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[Werewolf Scalebreaker feedback] - "Why most of the changes are unjustified and needs tweaking"

  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Chrlynsch wrote: »
    Chrlynsch wrote: »
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
    Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
    it's just hide, skin with hair.

    Literally a lorebook from from the game.

    I know, but the way how it was wrote often literally the same i described
    all classes. pc platform, dissapointed.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭

    I know, but the way how it was wrote often literally the same i described

    Wat?
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    also each book in game can be depreciated with the mention it was written by someone on his own.
    or that thing mentioned have mythical properties of something which have no proofs.
    Just because author is a khajiit, making big money on that for example.
    few minuts of simple logic.
    and lets be true, wtf we talking about if devs already added dragons to tamriel..?
    hallo skyrim, hallo hype.

    I'm serious to wish current werewolfes concept to be changed - it can bring us much more fun to the game
    (Werewolf in Skyrim was absolutly incredible, eso one is distorted shadow)
    Edited by JusticeSouldier on July 18, 2019 7:48PM
    all classes. pc platform, dissapointed.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    *grabs tinfoil hat*
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    also each book in game can be depreciated with the mention it was written by someone on his own.
    or that thing mentioned have mythical properties of something which have no proofs.
    Just because author is a khajiit, making big money on that for example.
    few minuts of simple logic.
    and lets be true, wtf we talking about if devs already added dragons to tamriel..?
    hallo skyrim, hallo hype.

    I'm serious to wish current werewolfes concept to be changed - it can bring us much more fun to the game
    (Werewolf in Skyrim was absolutly incredible)

    Might have some truth to that if it was real life, but its a "lorebook". Put in game to add to the lore and add pieces of interesting information. And i would agree that it would be great to see some expanded functionality and skills for werewolves, see a dedicated class at some point, but for now the goal is to get the most out of what is already in game without further limiting them or making an entire morph almost completely useless. Ww has seen multiple nerfs since they got brought back up with wolfhunter dlc, so it would be nice if they would find a better way to counter werewolf verses just nerfing them into Oblivion.
    Edited by FenrisWolf1136 on July 18, 2019 7:34PM
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  • jediodyn_ESO
    jediodyn_ESO
    ✭✭✭✭
    They don’t need to change other skill lines or re-work the entire stat system to werewolves. The devs just need to realize that (for the reasons in this thread) trying to “balance” WW skills with the same formula they use for non-transformation skills essentially breaks the entire WW skill line.

    Pet targeting changes (in PvP, not PVE) are awesome, and very needed. The sustain and damage nerf seem like animal abuse. Please devs, review our testing and feedback, these changes are not fair or balanced.
  • Dashmatt
    Dashmatt
    ✭✭✭✭
    They don’t need to change other skill lines or re-work the entire stat system to werewolves. The devs just need to realize that (for the reasons in this thread) trying to “balance” WW skills with the same formula they use for non-transformation skills essentially breaks the entire WW skill line.

    Pet targeting changes (in PvP, not PVE) are awesome, and very needed. The sustain and damage nerf seem like animal abuse. Please devs, review our testing and feedback, these changes are not fair or balanced.

    Agree with this. It’s all been said in this thread.
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Chrlynsch wrote: »
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
    Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
    it's just hide, skin with hair.

    Literally a lorebook from from the game.

    Lol, established lore and lorebooks in the game are of zero importance to combat devs when it comes to "balancing" gameplay. They have proven that beyond a shadow of a doubt. So that's an argument guaranteed to fall on deaf ears, unfortunately.
  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Jaraal wrote: »
    Chrlynsch wrote: »
    Chrlynsch wrote: »
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
    Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
    it's just hide, skin with hair.

    Literally a lorebook from from the game.

    Lol, established lore and lorebooks in the game are of zero importance to combat devs when it comes to "balancing" gameplay. They have proven that beyond a shadow of a doubt. So that's an argument guaranteed to fall on deaf ears, unfortunately.

    The devs have listened to us in the past. I have no reason to believe that they have stopped.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Cathexis
    Cathexis
    ✭✭✭✭✭
    looks like from outside its being toned down but I mean why are they toning down something that doesn't overperform in worst case scenario I don't know.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    Chrlynsch wrote: »
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
    Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
    it's just hide, skin with hair.

    Funny that you say werewolf hide isn't magical. It is. Their claws are considered "enchanted weapons", even.

    But forget about that for a moment, what properties does the hide of a werewolf have in real life?
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    DocFrost72 wrote: »
    Chrlynsch wrote: »
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
    Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
    it's just hide, skin with hair.

    Funny that you say werewolf hide isn't magical. It is. Their claws are considered "enchanted weapons", even.

