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So Magsoc got nerf or buff overall in 5.1.X?

  • victory.immortalb16_ESO
    f047ys3v3n wrote: »
    PVE dps:
    Massive nerf
    -Both pets dps were destroyed and every sorc ran at least 1 with many doing both. I will run neither when I currently run volatile most times with twilight in vCR.
    -Best major / minor, the major spell power from power surge is now redundant with a mages ability every single mag toon will run for a DOT.
    -Sorcs do not have a single target class DOT that is getting buffed so they have a 0 in that category
    -Sorcs good class proc, frags, will be hard to justify on a bar filled with the new DOT's as it sort of takes 2 slots since you spend a lot of casts on both bars in a 12 second rotation. The new meta has weaker abilities than the current but more of them so bar space is crunched.
    -Can no longer use short duration lightning morph with better AOE because the new DOT durations set everybody on 12 second rotations.
    -I expect overall AOE damage reduction of around 65% (other lightning morph + 37% nerf, blockade nerf, volatile off bar) this was sorcs strength and it will be terrible. It really will do significantly less than half the AOE dps damage. Think about that, all those cleave stats that virtually every trial strat has. Toss them all out, none will work.

    PVP:
    Well if you ran pets it's a nerf as you lost a significant part of your kit. However, that new streak is very strong, strong enough to be class defining with the unblockable stun and cheaper multi-cast. Don't get used to it though dollars to donuts it's a one patch change and after that rather than reverse the change they will wreck the entire ability in a way you won't be able to use it at all.

    Ouch. Sounds like they gutted the one bar build completely in pve.
  • Heymexa
    Heymexa
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    Stop posting idiotic builds.
    1. No spam ability
    2. No Lighning Flood (liquid lightning) - now it is not needed. Thanks for the wonderful balance to the developers.
    3. No slot for safe ability
    4. Melee
  • Derra
    Derra
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    Derra wrote: »
    Tolino wrote: »
    Derra wrote: »
    [
    Have you actually tested what you’re saying regarding survivability with healing ward and rr? Because i have and my experience is 100% the opposite.

    Also burst is worth less on pts due to how high healing generally is.
    Sorc tries to pressure an opponent into mid health then burst them from there. On pts this is way harder than it is on live due to the increased healing.
    .

    These statements contradict each other.
    Wiht the new surg (proc also from critheal) Sorc have a "good" answer against Dots. (Dots and heal are overperforming)


    No they don’t. Because sorc does not have synergy with healing compared to other classes nor do they have the barspace to slot rr ward surge and dots alongside their normal mandatory skills.
    Generally means in this case on most classes - light armor sorc is an exclusion to that on pts compared to the healing capabilities of any other mag class (magblade being 2nd to last but cloak being massively better at dealing with dots).

    Which basically settles my case of - you’re someone talking only theory without practical experience on the pts.

    Not even going into the debate of surge in nocp where crit is very limited and as a result the effects of surge aswell.

    I don’t have a strong view in this issue in general, but some of this post strikes me as a bit odd. You’re basically saying Magsorcs are in bad shape because, while they have access to newly buffed abilities other magicka classes will use, they have other “mandatory” skills they’ll use instead. All that means is that magsorcs have better class abilities than other mag classes, because apparently those other classes don’t have “mandatory” abilities they’ll run instead.

    I guess the point can make sense if it’s just that Magsorcs will be relatively worse off than before because they won’t use some newly buffed abilities. But if they aren’t using newly buffed abilities and other classes are, then they’re still probably more powerful than the other mag classes.

    No. Simply no.
    Magsorc are in the same place as other mag classes regarding the new abilities. They can’t slot more than 1 or 2 realistically because for all classes the class abilities are mostly better.
    The argument regarding bar space was aimed at a comment that suggested using atleast 4 new/different abilities.

