Permanent Eclipse Without Counter

  • Ariades_swe
    Ariades_swe
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    I see MrPalmer the meme of ps4 EU is back lol.
    Check his YT clips and you'll understand what I mean.
  • Minno
    Minno
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    I see MrPalmer the meme of ps4 EU is back lol.
    Check his YT clips and you'll understand what I mean.

    Link for science lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cortimi
    Cortimi
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    Just remember, this is brought to you by the same idiots who thought Wings was "unhealthy".
    Xbox NA: Soviet Messiah
    EP: Cortimi - Imperial StamDK
    EP: Melga - Orc StamDen (Dah Bear)
    EP: Narileya - Nord StamPlar (Mad cuz Bad)
    EP: Corvaera - Bosmer Orc StamSorc (RIP)

    PS4 NA (Retired at CP835): Soviet-Messiah:
    EP: Cortimi - Imperial StamDK
    DC: Melga gra-Antilae - StamDen
    AD: Corvaera - Bosmer StamSorc
    Urvoth wrote: »
    CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
  • Emma_Overload
    Emma_Overload
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    Cortimi wrote: »
    Just remember, this is brought to you by the same idiots who thought Wings was "unhealthy".

    Wings WERE unhealthy. Now we're probably going to have to campaign for months to get this new nightmare fixed.
    #CAREBEARMASTERRACE
  • BrokenGameMechanics
    BrokenGameMechanics
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    Unless your class has a purge you are helpless.

    All classes have access to Purge in the Support skill line.

    Purge is 8,100 Magica to cast. Full pool for an all out stam build, which many are, is a little over 10K of Magica. Since you are about to engage in a fight you've at least activated a buff on you stamden, say, the Ice Fortress buff which is around 4K+ I think. The point is you will rarely have enought Magica to cast a single purge. If by some miracle you do, yea well the templar just recasts Eclipse.

    Edited by BrokenGameMechanics on July 8, 2019 3:52PM
  • LinearParadox
    LinearParadox
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    You're not the only one to notice, I made a thread on it as well.
    These kinds of things make it really hard to not doubt their competence in balancing things.
    Keep up the noise; people are too busy bitching over silly sh*t like WW cost changes and are drowning out the biggest issue with this patch and the only way we'll get heard is if there's an uproar.

    Link, if anyone is interested.
    https://forums.elderscrollsonline.com/en/discussion/483731/im-sorry-what-no-one-is-talking-about-this/p2
    twitch.tv/linearparadox
    Benthar the Unkillable - lvl 50 StamDK - AD
    High Confessor Celosia - lvl 50 MagDK, AD
    Aeolyndra Sunstrider - lvl 50 Magplar Support God, AD
    Maldreth Angala - lvl 50 Magicka PetSorc, AD
    Veldrosa Wyldwind - lvl 50 StamSorc, AD
    M. Night Shatupon - lvl 50 MagBlade, AD
    Vestonia Ironhardt - lvl 50 Warden GuardTank, AD
    Bone Daddy - lvl 50 TankCro, AD
    Abra Kedaver - lvl 50 MagCro, AD
    And many more...
    CP 1700+
  • LeifErickson
    LeifErickson
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    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.

    The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.

    It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.

    I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.
  • leepalmer95
    leepalmer95
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    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.

    The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.

    It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.

    I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.

    You can't cc break it.

    Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.

    You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    Unless your class has a purge you are helpless.

    All classes have access to Purge in the Support skill line.

    Purge is 8,100 Magica to cast. Full pool for an all out stam build, which many are, is a little over 10K of Magica. Since you are about to engage in a fight you've at least activated a buff on you stamden, say, the Ice Fortress buff which is around 4K+ I think. The point is you will rarely have enought Magica to cast a single purge. If by some miracle you do, yea well the templar just recasts Eclipse.

    Plus you know, if you purge it and they just cast it again as you won't get cc immunity from purging it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    I see MrPalmer the meme of ps4 EU is back lol.
    Check his YT clips and you'll understand what I mean.