    But forget about that for a moment, what properties does the hide of a werewolf have in real life?

    yep, and everything is a set of 0 and 1. in a virtual world.
    i ask to think, what the properties as usual associated with werewolf:
    weakness to silver, high strengh, regeneration, very high speed, moon addiction, pure rage behaviour

    But in eso they also have much bigger resists in form than out of it.
    Permanently snared if opponent isn't new player...
    I don't ask for removing resists at all.
    If to imagine, that inside the skin they save somehow own armor and weapons ( like it is now actually idk where:))), let them have obtained with it resists. But without additional bonus...for example.
    Big damage, big healing, high mobility. Low mitigation...savage beast.
    all classes. pc platform, dissapointed.
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    DocFrost72 wrote: »
    Chrlynsch wrote: »
    Qbiken wrote: »
    Well, before such details i have an issue with Werewolf concept in game in genarl now.
    It has now high damage, with bleed on light attacks which comes without reliable visual and sound effects.
    it has high healing.
    and .... it has higher resists... wtf? here guys even trying to think abount tanking at werewolf...

    Here is my issue...
    Why beast without armour is tanky?

    it should be berserk, with big damage, high regeneration-vitality-healing.
    Maybe with higher Max health also, like bone Goliaph...
    But no resists bonus.

    And if to say about Pack leader morf like an "utility" with minor maim...wtf?
    Pack leader original design was if i remember right to empower somehow another werewolfes when group play...
    It was not bad idea and it could be reintroduced in a viable way.
    These pets targetable or not are annoying crap constucted at a luck of imagination surrogate.

    My idea for this morf - to remove these pets, and to make some werewolf skills work different when u're Pack leader to grant some support to others. Like Healing to others, or minor savagery/berserk/vitality...
    @ZOS_BrianWheeler @ZOS_Gilliam

    Werewolf is a beast without weapons in hands and without armor - resists is ridiculous absurd!
    Change it please.

    @Chrlynsch will have to correct me if I´m wrong here, but afaik, werewolfs in the elder scrolls lore are known for their robust "werewolf hide", so werewolf having the extra resistance is far from absurd, it´s even lorefriendly.

    As it stands now on PTS werewolf lack both offensive and defensive capacities. Removing or reducing the extra resistance you get from transforming.....well, then you might as well just delete werewolf from any kind of PvE or PvP context in the game.

    The Werewolf's Hide

    By an Unknown Packleader

    Some will tell you that our greatest strength is our hunger, or our numbers, or our rage, or our claws, or our fangs. These are fools. The gift of Hircine is not simply about weapons, but about defense.

    To hunt in the great hunting grounds of our master, we must be impervious to pain, masters of our own bodies.

    Many a werewolf hunter will seek your hide for this reason. They will try to wear it, or else burn it. Either way, it is your greatest prize and you should take care not to let it fall to filth and disrepair.
    A wolf’s coat is the marker of his status. It bears his scars and protects his body against harm. Treat it as a nobleman treats his finery, for you are a servant of Hircine.

    Too often have I encountered feral wolves with mangy coats. You are not wild dogs! You are not senseless wolves with no choice but to wander the woods as animals! You are kings among hunters!
    When you are beset by enemies, when the mob comes for you, and you transform into your true self to face sword and sickle, pitchfork and pike, you will thank me. Your coat will gleam and terrify, and no blow will harm you.

    I can write same "lore " for each poor idea, I've got because had bad day and was tired at a workin place before deadline.
    Hide is hide, not metall cuirass, not dragon scales, not magic bounded armor.
    it's just hide, skin with hair.

    Funny that you say werewolf hide isn't magical. It is. Their claws are considered "enchanted weapons", even.

    But forget about that for a moment, what properties does the hide of a werewolf have in real life?

    yep, and everything is a set of 0 and 1. in a virtual world.
    i ask to think, what the properties as usual associated with werewolf:
    weakness to silver, high strengh, regeneration, very high speed, moon addiction, pure rage behaviour

    But in eso they also have much bigger resists in form than out of it.
    Permanently snared if opponent isn't new player...
    I don't ask for removing resists at all.
    If to imagine, that inside the skin they save somehow own armor and weapons ( like it is now actually idk where:))), let them have obtained with it resists. But without additional bonus...for example.
    Big damage, big healing, high mobility. Low mitigation...savage beast.

    Possibly because The Elder Scroll games have a different take on werewolves. Most modern fiction describes werewolves as vulnerable to silver weapons and highly resistant to other injuries, or in this case, their hides making them more resistant to that damage. It fits the lore just fine. And not all takes on the werewolf have them shown as raging mindless beasts tied to the moon. So its all up to interpretation as to what usual is. Their lore in the game is fine. Their hides being resistant to damage is fine. What many would like is for the current werewolves to do more, hit like a normal class might, and not be limited to one type. Would like the werewolves to be usable and not forced out of end game content...
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    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • Saintgria
    Saintgria
    Soul Shriven
    Is vMA runs still viable? If so what has changed?
  • jediodyn_ESO
    jediodyn_ESO
    ✭✭✭✭
    Saintgria wrote: »
    Is vMA runs still viable? If so what has changed?

