PLEASE, stop this before its too late! (Vigor)

  • itscompton
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    Daus wrote: »
    Seraphayel wrote: »
    Daus wrote: »
    Skander wrote: »
    templesus wrote: »
    magicka gets a vigor = stamina vigor gets buffed. This is what you call balance.

    magicka gets vigor only if you use a resto staff

    Stamina only gets Rally if you use a 2H.

    Which basically most Stamina build does, especially in PvP. Restoration Staff is a Healing/Support weapon whereas 2h still is a high damaging DPS weapon for both PvE and PvP.

    It does not make sense that Vigor only costs 2k Stamina, can be used on any build and heals for roughly 50% more than Rapid Regeneration which costs 2.7k Magicka and requires Restoration Staff and isn’t even main targeting the caster.

    Everybody defending Vigor and taking Rapid Regeneration is the Magicka equivalent deliberately brushes over some glaring issues this comparison has.

    And pretty much every magicka uses a resto. Yes, Vigor heals for 50% more because it only heals the user and not an additional player. Magicka can also use a proactive defense called damage shields in order to mitigate the need for healing while being on the offensive. It's a pretty simple thing to conceptualize.
    Bro, now your just making crap up, pretty much the only mag toons that run Resto are NB's or dedicated healers. Saying stuff like that really hurts any other valid argument you might make.
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    itscompton wrote: »
    Seraphayel wrote: »
    Insco851 wrote: »
    olsborg wrote: »
    Nerf the range of echoing vigor and make it only hit 1 ally, like rapid regen?

    Nerf resolving by about 85%

    Let’s say 50%. Honestly there was no reason to buff Vigor at all, it was already a very strong healing skill.

    Sorry but since rally hot is gone and vigor is single target a buff was needed imo.

    So how about we wait few days and see how good actually is?

    It's pretty disingenuous to pretend anyone uses Rally for it's HoT, Rally is all about the big burst heal being there when you need it. That's still going to be there and the buffs to Vigor go way beyond giving back the small HoT being lost from Rally.

    The buff to vigor was also given to magika build (as rapid regen) that get even more choice in term of healing.

    Pretending people don't value the HoT from rally is asinine,but somewhat you have to try make your argument sound valid right?




    Edited by killingspreeb16_ESO on July 14, 2019 2:18PM
  • sentientomega
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    itscompton wrote: »
    It's pretty disingenuous to pretend anyone uses Rally for it's HoT, Rally is all about the big burst heal being there when you need it. That's still going to be there and the buffs to Vigor go way beyond giving back the small HoT being lost from Rally.

    *I* use Rally for the periodic heal! It's a very good stopgap for those moments in between using it for the burst heal. I tested the new rally in a dolmen on the PTS right now, I definitely felt the difference. This nerf needs to be reversed, and they should also not be gimping Rally to try to force people to PvP to get Vigour. Stamina PvE builds are already lacking decent, viable self-heals that don't necessitate PvPing to obtain.
    Edited by sentientomega on July 14, 2019 9:15AM
  • ZonasArch
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    Anti_Virus wrote: »
    ZonasArch wrote: »
    Anti_Virus wrote: »
    DODHitman wrote: »
    vigor - any bar and can use whenever.....

    RR - mainly back bar, (why, cause resto doesnt do damage) need a certain weapon, wait for skill to go off ( cause pvp lag).....and then wait for tick....

    Yeah they are really close lmfao.....

    Seriously ladies and gents, they arent even close to the same.....period. Come up with all the silly little excuses that you want, but anyone who has seriously played pvp knows the difference.

    Vigor is also the only stam heal in the game. Are you down to share class heals? Then you can nerf vigor.

    Well... You have stam heals on wardens. Just. Saying.

    And only on warden, how about we extend that to other classes? I bet you would have a problem with that.
    Anti_Virus wrote: »
    DODHitman wrote: »
    vigor - any bar and can use whenever.....