    I see you, the weird guy who posts weird stories on here and has been playing for years yet is still amazingly bad.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Moonsorrow
    Moonsorrow
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    Minno wrote: »
    Lol everyone running sorcs/dk/NB are annoyed they fought that one Templar dd amongt the 100's of argonian healbots.

    New eclipse will be fine. Gotta remember the Templar has ZERO proactive defense, sits behind sustain pressure offense, lost their block mitigation,and has no easy mobilty. They needed the total dark mechanic to replace blinding flash mechanic.

    You all are complaining before the patch is even playable lol.

    Minno, you know this is crazy iteration of the skill and if ZOS nerfed DK wings with the reason of some specs having no real counter against it.. then this skill is not some specs not having counter against it, it is most not having counter against it. Only realistic counter would be to run away always if the templar was not a total potato. You know this. :D

    Imagine bleedplars with this including all the other changes..

    I want templar to be strong, i enjoy playing my templars. But this skill like this would be total cheese on how oppressive it would be on anyone fighting against them. Better to have a version of this that will be useful, but not so OP that it would be nerfed to ground at the patch after it. :)
  • LeifErickson
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    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.

    The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.

    It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.

    I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.

    You can't cc break it.

    Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.

    You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.

    I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.
  • Althorn
    Althorn
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    Sharee wrote: »
    First you get snared, then you get rooted. Neither actually prevents you from continuing to attack the templar.
    Then you get stunned, which you can CC break out of, giving you 7 seconds immunity from the sphere.

    Thank you. So many people commenting on this post don't remember how eclipse used to work. Where after the effect is over, you gain immunity from it, but they also don't know how long immunity even is! Sure it's good cc and people are comparing it to fossilize. At least they don't get to time it exactly with their burst. You can be fossilized without any counter, every 7 seconds. With this, you can wait it out, buff up, or wait half of it out or even if you take it all, it's still not every 7 seconds considering the time taken to get through all stages. With fossilize I'll just cc you during my exact burst rotation no questions asked and then root you after while I'm at it.
  • jaws343
    jaws343
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    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.

    The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.

    It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.

    I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.

    Yeah, the Living Dark change was the one that immediately stood out to me. It reads as crazy op. And as long as you weave this in your rotation, similar to weaving a shield, you are going to have continuous heals in PVP and you will be stunning everybody repeatedly.
  • jaws343
    jaws343
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    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.

    The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.

    It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.

    I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.

    You can't cc break it.

    Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.

    You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.

    I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.

    It does damage to you everytime you do direct damage. I think that as the point being made. So in order to remove this you either have to wait it out and not do any direct damage, or you have to eat 4 stages of damage to yourself.
  • LeifErickson
    LeifErickson
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    jaws343 wrote: »
    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.

    The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.

    It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.

    I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.

    You can't cc break it.

    Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.

    You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.

    I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.

    It does damage to you everytime you do direct damage. I think that as the point being made. So in order to remove this you either have to wait it out and not do any direct damage, or you have to eat 4 stages of damage to yourself.

    No the living dark morph does not and the unstable core does a flat rate, not a reflect.
  • jaws343
    jaws343
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    jaws343 wrote: »
    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.

    The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.

    It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.

    I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.

    You can't cc break it.

    Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.

    You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.

    I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.

    It does damage to you everytime you do direct damage. I think that as the point being made. So in order to remove this you either have to wait it out and not do any direct damage, or you have to eat 4 stages of damage to yourself.

    No the living dark morph does not and the unstable core does a flat rate, not a reflect.

    This wasn't about Living Dark. And again, I think it is a misunderstanding of intention. Damage is still being done, and that is the point. You are required to eat damage in order to remove the skill. You cannot say it doesn't do damage every time you do direct damage because that is exactly what the skill says in the patch notes.
  • LeifErickson
    LeifErickson
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    jaws343 wrote: »
    jaws343 wrote: »
    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over. If that's the templar's only cc you can literally never get cced by them if you play correctly. Or, you know, just cc break.

    The unstable core morph could be op depending on how hard the damage is that it does to the attacker. If it's just like a 2k dot or something that doesn't seem op at all. If it is like a 6k attack then yeah maybe that would be too strong.

