Alphawolf01A wrote: »Alphawolf01A wrote: »
Haha that is simply not true. Not at all. not even close...
You have a character that you can play and level up, were you learn how the skill works and find good rotations ect.
And you can play both pve and pvp with that character.
Yes, you can have a character that can do both, but not well. "Jack of all trades, master of none" A good PVP build may not work as well in PVE and vice-versa. Most people do dedicated builds for each role and game type. the attempts at balance usually breaks one or the other.
You'll still get nerfed in both and see overbuffing in both. All such a change will do is create more barriers between PvP and PvE. The funny part is that people seem to think that PvP and PvE builds don't suffer from the same brokeness, yet PvP is what helps you find exactly what kind of broken builds to use in PvE.
The tank build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
The heal build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
The DPS build I use in PvE for solo content like vMA is the same, hybridized one I use in PvP (yeah, I actually did that).
The reality of it is that something that is broken in one place is almost always broken in another (like infiniblocking before it was nerfed, infinite mag builds with no need to heavy attack + infinite stam through passives or skills that exchange it & tanking before nerfs, etc.). Just because a majority of the player base refuses to test or actually create their own build and exploit these things does not mean it isn't a problem and should be overlooked by the dev team.

You'll still get nerfed in both and see overbuffing in both. All such a change will do is create more barriers between PvP and PvE. The funny part is that people seem to think that PvP and PvE builds don't suffer from the same brokeness, yet PvP is what helps you find exactly what kind of broken builds to use in PvE.
The tank build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
The heal build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
The DPS build I use in PvE for solo content like vMA is the same, hybridized one I use in PvP (yeah, I actually did that).
The reality of it is that something that is broken in one place is almost always broken in another (like infiniblocking before it was nerfed, infinite mag builds with no need to heavy attack + infinite stam through passives or skills that exchange it & tanking before nerfs, etc.). Just because a majority of the player base refuses to test or actually create their own build and exploit these things does not mean it isn't a problem and should be overlooked by the dev team.
Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.
It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing bacuse yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.
Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.
If something is broken in one place, it's broken in the other ? OK, I may agree to it, provided that you mean "not functional". However, something can be perfectly functional in one place, and entirely useless in another. Like, stealth detection, entirely useless in PvE. Stealth was useful, stealth detection is a mess. And if by "broken" you mean "OP" or "doesn't perform as I expected", then I fully disagree. PvP is a game of rock, paper, scissors, so you're always supposed to be the counter to something, and something is alwasy supposed to be the counter to you. "Nerf this" usually means "i don't want no counter, I just want to win". Sadly, the dev teams listens to that.
And pretty please, don't use in the same post "they are stupid if they don't use the meta" and "a majority of player base refuse to create their own build". Contradicting yourself isn't very wise.
Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.
It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing bacuse yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.
Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.
Ragged_Claw wrote: »Not every skill and every set would need to be changed. Although separate balancing may increase the dev's workload initially, I think over time it would make things simpler for them - and they'd certainly get less salt from the forums. Give players some more bank/bag space for sets (or have a separate bag altogether for them) and maybe have a load-out system so we can change quickly between our PVE and PVP builds.
But have you ever heard of CONSOLE PLAYERS?
Alphawolf01A wrote: »
Sigh.
Im Da Pve player everything bad is beacuse of pvp balance hurr durr.
Im da Baestestest PvP player, everything bad is beacuse of pve balance.
For years on end the same *** ppl cry about.
How about me the Eso player that plays both? All this hate is just stupid.
Zenimax has been adamant about balancing pvp and pve together from get go.
This is the same *** argument that ppl make aganist animation canceling.
If you cant accept it 5 years into the game, then theres the door, goodbye!
There is a good reason combat mechanics are balanced together for pve and pvp, the consistency makes transitioning between the 2 easier.
And ultimately, Zeni wants us to play both.
Thats it, deal it, kthx.
