Saril_Durzam wrote: »You can nerf vigor when you nerf rapid regen. Both are equally as strong. And don't give me the dumb reasoning that "Hur dur i need restro staff hur dur" when every stamina player in the universe needs to slot 2h. Especially with new 2h ulti and new executioner. Oh, I can already see people who will say "but 2h has a better skill line, uhhhhh it has an execute, uhhhhhhhh it has strong offensive ultimate" yeah, what about restro giving the best restoring heavy attacks in the game (which also gives major mending), healing ward and a pretty damn good defensive ulti?
If you really compares resto to 2H for a DD role backbar, then we have few to talk about.
In PvE in anyways you will slot bow as backbar. So a fair DW/bow DD will get plenty of DPS and still be able to slot a great selfheal (and range DPS for those who talk about range). A mag character slotting Resto will have just one less bar for DPSing. And considering the new skills, every skill slot will be really, really needed.
There is already enough gap between stam and mag toons to widen it up using a Resto backbar...
If Vigor was tied to a specific weapon, you'd have nearly every Stamina player going nuts about the restriction. So just consider that when you keep saying that Magicka have rapid regen.
If Vigor was tied to a specific weapon, you'd have nearly every Stamina player going nuts about the restriction. So just consider that when you keep saying that Magicka have rapid regen.
Yeah no stamina in the builds have ever been restricted by a single weapon line which gives the best form of major brutality and a good heal / snare removal and now has a stronger execute and powerful burst ultimate. Oh wait.
If Vigor was tied to a specific weapon, you'd have nearly every Stamina player going nuts about the restriction. So just consider that when you keep saying that Magicka have rapid regen.
Yeah no stamina in the builds have ever been restricted by a single weapon line which gives the best form of major brutality and a good heal / snare removal and now has a stronger execute and powerful burst ultimate. Oh wait.
Wow. All that dps from one weapon, the ability to choose whatever other weapon you want freely, and no restriction on heals or major evasion from Shuffle. Sure would be nice to have Resto offer some dps....
If Vigor got restricted to a weapon line then all classes should get a serious stamina scaling self heal. Vigor exists in part because that's not true.
If Vigor was tied to a specific weapon, you'd have nearly every Stamina player going nuts about the restriction. So just consider that when you keep saying that Magicka have rapid regen.
Yeah no stamina in the builds have ever been restricted by a single weapon line which gives the best form of major brutality and a good heal / snare removal and now has a stronger execute and powerful burst ultimate. Oh wait.
Wow. All that dps from one weapon, the ability to choose whatever other weapon you want freely, and no restriction on heals or major evasion from Shuffle. Sure would be nice to have Resto offer some dps....
What are you on about? Restro is good because of the utility and healing it provides. Every well balanced build needs those two things. Also might I point you to class based skills? The majority of them are magicka.
Wolf_Watching wrote: »Emma_Overload wrote: »Vigor deserves 67% nerf like Healing Ward got.
Don't @ me!
No. It doesnt. Healing ward gets a massive shield plus a heal. And an accompanying staff that grants major vitality on cast for 3 secs. When my vigor does all that. Sure. Yours was healing 13k a sec in pvp.
It was increased to counter the new dot buffs that have the tooltips like 30k over 10 seconds. If you have 3 or 4 of those on you with the old vigor... good luck.
Yea, I think the new self heal vigor’s okay. In the context of it lasting 5 seconds, mitigation’s down and damage is up people will need the extra healing.
If it was live I’d be surprised, in the context of all the damage changes on PTS it’s probably okay.
jediodyn_ESO wrote: »It was increased to counter the new dot buffs that have the tooltips like 30k over 10 seconds. If you have 3 or 4 of those on you with the old vigor... good luck.
All of these posts and so few taking into consideration that stam healing is taking a huge hit. Stam healing is already getting nerfed with the removal of the RALLY HoT!
Reducing the new Vigor? Ok, but ..... IF VIGOR IS TOO STRONG THEN REDUCE IT AND PUT THE HOT BACK ON RALLY!
The argument magicka has no healing skill comparable to vigor.
