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Templars PvP - Detailed Guide, Suggestions, Advice, etc. - Elsweyr

  • SneaK
    SneaK
    ✭✭✭✭✭
    No_Divison wrote: »
    SneaK wrote: »
    Thinking out loud..

    With the mag regen on Overwhelming you could front bar that, VMA resto back bar for rapid, BTB always, and monster could be a bloodspawn/LW, or even Chudan to free up a slot for rapid.

    it's capped at 6 targets and is about 60 mag per hit per target.

    Oh, well, buns.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • miteba
    miteba
    ✭✭✭✭
    In a templar topic there are no divisions for @Minno, that's for sure
  • No_Division
    No_Division
    ✭✭✭
    EtTuBrutus wrote: »
    Just stack the purifying dmg once or twice. I don't understand why yall aren't doing this. If u can't get to the cap, cast or again before it explodes to retain the stored dmg you've earned and have 6 more seconds to add to it.

    The heal is another reason i use it. I run primarily aoe (barrage, cresent, sweeps, sometimes blazing) so in an x setting i can get great all around effectiveness from purifying light. 7k total healing per target on me while it helps with the burst (typically around 3k only but that's for each target it's on) of cresent and my aoe. I love the skill and hate that it's getting nerfed in healing while we literally buffed healing to ridiculous levels. It's dumb.

    I got rid of it because it wasn't helping me pressure 2-3 targets while getting dog-piled. With dots buffed, wont need purfying light any longer for single target pressure and more efficient in casting since its going on the major sorcery buff we already use.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.

    I did axiom over spinners because:
    - ill be at under 30% crit. That's TOO low, even for heavy.
    - axiom buffs heals, spinners doesn't. So while ill gain enough pen to offset the missing pen from light armor, my bol/ritual heal will be lesser as a result. and that means less synergy with heavy's most dominating aspect; 8% extra healing.
    - 400 SD is more or less 30% buffed by my SD buffs. Basically becomes 520 bonus. And running the penetration formula, SD increase is generally better (unless your target's 33k resistance lol).

    And to answer the other people about solar barrage/resto abilities:
    - next patch degeneration will be stronger so I can replace solar barrage with that and run healing ward for extra salt. But right now, most of the resto abilities are garbage.
    - next patch cost reduction is nerfed across the board the more you stack, which means an imperial templar in heavy has a 253 cost reduction on pts only has compared to live (based on paper math need to test on pts if true). But all cost reduction is now multiplicative so if I had 3% from imperial against a 4050 base cost of eclipse, my 5% from templar passives is reducing from 3928 and not all additive against the base (current would be 5+3+2 from 1pc light = 10%). Slight nerf but a buff for heavy. But even with this, 4k cost htd, 4k purge; there isnt much room for another 4k cost healing spell from resto staff and mutagen you might not get if an ally is around.

    Hmm, I just went for a tankier version I am going to try pretty much (Maybe the same?) skills as you are using. What do you think of this? Anything you would do differently?

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=165620

  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    No_Divison wrote: »
    EtTuBrutus wrote: »
    Just stack the purifying dmg once or twice. I don't understand why yall aren't doing this. If u can't get to the cap, cast or again before it explodes to retain the stored dmg you've earned and have 6 more seconds to add to it.

    The heal is another reason i use it. I run primarily aoe (barrage, cresent, sweeps, sometimes blazing) so in an x setting i can get great all around effectiveness from purifying light. 7k total healing per target on me while it helps with the burst (typically around 3k only but that's for each target it's on) of cresent and my aoe. I love the skill and hate that it's getting nerfed in healing while we literally buffed healing to ridiculous levels. It's dumb.

    I got rid of it because it wasn't helping me pressure 2-3 targets while getting dog-piled. With dots buffed, wont need purfying light any longer for single target pressure and more efficient in casting since its going on the major sorcery buff we already use.

    You're right about next patch for sure. Hardly any skills are going to be any where close to the buffed ones. It's dumb, too. Can i ask what skill you're using when getting dog piled that helps u pressure in its place?
  • Syiccal
    Syiccal
    ✭✭✭✭✭
    Doea any one still is vamp?
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    ccmedaddy wrote: »
    Wait @Minno is banned? Wtf..

