paulsimonps wrote: »Its not permanent, they can't apply it to you if you are CC immune. And I would assume that any DOT that doesn't have an initial Direct damage component would still work to attack them with, say channels or AoE DoTs.
paulsimonps wrote: »Its not permanent, they can't apply it to you if you are CC immune. And I would assume that any DOT that doesn't have an initial Direct damage component would still work to attack them with, say channels or AoE DoTs.
paulsimonps wrote: »Isn't CC immunity 10s? Then apply Single Target DoTs and burst between the Immunities and Heal up during the eclipses effect? Or heavy attack with a lightning or resto staff while they have it active.
paulsimonps wrote: »Isn't CC immunity 10s? Then apply Single Target DoTs and burst between the Immunities and Heal up during the eclipses effect? Or heavy attack with a lightning or resto staff while they have it active.
The problem is not killing the Templar, the problem is killing literally anybody with this on you. Read my comment again, Eclipse reflects any and all direct damage, regardless of whether you're attacking the caster, another Templar, or some random ass DK who decided to chase you as you're running away waiting for it to end naturally.
This shuts down literally everybody to varying degrees, when attacking anybody. Imagine if DK reflect was applied to you, such that any time you cast a projectile at anybody, not just the DK, it was reflected back at you. Now imagine that same reflect was for all direct damage.
That's basically what this new Eclipse is. A global unbreakable direct damage reflect mechanic, with an added snare, root and stun for good measure. Yep, totally balanced.
TheNightflame wrote: »how is that different from an on demand cc, that just happens instantly? vs one that happens after you do direct damage.
Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
leepalmer95 wrote: »Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
How are you even defending this, 4s of just sitting there is just stupid.
Templars have minor protection and cleanse for proactive defence.
leepalmer95 wrote: »Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
How are you even defending this, 4s of just sitting there is just stupid.
Templars have minor protection and cleanse for proactive defence.
Neither of those are proactive lol. And in many cases neither is eclipse. It requires a target to still perform a function and a specific proc.
You are just a terrible player.
leepalmer95 wrote: »leepalmer95 wrote: »Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
How are you even defending this, 4s of just sitting there is just stupid.
Templars have minor protection and cleanse for proactive defence.
Neither of those are proactive lol. And in many cases neither is eclipse. It requires a target to still perform a function and a specific proc.
You are just a terrible player.
Ahh yeah i'm terrible for calling out such a grossly OP designed skill lmao.
Imagine calling someone terrible but then defending this skill, amazing.
Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
What does "proactive defense" mean? You're already permanently snaring anyone that you're pvping against whether you're stam or mag because you're guaranteed to have a ritual down that makes them slower than you even when they're sprinting because of the way movement speed is calculated, a 70% snare relatively often on top of that from sweep/jabs, or a 40% snare from Vampie's Bane for a short period after you cast it. Being able to kite almost anyone any time you want because they're permanently snared isn't "proactive defense"? You can instantly mitigate all direct incoming melee damage by just running away unless you're snared yourself because you're almost always moving faster than your opponents. Apparently that isn't enough and you need a fourth snare and an immobilize and a backloaded stun to survive, I guess.
There is no class better at kiting multiple people than a Templar (including Sorc) solely because of ritual and now we're giving them another snare, an immobilize, and a stun that they can put on anyone that prevents anyone from using any direct damaging abilities or else they're.. snared again, and immobilized, and then stunned, all while taking damage. The group utility of a large ground aoe that removes debuffs off of the caster, snares everyone inside of it, heals, does damage, and provides your teammates with the best synergy in the game which heals them to full and removes debuffs off of them wasn't enough. That giant snaring ground aoe's heal was also just increased by 95% and it'll heal for as much as a tick of Vigor too. Clearly extended ritual just isn't enough and templars needed more cc and group utility, or something.