    RR - mainly back bar, (why, cause resto doesnt do damage) need a certain weapon, wait for skill to go off ( cause pvp lag).....and then wait for tick....

    Yeah they are really close lmfao.....

    Seriously ladies and gents, they arent even close to the same.....period. Come up with all the silly little excuses that you want, but anyone who has seriously played pvp knows the difference.

    Vigor is also the only stam heal in the game. Are you down to share class heals? Then you can nerf vigor.

    As already explained: ESO (due limited skill slots) isn´t a game of quantity, but quality. Each skill you place that don´t help doing DPS is halfwasted slot. Hence you will want to put just one slot for healing, and you will want that heal be as better as possible.
    RIght now, Vigor will be the best heal at the game, cheap, potent and usable in every condition and build. Magicka players dont have anything that gets even closer to Vigor. Im for sure not the only one that would change the entire Resto skill line and class heals for having Vigor. Only magplars really can keep what they have. Futhermore, stamina players should have higher resistances than magicka due armor type, so Vigor would be a more effective heal.

    Let´s imagine the oppositeexample. You´re a healer and have just 1slot for DPS skill. What would you want? To have 1 strong, cheap DOT in your arsenal available, or 1 expensive and weak DD and 1 expensive weak DOT? That´s what we have with Vigor and magicka heals.

    Still doesn’t answer the question as a stamina build I am forced to use vigor as a heal or I won’t have one It has to be powerful since my options are limited in terms of healing. How do we fix the issue? Make heals scale from max stats but of course you would have a problem with that.

    Also heavy armor can be worn by a magicka spec.

    Really don't care about Stam heals anywhere. All classes should have one if you wanna know my opinion but it's also fine the way it is. My point was to prove you were wrong. Not debate whether Stam heals are needed or wanted in other classes.
  • Rikumaru
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    Seraphayel wrote: »

    Yet 85% of cyrodil slot snb on stam toons.. randomly generated percentile based on ephemeral data and
    Or you could slot an Ice staff

    Ice Staff is a tank weapon. I can´t see a stam DPS being asked to slot s&b to get some skill work.

    They slot SnB because it makes them even tankier and healing up with Vigor is super easy when they’re on SnB bar. That’s exactly the point, Vigor can be used with any weapon and on any bar, Regeneration can’t. And on top of that’s it’s not only weaker but almost 50% more expensive.

    Nothing you keep ignore the difference between stamina and magika.

    Magika classes have more healing skill in their class toolkit and got a weapon skill line.(resto staff)
    Stamina have a weapon skill line(2h)and vigor it's really easy to understand.If stamina had the same healing from class skill maybe vigor was not even in game right now.
    But the game is not designed this way.

    Also vigor is 2350 stamina vs rapid regen 2700 "almost 50% more expensive" not even taking in account that magika got a bigger resource pool than stamina.

    Vigor got a 85%increase vs 98% for rapid regen then we add 5% from resto staff passive,30% more on low hp target and major mending from an HA aswell.
    While is not always guaranteed on yourself (and can be annoying i know)is not a negative since you might want to heal an ally with it sometime.

    Now how is vigor so much better than rapid regen is beyond me.

    Really you dont get it? It´s really beyond you?

    1- Vigor is used on any stam build. Even i´d say in any role. With any weapon. RR can be used only with a weapon used by healers or in some Pvp specs. And if you use Resto on PvP you´re using a horrible passives Weapon for PvP.
    2- Vigor after changes cost less than 2k (check tooltips in this thread) and heals for 20k easily. RR costs 2,7k. Almost 50% cheaper.
    3- Vigor heals more than RR.
    4- RR has some advantages which affects to healing size but also bad inconvenients (like casting it on anyone not yourself).
    5- Sure, the magical classes have access to more healing skills. But ESO isn´t a game (like wow or lotro are, for example) of quantity of spells over quality. In wow you can have like 5 diff healing skills on your bars and choose the aproppiate one. This doesn´t work for ESO. Here you have just 10 skill slots and you want a few of skills, which must be absolutely brilliant. May Stamina have only one heal (not true, but ok if it was), but if they got the best one, they´re on advantage over Magicka.
    Magicka having many skills is good if you are a healer. It doesn´t mind if you´re tank or DD.

