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So Magsoc got nerf or buff overall in 5.1.X?

  • Nevasca
    Nevasca
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    Heymexa wrote: »
    PVE M.Sorc destroyed on the PTS server.
    L. Flood (and morph) destroyed. Very low damage for a ground dot
    Twinlight destroyed. Too little damage for an ability occupying 2 slots.

    Every class got their AoE ground dots "destroyed" so in a sense they are doing the same damage compared to other classes, so PvE they are probably equal (besides petsorcs).

    PvP, I think MagSorcs got a shift on their playstyle on PTS, it's hard to say where it is stronger or weaker. I think we will have to wait to hit live and test it for a few months. On Wolfhunter people were screaming sorcs were giong to be dead with shields critting but turned out that it was a huge buff when people actually adapted to the patch.
  • Lylith
    Lylith
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    Tolino wrote: »
    Derra wrote: »

    Sorc got nerfed - in every way you put it.
    Twilight, harness, reach deserved those nerfs.
    Hardened and empowered did not.
    The buff to streak doesn’t make up for this in the slightest esp as sorc has to fight within 15m now.
    Sorc has no synergy towards dots and hots which received massive buffs on pts.

    Magblade compared to that has a little.

    Both classes aren’t great compared to magdk or Templar.

    All magica pales compared to stam.

    Purely pvp perspective though. In pve it was arguably slightly buffed for no pet sorc - but at the cost of the classes identity.
    Mag pales compared to stam here aswell though.

    Don't look only at your nerfs!
    Magsorc has one of the best burst-combos(with force pulse).

    And survivability will be a lot better next patch (rapide regen and healing ward)

    Magsorc can also have good dot pressure with entropy!

    Lg

    Ps. Sorry for my bad english :wink:

    assuming your sorc runs a resto staff, ofc, and entropy is available to anyone as are the other 'buffed' generic skills.

    previously, my main didn't, as there was no need, in pvp.

    seems to me we're being channeled to more and more common skills between classes. not really thrilled with this direction but i suspect it's cheap way of managing server load.



  • Xvorg
    Xvorg
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    miteba wrote: »
    Derra wrote: »
    Anyone telling you that sorc got buffed or that sorc is ahead of magblade in patch 5.1.x hasn’t played both classes.

    If Sorc is not ahead of magblade xD god save them...
    That had to be the hugest MagSorc nerf because magblades have been drained since forever and their best buff lately was fixing a already nerfed skill (shadow image)

    Obviously that magblades can use this new dot revamp in their favor but that can be applied to all classes.

    Now Sorcs, usually so shield dependents, saw the shields being nerfed, mainly the best class shield in the game (hardened ward).
    But Streak was buffed when no one expected or asked for it...
    Pets were heavily nerfed, or balanced, as you prefer.

    Dont remember much more although i have 3 sorcs (stam, mag & pet) since their not my main and this patch is somewhat depressive (anti-homogenization here) i didnt took to much attention to their changes yet.

    Trying to see how these new DoTs favor mDK. No poison, no flame dmg, no passives increasing crit chance or crit dmg, no penetration...
    Just a little more healing if you keep on casting a very expensive shield while you have entropy running
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Emma_Overload
    Emma_Overload
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    chongguang wrote: »
    So which magic class can be on par with those stamina meta in next patch for both pvp and pve?

    Magicka Templar for PvP. Don't know about PvE.
    #CAREBEARMASTERRACE
  • Tannus15
    Tannus15
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    PvE thoughts only

    the force pulse buff is really nice, i'll be running that for cleave instead of ele weapon, this should help balance the cleave loss from the aoe ground dot nerfs. will remorph for crushing shock for specific trials (interrupts on vAS+2 mostly)

    in single target fights i'll replace flood with a single target dot. probably degeneration for the bonus sustain.

    I'm going to run twilight tormentor, so any fight i need self heals i'll either be running surge or dark conversion instead of accelerate in my flex spot. If I was going to be running portals in vCR i'd remorph back to matriarch and wear the dps loss.

    scamp is still great, frags is fine, and with 2 pets and atro daedric prey is a must, so pretty much my setup is unchanged. 4k dps loss on the 21m (83k down to 79k). Sucks, but there it is.

