ZarkingFrued wrote: »This kind of gameplay is why wings was removed
This has nothing to do with their house. It is applied to a player.TheNightflame wrote: »templars want to control you in their house
Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
zParallaxz wrote: »leepalmer95 wrote: »Oh yeah its horridly broken and is one of those changes where i wonder if I play the same game as them.
I’m honestly glad I don’t invest my time in this game anymore, I was a dk main and played 3 -10+ hours daily all the way back from Vet ranks. But seeing changes like this every other patch and then Zos saying their sorry and will look to communicate better made realize the amount of bs and lip service they do. People may not remember but before class reps they even invited the top streamers like Sypher, Fengrush, Alacast, Lefty Lucy, and I think King Richard to try out some potential changes. They did the same thing with class reps, show the people you invited SOME changes, then when the pts drops add some other changes that REQUIRE A LOT of discussion. I honestly don’t think zenimax employees play the game at a high level in pve or pvp.
I could imagine if Sypher wanted to, he could bully Zos with his social media following into making changes. Since that what seems to work in today’s climate although I don’t agree with it, but hey if it works it works.
leepalmer95 wrote: »TheNightflame wrote: »how is that different from an on demand cc, that just happens instantly? vs one that happens after you do direct damage.
I get cc'd. I break free.
I get cc'd Im forced to not attack for 4s otherwise I get reflected, snared, rooted and stunned lmao.
4s. Of basically losing the ability to attack.
Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
What does "proactive defense" mean? You're already permanently snaring anyone that you're pvping against whether you're stam or mag because you're guaranteed to have a ritual down that makes them slower than you even when they're sprinting because of the way movement speed is calculated, a 70% snare relatively often on top of that from sweep/jabs, or a 40% snare from Vampie's Bane for a short period after you cast it. Being able to kite almost anyone any time you want because they're permanently snared isn't "proactive defense"? You can instantly mitigate all direct incoming melee damage by just running away unless you're snared yourself because you're almost always moving faster than your opponents. Apparently that isn't enough and you need a fourth snare and an immobilize and a backloaded stun to survive, I guess.
There is no class better at kiting multiple people than a Templar (including Sorc) solely because of ritual and now we're giving them another snare, an immobilize, and a stun that they can put on anyone that prevents anyone from using any direct damaging abilities or else they're.. snared again, and immobilized, and then stunned, all while taking damage. The group utility of a large ground aoe that removes debuffs off of the caster, snares everyone inside of it, heals, does damage, and provides your teammates with the best synergy in the game which heals them to full and removes debuffs off of them wasn't enough. That giant snaring ground aoe's heal was also just increased by 95% and it'll heal for as much as a tick of Vigor too. Clearly extended ritual just isn't enough and templars needed more cc and group utility, or something.
I have to be honest, as someone who plays a dk in pvp, I'm feeling like my abilities just don't do enough. Where's my giant circle that heals everyone for half of what vigor heals for (for 18 seconds), snares everyone inside of it, gives me minor mending, removes debuffs off of me, and gives my teammates a synergy that gives them resources and removes debuffs off of them and heals them to full. ZOS? Can I get something like that?
wtf is going on with this game
Two templars dropping two rituals will basically be mean permanent vigor on everyone aside from everything else that insanely overloaded ability provides. After giving that to templars in the next patch, who thought to themselves, "you know what, they need an ability that does damage, snares, roots, and stuns too".
???????????????????
?????????????????????????????????????
seriously, wtf
(yes, i'm mad)
edit: wait, there's more!!! Some of you might be asking, "what makes the purify synergy the best synergy in the game?" Well, I forgot to mention that the purge from the ritual synergy removes all debuffs. Yeah, that's right, all of them. Got 8 bleeds, major defile, minor defile, a snare or a root (or both!!!), and three other dots or a curse on you? Just hit that synergy and instantly mitigate like three health bars worth of damage and remove all of those scary debuffs and heal yourself and also give yourself back resources.
wew
I forget you're the troll from other threads. I don't want to list what makes something proactive, purge/eclipse isn't it. And I didn't read any of your text lol.