    I heard he became an actual templar and radiantly oppressed some evil changes. Making too much sense, he was hit with an unbreakable cc for 5 days. But he came back harder, stronger, faster, templarrier? And piously went after weak points of the opponents only to be chain pulled from a guard at an opposing alliance home base bc of a meek tattler. However, instead of causing instant death, it raised minno to levels of the enlightenment only fabled in the most locked away, will kept scrolls of the monks. There he sits, eating pudding, awaiting a return through alternate skin.
  • No_Division
    No_Division
    ✭✭✭
    EtTuBrutus wrote: »
    No_Divison wrote: »
    EtTuBrutus wrote: »
    Just stack the purifying dmg once or twice. I don't understand why yall aren't doing this. If u can't get to the cap, cast or again before it explodes to retain the stored dmg you've earned and have 6 more seconds to add to it.

    The heal is another reason i use it. I run primarily aoe (barrage, cresent, sweeps, sometimes blazing) so in an x setting i can get great all around effectiveness from purifying light. 7k total healing per target on me while it helps with the burst (typically around 3k only but that's for each target it's on) of cresent and my aoe. I love the skill and hate that it's getting nerfed in healing while we literally buffed healing to ridiculous levels. It's dumb.

    I got rid of it because it wasn't helping me pressure 2-3 targets while getting dog-piled. With dots buffed, wont need purfying light any longer for single target pressure and more efficient in casting since its going on the major sorcery buff we already use.

    You're right about next patch for sure. Hardly any skills are going to be any where close to the buffed ones. It's dumb, too. Can i ask what skill you're using when getting dog piled that helps u pressure in its place?

    there's not many, if at all in the templar kit. I tried a multitude of setups, but ended up replacing purfying for RAT on front bar since speed helps spread targets apart instead of trying to fit a square peg into a round hole in combat. If only prox det worked like solar barrage lol.
  • No_Division
    No_Division
    ✭✭✭
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.

    I did axiom over spinners because:
    - ill be at under 30% crit. That's TOO low, even for heavy.
    - axiom buffs heals, spinners doesn't. So while ill gain enough pen to offset the missing pen from light armor, my bol/ritual heal will be lesser as a result. and that means less synergy with heavy's most dominating aspect; 8% extra healing.
    - 400 SD is more or less 30% buffed by my SD buffs. Basically becomes 520 bonus. And running the penetration formula, SD increase is generally better (unless your target's 33k resistance lol).

    And to answer the other people about solar barrage/resto abilities:
    - next patch degeneration will be stronger so I can replace solar barrage with that and run healing ward for extra salt. But right now, most of the resto abilities are garbage.
    - next patch cost reduction is nerfed across the board the more you stack, which means an imperial templar in heavy has a 253 cost reduction on pts only has compared to live (based on paper math need to test on pts if true). But all cost reduction is now multiplicative so if I had 3% from imperial against a 4050 base cost of eclipse, my 5% from templar passives is reducing from 3928 and not all additive against the base (current would be 5+3+2 from 1pc light = 10%). Slight nerf but a buff for heavy. But even with this, 4k cost htd, 4k purge; there isnt much room for another 4k cost healing spell from resto staff and mutagen you might not get if an ally is around.

    Hmm, I just went for a tankier version I am going to try pretty much (Maybe the same?) skills as you are using. What do you think of this? Anything you would do differently?

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=165620

    I love it, I might steal it lol Keep in mind even though lighting buffs initial hit of reflective light, the dot is still boosted by fire staff ;) (according to the editor). And I hate rat on backbar; im always bar swapping to cast it for offensive purposes instead of defense.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.

    I did axiom over spinners because:
    - ill be at under 30% crit. That's TOO low, even for heavy.
    - axiom buffs heals, spinners doesn't. So while ill gain enough pen to offset the missing pen from light armor, my bol/ritual heal will be lesser as a result. and that means less synergy with heavy's most dominating aspect; 8% extra healing.
    - 400 SD is more or less 30% buffed by my SD buffs. Basically becomes 520 bonus. And running the penetration formula, SD increase is generally better (unless your target's 33k resistance lol).