    I'm really disappointed that a 12 second rotation with blockade, liquid lightning, haunting curse, degeneration on the backbar is so bad. I had high hopes with the way the timing worked out that this could be a solid no pet setup, but flood and unstable wall is just sooooo much better. I got something like 75k with this setup.
  • Iskiab
    Iskiab
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    If anyone tries to tell you how things will fall after this patch they’re full of it. With so many changes it’s REALLY hard to predict.

    I’m going to guess top pvp classes will be magtemplar, stamsorc, stamplars and maybe stamdk.

    One thing I’ve asked and haven’t found an answer to, are dots projectiles? I don’t think they are, so think stamdk will have a harder time then people think, managing magicka is going to be a lot tougher.

    Outside chance magblade and Magnecro will be good.
    Edited by Iskiab on August 1, 2019 11:28PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Saril_Durzam
    Saril_Durzam
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    Tannus15 wrote: »
    PvE thoughts only

    the force pulse buff is really nice, i'll be running that for cleave instead of ele weapon, this should help balance the cleave loss from the aoe ground dot nerfs. will remorph for crushing shock for specific trials (interrupts on vAS+2 mostly)

    in single target fights i'll replace flood with a single target dot. probably degeneration for the bonus sustain.

    I'm going to run twilight tormentor, so any fight i need self heals i'll either be running surge or dark conversion instead of accelerate in my flex spot. If I was going to be running portals in vCR i'd remorph back to matriarch and wear the dps loss.

    scamp is still great, frags is fine, and with 2 pets and atro daedric prey is a must, so pretty much my setup is unchanged. 4k dps loss on the 21m (83k down to 79k). Sucks, but there it is.

    I'm really disappointed that a 12 second rotation with blockade, liquid lightning, haunting curse, degeneration on the backbar is so bad. I had high hopes with the way the timing worked out that this could be a solid no pet setup, but flood and unstable wall is just sooooo much better. I got something like 75k with this setup.

    The skill slots will be very expensive for magSorcs after this patch, PvE wise.

    So far, we got these dots: degeneration, soul trap, destructive touch, scalding rune, unstable wall, flood (either ST or AOE, wont use all at the same time).
    We got the pets: tormentor (x2), scamp(x2), daedric prey
    We have one spammable: elemental weapon or pulse (either ST or AOE)
    We have fragments.
    And now the survability skills: shields i dont plan to use, sadly. Doubt i will have more than just one spot for this, but consider its necessary so... dunno. Not good solutions. Dark Exchange is nice for loses two GDCs and you dont get any instant heal so still can die. Surge is expensive and not heal on demand..
    And then the passive DPS buffs: Inner Light, Bound Aegis...

    Not much room. Maybe for ST a collection of DoTs plus one HA to round up? This could help on sustain and to fit rotation.

    Guess it will be time for testing. I have the feeling that DPS loss will be not too high, but loss of survability/healing will be extreme and noticeable if you want to keep some fine DPS. Going toward a true glass cannon without the cannon powder, im afraid. MagSorc was good due had less DPS than most of the classes but balanced it out with good survability. Now magSorcs will be still behind most classes in DPS and also on survability, being a very bad combo.

  • Rikumaru
    Rikumaru
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    miteba wrote: »
    Derra wrote: »
    Anyone telling you that sorc got buffed or that sorc is ahead of magblade in patch 5.1.x hasn’t played both classes.

    If Sorc is not ahead of magblade xD god save them...
    That had to be the hugest MagSorc nerf because magblades have been drained since forever and their best buff lately was fixing a already nerfed skill (shadow image)

    Obviously that magblades can use this new dot revamp in their favor but that can be applied to all classes.

    Now Sorcs, usually so shield dependents, saw the shields being nerfed, mainly the best class shield in the game (hardened ward).
    But Streak was buffed when no one expected or asked for it...
    Pets were heavily nerfed, or balanced, as you prefer.

    Dont remember much more although i have 3 sorcs (stam, mag & pet) since their not my main and this patch is somewhat depressive (anti-homogenization here) i didnt took to much attention to their changes yet.

    Magblades benefit greatly in this patch. Rapid regen and healing ward, while not class skills will be super good for magblades.

    Imo the nerfs to shielding (except harness magicka) was stupid since they decided to buff both stamina and magicka healing.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Diarf
    Diarf
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    PvP? As a noCP player :
    Full pet sorcs are buffed - Full pet sorcs was always "dot" build. They always lacked space on the bar. Now you can put degen as a minor mag recov buff + major sorc. Which allows you to use other potions than Spell Power.The defensive ultimate is life giver. Look what has been buffed from the resto line. 3 skills that proc with Life Giver. Everyone wanted a zoo nerf. Nope.
    2 max mag sets + bloodspawn always will be overperforming in 1v1 situations.

