say we have 10 people
live: 10 players each with a 10k heal over 5 seconds = 20k hps
pts: 10 players each with a 18.5k heal over 10 seconds = 18.5k hps <--- wow group aoe is 7.5% less than live
live 24 players = 48k hps
pts 24 players = 44.4k hps
Group- you will see a big loss in hps, even greater if you have a large group. Not to mention some people will take the solo morph of vigor and won't want to pay to change it each time they enter a group.
essentially the vigor change buffed solo gameplay while hard nerfed group heals. Please don't just compare tool tips and assume it is op that isn't how the game works, mathematically you lose out in every scenario other than dueling or true 1vX
This is wrong, the stamina group heal was buffed as well. It’s healing was increased and duration doubled, the effect is you get the same amount of HPS over 10 seconds now instead of 5 seconds.
Group- you will see a big loss in hps, even greater if you have a large group. Not to mention some people will take the solo morph of vigor and won't want to pay to change it each time they enter a group.
essentially the vigor change buffed solo gameplay while hard nerfed group heals. Please don't just compare tool tips and assume it is op that isn't how the game works, mathematically you lose out in every scenario other than dueling or true 1vX
This is wrong, the stamina group heal was buffed as well. It’s healing was increased and duration doubled, the effect is you get the same amount of HPS over 10 seconds now instead of 5 seconds.
Yes yes. Lets just forget the tiny little detail the tick rate got halved.
...on the other hand, if they didnt buff vigor, every stambuild would die to entropy and soultrap ez af.
Group- you will see a big loss in hps, even greater if you have a large group. Not to mention some people will take the solo morph of vigor and won't want to pay to change it each time they enter a group.
essentially the vigor change buffed solo gameplay while hard nerfed group heals. Please don't just compare tool tips and assume it is op that isn't how the game works, mathematically you lose out in every scenario other than dueling or true 1vX
This is wrong, the stamina group heal was buffed as well. It’s healing was increased and duration doubled, the effect is you get the same amount of HPS over 10 seconds now instead of 5 seconds.
Yes yes. Lets just forget the tiny little detail the tick rate got halved.
Who cares if each tick is twice as strong.
John_Falstaff wrote: »John_Falstaff wrote: »Sure, folks. Soon as stamina gets range, shields, stamina purge, things like, say, pets to hide behind, all the jazz - be my guest, nerf to your heart's content. ^^
You're joking right? Or are you seriously trying to suggest Stamina/MA/HA have nothing defensive, including S&B and heals in their tool kit to choose from at all? LOL. SMH. Or is your idea that you shouldn't have to think about that part at all, you should just spec in boom insta kills, and if your targets survive, they need be nerfed. ^^
Anything more... specific? Like, how I'll get dots purged as stamina (in the upcoming dot meta)? Also, S&B got nerfed, congratulations on ignoring that fact. ^^ 2H also lost its HoT (that used to proc Troll King), and generally magicka will have way easier time keeping pressure this upcoming patch with a couple more strong, easy to use dots available to everyone - while heavy got nerfed with S&B nerfs, 7th, Fury, even VH. So nope. ^^
A magicka dump in purge is about the smart thing to do. It's not like it eats up your block/dodge/sprint pool. Magicka's stamina "dump" is already the blocking and roll dodging, ty.
So S&B got nerfed so did the 2 weapon options for magicka. You have 4 bloody skill trees to choose from ffs, magicka has 1 offensive and 1 defensive. And the DoTs meta is going to be felt by everyone, so yeah?
Oh and did you see the Shield nerfs? Congratulation on ignoring that fact...
