Ariades_swe wrote: »I see MrPalmer the meme of ps4 EU is back lol.
Check his YT clips and you'll understand what I mean.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
SidewalkChalk5 wrote: »BrokenGameMechanics wrote: »Unless your class has a purge you are helpless.
All classes have access to Purge in the Support skill line.
LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.
The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.
It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.
I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.
BrokenGameMechanics wrote: »SidewalkChalk5 wrote: »BrokenGameMechanics wrote: »Unless your class has a purge you are helpless.
All classes have access to Purge in the Support skill line.
Purge is 8,100 Magica to cast. Full pool for an all out stam build, which many are, is a little over 10K of Magica. Since you are about to engage in a fight you've at least activated a buff on you stamden, say, the Ice Fortress buff which is around 4K+ I think. The point is you will rarely have enought Magica to cast a single purge. If by some miracle you do, yea well the templar just recasts Eclipse.
Ariades_swe wrote: »I see MrPalmer the meme of ps4 EU is back lol.
Check his YT clips and you'll understand what I mean.
Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
leepalmer95 wrote: »LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.
The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.
It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.
I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.
You can't cc break it.
Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.
You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.
The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.
It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.
I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.
LeifErickson wrote: »leepalmer95 wrote: »LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.
The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.
It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.
I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.
You can't cc break it.
Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.
You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.
I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.
LeifErickson wrote: »leepalmer95 wrote: »LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.
The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.
It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.
I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.
You can't cc break it.
Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.
You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.
I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.
It does damage to you everytime you do direct damage. I think that as the point being made. So in order to remove this you either have to wait it out and not do any direct damage, or you have to eat 4 stages of damage to yourself.
LeifErickson wrote: »LeifErickson wrote: »leepalmer95 wrote: »LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.
The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.
It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.
I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.
You can't cc break it.
Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.
You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.
I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.
It does damage to you everytime you do direct damage. I think that as the point being made. So in order to remove this you either have to wait it out and not do any direct damage, or you have to eat 4 stages of damage to yourself.
No the living dark morph does not and the unstable core does a flat rate, not a reflect.
LeifErickson wrote: »LeifErickson wrote: »leepalmer95 wrote: »LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.
The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.
It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.
I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.
You can't cc break it.
Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.
You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.
I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.
It does damage to you everytime you do direct damage. I think that as the point being made. So in order to remove this you either have to wait it out and not do any direct damage, or you have to eat 4 stages of damage to yourself.
No the living dark morph does not and the unstable core does a flat rate, not a reflect.
This wasn't about Living Dark. And again, I think it is a misunderstanding of intention. Damage is still being done, and that is the point. You are required to eat damage in order to remove the skill. You cannot say it doesn't do damage every time you do direct damage because that is exactly what the skill says in the patch notes.
Lets wait for pts, most likely after the 4 sec youll get cc immune, otherwise it would be way too op.
Its funny how they keep coming with these overly complicated mechanics for eclipse that no one wanted.
At least the new total dark is great, i hope they dont change that morph anymore apart from numbers tuning.
LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over.
BrokenGameMechanics wrote: »Lets wait for pts, most likely after the 4 sec youll get cc immune, otherwise it would be way too op.
Its funny how they keep coming with these overly complicated mechanics for eclipse that no one wanted.
At least the new total dark is great, i hope they dont change that morph anymore apart from numbers tuning.LeifErickson wrote: »I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over.
I do think the fatal flaw is the skill is too wide in its impact to opposing players and just overally complicated. You hit my Stamden with Eclipse I got a semi-serious problem I have to deal with. You hit my Magden and I pop my zero cost Netty and purge it off in a second and keep right on attacking. So the skill is highly inconsistent in its impact.
So for a Magden this skill is laughable.
But when my Stamden gets hit with Eclipse it is a whole different story. For example, I could immediately pop Shuffle and get at least 5 secs to snare and immob immunity. I could then attack twice, but I'll still take increasing reflected damage while the templar continues to attack. But you really can't eat the 3rd attack because you are going to now get some serious reflected damage, self-stun, CC spend to recover and you are still eating dished out damage. Then the templar recasts Eclipse, rinse and repeat. If I eat the stun and recover still alive, sure I have a 6 sec stun immunity and 2/3 secs of snare/immobilize. But I'm on the back foot constantly as the templar is recasting Eclipse in his rotation and I'm eating a Stun every 6 secs. Then isn't Eclipse like 1/2 the cost of Shuffle. And all the while I'm eating a portion of my reflected damage.
But then 5-7 medium is just a Jesus Beam or RadiantXXX 1-shot anyway to a templar.
So there are two issues here. The first is how widely the impact of this skill varies across toons from of no consequence whatsoever to a serious issue to deal with. And second, I don't see how I can ever reverse the tables on the Templar, as along as he keeps me Eclipsed I'm always in a bad postion. I know his next and next and next Eclipse is coming, but what can I do about it. Nothing, so I just run away and find a non-templar target.
LeifErickson wrote: »I mean it all depends on how much the unstable core does per hit. If it's how much it does on live then it's almost nothing and won't really have an impact on the opponent. The other thing is that you basically get to choose if you wanna be cced. Idk about you but for me I will not die in a 1v1 ever if I am not getting cced no matter who I'm facing. I do agree the skill is overly complicated though but I stand by saying unstable core is not too powerful depending on how much the damage return is.