    Just from soloing world bosses I can tell you that VMA is going to take some Oscarflip level skills to make happen. Dps and sustainability is so broken that it’s worse than right after the Morrowind patch. At least with burst wolf you could, you know, burst.

    It’s twice as easy killing anything just staying out of transformation now.
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    Saintgria wrote: »
    Is vMA runs still viable? If so what has changed?

    Just from soloing world bosses I can tell you that VMA is going to take some Oscarflip level skills to make happen. Dps and sustainability is so broken that it’s worse than right after the Morrowind patch. At least with burst wolf you could, you know, burst.

    It’s twice as easy killing anything just staying out of transformation now.

    Depending on what tomorrows patch notes look like, i'll give it a run. If there are reverts or changes to ww that are positive that show the dev's were listening, it should be like normal. If nothing changed, it'll be easier to run it as a regular class.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • ccfeeling
    ccfeeling
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    ✭✭
    Saintgria wrote: »
    Is vMA runs still viable? If so what has changed?

    WW could handle VMA easily , I think the avg score will drop to 430k - 440k around , it needs some luck and well experience to take Flawless .

    No worry at all .

    With the coming patch , I recommend better use normal human build which hit much powerful , you can also take a rest or do other stuffs or even pick up a phone call , during WW form , you can't think too much , you gotta kill everything on sight and hit the portal to enter the next stage :D

    I have all class flawless WW , but last 2 patches changed my mind , not yet even count this big one .

    Normal human build is much much better than WW especially in group play and trial , those nerfs from PVP impact PVE WW directly .
  • perditioner
    perditioner
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    No werewolf changes in the latest PTS patch. @ZOS_GinaBruno, are any changes coming for werewolves in future PTS patches?
  • Qbiken
    Qbiken
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    No werewolf changes in the latest PTS patch. @ZOS_GinaBruno, are any changes coming for werewolves in future PTS patches?

    Would very much like to know the same.

    @ZOS_GinaBruno
    @ZOS_Gilliam
    @ZOS_RichLambert
  • Wuuffyy
    Wuuffyy
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    Qbiken wrote: »
    No werewolf changes in the latest PTS patch. @ZOS_GinaBruno, are any changes coming for werewolves in future PTS patches?

    Would very much like to know the same.

    @ZOS_GinaBruno
    @ZOS_Gilliam
    @ZOS_RichLambert

    The neglect is unreal. They actually don't care at all about any minorities. Tf.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Dashmatt
    Dashmatt
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    Honestly, making the direwolves immortal was probably enough of a werewolf nerf, considering the bleed changes that are happening across the board. On top of that nerfing damage, sustain and survivability? I don’t get it.

    I would also really like to understand how you can “standardize” a magicka heal that scales with health on a stamina class. Not to mention the fact that werewolves only get 1 bar and the only options are morphs. It’s not like we can slot Major Mending or Vigor or a Resto Staff.

    There is nothing standard about werewolves.
  • liningtonsweldingb16_ESO
    Yup they’ve gone way way too far on this one. A playstyle stomped into the ground...

    I don’t mind the heal costing Magicka to be honest.. it forces us into building a specific way to survive and maintain. It is over performing SLIGHTLY on live so I don’t mind that getting adjusted.. packleader nerf to the pups was justified... everything they nerfed on top of those was just wrong!

    Fighters guild has a buffed up spammable as well that a ton of people are going to use as well... dealing an additional 20% dmg to werewolves. Onslaught the spam a ww down in a matter of 2-4 silverbolts regardless of resistances or buffs..

    This is my last post on the matter these patch notes ruined my whole week
  • Tommy_The_Gun
    Tommy_The_Gun
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    No WW changes this round of PTS... :'(

    Edit:
    Btw. In the first round of PTS they say:
    "We're also aware of some Werewolf abilities feeling "bare" in nature (such as Pounce) and are currently investigating some additional variation to help spice up their combat approach."

    So maybe, perhaps there is still a chance they will listen to our feedback, but on the next round of PTS.
    Edited by Tommy_The_Gun on July 22, 2019 4:54PM
  • Wuuffyy
    Wuuffyy
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    No WW changes this round of PTS... :'(

    Edit:
    Btw. In the first round of PTS they say:
    "We're also aware of some Werewolf abilities feeling "bare" in nature (such as Pounce) and are currently investigating some additional variation to help spice up their combat approach."