    Sure, magicka healers are better than stamina ones, but tank and DD healing is way over better in Stamina toons. Again, ive just write facts, if you cannot see them then it´s you´re blind by your own class chosing.

    Vigor is 15% cheaper than rapid regen, not 50% lmao.
    Restro does not have horrible passives for PvP, most magicka builds I've seen already run it back bar. Magicka has a choice between three weapons, destro, restro and 1h 1s. People aren't going to go double destro in PvP, because why would you? Some people slot 1h 1s for blocking / stam sustain via heavy attacks but most people use restro back bar for magicka sustain, healing ward, restro ulti and now for the new super strong rapid regen. It's not that player who doesn't get it, it's you who doesn't get it.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Anyron
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    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (hot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    ?

    ?
  • Saril_Durzam
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    I´m happy about Vigor changes. Now Stamina classes can, in just one slot, heal themselves perfectly with a very low cost and not depending on the build, Vigor will always be slotted.

    On another issue, i´m outraged that no Magicka classes have such advantage, and the gap between playing my stamina and magicka toons is wider and wider.
  • Saril_Durzam
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    Anti_Virus wrote: »
    ZonasArch wrote: »
    Anti_Virus wrote: »
    DODHitman wrote: »
    vigor - any bar and can use whenever.....

    RR - mainly back bar, (why, cause resto doesnt do damage) need a certain weapon, wait for skill to go off ( cause pvp lag).....and then wait for tick....

    Yeah they are really close lmfao.....

    Seriously ladies and gents, they arent even close to the same.....period. Come up with all the silly little excuses that you want, but anyone who has seriously played pvp knows the difference.

    Vigor is also the only stam heal in the game. Are you down to share class heals? Then you can nerf vigor.

    Well... You have stam heals on wardens. Just. Saying.

    And only on warden, how about we extend that to other classes? I bet you would have a problem with that.
    Anti_Virus wrote: »
    DODHitman wrote: »
    vigor - any bar and can use whenever.....

    RR - mainly back bar, (why, cause resto doesnt do damage) need a certain weapon, wait for skill to go off ( cause pvp lag).....and then wait for tick....

    Yeah they are really close lmfao.....

    Seriously ladies and gents, they arent even close to the same.....period. Come up with all the silly little excuses that you want, but anyone who has seriously played pvp knows the difference.

    Vigor is also the only stam heal in the game. Are you down to share class heals? Then you can nerf vigor.

    As already explained: ESO (due limited skill slots) isn´t a game of quantity, but quality. Each skill you place that don´t help doing DPS is halfwasted slot. Hence you will want to put just one slot for healing, and you will want that heal be as better as possible.
    RIght now, Vigor will be the best heal at the game, cheap, potent and usable in every condition and build. Magicka players dont have anything that gets even closer to Vigor. Im for sure not the only one that would change the entire Resto skill line and class heals for having Vigor. Only magplars really can keep what they have. Futhermore, stamina players should have higher resistances than magicka due armor type, so Vigor would be a more effective heal.

    Let´s imagine the oppositeexample. You´re a healer and have just 1slot for DPS skill. What would you want? To have 1 strong, cheap DOT in your arsenal available, or 1 expensive and weak DD and 1 expensive weak DOT? That´s what we have with Vigor and magicka heals.

    Still doesn’t answer the question as a stamina build I am forced to use vigor as a heal or I won’t have one It has to be powerful since my options are limited in terms of healing. How do we fix the issue? Make heals scale from max stats but of course you would have a problem with that.

    Also heavy armor can be worn by a magicka spec.