You'll still get nerfed in both and see overbuffing in both. All such a change will do is create more barriers between PvP and PvE. The funny part is that people seem to think that PvP and PvE builds don't suffer from the same brokeness, yet PvP is what helps you find exactly what kind of broken builds to use in PvE.
The tank build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
The heal build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
The DPS build I use in PvE for solo content like vMA is the same, hybridized one I use in PvP (yeah, I actually did that).
The reality of it is that something that is broken in one place is almost always broken in another (like infiniblocking before it was nerfed, infinite mag builds with no need to heavy attack + infinite stam through passives or skills that exchange it & tanking before nerfs, etc.). Just because a majority of the player base refuses to test or actually create their own build and exploit these things does not mean it isn't a problem and should be overlooked by the dev team.
Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.
It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing bacuse yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.
Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.
If something is broken in one place, it's broken in the other ? OK, I may agree to it, provided that you mean "not functional". However, something can be perfectly functional in one place, and entirely useless in another. Like, stealth detection, entirely useless in PvE. Stealth was useful, stealth detection is a mess. And if by "broken" you mean "OP" or "doesn't perform as I expected", then I fully disagree. PvP is a game of rock, paper, scissors, so you're always supposed to be the counter to something, and something is alwasy supposed to be the counter to you. "Nerf this" usually means "i don't want no counter, I just want to win". Sadly, the dev teams listens to that.
And pretty please, don't use in the same post "they are stupid if they don't use the meta" and "a majority of player base refuse to create their own build". Contradicting yourself isn't very wise.
You'll still get nerfed in both and see overbuffing in both. All such a change will do is create more barriers between PvP and PvE. The funny part is that people seem to think that PvP and PvE builds don't suffer from the same brokeness, yet PvP is what helps you find exactly what kind of broken builds to use in PvE.
The tank build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
The heal build I use in PvE when parties suck too much to use the meta one is the same one I use in PvP.
The DPS build I use in PvE for solo content like vMA is the same, hybridized one I use in PvP (yeah, I actually did that).
The reality of it is that something that is broken in one place is almost always broken in another (like infiniblocking before it was nerfed, infinite mag builds with no need to heavy attack + infinite stam through passives or skills that exchange it & tanking before nerfs, etc.). Just because a majority of the player base refuses to test or actually create their own build and exploit these things does not mean it isn't a problem and should be overlooked by the dev team.
Your whole post is a perfect expression of what is wrong in this game, community, or MMO in general.
It would create more barriers ? By all means, please, create them ! I would rather not see my Bosmer lose her stealth because some sore loser whiners comlained about snipe builds. I sould rather not suffer from yet another "nerf nightblade" thing bacuse yet another idiot doesn't use any utility to counter a mere 3 second stealth skill.
Parties are stupid if they don't use the meta ? The word "meta" itself is stupid and improperly used, as "meta" means "above" or "encompassing". Metamagic would be the magic that improves magic, metacognition would be how one thinks about how they think. "Meta" alone is meaningless. It has one single use : spot jerks. Anyone who says "use meta or you're stupid" is someone I'd rather never play with. That kind of bulldung is the best way to kill creativity in games.
If something is broken in one place, it's broken in the other ? OK, I may agree to it, provided that you mean "not functional". However, something can be perfectly functional in one place, and entirely useless in another. Like, stealth detection, entirely useless in PvE. Stealth was useful, stealth detection is a mess. And if by "broken" you mean "OP" or "doesn't perform as I expected", then I fully disagree. PvP is a game of rock, paper, scissors, so you're always supposed to be the counter to something, and something is alwasy supposed to be the counter to you. "Nerf this" usually means "i don't want no counter, I just want to win". Sadly, the dev teams listens to that.
And pretty please, don't use in the same post "they are stupid if they don't use the meta" and "a majority of player base refuse to create their own build". Contradicting yourself isn't very wise.
Someone's mad their character got nerfed and wants to baitMods! Help! I'm being baited again!
MehrunesFlagon wrote: »
Its fine you think i have no sense.
But if you think PVP will become balance by making to different games were thing work differently, you are simply wrong.