@Iskiab you are missing the point if you go for the lazy 10s morph or in your case a 10min morph there will be less overall heals and will be much easier to burst through. So yes I would probably still use the burst 5s morph that does more hps with half the burst window
John_Falstaff wrote: »John_Falstaff wrote: »Sure, folks. Soon as stamina gets range, shields, stamina purge, things like, say, pets to hide behind, all the jazz - be my guest, nerf to your heart's content. ^^
You're joking right? Or are you seriously trying to suggest Stamina/MA/HA have nothing defensive, including S&B and heals in their tool kit to choose from at all? LOL. SMH. Or is your idea that you shouldn't have to think about that part at all, you should just spec in boom insta kills, and if your targets survive, they need be nerfed. ^^
Anything more... specific? Like, how I'll get dots purged as stamina (in the upcoming dot meta)? Also, S&B got nerfed, congratulations on ignoring that fact. ^^ 2H also lost its HoT (that used to proc Troll King), and generally magicka will have way easier time keeping pressure this upcoming patch with a couple more strong, easy to use dots available to everyone - while heavy got nerfed with S&B nerfs, 7th, Fury, even VH. So nope. ^^
A magicka dump in purge is about the smart thing to do. It's not like it eats up your block/dodge/sprint pool. Magicka's stamina "dump" is already the blocking and roll dodging, ty.
So S&B got nerfed so did the 2 weapon options for magicka. You have 4 bloody skill trees to choose from ffs, magicka has 1 offensive and 1 defensive. And the DoTs meta is going to be felt by everyone, so yeah?
Oh and did you see the Shield nerfs? Congratulation on ignoring that fact...
I will agree with you on 1 point stamina has four weapon skill lines to choose from.
Now stamina roll dodging sprinting and blocking eats our resource for dealing damage. Magicka on a stam is for utility skills. Magicka has access to damage shields and class heals.
@Idinuse
Your argument is stam has 4 weapon skill lines while magicka only has 2 options correct? What class do you main?
I ask because here is a proposal question based on what ever class you main pick the skill that applies.
Sorc crystal frag now costs stamina and deals physical damage chance to proc a heal on the insta cast
Dk flame lash now costs stamina and deals poison damage with the same additional effect
Templar radiant oppression now costs stamina and deals physical damage and now uses stamina for this morph effect
Warden either morph of swarm uses same effect and costs stamina and changes the damage type to disease
Necromancer avid boneyard now costs stamina with the same effect and dealing disease damage now
We will trade a major magicka skill from each class for an entire weapon skill line for magicka with my proposals. I specifically tried to name skills that are or were used by each class for this question.
I ask this because people don’t seem to understand that a magicka character usually uses more class skills than their stamina counter parts including a class heal. Also sure it’s easy to get but stamina has to do pvp to get a decent heal skill magicka has heals thru class skills as well as damage shields.
Trinity_Is_My_Name wrote: »It is not OP. Not at all. Stop the nerf threads.
Stop the nerf threads as long as it's about Stamina?
@Iskiab you are missing the point if you go for the lazy 10s morph or in your case a 10min morph there will be less overall heals and will be much easier to burst through. So yes I would probably still use the burst 5s morph that does more hps with half the burst window
You’re missing the big picture.
People who pvp solo will use the self heal only morph. A group of 6 who each use the group heal morph and use 1 GCD every 10 seconds for group healing will have triple the HPS as the solo player.
Small scale/solo players won’t stand after this patch.
I’m primarily large scale it doesn’t bother me, but this will even translate to BGs. I’m always mystified about how clueless some people are about how changes effect the game.
I solo queue BGs too, I’m thinking I’ll need to do premades after the patch because there’ll be solo style noobs who will use the wrong morph.
Vortigaunt wrote: »OlumoGarbag wrote: »So, for the proud "no-cp" guy, I've test it on PTS, took me 5 min, same build as OP :
Tell me how weak it is once again plz..
(y it's not english but the value is the same so who care :>)
@Vlad9425 :
Healing ward is OP right now on PTS, still don't know why they touch it when it work fine on live..
It's not because something is OP than other need the same, that not how balance work.
When something is OP, nerf it.
Also healer have love so much power heal and we got nothing to compensate.
Their is no reason to buff vigor considering how well it perform on live already.
That said, it's just my opinion.
good luck running your exact cp build in non cp, smartbrain. You have to adjust your builds alot more for non-cp since sustain is utter ***. so instead of 40k stam and 5k wd you end up with 28k stam and 3k Wd. Which loweres your tooltip already by half. Then you dont get any cp passive healing from any % multipliers. So if your not a DK with maj mending and a *** ton of % multipliers your vigor will not exceed 2k.
