ZOS should either separate the 2 in regards to balancing, or just go on ahead and remove PvP all together. Polls were done on if people enjoyed themselves more in PvE or PvP. And every single time, it showed that more people enjoyed spending their time in PvE. Why ZOS continues to go about making PvE'ers suffer (the majority of their player base), to fix something that will never have true balance is beyond me. I have no clue why they have the logic that they do, or where it even came from. But what I do know, is that we're approaching a new "chapter" in ESO history. And yet, PvE and PvP balancing has not been seperated. It's beyond ridiculous at this point.
MehrunesFlagon wrote: »
notimetocare wrote: »Only idiots would think to remove an entire part of the game...
I don't think doubling Wrobel's workload would accomplish anything good.
Rohamad_Ali wrote: »Yes and they could but I don't think they have the staff to do it . Just my opinion .
NO.. Its the same game.
I want my skills to do the same.
Alphawolf01A wrote: »
NO.. Its the same game.
I want my skills to do the same.
Personally I think it's a bad idea. For some, PvE is just a means to level and gear up so that they can PvP, which isn't necessarily a bad thing because it teaches you how to use your class. But then what? You get into Cyrodiil and all your skills behave differently because you're in PvP.
I've also had no issue doing dungeons and trials. Hell, I've even done it in my PvP gear. Sure you get the odd bad run because someone doesn't know the mechanics, or is just generally bad at the game, but it's got nothing to do with the abilities - it's how you use them.
Let's not complicate things by splitting them up. On top of that you're adding more calculations to check if the player is in a pvp instance. While that doesn't sound like much, remember it's calculating that for every single skill activated for every person. Just leave it alone and adapt for the love of god.
Alphawolf01A wrote: »
Haha that is simply not true. Not at all. not even close...
You have a character that you can play and level up, were you learn how the skill works and find good rotations ect.
And you can play both pve and pvp with that character.
MehrunesFlagon wrote: »
MehrunesFlagon wrote: »Personally I think it's a bad idea. For some, PvE is just a means to level and gear up so that they can PvP, which isn't necessarily a bad thing because it teaches you how to use your class. But then what? You get into Cyrodiil and all your skills behave differently because you're in PvP.
I've also had no issue doing dungeons and trials. Hell, I've even done it in my PvP gear. Sure you get the odd bad run because someone doesn't know the mechanics, or is just generally bad at the game, but it's got nothing to do with the abilities - it's how you use them.
Let's not complicate things by splitting them up. On top of that you're adding more calculations to check if the player is in a pvp instance. While that doesn't sound like much, remember it's calculating that for every single skill activated for every person. Just leave it alone and adapt for the love of god.
Ok this is what we call dumbing it down. I think everyone can see where that has gotten us.