    Sorry, i don´t understand your post (my bad, sure, not English native). Are you complaining that you´re forced to use Vigor and you would want to have more healing options at your disposal, despite having the best selfheal in the game?

    Fix it? that´s a good question. I´m going to open a debate about it, as i don´t see it easy. Maybe scaling with other resource was the best, ZOS has started to do so in some general skills as Entrophy, why don´t do it with Vigor? I´d be super happy to change all my DD mag heals for Vigor. Some people would say that it would take variety off the game, and they could be right, but ZOS keeps nerfing class skills and buffing general ones, so maybe it´s a trend...
  • Stibbons
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    Vigor will make the gap wider between stamina and magicka. All stamina can take in any weapon combination. Must to have on any stamina toon. Op as hell.
  • Insco851
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    Over performing as expected
  • technohic
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    Running both mag and stam I can say I always felt stam to be better unless you liked shield stacking. Heals on stam always felt better maybe only rivaled by templar and sorc burst heals, but even then, having a good proactive HOT is nice rather than over healing burst/ waiting to long that you are on the defensive.

    The buff to vigor after removing the HOT from momentum feels like a necessary step and the combat team then adding evasion to rally/fm seems like they are making it to where you do not have to buff so many things, which I do feel is obnoxious in this game with 5 slots, and 2 bars, to go along with fast paced combat.

    The problem is, just looking at the heal part and ignoring the reduction of defense on mag and increased access to evasion on stam; while rapid regen feels like it has the same formula as resolving vigor, the single target rather than self is troublesome, and the requirement of resto feels it should have more payoff and is being ignored in the formula they are using to budget similar role abilities.

    That does seem to be a problem to me. My suggestion would not be a nerf but to make RR/Mutagen always hit yourself +1 other individual. Will justify cost ofvresourve and requiring a resto, and keep the flavor of magicka being more group oriented.
  • Iskiab
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    What is the stacking limit of vigor, or is there one?
    Edited by Iskiab on July 14, 2019 4:56PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • technohic
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    Iskiab wrote: »
    What is the stacking limit of vigor, or is there one?

    Now or PTS?

    Now you can have 1 of your own, 1 of the secondary of resolving and 1 echoing.

    PTS you can have your own vigor and 1 echoing I'd assume.
  • jbjondeaueb17_ESO
    jbjondeaueb17_ESO
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    Oh, don't forget one big difference in PvP for Vigor versus Rapid Regeneration : NEGATE
    Pain-Healer - Argonian Templar Healer (EP) - Immortal Redeemer - Gryphon's Heart
    Guild : Ghosts and Goblins Target Dummies
    Players know me as Jeban
  • killingspreeb16_ESO
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    I will ask here aswell,can someone provide a screenshot of rapid regen and vigor on pts?

    Until now the people that say vigor is overperfoming compared to rapid regen did not say by how much just"on live vigor heal more so is still healing more" or "rapid is 50% more expensive"and it's wrong,(should be 15/20%)"forgetting" magika char got a bigger stat pool.

    If someone can provide a proof of this it would be good,because until now i read just a lot of miss information and bias.
  • ProzTh3Almighty
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    9nfmvxnif7yy.png
    ukgtww6uzsz1.png

    I still need to finish the STAM meta build as a comparison but its very close, more to come soon!
  • Rianai
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    They both have the exact same tooltip, assuming equal stats and healing modifier. Vigor cost: 2295, RR cost: 2700

    RR benefits from resto staff passives (5% + 15% when cast below 30% hp - those are only applied while the resto staff is the active weapon). Vigor benefits from medium/heavy passives (magicka builds usually run light armor, which doesn't buff healing outside of crits). Stam builds can also gain additional stats from running dw/2h weapons, which will further buff their healing. Which skill will heal for more depends on the actual build, but will usually be slightly in favour of Vigor.