    No pet sorcs are buffed - The no pet sorc offensive will be enormous thanks to the meteor + streak synergy. Defensive... hmm... I think BRP resto + life giver and... bloodspawn.

    One pet sorcs are nerfed - Reach nerf. Matriarch nerf. You can still play with tormentor... and spam resto ult like... every...sorc.


    They would have to destroy the synergy of streak + meteor, or life giver ultimate, to kill sorc.

    Therefore, I would call the entire patch more a buff, than a nerf.
    Otherwise! They weakened terribly annoying playstyle. Reach spam and burst heal.

    PvE? Idk. Like... rly.
  • Dracane
    Dracane
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    ✭✭✭✭✭
    Diarf wrote: »
    PvP? As a noCP player :
    Full pet sorcs are buffed - Full pet sorcs was always "dot" build. They always lacked space on the bar. Now you can put degen as a minor mag recov buff + major sorc. Which allows you to use other potions than Spell Power.The defensive ultimate is life giver. Look what has been buffed from the resto line. 3 skills that proc with Life Giver. Everyone wanted a zoo nerf. Nope.
    2 max mag sets + bloodspawn always will be overperforming in 1v1 situations.

    No pet sorcs are buffed - The no pet sorc offensive will be enormous thanks to the meteor + streak synergy. Defensive... hmm... I think BRP resto + life giver and... bloodspawn.

    One pet sorcs are nerfed - Reach nerf. Matriarch nerf. You can still play with tormentor... and spam resto ult like... every...sorc.


    They would have to destroy the synergy of streak + meteor, or life giver ultimate, to kill sorc.

    Therefore, I would call the entire patch more a buff, than a nerf.
    Otherwise! They weakened terribly annoying playstyle. Reach spam and burst heal.

    PvE? Idk. Like... rly.

    I can not even listen to these statements.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Aedaryl
    Aedaryl
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    Dracane wrote: »
    Diarf wrote: »
    PvP? As a noCP player :
    Full pet sorcs are buffed - Full pet sorcs was always "dot" build. They always lacked space on the bar. Now you can put degen as a minor mag recov buff + major sorc. Which allows you to use other potions than Spell Power.The defensive ultimate is life giver. Look what has been buffed from the resto line. 3 skills that proc with Life Giver. Everyone wanted a zoo nerf. Nope.
    2 max mag sets + bloodspawn always will be overperforming in 1v1 situations.

    No pet sorcs are buffed - The no pet sorc offensive will be enormous thanks to the meteor + streak synergy. Defensive... hmm... I think BRP resto + life giver and... bloodspawn.

    One pet sorcs are nerfed - Reach nerf. Matriarch nerf. You can still play with tormentor... and spam resto ult like... every...sorc.


    They would have to destroy the synergy of streak + meteor, or life giver ultimate, to kill sorc.

    Therefore, I would call the entire patch more a buff, than a nerf.
    Otherwise! They weakened terribly annoying playstyle. Reach spam and burst heal.

    PvE? Idk. Like... rly.

    I can not even listen to these statements.

    That boi is crazy.

    Nerfing matriarch by 69% is a "pet sorc buff" because now everyone have stronger dot.

    WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT

    Hardened wars becoming unsustainable is a" Sorc buff" because everyone has HoT that perform better thanks of their own respective class passives.

    WHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT


    If people cannot figure out why sorc will no be competitive, then we cannot even take what they say as serious statement.
  • Zer0oo
    Zer0oo
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    Nerfes:
    • shields got double nerfed: cost more and are weaker which is a double sustain hit at sorc who actually have already bad sustain if not using harness
    • reach got changed to be no longer a spammable and CC -> more bar space problems
    • indirect nerf because of the hot buffs but sorc do not have any healing synergy in their passive
    • pets got nerfed extreme hard ~70% damage reduction (hits weaker than any other pet now including nb shade) and they also nerfed the heal which had already problems since you needed to really stack max mag to get the heal on a ok lvl compared to all other classes and that sorc do not have any healing passive makes it even worse. Nnot solving the long standing problems: double bar, die easy, not clever, bad designed for grp combat
    All this nerfs did hit sorcs in their weak spots were they already had problems: sustain, bar space and burst heal