Stop with the no cp argument. This game is balanced around CP and therefore CP is the prism you look through when you balance ***. No cp just adapts after each patch.
Trinity_Is_My_Name wrote: »It is not OP. Not at all. Stop the nerf threads.
Stop the nerf threads as long as it's about Stamina?
If you want magicka to be good, suggest buffs for magicka. Stop trying to get stamina nerfed. Sick of the "my playstyle was nerfed, they should nerf your's too!" whiners who throw a temper tantrum every *** update, putting us back into the *** spot of playing darts with the reward being what's gonna get gutted next. You want the game to be enjoyable? Stop asking for nerfs.
John_Falstaff wrote: »John_Falstaff wrote: »Sure, folks. Soon as stamina gets range, shields, stamina purge, things like, say, pets to hide behind, all the jazz - be my guest, nerf to your heart's content. ^^
You're joking right? Or are you seriously trying to suggest Stamina/MA/HA have nothing defensive, including S&B and heals in their tool kit to choose from at all? LOL. SMH. Or is your idea that you shouldn't have to think about that part at all, you should just spec in boom insta kills, and if your targets survive, they need be nerfed. ^^
Anything more... specific? Like, how I'll get dots purged as stamina (in the upcoming dot meta)? Also, S&B got nerfed, congratulations on ignoring that fact. ^^ 2H also lost its HoT (that used to proc Troll King), and generally magicka will have way easier time keeping pressure this upcoming patch with a couple more strong, easy to use dots available to everyone - while heavy got nerfed with S&B nerfs, 7th, Fury, even VH. So nope. ^^
A magicka dump in purge is about the smart thing to do. It's not like it eats up your block/dodge/sprint pool. Magicka's stamina "dump" is already the blocking and roll dodging, ty.
So S&B got nerfed so did the 2 weapon options for magicka. You have 4 bloody skill trees to choose from ffs, magicka has 1 offensive and 1 defensive. And the DoTs meta is going to be felt by everyone, so yeah?
Oh and did you see the Shield nerfs? Congratulation on ignoring that fact...
I will agree with you on 1 point stamina has four weapon skill lines to choose from.
Now stamina roll dodging sprinting and blocking eats our resource for dealing damage. Magicka on a stam is for utility skills. Magicka has access to damage shields and class heals.
@Idinuse
Your argument is stam has 4 weapon skill lines while magicka only has 2 options correct? What class do you main?
I ask because here is a proposal question based on what ever class you main pick the skill that applies.
Sorc crystal frag now costs stamina and deals physical damage chance to proc a heal on the insta cast
Dk flame lash now costs stamina and deals poison damage with the same additional effect
Templar radiant oppression now costs stamina and deals physical damage and now uses stamina for this morph effect
Warden either morph of swarm uses same effect and costs stamina and changes the damage type to disease
Necromancer avid boneyard now costs stamina with the same effect and dealing disease damage now
We will trade a major magicka skill from each class for an entire weapon skill line for magicka with my proposals. I specifically tried to name skills that are or were used by each class for this question.
I ask this because people don’t seem to understand that a magicka character usually uses more class skills than their stamina counter parts including a class heal. Also sure it’s easy to get but stamina has to do pvp to get a decent heal skill magicka has heals thru class skills as well as damage shields.
No *** Sherlock, with 1 entire offensive Weapon Skill Tree to choose from...lol. And if a Mag build really needs independent self heals, it the Resto staff baby. The class heals are about as sexy as the stamina leech heals form everybloodywhere ones.
Currently I main a Stamina Necromancer, using Vigor by the way... but good try. And class skills, please you can't wave build diversion with one leans to use class skills, while we don't like them very much. That isn't balance any way you spin it.
Having so much offensive skill lines to choose from plus a Vigor is just too much. Again. Tie it to a bloody Weapon Skill Line, I suggest Bow, which is the Stamina Range Skill Tree. Still available to you and you get Ranged DPS at the same time...Oh that goes against build diversity? Well then, give Magicka the same dang options.
