josh.lackey_ESO wrote: »Rapid regen is just as strong as new vigor, what's the issue here?
Rapid Regen goes to whoever it decides to target. You have to spam it several times to get to target the caster, it can be very difficult to get your own RR. Unless they have updated the smart targeting. But there was no indication of that in the patch notes. Vigor is guaranteed to apply to the caster 100% of the time.
vigor - any bar and can use whenever.....
RR - mainly back bar, (why, cause resto doesnt do damage) need a certain weapon, wait for skill to go off ( cause pvp lag).....and then wait for tick....
Yeah they are really close lmfao.....
Seriously ladies and gents, they arent even close to the same.....period. Come up with all the silly little excuses that you want, but anyone who has seriously played pvp knows the difference.
Seraphayel wrote: »Seraphayel wrote: »The strong vigor is single target now and it looks like Rapid Regeneration is basically going to be the magicka mirror equivalent
Except you need a Resto Staff equipped which is the only downside. But you're right, Rapid Regeneration is the Magicka equivalent for this. I mean in the end this is good and bad at the same time - Magicka builds can now run Vigor + RR and have some very strong short HoTs whereas Stamina can't do this.
The difficulty with that is it seems at least Vigor is heavily influenced by stam pool. You can try a pelinals type hybrid build but Im not sure the payoff is worth it.
Vigor really doesn't heal that bad on a Magicka build and with the increased healing amount and the decreased overall cost it could be a very nice additional short timed HoT on top of RR when you don't want to use Shields. With ~ 2k Stamina it's super cheap even for pure Magicka builds imho.
The difficulty with that is it seems at least Vigor is heavily influenced by stam pool. You can try a pelinals type hybrid build but Im not sure the payoff is worth it.
Nah, no Pelinal´s needed. Just Nirn on the weapons, and you´ll be fine.
I have to admit THIS was not the first thing I was thinking about when looking at the patch notes, but it might be true:
Solo magicka classes that Vigor/RR stack will be the true winners of the patchShould be around 4k self healing per second.
leepalmer95 wrote: »Im confused what people are complaining about.
The self vigor has similar heals per second as the current vigor but lasts twice as long, so basically twice as efficient with resources.
The aoe one is pretty much exactly the same as live one.
So you have a choice, a self one which you have to cast less and will cost half the resources to keep up.
Or one similar to the live one which you can heal others (which is going to be stronger).
leepalmer95 wrote: »Im confused what people are complaining about.
The self vigor has similar heals per second as the current vigor but lasts twice as long, so basically twice as efficient with resources.
The aoe one is pretty much exactly the same as live one.
So you have a choice, a self one which you have to cast less and will cost half the resources to keep up.
Or one similar to the live one which you can heal others (which is going to be stronger).
Think you have them mixed up.
The self cast one is much strong than the current vigor. 1.85x stronger to be exact. Ticks every second for 5 seconds. The group utility one lasts 10 seconds, ticks every 2 seconds. A 15% nerf over the same time but cost less.
Seraphayel wrote: »I really don’t understand the buffs to Vigor. It was already a very very very strong healing ability. And now it’s healing was increased and the cost at the same time drastically reduced?
I think its to compensate for the healing springs only being effected by one at a time. It's making it so we're responsible for some of our own heals? I could be flat wrong, but thats how I'm looking at it. (mostly from a PvP large grp position) It also gives a better heal to those classes without a straight burst heal. AkA Necro's, maybe sorcs and NB's fall into that?
Seraphayel wrote: »I really don’t understand the buffs to Vigor. It was already a very very very strong healing ability. And now it’s healing was increased and the cost at the same time drastically reduced?
I think its to compensate for the healing springs only being effected by one at a time. It's making it so we're responsible for some of our own heals? I could be flat wrong, but thats how I'm looking at it. (mostly from a PvP large grp position) It also gives a better heal to those classes without a straight burst heal. AkA Necro's, maybe sorcs and NB's fall into that?
In which case one of the morphs should have been magicka. Magsorcs shouldn't have to choose between a nerfed double-barred pet and a resto staff.
Saril_Durzam wrote: »Seraphayel wrote: »I really don’t understand the buffs to Vigor. It was already a very very very strong healing ability. And now it’s healing was increased and the cost at the same time drastically reduced?
I think its to compensate for the healing springs only being effected by one at a time. It's making it so we're responsible for some of our own heals? I could be flat wrong, but thats how I'm looking at it. (mostly from a PvP large grp position) It also gives a better heal to those classes without a straight burst heal. AkA Necro's, maybe sorcs and NB's fall into that?
In which case one of the morphs should have been magicka. Magsorcs shouldn't have to choose between a nerfed double-barred pet and a resto staff.
Oh, c´mon, we have potions for healing!
josh.lackey_ESO wrote: »Rapid regen is just as strong as new vigor, what's the issue here?
Rapid Regen goes to whoever it decides to target. You have to spam it several times to get to target the caster, it can be very difficult to get your own RR. Unless they have updated the smart targeting. But there was no indication of that in the patch notes. Vigor is guaranteed to apply to the caster 100% of the time.
Only if you play in a zerg. In small scale or solo, rapid regen is going to be amazing. People saying "hur dur you gotta slot a restro staff", yeah as if people weren't already doing that.
Emma_Overload wrote: »
It should? Magicka has shields for proactive defense now along with RR, stamina doesn’t have any proactive form of defense, thus it should have stronger healing over time to act as such.
Logic is really easy to see, like really easy, for anyone with a basic High School education.
Seraphayel wrote: »
killingspreeb16_ESO wrote: »Seraphayel wrote: »
Sorry but since rally hot is gone and vigor is single target a buff was needed imo.
So how about we wait few days and see how good actually is?
leepalmer95 wrote: »Saril_Durzam wrote: »Seraphayel wrote: »I really don’t understand the buffs to Vigor. It was already a very very very strong healing ability. And now it’s healing was increased and the cost at the same time drastically reduced?
I think its to compensate for the healing springs only being effected by one at a time. It's making it so we're responsible for some of our own heals? I could be flat wrong, but thats how I'm looking at it. (mostly from a PvP large grp position) It also gives a better heal to those classes without a straight burst heal. AkA Necro's, maybe sorcs and NB's fall into that?
In which case one of the morphs should have been magicka. Magsorcs shouldn't have to choose between a nerfed double-barred pet and a resto staff.
Oh, c´mon, we have potions for healing!
Just slot a resto and it'll be fine.
ProzTh3Almighty wrote: »Its called SHIELDS.....an now that they really fixed the problem with shields which was the sustain from Harness for max mag builds, they should revert the health cap doodoo or make them scale with mag AND spell dmg.
ProzTh3Almighty wrote: »Or you could slot an Ice staff