There are no MMO games out there with 100% balance pvp.
The only way to do this is be making all classes have skills that more or less do the same. And all people have access to the same things at all times.
And i don't think that is what most people would like, as it would be a boring hell with no diversity.
MehrunesFlagon wrote: »Personally I think it's a bad idea. For some, PvE is just a means to level and gear up so that they can PvP, which isn't necessarily a bad thing because it teaches you how to use your class. But then what? You get into Cyrodiil and all your skills behave differently because you're in PvP.
I've also had no issue doing dungeons and trials. Hell, I've even done it in my PvP gear. Sure you get the odd bad run because someone doesn't know the mechanics, or is just generally bad at the game, but it's got nothing to do with the abilities - it's how you use them.
Let's not complicate things by splitting them up. On top of that you're adding more calculations to check if the player is in a pvp instance. While that doesn't sound like much, remember it's calculating that for every single skill activated for every person. Just leave it alone and adapt for the love of god.
Ok this is what we call dumbing it down. I think everyone can see where that has gotten us.
Dumbing it down? I'm asking to leave it where it is, not make it any dumber. Balancing them separately isn't making things any smarter, it's just unnecessary code bloat and having to learn your class twice. I fail to see the positive there.
This is what completely destroyed Rift.
People don't want to carry multiple suits. People don't want to have to maintain 2 builds.
The character you play in PvP and PvE should be as similar as possible. Divergence between your "PvP character" and your "PvE character" diminishes your character commitment and will gravely reduce the longevity of this title.
What actually needs to happen:
People need to grow up and stop whining about every single thing ZOS does. Seriously. It doesn't freakin matter what they do, there's a large subversive community of forum-whiners who will pick it apart and theory-craft on why it's a bad idea.
Varaug_Gaming wrote: »there was an mmorpg called Dragonnest
in dragonnest every single ability had a pvp version and a pve version
powerful buffs of tanks that had dmg reduce -80% for 16 seconds only lasted 6 seconds in pvp for example
when you were running around in the normal areas of the game the cities the dungeons everywhere all your skills were on the pve setting
but once you entered one of the pvp zones all your skills would flip to the pvp version
the same could be done with eso they already have the battle spirit buff to mark all the pvp zones in itself
Alphawolf01A wrote: »
True, but the last time ZoS tried to "balance" something, all hell broke lose so... I don't want them to touch anything.
Sigh.
Im Da Pve player everything bad is beacuse of pvp balance hurr durr.
Im da Baestestest PvP player, everything bad is beacuse of pve balance.
For years on end the same *** ppl cry about.
How about me the Eso player that plays both? All this hate is just stupid.
Zenimax has been adamant about balancing pvp and pve together from get go.
This is the same *** argument that ppl make aganist animation canceling.
If you cant accept it 5 years into the game, then theres the door, goodbye!
There is a good reason combat mechanics are balanced together for pve and pvp, the consistency makes transitioning between the 2 easier.
And ultimately, Zeni wants us to play both.
Thats it, deal it, kthx.
Thorvik_Tyrson wrote: »This is one of the few MMO's that I have played that there wasn't some sort of different gear sets or ability differences in PVP than in PVE. In other MMO's certain abilities did not function in PVP.
Do I think it's an easy fix/change - No.
Do I think it can be done - Yes.
I will say that I think its a good thing that they are even trying to balance classes in ESO PVP. Some games do not even try.
This is what completely destroyed Rift.
People don't want to carry multiple suits. People don't want to have to maintain 2 builds.
The character you play in PvP and PvE should be as similar as possible. Divergence between your "PvP character" and your "PvE character" diminishes your character commitment and will gravely reduce the longevity of this title.
What actually needs to happen:
People need to grow up and stop whining about every single thing ZOS does. Seriously. It doesn't freakin matter what they do, there's a large subversive community of forum-whiners who will pick it apart and theory-craft on why it's a bad idea.
My pve and PvP equipment is identical. Get in, zerg up, throw stuff at walls, get vigour, get caltrops and then get out.