    However this patch also buffed singletarget dots and hots.
    Also pre existing ones on other mag classes. Those magclasses benefit from the dot buffs more because they had those abilities that also got buffed on their bar already. Sorc had 0 of these.
    Then sorc also does not synergize greatly with healing. A sorc using rr will see 12 to 37% less healing from it than a DK. Meaning those new abilities while accessible on sorc are simply not as effective on the class as they are on other classes.
    Last but not least sorc received nerfs on key abilities that can’t be compensated for with the new buffed abilities (class shield - ranged stun)
    And before I forget. The new buffed abilities also make utilizing the existing sorc toolkit harder. Shields are bad vs dots and burst is bad vs strong hots (bc you don’t burst from 100 to 0).

    So while sorc is in the same position on using the new abilities as every other mag class it simply sees less value from them than the other classes because they don’t synergize well with the class toolkit.
    Then sorc got some hefty nerfs on top.

    This is regarding pvp - as all my posts unless stated otherwise.
    Edited by Derra on August 5, 2019 6:19AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • pieratsos
    pieratsos
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    Derra wrote: »
    Tolino wrote: »
    Derra wrote: »
    [
    Have you actually tested what you’re saying regarding survivability with healing ward and rr? Because i have and my experience is 100% the opposite.

    Also burst is worth less on pts due to how high healing generally is.
    Sorc tries to pressure an opponent into mid health then burst them from there. On pts this is way harder than it is on live due to the increased healing.
    .

    These statements contradict each other.
    Wiht the new surg (proc also from critheal) Sorc have a "good" answer against Dots. (Dots and heal are overperforming)


    No they don’t. Because sorc does not have synergy with healing compared to other classes nor do they have the barspace to slot rr ward surge and dots alongside their normal mandatory skills.
    Generally means in this case on most classes - light armor sorc is an exclusion to that on pts compared to the healing capabilities of any other mag class (magblade being 2nd to last but cloak being massively better at dealing with dots).

    Which basically settles my case of - you’re someone talking only theory without practical experience on the pts.

    Not even going into the debate of surge in nocp where crit is very limited and as a result the effects of surge aswell.

    I don’t have a strong view in this issue in general, but some of this post strikes me as a bit odd. You’re basically saying Magsorcs are in bad shape because, while they have access to newly buffed abilities other magicka classes will use, they have other “mandatory” skills they’ll use instead. All that means is that magsorcs have better class abilities than other mag classes, because apparently those other classes don’t have “mandatory” abilities they’ll run instead.

    I guess the point can make sense if it’s just that Magsorcs will be relatively worse off than before because they won’t use some newly buffed abilities. But if they aren’t using newly buffed abilities and other classes are, then they’re still probably more powerful than the other mag classes.

    Using a mandatory skill doesn't necessarily mean that it's better than other skills. It may be mandatory because it serves a core function of ur build. Look at buffed entropy for example. A class already utilizing entropy for sorcery will benefit a lot cause its now also going to have a great dot on top of it. Sorcs weren't really utilizing entropy with the same ease. Some were running with spell power pots to have a free slot and others were running surge for healing. You can use entropy of course but u are going to lose on surge healing which becomes more mandatory now that pets got nerfed.

    And then u have the fact that surge does need dots to give reliable healing cause it doesn't synergize with burst abilities. But the class has no dots so you have to slot the new buffed dots. But if you choose to run dots you need to drop something else. So as you can see it's not a matter of whether skill A is better than skill B but a matter of what ur build needs. Either way you are losing something.

  • Vahrokh
    Vahrokh
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    Derra wrote: »
    Heymexa wrote: »
    PVE
    It’s stupid to argue about which mana class is worse.
    Mana classes are no longer needed. Thanks for the wonderful balance!
    Ground Dots - nerfed
    Sheilds - nerfed
    Matriarch - nefed

    Why invite mana dd to the raid if you can invite 8 stam dd?

    True. I don't understand why we have 20 threads about nerfed sorcs and only 1-2 threads for current position of other magclasses (magDK, magden, magblade - all are nerfed in U23, despite they were already severely nerfed in U22). 50% of game population are magsorc mains? Well, then re-balances are long overdue. If 50% run same spec, then it is quite obvious that spec provides best result/effort ratio.