John_Falstaff wrote: »John_Falstaff wrote: »Sure, folks. Soon as stamina gets range, shields, stamina purge, things like, say, pets to hide behind, all the jazz - be my guest, nerf to your heart's content. ^^
You're joking right? Or are you seriously trying to suggest Stamina/MA/HA have nothing defensive, including S&B and heals in their tool kit to choose from at all? LOL. SMH. Or is your idea that you shouldn't have to think about that part at all, you should just spec in boom insta kills, and if your targets survive, they need be nerfed. ^^
Anything more... specific? Like, how I'll get dots purged as stamina (in the upcoming dot meta)? Also, S&B got nerfed, congratulations on ignoring that fact. ^^ 2H also lost its HoT (that used to proc Troll King), and generally magicka will have way easier time keeping pressure this upcoming patch with a couple more strong, easy to use dots available to everyone - while heavy got nerfed with S&B nerfs, 7th, Fury, even VH. So nope. ^^
A magicka dump in purge is about the smart thing to do. It's not like it eats up your block/dodge/sprint pool. Magicka's stamina "dump" is already the blocking and roll dodging, ty.
So S&B got nerfed so did the 2 weapon options for magicka. You have 4 bloody skill trees to choose from ffs, magicka has 1 offensive and 1 defensive. And the DoTs meta is going to be felt by everyone, so yeah?
Oh and did you see the Shield nerfs? Congratulation on ignoring that fact...
I will agree with you on 1 point stamina has four weapon skill lines to choose from.
Now stamina roll dodging sprinting and blocking eats our resource for dealing damage. Magicka on a stam is for utility skills. Magicka has access to damage shields and class heals.
@Idinuse
Your argument is stam has 4 weapon skill lines while magicka only has 2 options correct? What class do you main?
I ask because here is a proposal question based on what ever class you main pick the skill that applies.
Sorc crystal frag now costs stamina and deals physical damage chance to proc a heal on the insta cast
Dk flame lash now costs stamina and deals poison damage with the same additional effect
Templar radiant oppression now costs stamina and deals physical damage and now uses stamina for this morph effect
Warden either morph of swarm uses same effect and costs stamina and changes the damage type to disease
Necromancer avid boneyard now costs stamina with the same effect and dealing disease damage now
We will trade a major magicka skill from each class for an entire weapon skill line for magicka with my proposals. I specifically tried to name skills that are or were used by each class for this question.
I ask this because people don’t seem to understand that a magicka character usually uses more class skills than their stamina counter parts including a class heal. Also sure it’s easy to get but stamina has to do pvp to get a decent heal skill magicka has heals thru class skills as well as damage shields.
No *** Sherlock, with 1 entire offensive Weapon Skill Tree to choose from...lol. And if a Mag build really needs independent self heals, it the Resto staff baby. The class heals are about as sexy as the stamina leech heals form everybloodywhere ones.
Currently I main a Stamina Necromancer, using Vigor by the way... but good try. And class skills, please you can't wave build diversion with one leans to use class skills, while we don't like them very much. That isn't balance any way you spin it.
Having so much offensive skill lines to choose from plus a Vigor is just too much. Again. Tie it to a bloody Weapon Skill Line, I suggest Bow, which is the Stamina Range Skill Tree. Still available to you and you get Ranged DPS at the same time...Oh that goes against build diversity? Well then, give Magicka the same dang options.
Have you also forgotten each destro staff gives different bonuses based on staff choice essentially bringing magicka to 4 weapon skill lines.
Fire increases st damage
Lightning increase aoe damage
Frost the sword and board equivalent for magicka
Sure all skills for these lines are the same but each staff gives something different from the passives and to each skill individually
John_Falstaff wrote: »John_Falstaff wrote: »Sure, folks. Soon as stamina gets range, shields, stamina purge, things like, say, pets to hide behind, all the jazz - be my guest, nerf to your heart's content. ^^
You're joking right? Or are you seriously trying to suggest Stamina/MA/HA have nothing defensive, including S&B and heals in their tool kit to choose from at all? LOL. SMH. Or is your idea that you shouldn't have to think about that part at all, you should just spec in boom insta kills, and if your targets survive, they need be nerfed. ^^
Anything more... specific? Like, how I'll get dots purged as stamina (in the upcoming dot meta)? Also, S&B got nerfed, congratulations on ignoring that fact. ^^ 2H also lost its HoT (that used to proc Troll King), and generally magicka will have way easier time keeping pressure this upcoming patch with a couple more strong, easy to use dots available to everyone - while heavy got nerfed with S&B nerfs, 7th, Fury, even VH. So nope. ^^
A magicka dump in purge is about the smart thing to do. It's not like it eats up your block/dodge/sprint pool. As for Vigor, Magicka's stamina "dump" is already the blocking and roll dodging, ty.