    And to answer the other people about solar barrage/resto abilities:
    - next patch degeneration will be stronger so I can replace solar barrage with that and run healing ward for extra salt. But right now, most of the resto abilities are garbage.
    - next patch cost reduction is nerfed across the board the more you stack, which means an imperial templar in heavy has a 253 cost reduction on pts only has compared to live (based on paper math need to test on pts if true). But all cost reduction is now multiplicative so if I had 3% from imperial against a 4050 base cost of eclipse, my 5% from templar passives is reducing from 3928 and not all additive against the base (current would be 5+3+2 from 1pc light = 10%). Slight nerf but a buff for heavy. But even with this, 4k cost htd, 4k purge; there isnt much room for another 4k cost healing spell from resto staff and mutagen you might not get if an ally is around.

    Hmm, I just went for a tankier version I am going to try pretty much (Maybe the same?) skills as you are using. What do you think of this? Anything you would do differently?

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=165620

    I love it, I might steal it lol Keep in mind even though lighting buffs initial hit of reflective light, the dot is still boosted by fire staff ;) (according to the editor). And I hate rat on backbar; im always bar swapping to cast it for offensive purposes instead of defense.

    Yeah, I was debating Lightning or fire. Im about 50 50 on DOTs on target, and ones coming from me in AOE. Debated swapping degen with RAT for bar spot
    Edited by technohic on July 24, 2019 4:08PM
  • No_Division
    No_Division
    ✭✭✭
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.

    I did axiom over spinners because:
    - ill be at under 30% crit. That's TOO low, even for heavy.
    - axiom buffs heals, spinners doesn't. So while ill gain enough pen to offset the missing pen from light armor, my bol/ritual heal will be lesser as a result. and that means less synergy with heavy's most dominating aspect; 8% extra healing.
    - 400 SD is more or less 30% buffed by my SD buffs. Basically becomes 520 bonus. And running the penetration formula, SD increase is generally better (unless your target's 33k resistance lol).

    And to answer the other people about solar barrage/resto abilities:
    - next patch degeneration will be stronger so I can replace solar barrage with that and run healing ward for extra salt. But right now, most of the resto abilities are garbage.
    - next patch cost reduction is nerfed across the board the more you stack, which means an imperial templar in heavy has a 253 cost reduction on pts only has compared to live (based on paper math need to test on pts if true). But all cost reduction is now multiplicative so if I had 3% from imperial against a 4050 base cost of eclipse, my 5% from templar passives is reducing from 3928 and not all additive against the base (current would be 5+3+2 from 1pc light = 10%). Slight nerf but a buff for heavy. But even with this, 4k cost htd, 4k purge; there isnt much room for another 4k cost healing spell from resto staff and mutagen you might not get if an ally is around.

    Hmm, I just went for a tankier version I am going to try pretty much (Maybe the same?) skills as you are using. What do you think of this? Anything you would do differently?

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=165620

    I love it, I might steal it lol Keep in mind even though lighting buffs initial hit of reflective light, the dot is still boosted by fire staff ;) (according to the editor). And I hate rat on backbar; im always bar swapping to cast it for offensive purposes instead of defense.

    Yeah, I was debating Lightning or fire. Im about 50 50 on DOTs on target, and ones coming from me in AOE. Debated swapping degen with RAT for bar spot

    id drop solar barrage before dropping rat. Unless you play mostly rangeplar and can reposition early with decent defenses.
    Youll have 3 AOE abilities anyway (RL, Jabs, cresent) and can afford to give up SB. At least for next patch when degeneration is buffed for single target use.
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Is @No_Divison Minno? Lol
  • No_Division
    No_Division
    ✭✭✭
    Is @No_Divison Minno? Lol

    im not a fish ;)
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    No_Divison wrote: »
    Is @No_Divison Minno? Lol

    im not a fish ;)

    Interesting...
  • EtTuBrutus
    EtTuBrutus
    ✭✭✭✭✭
    Is @No_Divison Minno? Lol

    They're a unique person, let's stop talking about whos who any way it's not important.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.

    I did axiom over spinners because:
    - ill be at under 30% crit. That's TOO low, even for heavy.
    - axiom buffs heals, spinners doesn't. So while ill gain enough pen to offset the missing pen from light armor, my bol/ritual heal will be lesser as a result. and that means less synergy with heavy's most dominating aspect; 8% extra healing.
    - 400 SD is more or less 30% buffed by my SD buffs. Basically becomes 520 bonus. And running the penetration formula, SD increase is generally better (unless your target's 33k resistance lol).