    Bird is gone for good. Yesterday we had 4 petsorcs in trial, it came to situation where other dds don't want to stay in group with sorcs cause you won't see anything from 2-3-4 flappers. Separate sub group for matriarch users lol.

    Magicka requires resource-wide buffs, not sorc-specific buffs.

    Magsorc is the only class that got hit in pvp and pve both. The other mag classes benefit from parts of the patch in atleast in pvp.

    But other classes were nerfed in previous patch (U22), while sorcs almost avoided that. Don't tell me that removal of wings and permasnares in U22 didn't make magsorcs life easier. As well as nerfs to stamblade gankers in PVP and magblade in PVE which cleared way for sorc to literally run amok.

    Still, I am not advocating nerf of magsorc as a whole, I just agree with ZOS on nerf of matriarch and think that ZOS must give some notable buff to magicka damage output, all classes wide. This is really easy to implement, for example in magic guild passives...

    Magsorcs are so vocal because ZOS keep killing the PvE played by 2 million people, to cater to a malfunctioning minigame played by 3000 people who cry nerf 24/7.
  • Grollok76
    Grollok76
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    Vahrokh wrote: »
    Derra wrote: »
    Heymexa wrote: »
    PVE
    It’s stupid to argue about which mana class is worse.
    Mana classes are no longer needed. Thanks for the wonderful balance!
    Ground Dots - nerfed
    Sheilds - nerfed
    Matriarch - nefed

    Why invite mana dd to the raid if you can invite 8 stam dd?

    True. I don't understand why we have 20 threads about nerfed sorcs and only 1-2 threads for current position of other magclasses (magDK, magden, magblade - all are nerfed in U23, despite they were already severely nerfed in U22). 50% of game population are magsorc mains? Well, then re-balances are long overdue. If 50% run same spec, then it is quite obvious that spec provides best result/effort ratio.

    Bird is gone for good. Yesterday we had 4 petsorcs in trial, it came to situation where other dds don't want to stay in group with sorcs cause you won't see anything from 2-3-4 flappers. Separate sub group for matriarch users lol.

    Magicka requires resource-wide buffs, not sorc-specific buffs.

    Magsorc is the only class that got hit in pvp and pve both. The other mag classes benefit from parts of the patch in atleast in pvp.

    But other classes were nerfed in previous patch (U22), while sorcs almost avoided that. Don't tell me that removal of wings and permasnares in U22 didn't make magsorcs life easier. As well as nerfs to stamblade gankers in PVP and magblade in PVE which cleared way for sorc to literally run amok.

    Still, I am not advocating nerf of magsorc as a whole, I just agree with ZOS on nerf of matriarch and think that ZOS must give some notable buff to magicka damage output, all classes wide. This is really easy to implement, for example in magic guild passives...

    Magsorcs are so vocal because ZOS keep killing the PvE played by 2 million people, to cater to a malfunctioning minigame played by 3000 people who cry nerf 24/7.

    This post deserves 1,000 agrees.
  • Ender1310
    Ender1310
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    Meh sorc is one of the best classes if not the best class for most content in this game. They will be fine. Always. There was never a patch where they weren't fine.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    All I know is that next update is droping in a week and I still don't know wtf am I going to do.

    This ability audit and standarization has left me in a terrible identity crisis. I don't know if I should change my main to my magplar for the 1st time since Beta.

    In the end, many of the parses I've seen about this PTS cycle are: 1) unrealistic, all bars are filled with dots skills, zero survival skills which you need on real cases; 2) BORING, pretty much every class play the same, meh!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • LiquidPony
    LiquidPony
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    Vahrokh wrote: »
    Derra wrote: »
    Heymexa wrote: »
    PVE
    It’s stupid to argue about which mana class is worse.
    Mana classes are no longer needed. Thanks for the wonderful balance!
    Ground Dots - nerfed
    Sheilds - nerfed
    Matriarch - nefed

    Why invite mana dd to the raid if you can invite 8 stam dd?