List: magicka heals
dragons blood and morphs
Burning embers
Flame lash
Cauterize
Inhale and morphs
Surge and morphs
Unstable clanfear (deals damage as well)
Twilight matriarch (deals damage as well)
Dark exchange and morphs
Puncturing sweep
Purifying light
Radiant glory
Rushed ceremony and morphs
Healing ritual
Strife and morphs
Sap essence
Siphoning strikes
Mark target and morphs
Arctic winds and morphs
Fungal growth and morphs (1 morph converts to cost stamina this is relevant later)
Healing seed and morphs
Living vines and morphs
Lotus flower and morphs
Nature’s embrace
Death scythe and morphs
Bitter harvest and morphs
Render flesh and morphs (applies a defile on self tho)
Life amid death and morphs
Spirit mender and morphs
Restoring tether and morphs(no cost)
Restoration staff skills
List:stamina heals
0 class skills costing stamina
Warden has a stamina heal and a magicka skill that heals off light or heavy attacking and necromancer has a free heal although it’s attached to needing a corpse
Vigor
Rally (burst heal base) hot was removed so base and other morph no longer heal
Blood thirst morph (heals on final hit for % of damage done)
Blood craze
Absorb magicka(must be hit by a projectile)
Draining shot
Ring of preservation(aoe hot)
Blood altar(costs health but synergy gives a burst heal and dealing damage provides healing)
The claim vigor is too OP yet it’s clear to see magicka has a lot more access to healing as compared to a stamina dps. Sure a stam character can use their mag pool and use some class heals but depending if pve or pvp decides if that is a viable option.
The argument magicka has no healing skill comparable to vigor. [...]
DisgracefulMind wrote: »The argument magicka has no healing skill comparable to vigor.
List: magicka heals
dragons blood and morphs
Burning embers
Flame lash
Cauterize
Inhale and morphs
Surge and morphs
Unstable clanfear (deals damage as well)
Twilight matriarch (deals damage as well)
Dark exchange and morphs
Puncturing sweep
Purifying light
Radiant glory
Rushed ceremony and morphs
Healing ritual
Strife and morphs
Sap essence
Siphoning strikes
Mark target and morphs
Arctic winds and morphs
Fungal growth and morphs (1 morph converts to cost stamina this is relevant later)
Healing seed and morphs
Living vines and morphs
Lotus flower and morphs
Nature’s embrace
Death scythe and morphs
Bitter harvest and morphs
Render flesh and morphs (applies a defile on self tho)
Life amid death and morphs
Spirit mender and morphs
Restoring tether and morphs(no cost)
Restoration staff skills
List:stamina heals
0 class skills costing stamina
Warden has a stamina heal and a magicka skill that heals off light or heavy attacking and necromancer has a free heal although it’s attached to needing a corpse
Vigor
Rally (burst heal base) hot was removed so base and other morph no longer heal
Blood thirst morph (heals on final hit for % of damage done)
Blood craze
Absorb magicka(must be hit by a projectile)
Draining shot
Ring of preservation(aoe hot)
Blood altar(costs health but synergy gives a burst heal and dealing damage provides healing)
The claim vigor is too OP yet it’s clear to see magicka has a lot more access to healing as compared to a stamina dps. Sure a stam character can use their mag pool and use some class heals but depending if pve or pvp decides if that is a viable option.
Soothing Spores is a stamina class skill that heals and costs stamina. There's quite a few of your magicka-costing listed heals that scale with both stats as well, I suggest you look over your list once more. Remember that stamina has access to their secondary resource being used for such things unlike magicka. Whilst magicka does have more "bursty" class healing skills, it is also trapped to 2 weapons, unlike stamina. I think in terms of self-healing and damage mitigation, coming from someone who has extensively played both magicka and stamina, each is powerful in its own means and playstyle. That does not mean, however, that stamina is weaker than magicka. I'd argue that, besides shield stacking specs, stamina is far tankier than magicka with a much less of a sacrifice.
The argument magicka has no healing skill comparable to vigor. [...]
Your list is very biased. First, many listed magicka heals are class skills and therefore only a few of them are actually aviable in one build. Second, you completely ignore class skills that can be used by stam builds just as well as mag builds, because they either don't scale at all, scale of health, or even scale of stam (yes, those skills exist!). And third, you don't take potency of those skills into consideration. Most of these "magicka heals" are much weaker and not "healing skills compareable to vigor" and having to slot multiple skills instead of one in oder to gain the same amount of actual healing is a huge downside, because bar space is limited.
Amount of skills existing in the game is completely irrelevant and does not tell whether stam or mag has better healing. Quality > Quantity. Can't state this often enough.
The argument magicka has no healing skill comparable to vigor.
