Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

[Werewolf Scalebreaker feedback] - "Why most of the changes are unjustified and needs tweaking"

  • perditioner
    perditioner
    ✭✭✭
    Finally got onto PTS to start testing this. Using my current live light attack build my dps is down from 44k to 32k, a loss of 10k dps. That includes changing from pack master to berserker (in its current iteration pack master isn't worth the time to test).

    I've been playing for 4 years on console, I've never managed good dps as I just can't do the animation canceling well enough to achieve higher than 30k even with meta builds. Don't know whether that's the control pad mode or the lack of a fibre cable. As it stands, I no longer have an end game viable dps, and many players in my werewolf guild will be in the same boat. I expect many of them to leave this patch.

    It seems to me these nerfs are a bit heavy handed and triple dipped in places. I understand not wanting werewolf being high in the meta forever, but currently the skill points are more valuable than the form. To get 44k (and now 32k) required fully building around the form and reduced my out of form dps by 10k, so clearly there currently isn't any purpose to building around werewolf.

    Of course, I should try to adapt, so I will. I'll spend some time testing new set combinations and trying to do a rotation. Of course all the cost increases will hinder my ability to do that. I'll be frank, if others weren't relying on me to help them get through this patch I probably wouldn't bother and just stop dps'ing.
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Finally got onto PTS to start testing this. Using my current live light attack build my dps is down from 44k to 32k, a loss of 10k dps. That includes changing from pack master to berserker (in its current iteration pack master isn't worth the time to test).

    I've been playing for 4 years on console, I've never managed good dps as I just can't do the animation canceling well enough to achieve higher than 30k even with meta builds. Don't know whether that's the control pad mode or the lack of a fibre cable. As it stands, I no longer have an end game viable dps, and many players in my werewolf guild will be in the same boat. I expect many of them to leave this patch.

    It seems to me these nerfs are a bit heavy handed and triple dipped in places. I understand not wanting werewolf being high in the meta forever, but currently the skill points are more valuable than the form. To get 44k (and now 32k) required fully building around the form and reduced my out of form dps by 10k, so clearly there currently isn't any purpose to building around werewolf.

    Of course, I should try to adapt, so I will. I'll spend some time testing new set combinations and trying to do a rotation. Of course all the cost increases will hinder my ability to do that. I'll be frank, if others weren't relying on me to help them get through this patch I probably wouldn't bother and just stop dps'ing.

    Ik it sucks badly I feel you
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Chrlynsch wrote: »
    Main is a nord stamdk.

    21m Trial dummy
    75k - 80k average live
    55k - 60k average pts

    6m dummy
    45k average live
    38k average pts

    If I swap to an orc stamsorc though, I got 75k average again on pts with the help you provided earlier. If you test and find different findings I would love some feedback.

    I'll hop on pts tonight and see what I can tweek for the Nord Dk Werewolf.

    Awesome! Much appreciated!

    @FenrisWolf1136

    Here is the 6 mil dummy
    LdtacF0.png

    1ZFJLOf.png

    And the Iron

    DSGHA4q.png

    j4t7Ln3.png


    Here are some changes for the DK

    -CP distribution shown on superstar
    -Double dot poisons (increased poison status effect/ regen)
    -Max health/max food
    -Main Hand nirn, off hand sharp

    @Chrlynsch Just a heads up, I was looking at your CP distribution, and unless it was recently changed and I just missed it, I don't think Expert Defender actually does anything in PVE, because NPC base attacks aren't counted as light attacks. Been a lot of changes the past few updates so I definitely could have missed that one, but I think you can dump that 27 CP into thick skinned, ironclad (10 each), and the other 7 split between armor focus and spell shield.

    I typically have almost identical CP setups in the blue champion stars, though in PVP I invest more into crit and less into light attacks slightly (still 39-50 in PWE), since your effective base crit damage modifier is so much lower on average due to crit resists.

  • Chrlynsch
    Chrlynsch
    ✭✭✭✭✭
    ✭✭
    Chrlynsch wrote: »
    Chrlynsch wrote: »
    Main is a nord stamdk.

    21m Trial dummy
    75k - 80k average live
    55k - 60k average pts

    6m dummy
    45k average live
    38k average pts

    If I swap to an orc stamsorc though, I got 75k average again on pts with the help you provided earlier. If you test and find different findings I would love some feedback.

    I'll hop on pts tonight and see what I can tweek for the Nord Dk Werewolf.

    Awesome! Much appreciated!