    And to answer the other people about solar barrage/resto abilities:
    - next patch degeneration will be stronger so I can replace solar barrage with that and run healing ward for extra salt. But right now, most of the resto abilities are garbage.
    - next patch cost reduction is nerfed across the board the more you stack, which means an imperial templar in heavy has a 253 cost reduction on pts only has compared to live (based on paper math need to test on pts if true). But all cost reduction is now multiplicative so if I had 3% from imperial against a 4050 base cost of eclipse, my 5% from templar passives is reducing from 3928 and not all additive against the base (current would be 5+3+2 from 1pc light = 10%). Slight nerf but a buff for heavy. But even with this, 4k cost htd, 4k purge; there isnt much room for another 4k cost healing spell from resto staff and mutagen you might not get if an ally is around.

    Hmm, I just went for a tankier version I am going to try pretty much (Maybe the same?) skills as you are using. What do you think of this? Anything you would do differently?

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=165620

    I love it, I might steal it lol Keep in mind even though lighting buffs initial hit of reflective light, the dot is still boosted by fire staff ;) (according to the editor). And I hate rat on backbar; im always bar swapping to cast it for offensive purposes instead of defense.

    Yeah, I was debating Lightning or fire. Im about 50 50 on DOTs on target, and ones coming from me in AOE. Debated swapping degen with RAT for bar spot

    id drop solar barrage before dropping rat. Unless you play mostly rangeplar and can reposition early with decent defenses.
    Youll have 3 AOE abilities anyway (RL, Jabs, cresent) and can afford to give up SB. At least for next patch when degeneration is buffed for single target use.

    Degens already there. I meant trading bar spot.
  • No_Division
    No_Division
    ✭✭✭
    SneaK wrote: »
    No_Divison wrote: »
    SneaK wrote: »
    Thinking out loud..

    With the mag regen on Overwhelming you could front bar that, VMA resto back bar for rapid, BTB always, and monster could be a bloodspawn/LW, or even Chudan to free up a slot for rapid.

    it's capped at 6 targets and is about 60 mag per hit per target.

    Oh, well, buns.

    he goes from almost empty to half while standing still in front of 24 target dummies but only hitting 6 lol. It's not going to be as useful to pure sustain. But mixed sustain/dmg sure it might be interesting.
    https://youtu.be/dojuHqKNNL0
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭✭
    Isn't sweeps going back to pre-morrowing targeting? Making this a non aoe. It's a cone.
  • No_Division
    No_Division
    ✭✭✭
    EtTuBrutus wrote: »
    ccmedaddy wrote: »
    Wait @Minno is banned? Wtf..

    I heard he became an actual templar and radiantly oppressed some evil changes. Making too much sense, he was hit with an unbreakable cc for 5 days. But he came back harder, stronger, faster, templarrier? And piously went after weak points of the opponents only to be chain pulled from a guard at an opposing alliance home base bc of a meek tattler. However, instead of causing instant death, it raised minno to levels of the enlightenment only fabled in the most locked away, will kept scrolls of the monks. There he sits, eating pudding, awaiting a return through alternate skin.

    @Minno has earned enlightenment I heard. Forever running the NYC marathon with his fellow speedy monks while eating dollar pizza slices.
  • No_Division
    No_Division
    ✭✭✭
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.

    I did axiom over spinners because:
    - ill be at under 30% crit. That's TOO low, even for heavy.
    - axiom buffs heals, spinners doesn't. So while ill gain enough pen to offset the missing pen from light armor, my bol/ritual heal will be lesser as a result. and that means less synergy with heavy's most dominating aspect; 8% extra healing.
    - 400 SD is more or less 30% buffed by my SD buffs. Basically becomes 520 bonus. And running the penetration formula, SD increase is generally better (unless your target's 33k resistance lol).

    And to answer the other people about solar barrage/resto abilities:
    - next patch degeneration will be stronger so I can replace solar barrage with that and run healing ward for extra salt. But right now, most of the resto abilities are garbage.
    - next patch cost reduction is nerfed across the board the more you stack, which means an imperial templar in heavy has a 253 cost reduction on pts only has compared to live (based on paper math need to test on pts if true). But all cost reduction is now multiplicative so if I had 3% from imperial against a 4050 base cost of eclipse, my 5% from templar passives is reducing from 3928 and not all additive against the base (current would be 5+3+2 from 1pc light = 10%). Slight nerf but a buff for heavy. But even with this, 4k cost htd, 4k purge; there isnt much room for another 4k cost healing spell from resto staff and mutagen you might not get if an ally is around.