    VS

    Buffs:
    • surge? (i have no idea what they have done or want to do with the skill)
    • streak cc and cost decrease in cost-stacking (do not complain but this cc is still only good in some situations)
    • overload gets off-balance buff
    • access to good dots (everyone has them and bar space)
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Heymexa
    Heymexa
    ✭✭✭
    PVE
    It’s stupid to argue about which mana class is worse.
    Mana classes are no longer needed. Thanks for the wonderful balance!
    Ground Dots - nerfed
    Sheilds - nerfed
    Matriarch - nefed

    Why invite mana dd to the raid if you can invite 8 stam dd?
  • Dracane
    Dracane
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    ✭✭✭✭✭
    Aedaryl wrote: »
    Dracane wrote: »
    Diarf wrote: »
    PvP? As a noCP player :
    Full pet sorcs are buffed - Full pet sorcs was always "dot" build. They always lacked space on the bar. Now you can put degen as a minor mag recov buff + major sorc. Which allows you to use other potions than Spell Power.The defensive ultimate is life giver. Look what has been buffed from the resto line. 3 skills that proc with Life Giver. Everyone wanted a zoo nerf. Nope.
    2 max mag sets + bloodspawn always will be overperforming in 1v1 situations.

    No pet sorcs are buffed - The no pet sorc offensive will be enormous thanks to the meteor + streak synergy. Defensive... hmm... I think BRP resto + life giver and... bloodspawn.

    One pet sorcs are nerfed - Reach nerf. Matriarch nerf. You can still play with tormentor... and spam resto ult like... every...sorc.


    They would have to destroy the synergy of streak + meteor, or life giver ultimate, to kill sorc.

    Therefore, I would call the entire patch more a buff, than a nerf.
    Otherwise! They weakened terribly annoying playstyle. Reach spam and burst heal.

    PvE? Idk. Like... rly.

    I can not even listen to these statements.

    That boi is crazy.

    Nerfing matriarch by 69% is a "pet sorc buff" because now everyone have stronger dot.

    WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT

    Hardened wars becoming unsustainable is a" Sorc buff" because everyone has HoT that perform better thanks of their own respective class passives.

    WHHHHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT


    If people cannot figure out why sorc will no be competitive, then we cannot even take what they say as serious statement.

    And also, the twilight is no actual dot, because it does not scale with thaumaturge or over damage over time buffs.

    I think Sorcerer looks horrible this patch. I understand the Matriarch needed some damage nerfs, but 70% ? And then they even nerf the boring twilight tormentor, which is now barely as strong as the old Matriarch. Why would I waste 2 slots for this anymore ? The scamp is better in terms of dps now, it just requires a bit more managing and it is always good. While the tormentor is weaker at its peak and only useful for 50% of the fight.

    I do not feel like using pets next patch. There are stronger options now.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Do you see any not NB not Sorc mana class in PVP last year ? Some times may be Templar.

    Oh my god they are so weak - they just one shot any one (30 r full resisted character for example) without chance with 5 skills you press one after another - curse - mana bomb crashing shot crushing shot - stone + unresistable stun - finisher.

    And are impossible to catch - the fastest class in game.

    And 2 shields that make them harder to kill than tank.

    Oh me god - so weak sorcs - nerf again.

    They will be nerfed - when i see any not Sorc and Not NB mana class in PVP.

    49% sorcs / 49% NBs - and 2 % all other.

    By the way - wings from DK was to owerpowered - than can be removed with crushing shot and light attack - to OVERPOWERED.

    But NB with - FULL imunity to all + invisiability + 100% crit - it is just to weak - so we nerf tham a little - they start to wine ( near 50% play fo them in pvp) - and we give them skills even better for exchange to stop that wine - and they think "oh my we are so nerfed".

    You will be nerfed when 2% of you will play mana in pvp - not when all PVP are Sorc and NB.

    Cry more ***.
  • Grollok76
    Grollok76
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    Do you see any not NB not Sorc mana class in PVP last year ? Some times may be Templar.

    Oh my god they are so weak - they just one shot any one (30 r full resisted character for example) without chance with 5 skills you press one after another - curse - mana bomb crashing shot crushing shot - stone + unresistable stun - finisher.

    And are impossible to catch - the fastest class in game.

    And 2 shields that make them harder to kill than tank.

    Oh me god - so weak sorcs - nerf again.

    They will be nerfed - when i see any not Sorc and Not NB mana class in PVP.

