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Should ZOS balance PvE and PvP separately?

  • kongkim
    kongkim
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    NO - ZOS should continue its policy of balancing for both PvP/PvE so that everything behaves the same in both environments
    kongkim wrote: »
    kongkim wrote: »
    NO.. Its the same game.
    I want my skills to do the same.

    They aren't the same game. That is why there are pvp areas(Cyro) and activities(BG). If they were the same it would be open world PVP all the time. It's not.

    Haha that is simply not true. Not at all. not even close...
    You have a character that you can play and level up, were you learn how the skill works and find good rotations ect.
    And you can play both pve and pvp with that character.

    Yes, you can have a character that can do both, but not well. "Jack of all trades, master of none" A good PVP build may not work as well in PVE and vice-versa. Most people do dedicated builds for each role and game type. the attempts at balance usually breaks one or the other.

    If you are Pro or Casual, Good or Bad. That has nothing to do with if its a good ide to split the games balance or not.
    A good player adapt and find the way that work best for the content he is doing.

    I personally just like my skills to work the same way so i know my character ind and out.
    And there are also a way more Casuals in the game where its simply more user friendly if it work the same ways.
    And as i say in post #87 i can't see it will help with balance in anyway to spilt it up. Its naive to think it will make it all better.
  • Alphawolf01A
    Alphawolf01A
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Except that no one in PVE has ever complained about a party member being too OP.

    "OMG, you killed that boss so fast, they should nerf you so next time it takes twice as long and we all die." said no on ever!
  • Sylosi
    Sylosi
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    NO - ZOS should continue its policy of balancing for both PvP/PvE so that everything behaves the same in both environments
    If the game had far fewer skills/passives/sets then maybe balancing separate would be okay, but it doesn't, it has far too many, both in terms of them to balance separately and for players who play both to deal with (new and casual players even more, which is most of the playerbase), it would essentially provide a bad game experience to players.

    Nor would it even solve a lot of balance issues, because even within PvE and PvP you have conflicting balance requirements, e.g - what is balanced in BGs is not necessarily balanced in Cyrodil. Same thing in PvE, lots of crying about PvP from certain PvE players just shows a level of ignorance, certain people in hardcore PvE guilds complain the "hardest" content in the game is being trivialised due to powercreep, devs nerf sustain, etc in response to that, clueless PvE players then entirely blame PvP for that.

    Beyond that it shows a lack of understanding that they don't won't real balance, part of player retention in MMORPGs is giving them something to do, because really that is what most MMORPG players play for (rather than good gameplay for example for which MMORPGs are pretty weak). So they want to switch up which class/sets are best, because they want people to spend time creating new characters, farming gear, etc.

    Which obviously is also part of making money, lots of things to spend crowns on are related to new characters, it also encourages a sub giving XP, more bank space, craft space, etc to cope with more characters, etc.

    Edited by Sylosi on July 9, 2019 9:46AM
  • Uryel
    Uryel
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Kadoin wrote: »
    You'll still get nerfed in both and see overbuffing in both. All such a change will do is create more barriers between PvP and PvE. The funny part is that people seem to think that PvP and PvE builds don't suffer from the same brokeness, yet PvP is what helps you find exactly what kind of broken builds to use in PvE.

    The tank build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
    The heal build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
    The DPS build I use in PvE for solo content like vMA is the same, hybridized one I use in PvP (yeah, I actually did that :D).

    The reality of it is that something that is broken in one place is almost always broken in another (like infiniblocking before it was nerfed, infinite mag builds with no need to heavy attack + infinite stam through passives or skills that exchange it & tanking before nerfs, etc.). Just because a majority of the player base refuses to test or actually create their own build and exploit these things does not mean it isn't a problem and should be overlooked by the dev team.

    Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.

    It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing because yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.

    Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.

    If something is broken in one place, it's broken in the other ? OK, I may agree to it, provided that you mean "not functional". However, something can be perfectly functional in one place, and entirely useless in another. Like, stealth detection, entirely useless in PvE. Stealth was useful, stealth detection is a mess. And if by "broken" you mean "OP" or "doesn't perform as I expected", then I fully disagree. PvP is a game of rock, paper, scissors, so you're always supposed to be the counter to something, and something is always supposed to be the counter to you. "Nerf this" usually means "I don't want no counter, I just want to win". Sadly, the dev teams listens to that.

