Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

[Werewolf Scalebreaker feedback] - "Why most of the changes are unjustified and needs tweaking"

  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    WW was nerfed hard or at least on paper it looks that way. One reason I believe it was nerfed so much was because in BG's under 50 they were just to strong. Their heals and damage was to much compared with what was available to other builds in under 50.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hotdog_23 wrote: »
    WW was nerfed hard or at least on paper it looks that way. One reason I believe it was nerfed so much was because in BG's under 50 they were just to strong. Their heals and damage was to much compared with what was available to other builds in under 50.

    I've a very hard time thinking ZOS ever make balance changes due to how something performs in sub-50 BG´s. Reason people get facerolled in sub-50 is because new players get matched against seasoned players, and in those scenarios it doesn't matter what the seasoned player use (like it literally doesn't matter), he/she will come out on top everytime.
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Qbiken wrote: »
    Hotdog_23 wrote: »
    WW was nerfed hard or at least on paper it looks that way. One reason I believe it was nerfed so much was because in BG's under 50 they were just to strong. Their heals and damage was to much compared with what was available to other builds in under 50.

    I've a very hard time thinking ZOS ever make balance changes due to how something performs in sub-50 BG´s. Reason people get facerolled in sub-50 is because new players get matched against seasoned players, and in those scenarios it doesn't matter what the seasoned player use (like it literally doesn't matter), he/she will come out on top everytime.

    They do tho. Bgs honestly shouldn't be a factor in pvp balance at all. Or duels. Just open world small scale, large scale, and pve.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Hotdog_23
    Hotdog_23
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Hotdog_23 wrote: »
    WW was nerfed hard or at least on paper it looks that way. One reason I believe it was nerfed so much was because in BG's under 50 they were just to strong. Their heals and damage was to much compared with what was available to other builds in under 50.

    I've a very hard time thinking ZOS ever make balance changes due to how something performs in sub-50 BG´s. Reason people get facerolled in sub-50 is because new players get matched against seasoned players, and in those scenarios it doesn't matter what the seasoned player use (like it literally doesn't matter), he/she will come out on top everytime.

    As I said I think that is just one reason they nerfed them so hard. I certainly don't believe that is the only reason.
  • jediodyn_ESO
    jediodyn_ESO
    ✭✭✭✭
    Hotdog_23 wrote: »
    Qbiken wrote: »
    Hotdog_23 wrote: »
    WW was nerfed hard or at least on paper it looks that way. One reason I believe it was nerfed so much was because in BG's under 50 they were just to strong. Their heals and damage was to much compared with what was available to other builds in under 50.

    I've a very hard time thinking ZOS ever make balance changes due to how something performs in sub-50 BG´s. Reason people get facerolled in sub-50 is because new players get matched against seasoned players, and in those scenarios it doesn't matter what the seasoned player use (like it literally doesn't matter), he/she will come out on top everytime.

    As I said I think that is just one reason they nerfed them so hard. I certainly don't believe that is the only reason.

    ZOS clearly attempted to balance WW transformation along other skill guidelines without taking into consideration all of the other drawbacks and all of the areas where werewolves were underperforming, which was any high level situation without a pet zoo to soak damage, both PvE and PvP.

    Please don’t break werewolves this holiday season ZoS! Listen to us, we’ve been testing your changes and you are killing the fun!

    I’m calling PETA.

    (Please revisit your WW changes with the feedback from this thread and the testing we’ve been doing for you)
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    Werewolf isn’t worth slotting anymore. Better damage, healing, tankiness, mobility, group utility, solo play as humanoid form. Werewolf is more and more a role play thing.
    Edited by Skoomah on July 17, 2019 1:10AM
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    Skoomah wrote: »
    Werewolf isn’t worth slotting anymore. Better damage, healing, tankiness, mobility, group utility, solo play as humanoid form. Werewolf is more and more a role play thing.

    Agreed, its slowly headed back in that direction. I've cleared a few vet hardmode trials with mine but unless they find a different solution for their "balance", without limiting their skills/morphs and nerfing them into the dirt, then that's gonna be changing rather soon.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • liningtonsweldingb16_ESO
    How about a 10% nerf to light damage, a 7% nerf to howl and a 7% nerf to the heal and go from there? Silver bolt spammable behind an onslaught Ult is already going to bring huge issues in pvp!
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    Simple question

    Will HODOR use WW DD ?

    To dev team , what would you guess ? :o
  • jediodyn_ESO
    jediodyn_ESO
    ✭✭✭✭
    How about a 10% nerf to light damage, a 7% nerf to howl and a 7% nerf to the heal and go from there? Silver bolt spammable behind an onslaught Ult is already going to bring huge issues in pvp!

    Maybe for Packleader., in combination with making the pets untargetable in PvP. Berserker was already pulling sub par damage with low survivability. The bleed changes are nerf enough.
    Edited by jediodyn_ESO on July 17, 2019 5:51AM
  • Aztlan
    Aztlan
    ✭✭✭✭
    Given all the drawbacks, werewolves were not OP. Revert all the changes, including the reduction to bleeds. WW bleeds should be an exception to the rule.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Then we should get rid of under 50 BGs. They don't really serve a purpose anyway since we have level-scaling.