    49% sorcs / 49% NBs - and 2 % all other.

    By the way - wings from DK was to owerpowered - than can be removed with crushing shot and light attack - to OVERPOWERED.

    But NB with - FULL imunity to all + invisiability + 100% crit - it is just to weak - so we nerf tham a little - they start to wine ( near 50% play fo them in pvp) - and we give them skills even better for exchange to stop that wine - and they think "oh my we are so nerfed".

    You will be nerfed when 2% of you will play mana in pvp - not when all PVP are Sorc and NB.

    Cry more ***.

    I'm not a fan of L2P posts usually, but in this case it seems warranted. So much nonsense...
  • OwnerOfSuccuby
    OwnerOfSuccuby
    ✭✭✭
    Grollok76 wrote: »
    Do you see any not NB not Sorc mana class in PVP last year ? Some times may be Templar.

    Oh my god they are so weak - they just one shot any one (30 r full resisted character for example) without chance with 5 skills you press one after another - curse - mana bomb crashing shot crushing shot - stone + unresistable stun - finisher.

    And are impossible to catch - the fastest class in game.

    And 2 shields that make them harder to kill than tank.

    Oh me god - so weak sorcs - nerf again.

    They will be nerfed - when i see any not Sorc and Not NB mana class in PVP.

    49% sorcs / 49% NBs - and 2 % all other.

    By the way - wings from DK was to owerpowered - than can be removed with crushing shot and light attack - to OVERPOWERED.

    But NB with - FULL imunity to all + invisiability + 100% crit - it is just to weak - so we nerf tham a little - they start to wine ( near 50% play fo them in pvp) - and we give them skills even better for exchange to stop that wine - and they think "oh my we are so nerfed".

    You will be nerfed when 2% of you will play mana in pvp - not when all PVP are Sorc and NB.

    Cry more ***.

    I'm not a fan of L2P posts usually, but in this case it seems warranted. So much nonsense...

    Oh really ?

    Just already test it in PTS - i DO NOT PLAY MONKEY SORC - 10 minutes on PTS - on this sorc - only 1 set and monster set ON.

    I even can not find food on PTS - but even without set i need to shot and half of values just look.

    https://www.youtube.com/watch?v=i1KGdAZow5E
  • Chilly-McFreeze
    Chilly-McFreeze
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    Grollok76 wrote: »
    Do you see any not NB not Sorc mana class in PVP last year ? Some times may be Templar.

    Oh my god they are so weak - they just one shot any one (30 r full resisted character for example) without chance with 5 skills you press one after another - curse - mana bomb crashing shot crushing shot - stone + unresistable stun - finisher.

    And are impossible to catch - the fastest class in game.

    And 2 shields that make them harder to kill than tank.

    Oh me god - so weak sorcs - nerf again.

    They will be nerfed - when i see any not Sorc and Not NB mana class in PVP.

    49% sorcs / 49% NBs - and 2 % all other.

    By the way - wings from DK was to owerpowered - than can be removed with crushing shot and light attack - to OVERPOWERED.

    But NB with - FULL imunity to all + invisiability + 100% crit - it is just to weak - so we nerf tham a little - they start to wine ( near 50% play fo them in pvp) - and we give them skills even better for exchange to stop that wine - and they think "oh my we are so nerfed".

    You will be nerfed when 2% of you will play mana in pvp - not when all PVP are Sorc and NB.

    Cry more ***.

    I'm not a fan of L2P posts usually, but in this case it seems warranted. So much nonsense...

    Oh really ?

    Just already test it in PTS - i DO NOT PLAY MONKEY SORC - 10 minutes on PTS - on this sorc - only 1 set and monster set ON.

    I even can not find food on PTS - but even without set i need to shot and half of values just look.

    https://www.youtube.com/watch?v=i1KGdAZow5E

    Hope those NPCs don't you give a hard time on your non-Sorcs.
  • Zer0oo
    Zer0oo
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    Grollok76 wrote: »
    Do you see any not NB not Sorc mana class in PVP last year ? Some times may be Templar.

    Oh my god they are so weak - they just one shot any one (30 r full resisted character for example) without chance with 5 skills you press one after another - curse - mana bomb crashing shot crushing shot - stone + unresistable stun - finisher.

    And are impossible to catch - the fastest class in game.

    And 2 shields that make them harder to kill than tank.

    Oh me god - so weak sorcs - nerf again.