    @FenrisWolf1136

    Here is the 6 mil dummy
    LdtacF0.png

    1ZFJLOf.png

    And the Iron

    DSGHA4q.png

    j4t7Ln3.png


    Here are some changes for the DK

    -CP distribution shown on superstar
    -Double dot poisons (increased poison status effect/ regen)
    -Max health/max food
    -Main Hand nirn, off hand sharp

    @Chrlynsch Just a heads up, I was looking at your CP distribution, and unless it was recently changed and I just missed it, I don't think Expert Defender actually does anything in PVE, because NPC base attacks aren't counted as light attacks. Been a lot of changes the past few updates so I definitely could have missed that one, but I think you can dump that 27 CP into thick skinned, ironclad (10 each), and the other 7 split between armor focus and spell shield.

    I typically have almost identical CP setups in the blue champion stars, though in PVP I invest more into crit and less into light attacks slightly (still 39-50 in PWE), since your effective base crit damage modifier is so much lower on average due to crit resists.
    Tbh I didn't think much about my red CP as I dumped points into it as I was just smacking a target dummy with it.

    Good catch though.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Chrlynsch wrote: »
    Chrlynsch wrote: »
    Chrlynsch wrote: »
    Main is a nord stamdk.

    21m Trial dummy
    75k - 80k average live
    55k - 60k average pts

    6m dummy
    45k average live
    38k average pts

    If I swap to an orc stamsorc though, I got 75k average again on pts with the help you provided earlier. If you test and find different findings I would love some feedback.

    I'll hop on pts tonight and see what I can tweek for the Nord Dk Werewolf.

    Awesome! Much appreciated!

    @FenrisWolf1136

    Here is the 6 mil dummy
    LdtacF0.png

    1ZFJLOf.png

    And the Iron

    DSGHA4q.png

    j4t7Ln3.png


    Here are some changes for the DK

    -CP distribution shown on superstar
    -Double dot poisons (increased poison status effect/ regen)
    -Max health/max food
    -Main Hand nirn, off hand sharp

    @Chrlynsch Just a heads up, I was looking at your CP distribution, and unless it was recently changed and I just missed it, I don't think Expert Defender actually does anything in PVE, because NPC base attacks aren't counted as light attacks. Been a lot of changes the past few updates so I definitely could have missed that one, but I think you can dump that 27 CP into thick skinned, ironclad (10 each), and the other 7 split between armor focus and spell shield.

    I typically have almost identical CP setups in the blue champion stars, though in PVP I invest more into crit and less into light attacks slightly (still 39-50 in PWE), since your effective base crit damage modifier is so much lower on average due to crit resists.
    Tbh I didn't think much about my red CP as I dumped points into it as I was just smacking a target dummy with it.

    Good catch though.

    Yeah, I definitely get that. Just an optimization observation.
  • perditioner
    perditioner
    ✭✭✭
    I've done more testing. Selene's looks the better monster set (Slimeclaw is better on the dummy, but you'd have that buff from combat prayer anyway in group content. Slimeclaw is better solo).

    I found a cp spread of 37 37 30 56 to be better for the ritual, I tested a few. You can add a couple thousand dps by using werewolf abilities, but you can't sustain using them as spammables.

    So still 8k down after changing sets, rotation and cp, which is 20%. Seems too much.

    Anything I'm missing?
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.
  • perditioner
    perditioner
    ✭✭✭
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Below 50 shouldn't be considered when taking balance into consideration.
  • perditioner
    perditioner
    ✭✭✭
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    You misunderstand. I mean if the only place where werewolves are viable is there, then they will all go there. More wolves!

    I don't care as much about PvP personally, nerf them there using battle spirit if that's the problem. I don't think it's reasonable to destroy an entire playstle for the sake of an extremely niche situation (pre formed under 50 battlegrounds).
  • IronWooshu
    IronWooshu
    ✭✭✭✭✭
    On live.. No CP WW is beyond OP especially in BG's.. I play as one because they are EZ mode and I hate playing against one because I become EZ mode.

    Something drastic had to be done.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Below 50 shouldn't be considered when taking balance into consideration.

    New players are mostly disappointed to run BG and WW is a nightmare for them.

    It has to be considered, pro players are simply abusing WW in less than 50 level BG or PVP
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lord_Eomer wrote: »
    Qbiken wrote: »
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Below 50 shouldn't be considered when taking balance into consideration.

    New players are mostly disappointed to run BG and WW is a nightmare for them.

    It has to be considered, pro players are simply abusing WW in less than 50 level BG or PVP

    Battle scaling is the problem. Any "pro-player" can make a new character and faceroll sub 50, with or without werewolf.