I have to be honest, as someone who plays a dk in pvp, I'm feeling like my abilities just don't do enough. Where's my giant circle that heals everyone for half of what vigor heals for (for 18 seconds), snares everyone inside of it, gives me minor mending, removes debuffs off of me, and gives my teammates a synergy that gives them resources and removes debuffs off of them and heals them to full. ZOS? Can I get something like that?
wtf is going on with this game
Two templars dropping two rituals will basically be mean permanent vigor on everyone aside from everything else that insanely overloaded ability provides. After giving that to templars in the next patch, who thought to themselves, "you know what, they need an ability that does damage, snares, roots, and stuns too".
???????????????????
?????????????????????????????????????
seriously, wtf
(yes, i'm mad)
edit: wait, there's more!!! Some of you might be asking, "what makes the purify synergy the best synergy in the game?" Well, I forgot to mention that the purge from the ritual synergy removes all debuffs. Yeah, that's right, all of them. Got 8 bleeds, major defile, minor defile, a snare or a root (or both!!!), and three other dots or a curse on you? Just hit that synergy and instantly mitigate like three health bars worth of damage and remove all of those scary debuffs and heal yourself and also give yourself back resources.
wew
Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.
New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.
You all are complaining before the patch is even playable lol.
What does "proactive defense" mean? You're already permanently snaring anyone that you're pvping against whether you're stam or mag because you're guaranteed to have a ritual down that makes them slower than you even when they're sprinting because of the way movement speed is calculated, a 70% snare relatively often on top of that from sweep/jabs, or a 40% snare from Vampie's Bane for a short period after you cast it. Being able to kite almost anyone any time you want because they're permanently snared isn't "proactive defense"? You can instantly mitigate all direct incoming melee damage by just running away unless you're snared yourself because you're almost always moving faster than your opponents. Apparently that isn't enough and you need a fourth snare and an immobilize and a backloaded stun to survive, I guess.
There is no class better at kiting multiple people than a Templar (including Sorc) solely because of ritual and now we're giving them another snare, an immobilize, and a stun that they can put on anyone that prevents anyone from using any direct damaging abilities or else they're.. snared again, and immobilized, and then stunned, all while taking damage. The group utility of a large ground aoe that removes debuffs off of the caster, snares everyone inside of it, heals, does damage, and provides your teammates with the best synergy in the game which heals them to full and removes debuffs off of them wasn't enough. That giant snaring ground aoe's heal was also just increased by 95% and it'll heal for as much as a tick of Vigor too. Clearly extended ritual just isn't enough and templars needed more cc and group utility, or something.
I have to be honest, as someone who plays a dk in pvp, I'm feeling like my abilities just don't do enough. Where's my giant circle that heals everyone for half of what vigor heals for (for 18 seconds), snares everyone inside of it, gives me minor mending, removes debuffs off of me, and gives my teammates a synergy that gives them resources and removes debuffs off of them and heals them to full. ZOS? Can I get something like that?
wtf is going on with this game
Two templars dropping two rituals will basically be mean permanent vigor on everyone aside from everything else that insanely overloaded ability provides. After giving that to templars in the next patch, who thought to themselves, "you know what, they need an ability that does damage, snares, roots, and stuns too".
???????????????????
?????????????????????????????????????
seriously, wtf
(yes, i'm mad)
edit: wait, there's more!!! Some of you might be asking, "what makes the purify synergy the best synergy in the game?" Well, I forgot to mention that the purge from the ritual synergy removes all debuffs. Yeah, that's right, all of them. Got 8 bleeds, major defile, minor defile, a snare or a root (or both!!!), and three other dots or a curse on you? Just hit that synergy and instantly mitigate like three health bars worth of damage and remove all of those scary debuffs and heal yourself and also give yourself back resources.
wew
I forget you're the troll from other threads. I don't want to list what makes something proactive, purge/eclipse isn't it. And I didn't read any of your text lol.
Wait till Monday people.
leepalmer95 wrote: »Oh yeah its horridly broken and is one of those changes where i wonder if I play the same game as them.