    They will be nerfed - when i see any not Sorc and Not NB mana class in PVP.

    49% sorcs / 49% NBs - and 2 % all other.

    By the way - wings from DK was to owerpowered - than can be removed with crushing shot and light attack - to OVERPOWERED.

    But NB with - FULL imunity to all + invisiability + 100% crit - it is just to weak - so we nerf tham a little - they start to wine ( near 50% play fo them in pvp) - and we give them skills even better for exchange to stop that wine - and they think "oh my we are so nerfed".

    You will be nerfed when 2% of you will play mana in pvp - not when all PVP are Sorc and NB.

    Cry more ***.

    I'm not a fan of L2P posts usually, but in this case it seems warranted. So much nonsense...

    Oh really ?

    Just already test it in PTS - i DO NOT PLAY MONKEY SORC - 10 minutes on PTS - on this sorc - only 1 set and monster set ON.

    I even can not find food on PTS - but even without set i need to shot and half of values just look.

    https://www.youtube.com/watch?v=i1KGdAZow5E

    really? you know that NO pvper can take you now more serious after seeing this video?
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    https://www.youtube.com/watch?v=0NgHZDrr32g

    And so it look from twink character that newer go PVP on sorc - after 1 minutes try with wrong gear - and even with no manabomb - no full debuffs and skills needed.

    Oh my god so nerfed sorcs.

    By the way - test it on warden - 2 times less burst value.

    On mag DK it is so low that i can not even say may be 3 -4 times lower.

    So nerfed one shot sorcs.
  • Grollok76
    Grollok76
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    I even can not find food on PTS

    In that case I guess they should nerf the PTS-inventory, because it seems to give you a hard time as well....
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Grollok76 wrote: »
    I even can not find food on PTS

    In that case I guess they should nerf the PTS-inventory, because it seems to give you a hard time as well....

    Yes inventory is to overpowered ) all not nb and not sorc must go naked and have only 1 slot =)
  • OwnerOfSuccuby
    OwnerOfSuccuby
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  • thankyourat
    thankyourat
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    Derra wrote: »
    Anyone telling you that sorc got buffed or that sorc is ahead of magblade in patch 5.1.x hasn’t played both classes.

    Since I’ve been playing (summer 2015) there has never been a time that magblade has been better than mag sorc for open world Cyrodil. There have been times that magblade has been the better dueling class though. The class design of magsorc will always make it better than magblade for open world Cyrodil. Magsorc damage and mobility are just more reliable in outnumbered situations. I still believe magsorc will be near the top for open world pvp like it always is. As long as magsorc has access to streak, shield stacking, and the best burst damage it will always be strong open world. The class is just too practical to fail.

    I have both classes and play predominantly 1vX type gameplay and sorc has been better in every patch. Mag sorc will still be really good this patch. A good example would be to compare it to magplar. Magplar will be better than magsorc 1v1 in the next update no question but if you are a solo player you will be more successful playing a magsorc, because it has tools in its kit like streak that will make playing it stronger. In my opinion this is balanced and it’s the only way to balance magsorc. It wouldn’t be fair to other classes if magsorc was just as good as them for 1v1 and then better for 1vX.
  • OwnerOfSuccuby
    OwnerOfSuccuby
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    So you can just calculate the values - if you get 3 k from bird in PVP - you will get 6 birds like this in asecond (21k dps+)

    And for sorc with down breaker it is like 40+ k dps to target with full resists (they will be ignored)

    Or just 30 r + dps with no ultimate1 shot combo.

    Oh my so weak sorc - i can post the same for NB - may be some real nerf already ?

    I read your Jokerposts about Sorc and NB nerfs as a joke- have any honor may be ? Or i will tell all the truth - just shut up your wine already !
  • Rianai
    Rianai
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    It takes a naked warden longer to kill a 3mil hp target dummy than it takes a geared sorc to kill 60k hp open world mobs, so sorc must be op. Got it.
  • Derra
    Derra
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    Derra wrote: »
    Anyone telling you that sorc got buffed or that sorc is ahead of magblade in patch 5.1.x hasn’t played both classes.

    Since I’ve been playing (summer 2015) there has never been a time that magblade has been better than mag sorc for open world Cyrodil. There have been times that magblade has been the better dueling class though. The class design of magsorc will always make it better than magblade for open world Cyrodil. Magsorc damage and mobility are just more reliable in outnumbered situations. I still believe magsorc will be near the top for open world pvp like it always is. As long as magsorc has access to streak, shield stacking, and the best burst damage it will always be strong open world. The class is just too practical to fail.