    And pretty please, don't use in the same post "they are stupid if they don't use the meta" and "a majority of player base refuse to create their own build". Contradicting yourself isn't very wise.
    Edited by Uryel on July 10, 2019 8:10AM
  • Mitrenga
    Mitrenga
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    NO - ZOS should continue its policy of balancing for both PvP/PvE so that everything behaves the same in both environments
    giphy.gif
  • Alphawolf01A
    Alphawolf01A
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Mitrenga wrote: »
    giphy.gif

    I don't feel there are any of those thing here. LOL. i think we are having an intelligent discussion and debate.
  • Coatmagic
    Coatmagic
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    +1

    ... and well, duh?
  • Kadoin
    Kadoin
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    NO - ZOS should continue its policy of balancing for both PvP/PvE so that everything behaves the same in both environments
    Uryel wrote: »
    Kadoin wrote: »
    You'll still get nerfed in both and see overbuffing in both. All such a change will do is create more barriers between PvP and PvE. The funny part is that people seem to think that PvP and PvE builds don't suffer from the same brokeness, yet PvP is what helps you find exactly what kind of broken builds to use in PvE.

    The tank build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
    The heal build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
    The DPS build I use in PvE for solo content like vMA is the same, hybridized one I use in PvP (yeah, I actually did that :D).

    The reality of it is that something that is broken in one place is almost always broken in another (like infiniblocking before it was nerfed, infinite mag builds with no need to heavy attack + infinite stam through passives or skills that exchange it & tanking before nerfs, etc.). Just because a majority of the player base refuses to test or actually create their own build and exploit these things does not mean it isn't a problem and should be overlooked by the dev team.

    Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.

    It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing bacuse yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.

    Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.

    If something is broken in one place, it's broken in the other ? OK, I may agree to it, provided that you mean "not functional". However, something can be perfectly functional in one place, and entirely useless in another. Like, stealth detection, entirely useless in PvE. Stealth was useful, stealth detection is a mess. And if by "broken" you mean "OP" or "doesn't perform as I expected", then I fully disagree. PvP is a game of rock, paper, scissors, so you're always supposed to be the counter to something, and something is alwasy supposed to be the counter to you. "Nerf this" usually means "i don't want no counter, I just want to win". Sadly, the dev teams listens to that.

    And pretty please, don't use in the same post "they are stupid if they don't use the meta" and "a majority of player base refuse to create their own build". Contradicting yourself isn't very wise.

    Someone's mad their character got nerfed and wants to bait :D Mods! Help! I'm being baited again!
  • Gythral
    Gythral
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    Other
    ZOS should make the PvP side of things work so that it does not crash the servers most of the time
    does not:
    lag
    produce random loading screens
    leave people stuck in combat
    skills that never go off
    have a queue system you cannot enter

    so long before screwing the whole game up they should fix all the 5year old issues, then the 4, 3 ,2, 1 year old ones before adding new ones to both PvE & PvP!
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • TelvanniWizard
    TelvanniWizard
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    It´s obvius.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Uryel wrote: »
    Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.

    It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing bacuse yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.

    Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.

    @Uryel

    Sincerely wish I could give you 10 Awesomes for that.

    As a Mag-Plar that refuses to use either Jesus-Beam, or Stabby-Stabby-Light-Shaft (stupidest animation of any skill in any game I have ever played) I am continually told I am stupid because I don't use the Meta.

    When someone pays my Subs they get to tell me how to build my Toons, until then I ain't listening to their yapping.


    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Ragged_Claw
    Ragged_Claw
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Not every skill and every set would need to be changed. Although separate balancing may increase the dev's workload initially, I think over time it would make things simpler for them - and they'd certainly get less salt from the forums. Give players some more bank/bag space for sets (or have a separate bag altogether for them) and maybe have a load-out system so we can change quickly between our PVE and PVP builds.

    I think it would give the designers a lot more freedom when coming up with ideas for sets, skills and monster sets if they haven't got to worry about them being 'unfair' or OP in PvP, if they can just tweak the bonuses differently for PVP or PVE I think their lives would be easier too.

    That way my squishy sorc could keep her shields for VMA, but have them be less effective in Cyrodiil so she can't 'shield stack'. Not that she can stay alive for more than a minute in PvP, shields or no, but you get the general idea.
    PC EU & NA
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Not every skill and every set would need to be changed. Although separate balancing may increase the dev's workload initially, I think over time it would make things simpler for them - and they'd certainly get less salt from the forums. Give players some more bank/bag space for sets (or have a separate bag altogether for them) and maybe have a load-out system so we can change quickly between our PVE and PVP builds.

    You mean the type of thing many successful MMORPGs have been doing for the last DECADE?!?!?!?

    Why on earth would ZOS want to copy that?