Wait till Monday people.
yeah any post that doesn't suggest templar is the worst, most gimped class in eso is trolling.
or maybe i'm just tired of being permanently snared in BGs and don't want even more snares, roots, and stuns (all packed into one ability) in the game.
btw ritual is still the most overloaded ability in the entire game and it's heal was just doubled but that's not what this thread is about
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
RiskyChalice863 wrote: »leepalmer95 wrote: »TheNightflame wrote: »how is that different from an on demand cc, that just happens instantly? vs one that happens after you do direct damage.
I get cc'd. I break free.
I get cc'd Im forced to not attack for 4s otherwise I get reflected, snared, rooted and stunned lmao.
4s. Of basically losing the ability to attack.
You aren’t actually forced to not attack for 4 seconds. You’re only forced to not attack if you don’t want to cc break. Just attack twice and then cc break the immobilize. How is that POSSIBLY any worse for the victim than an ability that actually just immobilizes you in the first place????? It basically allows the victim of Eclipse to choose when/if they get cc’ed rather than the Templar player choosing the timing, which makes it substantially harder for the Templar to use it as part of a burst combo. Do you take some damage by eating the immobilize? Sure. But other cc abilities also come with some damage as well and it sounds like Eclipse won’t do a ton of damage unless you attack like 4 times.
If anything, it’s underpowered compared to other cc abilities, to be honest. Other cc abilities do a little bit of damage and cc the victim with the timing of the cc chosen by the attacker. Eclipse basically does a little bit of damage and may cc the victim with the timing of that cc chosen by the victim.
I’ll note I’m assuming that cc breaking the immobilize ends the Eclipse, such that you aren’t then stunned again if you attack after that. But I don’t see how that would be the case, especially as you’d have cc immunity after cc breaking the immobilize.
leepalmer95 wrote: »RiskyChalice863 wrote: »leepalmer95 wrote: »TheNightflame wrote: »how is that different from an on demand cc, that just happens instantly? vs one that happens after you do direct damage.
I get cc'd. I break free.
I get cc'd Im forced to not attack for 4s otherwise I get reflected, snared, rooted and stunned lmao.
4s. Of basically losing the ability to attack.
You aren’t actually forced to not attack for 4 seconds. You’re only forced to not attack if you don’t want to cc break. Just attack twice and then cc break the immobilize. How is that POSSIBLY any worse for the victim than an ability that actually just immobilizes you in the first place????? It basically allows the victim of Eclipse to choose when/if they get cc’ed rather than the Templar player choosing the timing, which makes it substantially harder for the Templar to use it as part of a burst combo. Do you take some damage by eating the immobilize? Sure. But other cc abilities also come with some damage as well and it sounds like Eclipse won’t do a ton of damage unless you attack like 4 times.
If anything, it’s underpowered compared to other cc abilities, to be honest. Other cc abilities do a little bit of damage and cc the victim with the timing of the cc chosen by the attacker. Eclipse basically does a little bit of damage and may cc the victim with the timing of that cc chosen by the victim.
I’ll note I’m assuming that cc breaking the immobilize ends the Eclipse, such that you aren’t then stunned again if you attack after that. But I don’t see how that would be the case, especially as you’d have cc immunity after cc breaking the immobilize.
You can't cc break an immobilize, its a soft cc.
Also I'm still getting dmg reflected on me as I attack.
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
You are conveniently ignoring that you are also taking damage which ramps up with every attack. This is quite literally backloaded fossilize with damage. And people consider fossilize to be oppressive...
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
You are conveniently ignoring that you are also taking damage which ramps up with every attack. This is quite literally backloaded fossilize with damage. And people consider fossilize to be oppressive...
I'm not ignoring anything. I was simply replying to the original poster's claim that you can be perma-eclipsed. Since the 3rd effect is a stun, which can be CC broken, you in fact can not be perma-eclipsed.
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
You are conveniently ignoring that you are also taking damage which ramps up with every attack. This is quite literally backloaded fossilize with damage. And people consider fossilize to be oppressive...
I'm not ignoring anything. I was simply replying to the original poster's claim that you can be perma-eclipsed. Since the 3rd effect is a stun, which can be CC broken, you in fact can not be perma-eclipsed.