List: magicka heals
dragons blood and morphs
Burning embers
Flame lash
Cauterize
Inhale and morphs
Surge and morphs
Unstable clanfear (deals damage as well)
Twilight matriarch (deals damage as well)
Dark exchange and morphs
Puncturing sweep
Purifying light
Radiant glory
Rushed ceremony and morphs
Healing ritual
Strife and morphs
Sap essence
Siphoning strikes
Mark target and morphs
Arctic winds and morphs
Fungal growth and morphs (1 morph converts to cost stamina this is relevant later)
Healing seed and morphs
Living vines and morphs
Lotus flower and morphs
Nature’s embrace
Death scythe and morphs
Bitter harvest and morphs
Render flesh and morphs (applies a defile on self tho)
Life amid death and morphs
Spirit mender and morphs
Restoring tether and morphs(no cost)
Restoration staff skills
List:stamina heals
0 class skills costing stamina
Warden has a stamina heal and a magicka skill that heals off light or heavy attacking and necromancer has a free heal although it’s attached to needing a corpse
Vigor
Rally (burst heal base) hot was removed so base and other morph no longer heal
Blood thirst morph (heals on final hit for % of damage done)
Blood craze
Absorb magicka(must be hit by a projectile)
Draining shot
Ring of preservation(aoe hot)
Blood altar(costs health but synergy gives a burst heal and dealing damage provides healing)
The claim vigor is too OP yet it’s clear to see magicka has a lot more access to healing as compared to a stamina dps. Sure a stam character can use their mag pool and use some class heals but depending if pve or pvp decides if that is a viable option.
The argument magicka has no healing skill comparable to vigor.
List: magicka heals
dragons blood and morphs
Burning embers
Flame lash
Cauterize
Inhale and morphs
Surge and morphs
Unstable clanfear (deals damage as well)
Twilight matriarch (deals damage as well)
Dark exchange and morphs
Puncturing sweep
Purifying light
Radiant glory
Rushed ceremony and morphs
Healing ritual
Strife and morphs
Sap essence
Siphoning strikes
Mark target and morphs
Arctic winds and morphs
Fungal growth and morphs (1 morph converts to cost stamina this is relevant later)
Healing seed and morphs
Living vines and morphs
Lotus flower and morphs
Nature’s embrace
Death scythe and morphs
Bitter harvest and morphs
Render flesh and morphs (applies a defile on self tho)
Life amid death and morphs
Spirit mender and morphs
Restoring tether and morphs(no cost)
Restoration staff skills
List:stamina heals
0 class skills costing stamina
Warden has a stamina heal and a magicka skill that heals off light or heavy attacking and necromancer has a free heal although it’s attached to needing a corpse
Vigor
Rally (burst heal base) hot was removed so base and other morph no longer heal
Blood thirst morph (heals on final hit for % of damage done)
Blood craze
Absorb magicka(must be hit by a projectile)
Draining shot
Ring of preservation(aoe hot)
Blood altar(costs health but synergy gives a burst heal and dealing damage provides healing)
The claim vigor is too OP yet it’s clear to see magicka has a lot more access to healing as compared to a stamina dps. Sure a stam character can use their mag pool and use some class heals but depending if pve or pvp decides if that is a viable option.
The argument magicka has no healing skill comparable to vigor.
List: magicka heals
dragons blood and morphs
Burning embers
Flame lash
Cauterize
Inhale and morphs
Surge and morphs
Unstable clanfear (deals damage as well)
Twilight matriarch (deals damage as well)
Dark exchange and morphs
Puncturing sweep
Purifying light
Radiant glory
Rushed ceremony and morphs
Healing ritual
Strife and morphs
Sap essence
Siphoning strikes
Mark target and morphs
Arctic winds and morphs
Fungal growth and morphs (1 morph converts to cost stamina this is relevant later)
Healing seed and morphs
Living vines and morphs
Lotus flower and morphs
Nature’s embrace
Death scythe and morphs
Bitter harvest and morphs
Render flesh and morphs (applies a defile on self tho)
Life amid death and morphs
Spirit mender and morphs
Restoring tether and morphs(no cost)
Restoration staff skills
List:stamina heals
0 class skills costing stamina
Warden has a stamina heal and a magicka skill that heals off light or heavy attacking and necromancer has a free heal although it’s attached to needing a corpse
Vigor
Rally (burst heal base) hot was removed so base and other morph no longer heal
Blood thirst morph (heals on final hit for % of damage done)
Blood craze
Absorb magicka(must be hit by a projectile)
Draining shot
Ring of preservation(aoe hot)
Blood altar(costs health but synergy gives a burst heal and dealing damage provides healing)
The claim vigor is too OP yet it’s clear to see magicka has a lot more access to healing as compared to a stamina dps. Sure a stam character can use their mag pool and use some class heals but depending if pve or pvp decides if that is a viable option.
leeching strikes costs stam and restores hp. Also cleansing ritual and morphs scale with max resources
edit: mobile f***ed everything up
The argument magicka has no healing skill comparable to vigor.