    Below 50 is a balance nightmare no matter what you bring.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Qbiken wrote: »
    Lord_Eomer wrote: »
    Qbiken wrote: »
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Below 50 shouldn't be considered when taking balance into consideration.

    New players are mostly disappointed to run BG and WW is a nightmare for them.

    It has to be considered, pro players are simply abusing WW in less than 50 level BG or PVP

    Battle scaling is the problem. Any "pro-player" can make a new character and faceroll sub 50, with or without werewolf.

    Below 50 is a balance nightmare no matter what you bring.

    WW is easiest way to go and make them all cry.

    Anyway balance need to pass, lets see what comes next!
  • Qbiken
    Qbiken
    ✭✭✭✭✭
    ✭✭✭✭✭
    IronWooshu wrote: »
    On live.. No CP WW is beyond OP especially in BG's.. I play as one because they are EZ mode and I hate playing against one because I become EZ mode.

    Something drastic had to be done.

    Werewolf is good for low mmr sealclubbing, I agree with that......Try bring one to a high mmr game and its RIP
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Qbiken wrote: »
    IronWooshu wrote: »
    On live.. No CP WW is beyond OP especially in BG's.. I play as one because they are EZ mode and I hate playing against one because I become EZ mode.

    Something drastic had to be done.

    Werewolf is good for low mmr sealclubbing, I agree with that......Try bring one to a high mmr game and its RIP

    What you mean? Its RIP anyways now. And bleed still got nerfed.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • jediodyn_ESO
    jediodyn_ESO
    ✭✭✭✭
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Under level 50 and low MMR are almost never balanced. Anyone commenting here who is basing their “balance feedback” opinions off of that needs to understand that the game changes a lot the more you play it.

    Playing against people who don’t wear impen, don’t use food, don’t use potions, and don’t have any reflexes to break free of, or even use CC is not the same as playing against well equipped players who manage their resources, are constantly healing themselves, break free, and are combining their skills either (or both) offensively or defensively. This isn’t even beginning to take into consideration premade team v pug, or clan v Zerg.

    Without the pets to absorb CC, Werewolf is not scary. Any player running a bleed or dot build can do more damage over time better while having more burst and better defense and healing. Show me a berserker (black) wolf running moderate to high MMR BGs on live who doesn’t have a pocket healer or CC spamming class following them around.

    Also go ahead and shout “Werewolf dps looking for Vet trial” on live and see how much fun it is to try and find a raid.

    These PTS changes are ridiculously excessive to the point of ignorance, and the devs should actually try using this feature of the game before nerfing it into the Daedric realm of “Role Play Only”
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    It’s very disappointing how literally a half dozen good werewolf players can get the entire class reworked over and over again by ZOS. ZOS messes around with the class over and over again, and each time, making it increasing more painful and less fun to play. No one asked for these wholesale changes. Can we get one patch where they don’t completely re-do how to play a werewolf? We asked for bug fixes, not a complete re-do!
  • templesus
    templesus
    ✭✭✭✭✭
    ✭✭
    Good changes ZOS.
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Under level 50 and low MMR are almost never balanced. Anyone commenting here who is basing their “balance feedback” opinions off of that needs to understand that the game changes a lot the more you play it.

    Playing against people who don’t wear impen, don’t use food, don’t use potions, and don’t have any reflexes to break free of, or even use CC is not the same as playing against well equipped players who manage their resources, are constantly healing themselves, break free, and are combining their skills either (or both) offensively or defensively. This isn’t even beginning to take into consideration premade team v pug, or clan v Zerg.

    Without the pets to absorb CC, Werewolf is not scary. Any player running a bleed or dot build can do more damage over time better while having more burst and better defense and healing. Show me a berserker (black) wolf running moderate to high MMR BGs on live who doesn’t have a pocket healer or CC spamming class following them around.

    Also go ahead and shout “Werewolf dps looking for Vet trial” on live and see how much fun it is to try and find a raid.

    These PTS changes are ridiculously excessive to the point of ignorance, and the devs should actually try using this feature of the game before nerfing it into the Daedric realm of “Role Play Only”

    Agreed!
    Edited by FenrisWolf1136 on July 14, 2019 4:08AM
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • ccfeeling
    ccfeeling
    ✭✭✭✭✭
    ✭✭
    WW got so much nerfs since nerfmire.

    Still ok? I dont think so
    ST, melee r
    Qbiken wrote: »
    IronWooshu wrote: »
    On live.. No CP WW is beyond OP especially in BG's.. I play as one because they are EZ mode and I hate playing against one because I become EZ mode.