Ah, two can play this game then. You can't be perma-stunned. It doesn't mean that you can't be perma-eclipsed though.
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
You are conveniently ignoring that you are also taking damage which ramps up with every attack. This is quite literally backloaded fossilize with damage. And people consider fossilize to be oppressive...
I'm not ignoring anything. I was simply replying to the original poster's claim that you can be perma-eclipsed. Since the 3rd effect is a stun, which can be CC broken, you in fact can not be perma-eclipsed.
Ah, two can play this game then. You can't be perma-stunned. It doesn't mean that you can't be perma-eclipsed though.
It does. CC breaking places CC immunity on you, which will prevent another eclipse from being applied to you for 7 seconds.
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
You are conveniently ignoring that you are also taking damage which ramps up with every attack. This is quite literally backloaded fossilize with damage. And people consider fossilize to be oppressive...
I'm not ignoring anything. I was simply replying to the original poster's claim that you can be perma-eclipsed. Since the 3rd effect is a stun, which can be CC broken, you in fact can not be perma-eclipsed.
Ah, two can play this game then. You can't be perma-stunned. It doesn't mean that you can't be perma-eclipsed though.
It does. CC breaking places CC immunity on you, which will prevent another eclipse from being applied to you for 7 seconds.
This is a quote from the dev comment:
"We also wanted the ability to be used in both PvE and PvP, so we've removed the pseudo crowd control element it once operated from."
To me that sounds like Eclipse will no longer be considered a CC at all and thus will not respect CC immunity.
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
You are conveniently ignoring that you are also taking damage which ramps up with every attack. This is quite literally backloaded fossilize with damage. And people consider fossilize to be oppressive...
I'm not ignoring anything. I was simply replying to the original poster's claim that you can be perma-eclipsed. Since the 3rd effect is a stun, which can be CC broken, you in fact can not be perma-eclipsed.
Ah, two can play this game then. You can't be perma-stunned. It doesn't mean that you can't be perma-eclipsed though.
It does. CC breaking places CC immunity on you, which will prevent another eclipse from being applied to you for 7 seconds.
This is a quote from the dev comment:
"We also wanted the ability to be used in both PvE and PvP, so we've removed the pseudo crowd control element it once operated from."
To me that sounds like Eclipse will no longer be considered a CC at all and thus will not respect CC immunity.
Also why 7 seconds of CC immunity ? i thought the CC immunity only lasted 6 secs
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
You are conveniently ignoring that you are also taking damage which ramps up with every attack. This is quite literally backloaded fossilize with damage. And people consider fossilize to be oppressive...
I'm not ignoring anything. I was simply replying to the original poster's claim that you can be perma-eclipsed. Since the 3rd effect is a stun, which can be CC broken, you in fact can not be perma-eclipsed.
Ah, two can play this game then. You can't be perma-stunned. It doesn't mean that you can't be perma-eclipsed though.
It does. CC breaking places CC immunity on you, which will prevent another eclipse from being applied to you for 7 seconds.
This is a quote from the dev comment:
"We also wanted the ability to be used in both PvE and PvP, so we've removed the pseudo crowd control element it once operated from."
To me that sounds like Eclipse will no longer be considered a CC at all and thus will not respect CC immunity.
That just means it can not be CC broken, not that you now can apply it to a CC-immune target.
You may not remember, but that's how eclipse operated a couple years back. You could not CC break it, but when it expired naturally, it placed CC immunity on you, and you were protected from further eclipses until the CC immunity wore off.
First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.
You are conveniently ignoring that you are also taking damage which ramps up with every attack. This is quite literally backloaded fossilize with damage. And people consider fossilize to be oppressive...
I'm not ignoring anything. I was simply replying to the original poster's claim that you can be perma-eclipsed. Since the 3rd effect is a stun, which can be CC broken, you in fact can not be perma-eclipsed.
Ah, two can play this game then. You can't be perma-stunned. It doesn't mean that you can't be perma-eclipsed though.
It does. CC breaking places CC immunity on you, which will prevent another eclipse from being applied to you for 7 seconds.
This is a quote from the dev comment:
"We also wanted the ability to be used in both PvE and PvP, so we've removed the pseudo crowd control element it once operated from."