    Hmm, I just went for a tankier version I am going to try pretty much (Maybe the same?) skills as you are using. What do you think of this? Anything you would do differently?

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=165620

    I love it, I might steal it lol Keep in mind even though lighting buffs initial hit of reflective light, the dot is still boosted by fire staff ;) (according to the editor). And I hate rat on backbar; im always bar swapping to cast it for offensive purposes instead of defense.

    Yeah, I was debating Lightning or fire. Im about 50 50 on DOTs on target, and ones coming from me in AOE. Debated swapping degen with RAT for bar spot

    id drop solar barrage before dropping rat. Unless you play mostly rangeplar and can reposition early with decent defenses.
    Youll have 3 AOE abilities anyway (RL, Jabs, cresent) and can afford to give up SB. At least for next patch when degeneration is buffed for single target use.

    Degens already there. I meant trading bar spot.

    sorry my bad! Yea I think you could swap D for RAT and not feel punished. penetration doesnt snapshot your dmg right?
  • No_Division
    No_Division
    ✭✭✭
    Syiccal wrote: »
    Doea any one still is vamp?

    not with all this fire and vulnerabilities in cyro. Mist becomes 50%, undead completely nullified, and if you try to run pirate skeleton/major protection, you'll only have 5% mitigation instead of the tooltip 30%.

    It's a mess out there for people looking to avoid heavy armor tank builds. But unavoidable now lol.
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    technohic wrote: »
    No_Divison wrote: »
    This is what I'm running next patch. Took some tries getting used to what was needed.

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=37638

    I actually like your setup here except I still think I would go spinners over Axiom, but preference I suppose.

    EDIT: Derp. NM. Thought it was two destros for a second. Good morning everyone.

    I did axiom over spinners because:
    - ill be at under 30% crit. That's TOO low, even for heavy.
    - axiom buffs heals, spinners doesn't. So while ill gain enough pen to offset the missing pen from light armor, my bol/ritual heal will be lesser as a result. and that means less synergy with heavy's most dominating aspect; 8% extra healing.
    - 400 SD is more or less 30% buffed by my SD buffs. Basically becomes 520 bonus. And running the penetration formula, SD increase is generally better (unless your target's 33k resistance lol).

    And to answer the other people about solar barrage/resto abilities:
    - next patch degeneration will be stronger so I can replace solar barrage with that and run healing ward for extra salt. But right now, most of the resto abilities are garbage.
    - next patch cost reduction is nerfed across the board the more you stack, which means an imperial templar in heavy has a 253 cost reduction on pts only has compared to live (based on paper math need to test on pts if true). But all cost reduction is now multiplicative so if I had 3% from imperial against a 4050 base cost of eclipse, my 5% from templar passives is reducing from 3928 and not all additive against the base (current would be 5+3+2 from 1pc light = 10%). Slight nerf but a buff for heavy. But even with this, 4k cost htd, 4k purge; there isnt much room for another 4k cost healing spell from resto staff and mutagen you might not get if an ally is around.

    Hmm, I just went for a tankier version I am going to try pretty much (Maybe the same?) skills as you are using. What do you think of this? Anything you would do differently?

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=165620

    I love it, I might steal it lol Keep in mind even though lighting buffs initial hit of reflective light, the dot is still boosted by fire staff ;) (according to the editor). And I hate rat on backbar; im always bar swapping to cast it for offensive purposes instead of defense.

    Yeah, I was debating Lightning or fire. Im about 50 50 on DOTs on target, and ones coming from me in AOE. Debated swapping degen with RAT for bar spot

    id drop solar barrage before dropping rat. Unless you play mostly rangeplar and can reposition early with decent defenses.
    Youll have 3 AOE abilities anyway (RL, Jabs, cresent) and can afford to give up SB. At least for next patch when degeneration is buffed for single target use.

    Degens already there. I meant trading bar spot.

    sorry my bad! Yea I think you could swap D for RAT and not feel punished. penetration doesnt snapshot your dmg right?

    No I dont think so. Thought I saw somewhere that its checked on the bar you are on. Not for certain though, and they may change that if it is in order to reduce calculations.
    Edited by technohic on July 24, 2019 4:54PM
  • miteba
    miteba
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    Will u use solar barrage even with it's nerf next patch?
    Was thinking in letting go puncturing sweep, for the first time ever, and use barrage (empower) + elemental weapon.
    Anyone tested this?
    Edited by miteba on July 24, 2019 11:54PM
  • technohic
    technohic
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    miteba wrote: »
    Will u use solar barrage even with it's nerf next patch?
    Was thinking in letting go puncturing sweep, for the first time ever, and use barrage (empower) + elemental weapon.
    Anyone tested this?