    So maybe, perhaps there is still a chance they will listen to our feedback, but on the next round of PTS.

    Lol
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • jediodyn_ESO
    jediodyn_ESO
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    Not even a comment. I wish they would actually communicate a little better. Why do so many other, so much smaller games have such better communication?
  • FenrisWolf1136
    FenrisWolf1136
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    Not even a comment. I wish they would actually communicate a little better. Why do so many other, so much smaller games have such better communication?

    My guess is they don't want to say anything to early or mistakenly say something that might not be true later. It would just become a game of "well you said this and it never came to be". Would be another whole issue to deal with. They likely settle on changes internally and then release it to pts a short while later so there isn't a lot of communication beforehand.

    Best we get is when they know they are going to do something for sure early, like release a themed dlc, or look at certain skills because the feel "bare". Its general and they don't get into specifics until they know its a done deal.

    They would get a lot further if they would occassionally ask "this is what we are thinking... its not set in stone... but what does the community think of the proposed changes/ideas" and go from there. Some transparency as to what's behind the scenes. I feel many other developers are better at this because they actually have a course/plan of action and a good idea of how to play their own game.

    I'd like to see the devs play the game, play as a werewolf in all types of content and see how they handle their own changes. Lets see them as an all dev team, not carried by high tier players, no add ons, play vet hardmode trials and dungeons. Play battlegrounds and in cyrodiil. Not with just with a werewolf, but everything. Show that they understand their game and be able to explain why they are making their proposed changes.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • jediodyn_ESO
    jediodyn_ESO
    ✭✭✭✭
    Not even a comment. I wish they would actually communicate a little better. Why do so many other, so much smaller games have such better communication?

    My guess is they don't want to say anything to early or mistakenly say something that might not be true later. It would just become a game of "well you said this and it never came to be". Would be another whole issue to deal with. They likely settle on changes internally and then release it to pts a short while later so there isn't a lot of communication beforehand.

    Best we get is when they know they are going to do something for sure early, like release a themed dlc, or look at certain skills because the feel "bare". Its general and they don't get into specifics until they know its a done deal.

    They would get a lot further if they would occassionally ask "this is what we are thinking... its not set in stone... but what does the community think of the proposed changes/ideas" and go from there. Some transparency as to what's behind the scenes. I feel many other developers are better at this because they actually have a course/plan of action and a good idea of how to play their own game.

    I'd like to see the devs play the game, play as a werewolf in all types of content and see how they handle their own changes. Lets see them as an all dev team, not carried by high tier players, no add ons, play vet hardmode trials and dungeons. Play battlegrounds and in cyrodiil. Not with just with a werewolf, but everything. Show that they understand their game and be able to explain why they are making their proposed changes.

    Last winter they actually did a livestream where they did some BG PvP and everyone in Twitch chat was laughing at how they were struggling to slog through all the CC and slows.
    6 months later and “surprise!” we get some mobility back.

    IMO they need to do stuff like that much more often. This game has no official tournaments, no monthly “dev round table” show, not even any sponsored content creators. Basically lacking any of the community stuff that so many other games are doing these days.
  • liningtonsweldingb16_ESO
    Ok 1 more... if they add minor vulnerability to both versions of pounce I’ll lick my wounds and shut my mouth
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    Ok 1 more... if they add minor vulnerability to both versions of pounce I’ll lick my wounds and shut my mouth

    Its gonna need to be a bit more than that. The Pack leader morph should not be rendered useless.

    Both pack leader and berserker should do roughly the same damage but have different utilities or one morph will always overshadow the other. Which was a reason they gave for the change in the first place, then didn't stick to. It doesn't offer a choice. I don't plan on bringing a werewolf into a dungeon for utility like slows... I'm there to do as much damage as possible without dying. The tanks usually do the grouping, slows, and taunts with the help of the team sticking close. Best it will do is make sure enemies are not stacked properly for a moving group.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • liningtonsweldingb16_ESO
    Ok 1 more... if they add minor vulnerability to both versions of pounce I’ll lick my wounds and shut my mouth

    Its gonna need to be a bit more than that. The Pack leader morph should not be rendered useless.

    Both pack leader and berserker should do roughly the same damage but have different utilities or one morph will always overshadow the other. Which was a reason they gave for the change in the first place, then didn't stick to. It doesn't offer a choice. I don't plan on bringing a werewolf into a dungeon for utility like slows... I'm there to do as much damage as possible without dying. The tanks usually do the grouping, slows, and taunts with the help of the team sticking close. Best it will do is make sure enemies are not stacked properly for a moving group.

    Yes but I’ll take anything at this point. Feels like nothing is going to happen to be honest
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