List: magicka heals
dragons blood and morphs
Burning embers
Flame lash
Cauterize
Inhale and morphs
Surge and morphs
Unstable clanfear (deals damage as well)
Twilight matriarch (deals damage as well)
Dark exchange and morphs
Puncturing sweep
Purifying light
Radiant glory
Rushed ceremony and morphs
Healing ritual
Strife and morphs
Sap essence
Siphoning strikes
Mark target and morphs
Arctic winds and morphs
Fungal growth and morphs (1 morph converts to cost stamina this is relevant later)
Healing seed and morphs
Living vines and morphs
Lotus flower and morphs
Nature’s embrace
Death scythe and morphs
Bitter harvest and morphs
Render flesh and morphs (applies a defile on self tho)
Life amid death and morphs
Spirit mender and morphs
Restoring tether and morphs(no cost)
Restoration staff skills
List:stamina heals
0 class skills costing stamina
Warden has a stamina heal and a magicka skill that heals off light or heavy attacking and necromancer has a free heal although it’s attached to needing a corpse
Vigor
Rally (burst heal base) hot was removed so base and other morph no longer heal
Blood thirst morph (heals on final hit for % of damage done)
Blood craze
Absorb magicka(must be hit by a projectile)
Draining shot
Ring of preservation(aoe hot)
Blood altar(costs health but synergy gives a burst heal and dealing damage provides healing)
The claim vigor is too OP yet it’s clear to see magicka has a lot more access to healing as compared to a stamina dps. Sure a stam character can use their mag pool and use some class heals but depending if pve or pvp decides if that is a viable option.
leeching strikes costs stam and restores hp. Also cleansing ritual and morphs scale with max resources
edit: mobile f***ed everything up
+ death scythe morph as a stamina option
But I don't see the point of this list, doesn't change the fact it heal 20k+ in 5sec.. (w/o crit, can be 30 easily)
The argument magicka has no healing skill comparable to vigor.
List: magicka heals
dragons blood and morphs
Burning embers
Flame lash
Cauterize
Inhale and morphs
Surge and morphs
Unstable clanfear (deals damage as well)
Twilight matriarch (deals damage as well)
Dark exchange and morphs
Puncturing sweep
Purifying light
Radiant glory
Rushed ceremony and morphs
Healing ritual
Strife and morphs
Sap essence
Siphoning strikes
Mark target and morphs
Arctic winds and morphs
Fungal growth and morphs (1 morph converts to cost stamina this is relevant later)
Healing seed and morphs
Living vines and morphs
Lotus flower and morphs
Nature’s embrace
Death scythe and morphs
Bitter harvest and morphs
Render flesh and morphs (applies a defile on self tho)
Life amid death and morphs
Spirit mender and morphs
Restoring tether and morphs(no cost)
Restoration staff skills
List:stamina heals
0 class skills costing stamina
Warden has a stamina heal and a magicka skill that heals off light or heavy attacking and necromancer has a free heal although it’s attached to needing a corpse
Vigor
Rally (burst heal base) hot was removed so base and other morph no longer heal
Blood thirst morph (heals on final hit for % of damage done)
Blood craze
Absorb magicka(must be hit by a projectile)
Draining shot
Ring of preservation(aoe hot)
Blood altar(costs health but synergy gives a burst heal and dealing damage provides healing)
The claim vigor is too OP yet it’s clear to see magicka has a lot more access to healing as compared to a stamina dps. Sure a stam character can use their mag pool and use some class heals but depending if pve or pvp decides if that is a viable option.
leeching strikes costs stam and restores hp. Also cleansing ritual and morphs scale with max resources
edit: mobile f***ed everything up
+ death scythe morph as a stamina option
But I don't see the point of this list, doesn't change the fact it heal 20k+ in 5sec.. (w/o crit, can be 30 easily)
So still less than Breath of Life in 2s. Hope I dont have to explain why this tooltip e-peen showing is stupid.
Ragnaroek93 wrote: »So vigor and medium armor are garbage after 5.1.4, are you happy now? Ridiculous how the same person who created this thread considers magplar on PTS as too weak (which is hands down the strongest class on PTS right now).