    @Corpier | PC/NA CP1300+

    My Characters:
    AD
    A Príorí: Highelf - Magicka Sorcerer
    DC
    Corpier: Orc - Stamina Nightblade
    Corpier: Orc - Stamina Sorcerer
    EP
    A Fortiori: Darkelf - Magicka Nightblade
    A Posteriori: Darkelf - Magicka Dragonknight
    Bertha Ironsides: Imperial - Dragonknight Tank
    Corpier: Breton - Magicka Templar
    Corpíer: Orc - Stamina Templar
    CorpÌer: Orc - Stamina Warden
    Corpier: Orc - Stamina Necromancer
    Logen'Bloody-Nine'Fingers: Orc - Stamina Dragonknight
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