    The problem with RR is that it prioritizes other players over the caster, making it very unreliable for self healing (and due to being single target and short duration it is also not very efficient for grp play).
    Edited by Rianai on July 14, 2019 7:02PM
  • ProzTh3Almighty
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    28n93vf3p9pe.png
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    For a pure power comparison, not taking into account any additional buff from any other sources but major Brutality/Sorcery and Beserker Enchant/ CP same on both. Only other passives that could affect these particular heals inside their skill lines are the Resto Staff below 30% health modifiers and the Major Mending from a heavy attack which is situational.
  • killingspreeb16_ESO
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    @ProzTh3Almighty thanks!

    Now the healing is basically the same 23k vs 24k(might be different on other build but not too much like someone was saying) and the "50% expensive crap" can be throw out of the windows just 200 more magika that is clearly not 50% more.

    Rapid can be used on other player which is good(can be annoying sometime but still) and heal even more than vigor if youre below 30% hp or have major mending active and both passive can be used at the same time to get even bigger heal.

    Seem like they are on the same level to me,now i want to hear the next excuse of why Vigor is so much better.

    Rapid will find a place on my build for sure.

    Thanks again those info where needed!
    Edited by killingspreeb16_ESO on July 14, 2019 7:29PM
  • ProzTh3Almighty
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    Rianai wrote: »
    They both have the exact same tooltip, assuming equal stats and healing modifier. Vigor cost: 2295, RR cost: 2700

    RR benefits from resto staff passives (5% + 15% when cast below 30% hp - those are only applied while the resto staff is the active weapon). Vigor benefits from medium/heavy passives (magicka builds usually run light armor, which doesn't buff healing outside of crits). Stam builds can also gain additional stats from running dw/2h weapons, which will further buff their healing. Which skill will heal for more depends on the actual build, but will usually be slightly in favour of Vigor.

    The problem with RR is that it prioritizes other players over the caster, making it very unreliable for self healing (and due to being single target and short duration it is also not very efficient for grp play).

    Just providing a loose comparison. This whole discussion hasnt had many actual examples just conjecture. We all know zerglings have a hard time getting the heals they cast. Vigor is stronger in solo situations. Rapid Regen is a decision the player needs to make based one whether or not their class skills provide enough healing or if they want to run a resto staff to begin with. For this particular build I would choose SnB back bar an drop resto an just use the heals from my pets, my class burst heal that also gives me 10k+ resistances or the other HoTs I have that can heal myself and others by consuming a corpse.
  • Lord_Eomer
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    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (hot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    I have to agree with you, stam is going to win next patch @ PVP and Magicka defence took huge nerf.

    ZOS will face more critism in future for vigor buff
  • susmitds
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    @Anyron Echoing Vigor got nerfed lol. It is 15% weaker on PTS than on live.
  • ProzTh3Almighty
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    Magicka players still trying to build full dmg specs an shield their way to victory. Explain to me what class your playing an race an ill give you a build that will perform better on pts than current. Stop trying to be a one shot lord an you wont get one shot.
    Lord_Eomer wrote: »
    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (hot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    I have to agree with you, stam is going to win next patch @ PVP and Magicka defence took huge nerf.

    ZOS will face more critism in future for vigor buff

  • Lord-Otto
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    Magicka players still trying to build full dmg specs an shield their way to victory. Explain to me what class your playing an race an ill give you a build that will perform better on pts than current. Stop trying to be a one shot lord an you wont get one shot.
    Lord_Eomer wrote: »
    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (hot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    I have to agree with you, stam is going to win next patch @ PVP and Magicka defence took huge nerf.

    ZOS will face more critism in future for vigor buff

    And how should it be, in your opinion? Squishy glascannon mag builds that can't kill tanks anyway, but get killed by a single Dawnbreaker?
  • ProzTh3Almighty
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    Lord-Otto wrote: »
    Magicka players still trying to build full dmg specs an shield their way to victory. Explain to me what class your playing an race an ill give you a build that will perform better on pts than current. Stop trying to be a one shot lord an you wont get one shot.
    Lord_Eomer wrote: »
    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (hot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    I have to agree with you, stam is going to win next patch @ PVP and Magicka defence took huge nerf.