So S&B got nerfed so did the 2 weapon options for magaicka. You have 4 bloody skill trees to choose from ffs, magicka has 1 offensive and 1 defensive. And the DoTs meta is going to be felt by everyone, so yeah?
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »Sure, folks. Soon as stamina gets range, shields, stamina purge, things like, say, pets to hide behind, all the jazz - be my guest, nerf to your heart's content. ^^
You're joking right? Or are you seriously trying to suggest Stamina/MA/HA have nothing defensive, including S&B and heals in their tool kit to choose from at all? LOL. SMH. Or is your idea that you shouldn't have to think about that part at all, you should just spec in boom insta kills, and if your targets survive, they need be nerfed. ^^
Anything more... specific? Like, how I'll get dots purged as stamina (in the upcoming dot meta)? Also, S&B got nerfed, congratulations on ignoring that fact. ^^ 2H also lost its HoT (that used to proc Troll King), and generally magicka will have way easier time keeping pressure this upcoming patch with a couple more strong, easy to use dots available to everyone - while heavy got nerfed with S&B nerfs, 7th, Fury, even VH. So nope. ^^
A magicka dump in purge is about the smart thing to do. It's not like it eats up your block/dodge/sprint pool. As for Vigor, Magicka's stamina "dump" is already the blocking and roll dodging, ty.
So S&B got nerfed so did the 2 weapon options for magaicka. You have 4 bloody skill trees to choose from ffs, magicka has 1 offensive and 1 defensive. And the DoTs meta is going to be felt by everyone, so yeah?
So you're complaining that you have the luxury of dipping into both stat pools and not spend your precious main stat when you need to block or roll (while in stamina's case, -everything- eats into block/dodge/sprint pool, and each dodge means there's fewer resources for offense). Mmkay. And yup, four skill trees and still only one weapon to equip on one bar and only ten skill slots like with everyone, so not buying it. And much does that purge do on stamina character if dots are easy to reapply in next several GCDs while typically there's enough magicka for one-two casts, and stamina takes ~20 seconds to gain enough magicka for the next.
Classes have 2-5 stamina morphs out of 45 total skills in class trees, and yet magicka has the nerve to complain about availability of weapon lines. ^^
Vigor in self buff alcast pve DPS build :
Also, their is NO cp put in blessing + if you take the selfish morph you get these heal each 0.5sec.
Also, look at the cost, 1950 stam only ? Really ?
Again sorry for the french tooltip, but you got it I think.
Also I'm just gonna ignore the "no-cp guy", no time to wast speaking to him.
Thank you for the test, now we have numerical values with the proof video
@ZOS_BrianWheeler
You welcome.
Here is the last test I've made and I'll stop here :
It's not a "valide" build since I build especialy to push this tooltips to the limite, and here is the value you can achieve, I don't think we can go higher in self buff + pot :
Stat + Major mending up :
Trés bien! But that's still only 25% health of the "skilled" stamina "builds" I meet in Cyro.