    Yes remove every kind of fun players can have in PvP before they hit the brick wall that’s max gear max CP PvP at 50. Great idea.

    Everyone who played a new toon recently and did some PvP knows how ridiculously overpowered Werewolf was in <50 PvP. Their (AoE!) damage, their healing capabilities, their defensive capabilities - it’s just laughable how easy you can achieve an OP build by just becoming Werewolf.

    I agree that the focus never should lie on <50 but it should be considered when changes are made.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • liningtonsweldingb16_ESO
    Seraphayel wrote: »
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Then we should get rid of under 50 BGs. They don't really serve a purpose anyway since we have level-scaling.

    Yes remove every kind of fun players can have in PvP before they hit the brick wall that’s max gear max CP PvP at 50. Great idea.

    Everyone who played a new toon recently and did some PvP knows how ridiculously overpowered Werewolf was in <50 PvP. Their (AoE!) damage, their healing capabilities, their defensive capabilities - it’s just laughable how easy you can achieve an OP build by just becoming Werewolf.

    I agree that the focus never should lie on <50 but it should be considered when changes are made.

  • liningtonsweldingb16_ESO
    Can’t they just make it so when a werewolf dies they lose the transformation?
    Much riskier playing ww in bgs then.
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    It takes 1 day (8 hours) of gameplay to 50. I’m sorry your first 8 hours of game experience was so terrible. I mean... it’s not like the game doesn’t have all sorts of other content. And yes, Max Level cp experience is way different than first 8 hours in the game. You haven’t even gathered enough skill points or passives or additional skill lines yet or gear.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Skoomah wrote: »
    It takes 1 day (8 hours) of gameplay to 50. I’m sorry your first 8 hours of game experience was so terrible. I mean... it’s not like the game doesn’t have all sorts of other content. And yes, Max Level cp experience is way different than first 8 hours in the game. You haven’t even gathered enough skill points or passives or additional skill lines yet or gear.

    8 hours for someone who already leveled several characters. I pretty much doubt it’s 8 hours though unless you just constantly grind which - as I said - is only a thing for players that have multiple max level toons.

    There are a lot of players that don’t make it to 50 yet keep playing the content up to 50 again and again and again. They have the same right of enjoyment as every level 50 player in my opinion.

    Werewolf needed some drastic nerfs for low level PvP. If the things ZOS did were the right adjustment I can’t tell but they were necessary. This comes from a player that loves playing low level BGs on toons (and no, not with purple or gold equip super powered PvP alts, with simple low level characters without even using CP).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • cheifsoap
    cheifsoap
    ✭✭✭✭✭
    Hotdog_23 wrote: »
    WW was nerfed hard or at least on paper it looks that way. One reason I believe it was nerfed so much was because in BG's under 50 they were just to strong. Their heals and damage was to much compared with what was available to other builds in under 50.

    The short-sidedness would be astonishing if that was the catalyst of the nerfs.
  • TankHealz2015
    TankHealz2015
    ✭✭✭

    Werewolf on live is great fun in both PvE and PvP.
    I always thought it was a high damage, high risk, high cost, RP option
    PvE you have limited utility skills, high costs, and semi-gimp your self when out of form.
    PvP you get instantly mass targeted the moment you transform and are at risk of Fighter guild skills.

    Revert changes back to live. They just recently buffed WW to greatness.
    Are they really OP?
    If WW is over-performing in a certain way, perhaps small/specific adjustments would be enough?

    My thoughts:
    Allow WW pounce skill to work as a "charge" ability.
    This would open armor set variety/possibilities:
    Tormentor + Claw of Yolnakhriim + Curse of Dolymesh + Undaunted Bastion + Vanguard's Challenge + others

    Increase Fighter's Guild damage/utility versus undead/vampires/WW
    This would be a shout out to RP play in both PvE and PvP and add increased risk/reward/counter-play for all

    Ideas:
    1. Reveal undead/vampire/WW whenever you activate a FG skill.
    2. X% chance to proc additional fire damage when attacking undead/vampire/WW.
    3. When you kill an undead/vampire/WW you gain X bonus for X seconds.
    4. If an undead/vampire/WW dies while CC'ed in your trap, your next trap is free cost for x seconds


    Allow for Fighter Guild to really be a RP theme build-- "Vampire/WW Hunter Killer".

  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    Werewolf on live is great fun in both PvE and PvP.
    I always thought it was a high damage, high risk, high cost, RP option
    PvE you have limited utility skills, high costs, and semi-gimp your self when out of form.
    PvP you get instantly mass targeted the moment you transform and are at risk of Fighter guild skills.

    Revert changes back to live. They just recently buffed WW to greatness.
    Are they really OP?
    If WW is over-performing in a certain way, perhaps small/specific adjustments would be enough?