    It's the total dark morph that I personally think you should be worried about. The heal only got reduced by 25% and on live right now I get up to 9k heals from it already. So that means this will probably be a functioning 3 to 7k heal every half second while you are outnumbered. This is honestly exactly what templar needed since it's the class that's worse at going offensive and still staying alive. But 3 to 7k heals every .5 seconds? That sounds super strong. Even if you aren't outnumbered, if you activate this skill while getting focused you will probably be getting a heal about every second or two in that 3 to 7k range and the opponent can't do anything about it except use the normal counter to heals.

    I haven't actually tested the skill out or the other morph yet but I don't think it's unstable core that you need to worry about. I don't even think unstable core is worth a bar slot. Living dark, however, might be the skill to solve magplar's biggest problem but might also be overpowered.

    You can't cc break it.

    Also if you have it on you it reflects all direct dmg done by you onto yourself. So no, you can't just attack them.

    You can cc break it either, the only way to cc break it, is too attack multiple times getting multiple effects and dmging yourself before getting stunned. You cast this on someone and you basically take away their offence for multiple seconds and there isn't anything they can do about it.

    I specifically said you can cc break it only after doing direct damage 3 times during the eclipse's duration. And it does not reflect the damage you do onto yourself. You are misunderstanding what this skill even does.

    It does damage to you everytime you do direct damage. I think that as the point being made. So in order to remove this you either have to wait it out and not do any direct damage, or you have to eat 4 stages of damage to yourself.

    No the living dark morph does not and the unstable core does a flat rate, not a reflect.

    This wasn't about Living Dark. And again, I think it is a misunderstanding of intention. Damage is still being done, and that is the point. You are required to eat damage in order to remove the skill. You cannot say it doesn't do damage every time you do direct damage because that is exactly what the skill says in the patch notes.

    Only the unstable core morph does it so it basically works like a dot that is activated by your opponent. Like I said before it doesn't really matter if it's like 2k or less since I don't see how that's OP in any way. But if it does like 5k per direct damage attack then yeah that's too much.
  • BrokenGameMechanics
    BrokenGameMechanics
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    Firstmep wrote: »
    Lets wait for pts, most likely after the 4 sec youll get cc immune, otherwise it would be way too op.
    Its funny how they keep coming with these overly complicated mechanics for eclipse that no one wanted.
    At least the new total dark is great, i hope they dont change that morph anymore apart from numbers tuning.
    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over.

    I do think the fatal flaw is the skill is too wide in its impact to opposing players and just overally complicated. You hit my Stamden with Eclipse I got a semi-serious problem I have to deal with. You hit my Magden and I pop my zero cost Netty and purge it off in a second and keep right on attacking. So the skill is highly inconsistent in its impact.

    So for a Magden this skill is laughable.

    But when my Stamden gets hit with Eclipse it is a whole different story. For example, I could immediately pop Shuffle and get at least 5 secs to snare and immob immunity. I could then attack twice, but I'll still take increasing reflected damage while the templar continues to attack. But you really can't eat the 3rd attack because you are going to now get some serious reflected damage, self-stun, CC spend to recover and you are still eating dished out damage. Then the templar recasts Eclipse, rinse and repeat. If I eat the stun and recover still alive, sure I have a 6 sec stun immunity and 2/3 secs of snare/immobilize. But I'm on the back foot constantly as the templar is recasting Eclipse in his rotation and I'm eating a Stun every 6 secs. Then isn't Eclipse like 1/2 the cost of Shuffle. And all the while I'm eating a portion of my reflected damage.

    And my poor Stamden is really screwed because every time they see me do my big old exaggerated Shalks maneuver just hit me with Eclipse. Once I commit a Shalks, I can't cancel the Shalks, only delay it by re-doing it and eat the cost spent, but eventually I'll eat a portion of my Shalk damage. Heck even if I run away don't I still eat it?

    But then 5-7 medium is just a Jesus Beam or RadiantXXX 1-shot anyway to a templar.