    All The Best
    Those memories come back to haunt me, they haunt me like a curse.
    Is a dream a lie if it don't come true, or is it something worse.
  • Varaug_Gaming
    Varaug_Gaming
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    there was an mmorpg called Dragonnest

    in dragonnest every single ability had a pvp version and a pve version

    powerful buffs of tanks that had dmg reduce -80% for 16 seconds only lasted 6 seconds in pvp for example

    when you were running around in the normal areas of the game the cities the dungeons everywhere all your skills were on the pve setting

    but once you entered one of the pvp zones all your skills would flip to the pvp version

    the same could be done with eso they already have the battle spirit buff to mark all the pvp zones in itself
  • redlink1979
    redlink1979
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    NO - ZOS should continue its policy of balancing for both PvP/PvE so that everything behaves the same in both environments
    Digerati wrote: »
    But have you ever heard of CONSOLE PLAYERS?

    Agree.

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Firstmep
    Firstmep
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    NO - ZOS should continue its policy of balancing for both PvP/PvE so that everything behaves the same in both environments
    Sigh.
    Im Da Pve player everything bad is beacuse of pvp balance hurr durr.
    Im da Baestestest PvP player, everything bad is beacuse of pve balance.
    For years on end the same *** ppl cry about.
    How about me the Eso player that plays both? All this hate is just stupid.
    Zenimax has been adamant about balancing pvp and pve together from get go.
    This is the same *** argument that ppl make aganist animation canceling.
    If you cant accept it 5 years into the game, then theres the door, goodbye!

    There is a good reason combat mechanics are balanced together for pve and pvp, the consistency makes transitioning between the 2 easier.
    And ultimately, Zeni wants us to play both.
    Thats it, deal it, kthx.
  • Mitrenga
    Mitrenga
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    NO - ZOS should continue its policy of balancing for both PvP/PvE so that everything behaves the same in both environments
    Mitrenga wrote: »
    giphy.gif

    I don't feel there are any of those thing here. LOL. i think we are having an intelligent discussion and debate.

    True, but the last time ZoS tried to "balance" something, all hell broke lose so... I don't want them to touch anything.
  • Alphawolf01A
    Alphawolf01A
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Firstmep wrote: »
    Sigh.
    Im Da Pve player everything bad is beacuse of pvp balance hurr durr.
    Im da Baestestest PvP player, everything bad is beacuse of pve balance.
    For years on end the same *** ppl cry about.
    How about me the Eso player that plays both? All this hate is just stupid.
    Zenimax has been adamant about balancing pvp and pve together from get go.
    This is the same *** argument that ppl make aganist animation canceling.
    If you cant accept it 5 years into the game, then theres the door, goodbye!

    There is a good reason combat mechanics are balanced together for pve and pvp, the consistency makes transitioning between the 2 easier.
    And ultimately, Zeni wants us to play both.
    Thats it, deal it, kthx.

    No hate here, just a civilized discussion. No hurr durr or baestestest till your remark.
    Zos may be adamant about balancing, but after 5 years, clearly they haven't achieved it.
    That's why people are here in the forums.
    We are allowed to voice our opinions.

    If YOU don't want to hear it, don't click the link.
    Don't read the forum.
    Don't get worked up because people feel differently about something.
    You know where the exit from the forums is. Goodbye.
    kthx.lol
  • twev
    twev
    ✭✭✭✭✭
    ✭✭
    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Uryel wrote: »
    Kadoin wrote: »
    You'll still get nerfed in both and see overbuffing in both. All such a change will do is create more barriers between PvP and PvE. The funny part is that people seem to think that PvP and PvE builds don't suffer from the same brokeness, yet PvP is what helps you find exactly what kind of broken builds to use in PvE.

    The tank build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
    The heal build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
    The DPS build I use in PvE for solo content like vMA is the same, hybridized one I use in PvP (yeah, I actually did that :D).

    The reality of it is that something that is broken in one place is almost always broken in another (like infiniblocking before it was nerfed, infinite mag builds with no need to heavy attack + infinite stam through passives or skills that exchange it & tanking before nerfs, etc.). Just because a majority of the player base refuses to test or actually create their own build and exploit these things does not mean it isn't a problem and should be overlooked by the dev team.

    Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.

    It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing bacuse yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.

    Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.

    If something is broken in one place, it's broken in the other ? OK, I may agree to it, provided that you mean "not functional". However, something can be perfectly functional in one place, and entirely useless in another. Like, stealth detection, entirely useless in PvE. Stealth was useful, stealth detection is a mess. And if by "broken" you mean "OP" or "doesn't perform as I expected", then I fully disagree. PvP is a game of rock, paper, scissors, so you're always supposed to be the counter to something, and something is alwasy supposed to be the counter to you. "Nerf this" usually means "i don't want no counter, I just want to win". Sadly, the dev teams listens to that.