    True. I don't understand why we have 20 threads about nerfed sorcs and only 1-2 threads for current position of other magclasses (magDK, magden, magblade - all are nerfed in U23, despite they were already severely nerfed in U22). 50% of game population are magsorc mains? Well, then re-balances are long overdue. If 50% run same spec, then it is quite obvious that spec provides best result/effort ratio.

    Bird is gone for good. Yesterday we had 4 petsorcs in trial, it came to situation where other dds don't want to stay in group with sorcs cause you won't see anything from 2-3-4 flappers. Separate sub group for matriarch users lol.

    Magicka requires resource-wide buffs, not sorc-specific buffs.

    Magsorc is the only class that got hit in pvp and pve both. The other mag classes benefit from parts of the patch in atleast in pvp.

    But other classes were nerfed in previous patch (U22), while sorcs almost avoided that. Don't tell me that removal of wings and permasnares in U22 didn't make magsorcs life easier. As well as nerfs to stamblade gankers in PVP and magblade in PVE which cleared way for sorc to literally run amok.

    Still, I am not advocating nerf of magsorc as a whole, I just agree with ZOS on nerf of matriarch and think that ZOS must give some notable buff to magicka damage output, all classes wide. This is really easy to implement, for example in magic guild passives...

    Magsorcs are so vocal because ZOS keep killing the PvE played by 2 million people, to cater to a malfunctioning minigame played by 3000 people who cry nerf 24/7.

    When have magsorcs ever not been totally fine in 99% of PvE content?

    If we're talking about super-optimized builds for HM Trials, that's an even smaller group than the PvP community.
  • MartiniDaniels
    MartiniDaniels
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    LiquidPony wrote: »
    Vahrokh wrote: »
    Derra wrote: »
    Heymexa wrote: »
    PVE
    It’s stupid to argue about which mana class is worse.
    Mana classes are no longer needed. Thanks for the wonderful balance!
    Ground Dots - nerfed
    Sheilds - nerfed
    Matriarch - nefed

    Why invite mana dd to the raid if you can invite 8 stam dd?

    True. I don't understand why we have 20 threads about nerfed sorcs and only 1-2 threads for current position of other magclasses (magDK, magden, magblade - all are nerfed in U23, despite they were already severely nerfed in U22). 50% of game population are magsorc mains? Well, then re-balances are long overdue. If 50% run same spec, then it is quite obvious that spec provides best result/effort ratio.

    Bird is gone for good. Yesterday we had 4 petsorcs in trial, it came to situation where other dds don't want to stay in group with sorcs cause you won't see anything from 2-3-4 flappers. Separate sub group for matriarch users lol.

    Magicka requires resource-wide buffs, not sorc-specific buffs.

    Magsorc is the only class that got hit in pvp and pve both. The other mag classes benefit from parts of the patch in atleast in pvp.

    But other classes were nerfed in previous patch (U22), while sorcs almost avoided that. Don't tell me that removal of wings and permasnares in U22 didn't make magsorcs life easier. As well as nerfs to stamblade gankers in PVP and magblade in PVE which cleared way for sorc to literally run amok.

    Still, I am not advocating nerf of magsorc as a whole, I just agree with ZOS on nerf of matriarch and think that ZOS must give some notable buff to magicka damage output, all classes wide. This is really easy to implement, for example in magic guild passives...

    Magsorcs are so vocal because ZOS keep killing the PvE played by 2 million people, to cater to a malfunctioning minigame played by 3000 people who cry nerf 24/7.

    When have magsorcs ever not been totally fine in 99% of PvE content?

    If we're talking about super-optimized builds for HM Trials, that's an even smaller group than the PvP community.