To me that sounds like Eclipse will no longer be considered a CC at all and thus will not respect CC immunity.
That just means it can not be CC broken, not that you now can apply it to a CC-immune target.
You may not remember, but that's how eclipse operated a couple years back. You could not CC break it, but when it expired naturally, it placed CC immunity on you, and you were protected from further eclipses until the CC immunity wore off.
Most PvE enemies are permanently CC immune and the comment specifically states that they want people to use Eclipse in PvE too. This doesn't align well with your interpretation.
FlamingBeard wrote: »Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
What does "proactive defense" mean? You're already permanently snaring anyone that you're pvping against whether you're stam or mag because you're guaranteed to have a ritual down that makes them slower than you even when they're sprinting because of the way movement speed is calculated, a 70% snare relatively often on top of that from sweep/jabs, or a 40% snare from Vampie's Bane for a short period after you cast it. Being able to kite almost anyone any time you want because they're permanently snared isn't "proactive defense"? You can instantly mitigate all direct incoming melee damage by just running away unless you're snared yourself because you're almost always moving faster than your opponents. Apparently that isn't enough and you need a fourth snare and an immobilize and a backloaded stun to survive, I guess.
There is no class better at kiting multiple people than a Templar (including Sorc) solely because of ritual and now we're giving them another snare, an immobilize, and a stun that they can put on anyone that prevents anyone from using any direct damaging abilities or else they're.. snared again, and immobilized, and then stunned, all while taking damage. The group utility of a large ground aoe that removes debuffs off of the caster, snares everyone inside of it, heals, does damage, and provides your teammates with the best synergy in the game which heals them to full and removes debuffs off of them wasn't enough. That giant snaring ground aoe's heal was also just increased by 95% and it'll heal for as much as a tick of Vigor too. Clearly extended ritual just isn't enough and templars needed more cc and group utility, or something.
I have to be honest, as someone who plays a dk in pvp, I'm feeling like my abilities just don't do enough. Where's my giant circle that heals everyone for half of what vigor heals for (for 18 seconds), snares everyone inside of it, gives me minor mending, removes debuffs off of me, and gives my teammates a synergy that gives them resources and removes debuffs off of them and heals them to full. ZOS? Can I get something like that?
wtf is going on with this game
Two templars dropping two rituals will basically be mean permanent vigor on everyone aside from everything else that insanely overloaded ability provides. After giving that to templars in the next patch, who thought to themselves, "you know what, they need an ability that does damage, snares, roots, and stuns too".
???????????????????
?????????????????????????????????????
seriously, wtf
(yes, i'm mad)
edit: wait, there's more!!! Some of you might be asking, "what makes the purify synergy the best synergy in the game?" Well, I forgot to mention that the purge from the ritual synergy removes all debuffs. Yeah, that's right, all of them. Got 8 bleeds, major defile, minor defile, a snare or a root (or both!!!), and three other dots or a curse on you? Just hit that synergy and instantly mitigate like three health bars worth of damage and remove all of those scary debuffs and heal yourself and also give yourself back resources.
wew
I forget you're the troll from other threads. I don't want to list what makes something proactive, purge/eclipse isn't it. And I didn't read any of your text lol.
Wait till Monday people.
yeah any post that doesn't suggest templar is the worst, most gimped class in eso is trolling.
or maybe i'm just tired of being permanently snared in BGs and don't want even more snares, roots, and stuns (all packed into one ability) in the game.
btw ritual is still the most overloaded ability in the entire game and it's heal was just doubled but that's not what this thread is about
Doesn't DK have a snare immunity and removal skill that also reduces all ranged damage by 50%?
If you don't like snares, use the tools given to you for remedying that issue and if you don't want to make that change to your build then obviously you just want a reason to complain.
I'm a Templar main and I don't agree with the manner in which Eclipse and Unstable Core morph were changed, but Templar definitely needs proactive defense, which is what Total Dark is being turned into as Living Dark.
Purging and burst healing is not anywhere near sufficient survival mechanism for PvP these days, especially with a bunch of Major Vulnerability Colossus ultimates being dropped in Battlegrounds every other moment.
BrokenGameMechanics wrote: »Unless your class has a purge you are helpless.