    And pretty please, don't use in the same post "they are stupid if they don't use the meta" and "a majority of player base refuse to create their own build". Contradicting yourself isn't very wise.

    Urban Dictionary: meta
    [Search domain www.urbandictionary.com/define.php?term=meta] https://www.urbandictionary.com/define.php?term=meta
    1. Meta means about the thing itself. It's seeing the thing from a higher perspective instead of from within the thing, like being self-aware. 2. A term used in mmo meaning the Most Effective Tactic Available.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Eraldus
    Eraldus
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Yes.

    It's the only way a game like TES will ever be fun for both PVE and PVP players, withouthaving balancing decisions screwing one over another, at least not in such a drastic way as it currently is.

    Kadoin wrote: »
    Uryel wrote: »
    Kadoin wrote: »
    You'll still get nerfed in both and see overbuffing in both. All such a change will do is create more barriers between PvP and PvE. The funny part is that people seem to think that PvP and PvE builds don't suffer from the same brokeness, yet PvP is what helps you find exactly what kind of broken builds to use in PvE.

    The tank build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
    The heal build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
    The DPS build I use in PvE for solo content like vMA is the same, hybridized one I use in PvP (yeah, I actually did that :D).

    The reality of it is that something that is broken in one place is almost always broken in another (like infiniblocking before it was nerfed, infinite mag builds with no need to heavy attack + infinite stam through passives or skills that exchange it & tanking before nerfs, etc.). Just because a majority of the player base refuses to test or actually create their own build and exploit these things does not mean it isn't a problem and should be overlooked by the dev team.

    Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.

    It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing bacuse yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.

    Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.

    If something is broken in one place, it's broken in the other ? OK, I may agree to it, provided that you mean "not functional". However, something can be perfectly functional in one place, and entirely useless in another. Like, stealth detection, entirely useless in PvE. Stealth was useful, stealth detection is a mess. And if by "broken" you mean "OP" or "doesn't perform as I expected", then I fully disagree. PvP is a game of rock, paper, scissors, so you're always supposed to be the counter to something, and something is alwasy supposed to be the counter to you. "Nerf this" usually means "i don't want no counter, I just want to win". Sadly, the dev teams listens to that.

    And pretty please, don't use in the same post "they are stupid if they don't use the meta" and "a majority of player base refuse to create their own build". Contradicting yourself isn't very wise.

    Someone's mad their character got nerfed and wants to bait :D Mods! Help! I'm being baited again!

    More like he owned you pretty hard and you don't have a proper argument to counter it up, so you're deflecting.

    Hold that L.
    Edited by Eraldus on July 9, 2019 11:27PM
  • Thorvik_Tyrson
    Thorvik_Tyrson
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    This is one of the few MMO's that I have played that there wasn't some sort of different gear sets or ability differences in PVP than in PVE. In other MMO's certain abilities did not function in PVP.

    Do I think it's an easy fix/change - No.
    Do I think it can be done - Yes.

    I will say that I think its a good thing that they are even trying to balance classes in ESO PVP. Some games do not even try.
  • MehrunesFlagon
    MehrunesFlagon
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    kongkim wrote: »
    kongkim wrote: »
    NO.. Its the same game.
    I want my skills to do the same.

    and I honestly think anyone with a bit of sense would balance them separately.It'snot that hard to remember two different things.

    Its fine you think i have no sense.
    But if you think PVP will become balance by making to different games were thing work differently, you are simply wrong.
    There are no MMO games out there with 100% balance pvp.
    The only way to do this is be making all classes have skills that more or less do the same. And all people have access to the same things at all times.
    And i don't think that is what most people would like, as it would be a boring hell with no diversity.

    I'm talking about not only balancing them separately,but pvp would have it's own combat team,as well as pve.Both acting independently of each other.
  • MehrunesFlagon
    MehrunesFlagon
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Alucardo wrote: »
    Alucardo wrote: »
    Personally I think it's a bad idea. For some, PvE is just a means to level and gear up so that they can PvP, which isn't necessarily a bad thing because it teaches you how to use your class. But then what? You get into Cyrodiil and all your skills behave differently because you're in PvP.
    I've also had no issue doing dungeons and trials. Hell, I've even done it in my PvP gear. Sure you get the odd bad run because someone doesn't know the mechanics, or is just generally bad at the game, but it's got nothing to do with the abilities - it's how you use them.
    Let's not complicate things by splitting them up. On top of that you're adding more calculations to check if the player is in a pvp instance. While that doesn't sound like much, remember it's calculating that for every single skill activated for every person. Just leave it alone and adapt for the love of god.