    My thoughts:
    Allow WW pounce skill to work as a "charge" ability.
    This would open armor set variety/possibilities:
    Tormentor + Claw of Yolnakhriim + Curse of Dolymesh + Undaunted Bastion + Vanguard's Challenge + others

    Increase Fighter's Guild damage/utility versus undead/vampires/WW
    This would be a shout out to RP play in both PvE and PvP and add increased risk/reward/counter-play for all

    Ideas:
    1. Reveal undead/vampire/WW whenever you activate a FG skill.
    2. X% chance to proc additional fire damage when attacking undead/vampire/WW.
    3. When you kill an undead/vampire/WW you gain X bonus for X seconds.
    4. If an undead/vampire/WW dies while CC'ed in your trap, your next trap is free cost for x seconds


    Allow for Fighter Guild to really be a RP theme build-- "Vampire/WW Hunter Killer".

    Agreed. That would actually be pretty cool and pair well with the fg skills. Id say ww is far from op as far as pve content. Especially from what almost any other damage dealing class can do, especially because they don't have to work around a timer and lack of range/aoes.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.
    all classes. pc platform, dissapointed.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Werewolf on live is great fun in both PvE and PvP.
    I always thought it was a high damage, high risk, high cost, RP option
    PvE you have limited utility skills, high costs, and semi-gimp your self when out of form.
    PvP you get instantly mass targeted the moment you transform and are at risk of Fighter guild skills.

    Revert changes back to live. They just recently buffed WW to greatness.
    Are they really OP?
    If WW is over-performing in a certain way, perhaps small/specific adjustments would be enough?

    My thoughts:
    Allow WW pounce skill to work as a "charge" ability.
    This would open armor set variety/possibilities:
    Tormentor + Claw of Yolnakhriim + Curse of Dolymesh + Undaunted Bastion + Vanguard's Challenge + others

    Increase Fighter's Guild damage/utility versus undead/vampires/WW
    This would be a shout out to RP play in both PvE and PvP and add increased risk/reward/counter-play for all

    Ideas:
    1. Reveal undead/vampire/WW whenever you activate a FG skill.
    2. X% chance to proc additional fire damage when attacking undead/vampire/WW.
    3. When you kill an undead/vampire/WW you gain X bonus for X seconds.
    4. If an undead/vampire/WW dies while CC'ed in your trap, your next trap is free cost for x seconds


    Allow for Fighter Guild to really be a RP theme build-- "Vampire/WW Hunter Killer".

    I´ve suggested similar things before, let fighters guild skills be a real counter against werewolfs/daedra/vampires. Reduce their effectiveness against non-daedric creatures, but significantly amplify their damage and effects against werewolfs and vampires.
  • liningtonsweldingb16_ESO
    You guys are forgetting they upped the damage of silver bolt or w.e it’s called by quite a bit to make it a competitive spamable.. add 20% damage vs werewolves and vamps and we are already going to be in trouble
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    yep I can imagine werewolf hide protecting from dragon/Giant, Maul, Fire, Shock etc...
    are u kidding? basement for resistances?
    I can say from my point of view - I don't enjoy playing werewolf (with love this idea in general) because of that.
    I feel no it's right playstyle.

    On the other hand I have no real mobility at ww in battle - if roots coming every few seconds - i can hope only for someone around to help.
    I can't do anything with snares.
    Me, fast mightfull crazy beast.
    And here another thing wtf why i have same resists as a person which weared 7 parts of heavy armour with Shield in hands.
    Am I dragon with scales?
    Nope, I'm lycanthrope with Hide.

    Am I wrong?
    all classes. pc platform, dissapointed.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Chrlynsch wrote: »
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
    Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
    it's just hide, skin with hair.
    all classes. pc platform, dissapointed.
  • liningtonsweldingb16_ESO
    So you want ww resistance buff nerfed as well? You’re crazy
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    So you want ww resistance buff nerfed as well? You’re crazy

    i want to not just remove resists, but to change ww concept in general. current one same at live ans pts is crap.

    it can be replacing resists thing for additional max health thing.
    it can be some snares counterplay build into something.
    it can be big change of how weewolf do damage with light attacks to get feeling when they actually hit the target, not air like.
    Also i want to see real werewolf dodge, not that ugly step-small jump-knockback as we have instead.
    I want see female version of werewolf to fit original character's sex.
    I want see ww weaknesses in poison and defiles.
    In big damage he can get into face but due to it's nature fast regenerate if enemy isn't enouch strong or smart to kill beast before that and own death.
    Not snares, which have no logic basement and have no own counterplay at werewolf at all.
    Here many components how werewolf can give us more natural and interesting feeling what from it in eso now.
    Edited by JusticeSouldier on July 18, 2019 6:30PM
    all classes. pc platform, dissapointed.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Chrlynsch wrote: »
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
    Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
    it's just hide, skin with hair.

    Literally a lorebook from from the game.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    https://en.m.uesp.net/wiki/Online:The_Werewolf's_Hide

    Even a quick google search of part of the text pulls it up.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
Sign In or Register to comment.