    So there are two issues here. The first is how widely the impact of this skill varies across toons from of no consequence whatsoever to a serious issue to deal with. And second, I don't see how I can ever reverse the tables on the Templar, as long as he keeps me Eclipsed I'm always in a bad postion. I know his next and next and next Eclipse is coming, but what can I do about it. Nothing, so I just run away and find a non-templar target.





    Edited by BrokenGameMechanics on July 8, 2019 6:30PM
  • Gronk
    Gronk
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    So will this bring back the bug of when you cast eclipse while being eclipsed ?
    Old Guard since Jan 2014
    "Read more, Post less."
  • LeifErickson
    LeifErickson
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    Firstmep wrote: »
    Lets wait for pts, most likely after the 4 sec youll get cc immune, otherwise it would be way too op.
    Its funny how they keep coming with these overly complicated mechanics for eclipse that no one wanted.
    At least the new total dark is great, i hope they dont change that morph anymore apart from numbers tuning.
    I think you guys are misunderstanding how this skill is going to work. Literally the first two negative effects can be prevented by just using a snare/root removal (something you pretty much have to cast every few seconds already) and the third thing is just a normal cc you can cc break or just buff up after the third direct attack instead of attacking and you won't get cced and now the duration is over.

    I do think the fatal flaw is the skill is too wide in its impact to opposing players and just overally complicated. You hit my Stamden with Eclipse I got a semi-serious problem I have to deal with. You hit my Magden and I pop my zero cost Netty and purge it off in a second and keep right on attacking. So the skill is highly inconsistent in its impact.

    So for a Magden this skill is laughable.

    But when my Stamden gets hit with Eclipse it is a whole different story. For example, I could immediately pop Shuffle and get at least 5 secs to snare and immob immunity. I could then attack twice, but I'll still take increasing reflected damage while the templar continues to attack. But you really can't eat the 3rd attack because you are going to now get some serious reflected damage, self-stun, CC spend to recover and you are still eating dished out damage. Then the templar recasts Eclipse, rinse and repeat. If I eat the stun and recover still alive, sure I have a 6 sec stun immunity and 2/3 secs of snare/immobilize. But I'm on the back foot constantly as the templar is recasting Eclipse in his rotation and I'm eating a Stun every 6 secs. Then isn't Eclipse like 1/2 the cost of Shuffle. And all the while I'm eating a portion of my reflected damage.

    But then 5-7 medium is just a Jesus Beam or RadiantXXX 1-shot anyway to a templar.

    So there are two issues here. The first is how widely the impact of this skill varies across toons from of no consequence whatsoever to a serious issue to deal with. And second, I don't see how I can ever reverse the tables on the Templar, as along as he keeps me Eclipsed I'm always in a bad postion. I know his next and next and next Eclipse is coming, but what can I do about it. Nothing, so I just run away and find a non-templar target.



    I mean it all depends on how much the unstable core does per hit. If it's how much it does on live then it's almost nothing and won't really have an impact on the opponent. The other thing is that you basically get to choose if you wanna be cced. Idk about you but for me I will not die in a 1v1 ever if I am not getting cced no matter who I'm facing. I do agree the skill is overly complicated though but I stand by saying unstable core is not too powerful depending on how much the damage return is.
  • BrokenGameMechanics
    BrokenGameMechanics
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    I mean it all depends on how much the unstable core does per hit. If it's how much it does on live then it's almost nothing and won't really have an impact on the opponent. The other thing is that you basically get to choose if you wanna be cced. Idk about you but for me I will not die in a 1v1 ever if I am not getting cced no matter who I'm facing. I do agree the skill is overly complicated though but I stand by saying unstable core is not too powerful depending on how much the damage return is.

    If you are not getting CC'd you are either not attacking

    OR

    ping-ponging Shuffle/Eclipse AND dealing with seconds of "open windows" here and there when you can attack and when you cannnot to avoid self-stuns or are eating a Stun every 6 seconds.

    If all things otherwise are equal I can easily see where this gives a clear and decided edge to the templar, I don't care how good you are.

  • Minno
    Minno
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    Everyone take videos of serious duels with this ability. Because it's a similar mechanic to warden shield and we have similar telegraphed burst, except ours is a percentage soak and we got 33% less damage off Solar barrage
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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