    Ok this is what we call dumbing it down. I think everyone can see where that has gotten us.

    Dumbing it down? I'm asking to leave it where it is, not make it any dumber. Balancing them separately isn't making things any smarter, it's just unnecessary code bloat and having to learn your class twice. I fail to see the positive there.

    And is it really so hard?Remembering two things? Balancing them separately is simply more intelligent.Nobody steps on anyone's feet.
  • Hurbster
    Hurbster
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Digerati wrote: »
    This is what completely destroyed Rift.

    People don't want to carry multiple suits. People don't want to have to maintain 2 builds.

    The character you play in PvP and PvE should be as similar as possible. Divergence between your "PvP character" and your "PvE character" diminishes your character commitment and will gravely reduce the longevity of this title.

    What actually needs to happen:

    People need to grow up and stop whining about every single thing ZOS does. Seriously. It doesn't freakin matter what they do, there's a large subversive community of forum-whiners who will pick it apart and theory-craft on why it's a bad idea.

    My pve and PvP equipment is identical. Get in, zerg up, throw stuff at walls, get vigour, get caltrops and then get out.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • MehrunesFlagon
    MehrunesFlagon
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    there was an mmorpg called Dragonnest

    in dragonnest every single ability had a pvp version and a pve version

    powerful buffs of tanks that had dmg reduce -80% for 16 seconds only lasted 6 seconds in pvp for example

    when you were running around in the normal areas of the game the cities the dungeons everywhere all your skills were on the pve setting

    but once you entered one of the pvp zones all your skills would flip to the pvp version

    the same could be done with eso they already have the battle spirit buff to mark all the pvp zones in itself

    When you look at it like you laid it out it looks rather simple.I really don't get why some think it would be too hard to learn.If you think about it.All it would be is value differences,which is already halved by battle spirit anyway.and some skills not having stuns in pve for example.
  • MehrunesFlagon
    MehrunesFlagon
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Mitrenga wrote: »
    Mitrenga wrote: »
    giphy.gif

    I don't feel there are any of those thing here. LOL. i think we are having an intelligent discussion and debate.

    True, but the last time ZoS tried to "balance" something, all hell broke lose so... I don't want them to touch anything.

    The reason all hell breaks loose is because they try to balance them together.
  • MehrunesFlagon
    MehrunesFlagon
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Firstmep wrote: »
    Sigh.
    Im Da Pve player everything bad is beacuse of pvp balance hurr durr.
    Im da Baestestest PvP player, everything bad is beacuse of pve balance.
    For years on end the same *** ppl cry about.
    How about me the Eso player that plays both? All this hate is just stupid.
    Zenimax has been adamant about balancing pvp and pve together from get go.
    This is the same *** argument that ppl make aganist animation canceling.
    If you cant accept it 5 years into the game, then theres the door, goodbye!

    There is a good reason combat mechanics are balanced together for pve and pvp, the consistency makes transitioning between the 2 easier.
    And ultimately, Zeni wants us to play both.
    Thats it, deal it, kthx.

    Here is the key difference between this and animation cancelling.People actually like it.
  • MehrunesFlagon
    MehrunesFlagon
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    This is one of the few MMO's that I have played that there wasn't some sort of different gear sets or ability differences in PVP than in PVE. In other MMO's certain abilities did not function in PVP.

    Do I think it's an easy fix/change - No.
    Do I think it can be done - Yes.

    I will say that I think its a good thing that they are even trying to balance classes in ESO PVP. Some games do not even try.

    It's not an easy change,but I think alot of people make it out to be far more complex than it actually is.
  • Eraldus
    Eraldus
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Hurbster wrote: »
    Digerati wrote: »
    This is what completely destroyed Rift.

    People don't want to carry multiple suits. People don't want to have to maintain 2 builds.

    The character you play in PvP and PvE should be as similar as possible. Divergence between your "PvP character" and your "PvE character" diminishes your character commitment and will gravely reduce the longevity of this title.

    What actually needs to happen:

    People need to grow up and stop whining about every single thing ZOS does. Seriously. It doesn't freakin matter what they do, there's a large subversive community of forum-whiners who will pick it apart and theory-craft on why it's a bad idea.

    My pve and PvP equipment is identical. Get in, zerg up, throw stuff at walls, get vigour, get caltrops and then get out.

    You know what its both hilarious and ironic? It's that the person you're replying to hadn't logged in the forums for nearly a year, LMAO!

  • Sanguinor2
    Sanguinor2
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    YES - ZOS should allow certain skills, abilities and combat dynamics to behave differently in PvP and PvE
    Would be nice, but I doubt it will happen.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
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