    I have both classes and play predominantly 1vX type gameplay and sorc has been better in every patch. Mag sorc will still be really good this patch. A good example would be to compare it to magplar. Magplar will be better than magsorc 1v1 in the next update no question but if you are a solo player you will be more successful playing a magsorc, because it has tools in its kit like streak that will make playing it stronger. In my opinion this is balanced and it’s the only way to balance magsorc. It wouldn’t be fair to other classes if magsorc was just as good as them for 1v1 and then better for 1vX.

    As per my other posts. I did not mean magblade was ahead of sorc - more like both aren’t great in pts 5.1.x so far.

    Then I disagree completely with you second paragraph. I know some people enjoy only fighting potato’s and run from every decent opponent.
    I don’t think it’s healthy to balance around that bc it shoehorns classes and makes them outright not competitive in things like dueling.
    You can not make one class outright weaker because it has other tools.
    Otherwise ppl will start arguing Templar should be weaker than sorc because they are better in groups while 1v1 and soloing is an obvious sorc niche - wouldn’t you agree?
    Slow classes should and do have better tools for fighting multiple opponents.
    Are they on sorc level of solo ability? Not yet but getting better.
    But sorc isn’t on the level of dk or Templar I. Grp scenarios.

    Where all classes should meet on eye level is 1v1 imo. That’s where everyone should ideally be equal - then from that baseline you differentiate into group, large group, solo, open world, objective play, etc.
    A class should not meet another and face almost certain defeat given similar player skill just because.
    Edited by Derra on August 2, 2019 12:16PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • OwnerOfSuccuby
    OwnerOfSuccuby
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    Rianai wrote: »
    It takes a naked warden longer to kill a 3mil hp target dummy than it takes a geared sorc to kill 60k hp open world mobs, so sorc must be op. Got it.

    Nice joke - i just show how it can burst damaje in a second - in PVP it is needed to one shot - so any one with more than 0 brain cells can easely calculate real damage in PVP - for there gear + food.

    Sorry that do not give you porridge - likr Alcast do with no real values but tones of jis speakes.
  • Saril_Durzam
    Saril_Durzam
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    https://www.youtube.com/watch?v=0NgHZDrr32g

    And so it look from twink character that newer go PVP on sorc - after 1 minutes try with wrong gear - and even with no manabomb - no full debuffs and skills needed.

    Oh my god so nerfed sorcs.

    By the way - test it on warden - 2 times less burst value.

    On mag DK it is so low that i can not even say may be 3 -4 times lower.

    So nerfed one shot sorcs.

    Are you serious? Warden not bursty? Oh my... clearly you havent played seriously a warden in your life. All your posts are nonsense, really. Play the game first, then post.

    BTW: half of your dmg was from Illambris; id say nerf Illambris first. But ofc not as noone will stand in double Illambris small AOE.Are you just troling?

    Edited by Saril_Durzam on August 2, 2019 7:57PM
  • iCaliban
    iCaliban
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    Grollok76 wrote: »
    Do you see any not NB not Sorc mana class in PVP last year ? Some times may be Templar.

    Oh my god they are so weak - they just one shot any one (30 r full resisted character for example) without chance with 5 skills you press one after another - curse - mana bomb crashing shot crushing shot - stone + unresistable stun - finisher.

    And are impossible to catch - the fastest class in game.

    And 2 shields that make them harder to kill than tank.

    Oh me god - so weak sorcs - nerf again.

    They will be nerfed - when i see any not Sorc and Not NB mana class in PVP.

    49% sorcs / 49% NBs - and 2 % all other.

    By the way - wings from DK was to owerpowered - than can be removed with crushing shot and light attack - to OVERPOWERED.

    But NB with - FULL imunity to all + invisiability + 100% crit - it is just to weak - so we nerf tham a little - they start to wine ( near 50% play fo them in pvp) - and we give them skills even better for exchange to stop that wine - and they think "oh my we are so nerfed".

    You will be nerfed when 2% of you will play mana in pvp - not when all PVP are Sorc and NB.

    Cry more ***.

    I'm not a fan of L2P posts usually, but in this case it seems warranted. So much nonsense...

    Indeed. Mag templar has been better than both NB and sorc for quite some time.
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