    Something drastic had to be done.

    Werewolf is good for low mmr sealclubbing, I agree with that......Try bring one to a high mmr game and its RIP

    They dont understand how high mmr group run.

    If they feel ww are OP, i would say they are not yet ready in the BG.

  • Daemonai
    Daemonai
    ✭✭✭✭
    An AoE aura taunt of werewolves would be thematically awesome.
  • sly007
    sly007
    ✭✭✭✭
    Werewolves were over performing in pvp. Too much damage and survivability without much thought. I played it and it so over powered and I didnt even have to think a out what I was doing. Easy wins constantly in pvp for both cyrodiil and BG.

    As for the nerfs, the pets where over performing. They did great damage and made the werewolf very difficult to target. Making the pets deal less damage as well as making them unforgettable is a step in the right direction. No people wont quit bg the second a team of pack leaders join. And for cyrodiil, players wont just walk the other way when they see pack leaders.
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    Why even play werewolves?

    Pets - Bugged. Sorcs and Necromancers do it better and more interestingly.

    Bleed - It’s not a unique and type of the damage that functions differently anymore. Other dots are better.

    Healing - Other kinda of stamina and magicka healing is much stronger and much more flexible, allowing you to heal allies and help with group play, and costs way less.

    Fear - Everyone gets access to fear now. Necros, Nightblades, Werewolves from class skills, and everyone else from guild skills.

    AOE damage - other stamina and magicka sources of AoE Damage is way more efficient, less costly, and hits harder.

    Single Target damage - other stamina and magicka sources of Single Target Damage is way more efficient, less costly, and hits harder.

    Group play - well put together raid beats group of werewolves 90% of the time.

    Solo play - questionably any better than 90% if humanoid solo builds.

    Skills - 6 skills vs. 12 skills, humanoid builds have access to so much more utility.

    Thank you homogenization. Why play werewolves again???
  • perditioner
    perditioner
    ✭✭✭
    Don't forget that other builds also have access to an ultimate
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    Not to mention that in order to play as a ww, you have to build for it leaving your human form weak. If your not in ww form, you cant hit anywhere near as hard as a class not built around an ult. And depending on the fight, you have a super short timer to constantly worry about keeping filled to stay in form. Cant even fully utilize the boon in march of sacrifices to where werewolves are immune to the indricks teleport magic. Ww's seriously need some additions, not more limitations and nerfs.
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
  • Jager_The_Werewolf
    Not to mention that in order to play as a ww, you have to build for it leaving your human form weak. If your not in ww form, you cant hit anywhere near as hard as a class not built around an ult. And depending on the fight, you have a super short timer to constantly worry about keeping filled to stay in form. Cant even fully utilize the boon in march of sacrifices to where werewolves are immune to the indricks teleport magic. Ww's seriously need some additions, not more limitations and nerfs.

    Agreed, Can we actually get some support? I would love to know what our class reps are doing...

    @ZOS_GinaBruno
    @ZOS_BrianWheeler
    @ZOS_RichLambert
    @ZOS_Gilliam
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    Lord_Eomer wrote: »
    Lord_Eomer wrote: »
    Were Wolves in Battleground less than 50 Level are simply over powered currently,

    ZOS is on a right direction, i believe they should not buff WW and review situation till Q4 2019 or Q1 2020 patch.

    You want all the werewolves in lower than 50 battlegrounds? They won't be anywhere else :wink:

    if ZOS can not balance then Yes

    as currently it seems ZOS can not balance and WW will too much OP in BG less than 50.

    Then we should get rid of under 50 BGs. They don't really serve a purpose anyway since we have level-scaling.
  • FenrisWolf1136
    FenrisWolf1136
    ✭✭✭
    Not to mention that in order to play as a ww, you have to build for it leaving your human form weak. If your not in ww form, you cant hit anywhere near as hard as a class not built around an ult. And depending on the fight, you have a super short timer to constantly worry about keeping filled to stay in form. Cant even fully utilize the boon in march of sacrifices to where werewolves are immune to the indricks teleport magic. Ww's seriously need some additions, not more limitations and nerfs.

    Agreed, Can we actually get some support? I would love to know what our class reps are doing...

    @ZOS_GinaBruno
    @ZOS_BrianWheeler
    @ZOS_RichLambert
    @ZOS_Gilliam

    Do we even have one for ww's anymore?
    Programmer of FenrisBot for discord.
    The helper bot for ESO. Console Focused.
    Check out https://norsewolfgames.com/fenrisbot for more information or to add it to your discord!
Sign In or Register to comment.