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »Sure, folks. Soon as stamina gets range, shields, stamina purge, things like, say, pets to hide behind, all the jazz - be my guest, nerf to your heart's content. ^^
You're joking right? Or are you seriously trying to suggest Stamina/MA/HA have nothing defensive, including S&B and heals in their tool kit to choose from at all? LOL. SMH. Or is your idea that you shouldn't have to think about that part at all, you should just spec in boom insta kills, and if your targets survive, they need be nerfed. ^^
Anything more... specific? Like, how I'll get dots purged as stamina (in the upcoming dot meta)? Also, S&B got nerfed, congratulations on ignoring that fact. ^^ 2H also lost its HoT (that used to proc Troll King), and generally magicka will have way easier time keeping pressure this upcoming patch with a couple more strong, easy to use dots available to everyone - while heavy got nerfed with S&B nerfs, 7th, Fury, even VH. So nope. ^^
A magicka dump in purge is about the smart thing to do. It's not like it eats up your block/dodge/sprint pool. As for Vigor, Magicka's stamina "dump" is already the blocking and roll dodging, ty.
So S&B got nerfed so did the 2 weapon options for magaicka. You have 4 bloody skill trees to choose from ffs, magicka has 1 offensive and 1 defensive. And the DoTs meta is going to be felt by everyone, so yeah?
So you're complaining that you have the luxury of dipping into both stat pools and not spend your precious main stat when you need to block or roll (while in stamina's case, -everything- eats into block/dodge/sprint pool, and each dodge means there's fewer resources for offense). Mmkay. And yup, four skill trees and still only one weapon to equip on one bar and only ten skill slots like with everyone, so not buying it. And much does that purge do on stamina character if dots are easy to reapply in next several GCDs while typically there's enough magicka for one-two casts, and stamina takes ~20 seconds to gain enough magicka for the next.
Classes have 2-5 stamina morphs out of 45 total skills in class trees, and yet magicka has the nerve to complain about availability of weapon lines. ^^
With the far too cheap costs of Stamina skills, yes I am.
Joosef_Kivikilpi wrote: »Vigor in self buff alcast pve DPS build :
Also, their is NO cp put in blessing + if you take the selfish morph you get these heal each 0.5sec.
Also, look at the cost, 1950 stam only ? Really ?
Again sorry for the french tooltip, but you got it I think.
Also I'm just gonna ignore the "no-cp guy", no time to wast speaking to him.
Thank you for the test, now we have numerical values with the proof video
@ZOS_BrianWheeler
You welcome.
Here is the last test I've made and I'll stop here :
It's not a "valide" build since I build especialy to push this tooltips to the limite, and here is the value you can achieve, I don't think we can go higher in self buff + pot :
Stat + Major mending up :
Trés bien! But that's still only 25% health of the "skilled" stamina "builds" I meet in Cyro.
So StaM DK healer with only vigor next patch. Got it lolz
Trinity_Is_My_Name wrote: »It is not OP. Not at all. Stop the nerf threads.
Stop the nerf threads as long as it's about Stamina?
If you want magicka to be good, suggest buffs for magicka. Stop trying to get stamina nerfed. Sick of the "my playstyle was nerfed, they should nerf your's too!" whiners who throw a temper tantrum every *** update, putting us back into the *** spot of playing darts with the reward being what's gonna get gutted next. You want the game to be enjoyable? Stop asking for nerfs.
And that pretty much confirms it. After the Templar, Sorc and all about mag nerfs hysteria for months, ney years, you people have the nerve.
Trinity_Is_My_Name wrote: »It is not OP. Not at all. Stop the nerf threads.
Stop the nerf threads as long as it's about Stamina?
If you want magicka to be good, suggest buffs for magicka. Stop trying to get stamina nerfed. Sick of the "my playstyle was nerfed, they should nerf your's too!" whiners who throw a temper tantrum every *** update, putting us back into the *** spot of playing darts with the reward being what's gonna get gutted next. You want the game to be enjoyable? Stop asking for nerfs.
And that pretty much confirms it. After the Templar, Sorc and all about mag nerfs hysteria for months, ney years, you people have the nerve.
I may have my own balance grievances, but I don't go looking to gut an entire half of the game's specs because my playstyle, class or spec got nerfed. Don't be so petty as to make everybody's experiences as *** as your own, suggest buffs for your own playstyle. The game's had enough nerfs.
Oh, and that's coming from someone who predominantly plays magicka DK and Sorc in PVP. So yeah, before you come back insinuating I'm biased towards stamina, no, I'm not. I just don't throw hissy fits on the forums demand everybody be nerfed into oblivion because I got nerfed.