ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I love how you tried to make one of the biggest downsides of Rapid regen into a feature, ea resto passives.
You can attach any weapon passives to Vigor as you wish. You're aware of that, right?
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I love how you tried to make one of the biggest downsides of Rapid regen into a feature, ea resto passives.
You can attach any weapon passives to Vigor as you wish. You're aware of that, right?
are you aware that is the same for almost every stamina char that have to use the 2h for rally/momentum?
By this logic rally is bad since you need to equip a 2h
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I love how you tried to make one of the biggest downsides of Rapid regen into a feature, ea resto passives.
You can attach any weapon passives to Vigor as you wish. You're aware of that, right?
are you aware that is the same for almost every stamina char that have to use the 2h for rally/momentum?
By this logic rally is bad since you need to equip a 2h
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I love how you tried to make one of the biggest downsides of Rapid regen into a feature, ea resto passives.
You can attach any weapon passives to Vigor as you wish. You're aware of that, right?
are you aware that is the same for almost every stamina char that have to use the 2h for rally/momentum?
By this logic rally is bad since you need to equip a 2h
But you still have bloody Vigor with any weapon you choose. Magicka doesn't. Mags still have to equip a Resto Staff with 0 offensive skills for that bloody heal. Don't be dense.
itscompton wrote: »Lol at all the people claiming the Vigor buff is offset by the lost HoT from rally. Those ticks of 400 hps are being replaced with any extra 1000-1500 hps on Vigor. Overall huge buff to healing for Stam characters who already all run vigor. And LoL again at those who claim magica has an equivalent in Rapid Regen, being forced to slot a non-dps weapon destroys that arguement. Now if they moved Vigor from the PvP skill lines to S&B it would be a fair comparison
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I love how you tried to make one of the biggest downsides of Rapid regen into a feature, ea resto passives.
You can attach any weapon passives to Vigor as you wish. You're aware of that, right?
are you aware that is the same for almost every stamina char that have to use the 2h for rally/momentum?
By this logic rally is bad since you need to equip a 2h
But you still have bloody Vigor with any weapon you choose. Magicka doesn't. Mags still have to equip a Resto Staff with 0 offensive skills for that bloody heal. Don't be dense.
Seems like that. Well we all have to play stamina then.
If Vigor gets nerfed, same should apply to Rapid Regen/Mutagen.
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I love how you tried to make one of the biggest downsides of Rapid regen into a feature, ea resto passives.
You can attach any weapon passives to Vigor as you wish. You're aware of that, right?
are you aware that is the same for almost every stamina char that have to use the 2h for rally/momentum?
By this logic rally is bad since you need to equip a 2h
But you still have bloody Vigor with any weapon you choose. Magicka doesn't. Mags still have to equip a Resto Staff with 0 offensive skills for that bloody heal. Don't be dense.
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
How about vigor hit the lowest ally in the area? That’s a nice idea.
killingspreeb16_ESO wrote: »killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
I love how you tried to make one of the biggest downsides of Rapid regen into a feature, ea resto passives.
You can attach any weapon passives to Vigor as you wish. You're aware of that, right?
are you aware that is the same for almost every stamina char that have to use the 2h for rally/momentum?
By this logic rally is bad since you need to equip a 2h
killingspreeb16_ESO wrote: »
Is not random,hit the lowest ally in the area and heal the same as vigor even more if you add the two passive from resto staff and you can also heal someone when needed.
If vigor get nerfed rapid should be nerfed aswell and vice versa.
ZOS stated that they think vigor is overperforming and are looking into further balance changes. When that will actually come? Who knows.. could be put on the to-do list for next major patch; could be on scalebreaker final patch notes.
Actually they more specifically mentioned echoing vigor
Vigor's rework to be a single target Heal over Time hasn't hit the mark we wanted, and currently enables too much healing with the Echoing Vigor morph. We'll be taking a close look at the core identity of the skill and potentially making adjustments.
When read correctly this implies when u stack vigor or resolving vigor with an echoing vigor it is enabling too much healing.