    We all know that magsorc is privileged class, used by majority of dedicated players as main class. If magsorcs are not best for everything in a patch, this was a wasted and ruined patch for all PVE as a whole.
    So far in Elsweyr magsorcs were good (excluding orc stamcro which is just Elsweyr mascot), so it's unbearable situation, where they will be toned down in U23. Fact that other magclasses are in even worse position since their passives are worse for non-class skills doesn't matter.
    Oh, magplars look like a generally better choice due to their synergies and execute efficiency and also new amazing abilities for PVP... this is wrong, that can't be right, flappers gonna flap! Nerf magplars! Nerf everything! Just make magsorcs BiS again, just let me run my pets and necropotence and ton of stacked magicka where I can shield through any pressure and still have enough resources to streak away and enough power to burst down distracted tanks in several seconds.
  • Derra
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    At least we don’t have to talk about power surge anymore for sorc - the last semi reliable heal got nerfed to crap today 😂
    Edited by Derra on August 5, 2019 8:53PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • iCaliban
    iCaliban
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    Derra wrote: »
    At least we don’t have to talk about power surge anymore for sorc - the last semi reliable heal got nerfed to crap today 😂

    Mag sorcs quite literally dont have a single usable heal outside of resto staff. Every other *** class has multiple heals, or even a whole healing skill line. FFS
  • Canned_Apples
    Canned_Apples
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    buff.
  • Emma_Overload
    Emma_Overload
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    Derra wrote: »
    At least we don’t have to talk about power surge anymore for sorc - the last semi reliable heal got nerfed to crap today 😂

    It was already so bad, it's hard for me to cry anymore about Surge. But yeah, it sucks more than ever. I was already usually running Critical Surge with Spell Power pots, anyway, so I guess I'll just keep doing that if I run it at all.
    #CAREBEARMASTERRACE
  • Chilly-McFreeze
    Chilly-McFreeze
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    They need to give the base morph both majors.
  • VeiledCriticism
    VeiledCriticism
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    Another patch where non-pet Mag Sorcs get unnecessary nerfs. Sad face.
    Edited by VeiledCriticism on August 5, 2019 9:02PM
  • MartiniDaniels
    MartiniDaniels
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    Derra wrote: »
    At least we don’t have to talk about power surge anymore for sorc - the last semi reliable heal got nerfed to crap today 😂

    Well, just look what happened to vigor :D
    I agree it was slightly OP, but to nerf it so hard... cost increased 33%, heal reduced 50% :D
  • VeiledCriticism
    VeiledCriticism
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    Mutagen has nerfed while Vigor stayed the same. :shrug
  • Tyrion87
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    Do I read the patch notes correctly? Have magsorcs just lost their only non-pet self heal? Or has the old power surge functionality (heal+major sorcery) been moved to critical surge morph so this morph (sorcery+brutality+self heal) will be used by both stam and mag? Please, be the latter....
  • Chilly-McFreeze
    Chilly-McFreeze
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    Tyrion87 wrote: »
    Do I read the patch notes correctly? Have magsorcs just lost their only non-pet self heal? Or has the old power surge functionality (heal+major sorcery) been moved to critical surge morph so this morph (sorcery+brutality+self heal) will be used by both stam and mag? Please, be the latter....

    Inb4 someone comes around with that blood magic passive.
  • iCaliban
    iCaliban
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    Tyrion87 wrote: »
    Do I read the patch notes correctly? Have magsorcs just lost their only non-pet self heal? Or has the old power surge functionality (heal+major sorcery) been moved to critical surge morph so this morph (sorcery+brutality+self heal) will be used by both stam and mag? Please, be the latter....

    Yeah. Entropy or spell pots now necessary. Crit surge should still work for mag sorcs.

    Question is if the heal scales off spell crit if thats higher. Never really looked into crit surge mechanics. The new power surge is just another dead skill. 2 second cooldown? Bad but usable. 3 is RIP.
    Edited by iCaliban on August 5, 2019 9:06PM
  • MartiniDaniels
    MartiniDaniels
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    Hiddle wrote: »
    Mutagen has nerfed while Vigor stayed the same. :shrug

    Lol wut? So far it seems that it will be nerfed to be weaker then on live. I am cautiously curious what classes without class stam heal will do.