    ZOS will face more critism in future for vigor buff

    And how should it be, in your opinion? Squishy glascannon mag builds that can't kill tanks anyway, but get killed by a single Dawnbreaker?
    Nevermind, if your getting killed by a single dawnbreaker i cant help you. I hear Albion Online is free to play! Give it a shot.
  • Vapirko
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    The only thing we should stop is this vigor fear mongering. Rally is losing the HoT so this is just making up for it and also the Rally burst heal is going to be less effective and take much better timing to max out.
  • thankyourat
    thankyourat
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    Magicka players still trying to build full dmg specs an shield their way to victory. Explain to me what class your playing an race an ill give you a build that will perform better on pts than current. Stop trying to be a one shot lord an you wont get one shot.
    Lord_Eomer wrote: »
    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (hot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    I have to agree with you, stam is going to win next patch @ PVP and Magicka defence took huge nerf.

    ZOS will face more critism in future for vigor buff

    Magicka players build glass cannon builds because it’s the only viable option they have. Magicka damage is lower than stamina’s. On a Magicka character once you start equipping defensive sets you will never kill anyone. Mag sorc is the only Magicka class that can actually get by using defensive sets because of the tooltip damage of their class abilities and access to a very strong execute.
  • ProzTh3Almighty
    ProzTh3Almighty
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    Magicka players still trying to build full dmg specs an shield their way to victory. Explain to me what class your playing an race an ill give you a build that will perform better on pts than current. Stop trying to be a one shot lord an you wont get one shot.
    Lord_Eomer wrote: »
    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (hot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    I have to agree with you, stam is going to win next patch @ PVP and Magicka defence took huge nerf.

    ZOS will face more critism in future for vigor buff

    Magicka players build glass cannon builds because it’s the only viable option they have. Magicka damage is lower than stamina’s. On a Magicka character once you start equipping defensive sets you will never kill anyone. Mag sorc is the only Magicka class that can actually get by using defensive sets because of the tooltip damage of their class abilities and access to a very strong execute.

    No dude. Just no..ive never said this before i dont think but thats 100% L2P
  • Lord-Otto
    Lord-Otto
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    ✭✭✭
    Lord-Otto wrote: »
    Magicka players still trying to build full dmg specs an shield their way to victory. Explain to me what class your playing an race an ill give you a build that will perform better on pts than current. Stop trying to be a one shot lord an you wont get one shot.
    Lord_Eomer wrote: »
    Anyron wrote: »
    new changes to VIGOR, and its recent buffs (hot buff) can change pvp balance more than ever.

    i am talking about that AOE heal version. with its current potency (on pts 5.1.0), this can make mass stacked groups completely invulnerable to all counters, like negate
    this game is mass pvp, sure, but it should not be MASS STACKED pvp

    It is PVP skill, so it should be PVP balanced. with recent changes, Magicka healers become weaker, but spin2win-healers may occur without any way to stop their heals


    Make this right and fix it before its too late.

    I have to agree with you, stam is going to win next patch @ PVP and Magicka defence took huge nerf.

    ZOS will face more critism in future for vigor buff

    And how should it be, in your opinion? Squishy glascannon mag builds that can't kill tanks anyway, but get killed by a single Dawnbreaker?
    Nevermind, if your getting killed by a single dawnbreaker i cant help you. I hear Albion Online is free to play! Give it a shot.

    Answer the question.
  • Lokey0024
    Lokey0024
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    DoTs cancel HoTs and vice versa. There is probably going to be a 2 or 3 DoT minimum per build, Soul Trap/Entropy will be on every magicka build bar it seems, along with a class based one, like curse, embers, bane etc.
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