    Dependent on how PTS ends but the new soul trap might get on the bar. I wouldn't mind getting RR a spot as well but cant see me giving up dual destro with frost back except for maybe 2H to boost the ulti and add some stam recovery. That's for melee though. I could see getting rid of the gap closer and jabs for a ranged playstyle where I could fit RR and eclipse and rely less on block casting HTD. At that point though, i always feel like a mag sorc minus the streak
  • miteba
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    Yep, it seems we will have to wait for the PTS last week because it's being too dynamic for any final decision...

    2H has been toned down so right now onslaught has only penetration in direct and channeled abilities. Since puncturing sweep is channeled dot and has direct dmg too, does it proc?
    That 12sec penetration would help balance our PEN in case we go for Heavy armor instead of Light, for instance.

    Soul trap it's a possibility again without the 2 sec delay and better damage but i usually use Axiom so i dont get the full benefit, as the bar space is always a problem too... But a pure dot build would be a fresh playstyle too... Who knows?

    Maybe i play 15min of melee, then swap to 15min Dots, then 15min of tankplar... It will be a new playstyle: The Legion (aka the x-man comics with the same name, which has a multiple personality disorder; and has a tv series ongoing)
    Edited by miteba on July 25, 2019 9:45AM
  • Syiccal
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    Yea I'm trying to plan a bar set up but with all the skills up in the year at the min it's hard to decide, will make final decisions once final pts has finished I guess
  • technohic
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    So I tried my Magplar Build out last night for a little bit and i think it will work well as I get used to it but I can't help but feel its a bit..."busy." Lots of buffing up with channeled focus, ele drain, degeneration, and RAT, then adding DOTs in reflective light, and solar barrage. Just seems like a big setup with 6 things before getting to using a spammable, or blocking and healing. Makes me wonder if the added pressure is worth it for such a setup time. Think I need to simplify.
  • Jabbs_Giggity
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    technohic wrote: »
    So I tried my Magplar Build out last night for a little bit and i think it will work well as I get used to it but I can't help but feel its a bit..."busy." Lots of buffing up with channeled focus, ele drain, degeneration, and RAT, then adding DOTs in reflective light, and solar barrage. Just seems like a big setup with 6 things before getting to using a spammable, or blocking and healing. Makes me wonder if the added pressure is worth it for such a setup time. Think I need to simplify.

    Welcome to Warden life! Lol It's the number one reason I haven't put much time on my Warden because of the extreme buff requirements. I believe I had 6 or 7 buffs for Stamden before I could apply SA and run in....Also all the buffs would immediately bring my Magicka from X-0 with one buff rotation.
  • No_Division
    No_Division
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    technohic wrote: »
    So I tried my Magplar Build out last night for a little bit and i think it will work well as I get used to it but I can't help but feel its a bit..."busy." Lots of buffing up with channeled focus, ele drain, degeneration, and RAT, then adding DOTs in reflective light, and solar barrage. Just seems like a big setup with 6 things before getting to using a spammable, or blocking and healing. Makes me wonder if the added pressure is worth it for such a setup time. Think I need to simplify.

    And the second you fight a Templar, you'll be wondering why you didn't just go with a stronger burst.

    That's why I love fire staff. Heavy attack into toppling; 6kHA+2k toppling+2k burning light with extra mag is a great combo. Vamps bane should be enough of a dot, degeneration as well but I consider it a buff then DMG. Can use that front bar to get cheap empowers but entropy for the hot might be better use.

    Honestly play around with your skills and see what works.
  • technohic
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    Yeah, I have to see if I can get the rhythm down. Unaltered, its backbar 1 2 3, swap to front bar 1 2 3 4 555 but of course in PvP there is going to be a lot more swap back to backbar for ER and HTD, and I have to get to front bar for my speed and root/snare immunity, which makes me kind of want to move it back to the defensive/buff bar. I kind of watch my timers for my buffs and usually start with the longest 1 on the backbar but in this case, I want my focus as priority as I need the sustain and armor up if nothing else when going to heal.
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