    This ability will now once again focus on being an Area of Effect Heal over Time, rather than a single target HoT. This will result in a cost increase to 2984 from 2295, and a heal reduction of approximately 28% per tick for this ability and its morphs.
    Reduced the duration to 8 seconds from 10 seconds.
    Echoing Vigor (morph): This morph no longer ranks up in healing per rank, but instead increases in duration. This will result in one extra tick of healing at Rank IV (10 seconds at Rank IV).
    Resolving Vigor (morph): This morph continues to be single target focused, and doubles the frequency with half the duration.
  • Tyrion87
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    They need to give the base morph both majors.

    Critical surge should now have both major sorcery and major brutality. As it is right now it feels like a huge oversight. Now major sorcery on power surge makes no sense at all...

    @ZOS_BrianWheeler @ZOS_Gilliam
  • FrancisCrawford
    FrancisCrawford
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    Tyrion87 wrote: »
    They need to give the base morph both majors.

    Critical surge should now have both major sorcery and major brutality. As it is right now it feels like a huge oversight. Now major sorcery on power surge makes no sense at all...

    @ZOS_BrianWheeler @ZOS_Gilliam

    Right. As it stands, Power Surge has been entirely deleted from the game, except MAYBE for some dedicated-healer buids.
  • Aurie
    Aurie
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    So do I read this right?

    Is the heal in Power Surge now only triggered by a crit heal for the 'up to 6 targets' including self-heal?

    If so, the self heal is now only available on Critical Surge, which does not have Major Sorcery :/ :'(

    And Surge/morphs is a Sorcerer class skill.....

    This is really becoming even more discriminatory against MagSorcs.
  • wills43b14_ESO
    wills43b14_ESO
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    PvP - magsorc identity changed completely... we're gonna have to rely on streak as our offensive stun most likely (it might combo into meteor now at least?).. I'm a bit worried about the ability of sorcs to heal themselves/sustain through dmg w/ the birb offensive and heal nerf and shield nerf (we won't be able to use shields as effectively anymore and the bird still dies easily to anything more than 1 v 1).

    PvE - magsorc got a small buff, but every class is either equal or ahead... the magsorc now has to slot the scamp pet and has no self-benefit (plus the *** stuns everything which is horrible for PvE)... overall mag is in a badshape for PvE. It's homogenized into the ground and boring AF. However, mag sorcs will struggle (as always) to find the bar space to slot a shield or self heal (crit surge, while op, is counterintuitive to PvE as most dmg where you need self-healing is burst oriented). The loss of the healing bird is REALLY BAD for PvE, especially as templars can slot rune (massive resistance buff) and self heals just fine... overall sorc had 1-2 good patches b4 being nerfed into the ground again.
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • wills43b14_ESO
    wills43b14_ESO
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    Also, for PvP, we will still be pigeonholed into a bird as I don't think the new resto staff will be enough. We shall see though. At the moment, to even realize the hardened ward shield cap I would need 80-90k magicka (not including bastion if I remember my calcs correctly). Sorcs are gonna struggle next patch and really rely on that streak mobility to even have a chance at staying alive.
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • wills43b14_ESO
    wills43b14_ESO
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    @Derra in PvE the class skills for templar and sorc are mostly crap... sorc is especially crap - you have the scamp and atro and that's about it... everything else is non-class based
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • wills43b14_ESO
    wills43b14_ESO
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    This patch differences are 100% defined by 1-2 class skills and class passives, and sorc (as always) comes out on the losing end of class passives

    For PvE
    Edited by wills43b14_ESO on August 5, 2019 11:45PM
    Godslayer
    Tick Tock Tormentor
    Gryphon Heart
    Immortal Redeemer
  • Heymexa
    Heymexa
    ✭✭✭
    5.1.4
    Developers do not read this forum

    Eventually:
    PVE:
    Lightning Flood (and LL morph) - rip, or skill for trash.
    Twinligth - rip. 2 slots for 3dps - seriously?

    Good Bye my main - M.Sorcerer
    Good Bye Teso.
    Ty ZOS.
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