Savos_Saren wrote: »@eso_lagsI imagine ill get some *** for this, but tell me something. Why is hardened ward so important for mag sorcs?
Because there's more to ESO than just PvP.
I use my Mag Pet Sorc to solo group vet dungeons and run vMA.
The shields are essential for a light armor build in those scenarios. Without them my build won't work.
For the bolded part: That’s why some builds are being nerfed.
Seraphayel wrote: »You still have the Imp which wasn’t nerfed as hard as other AoE DoTs.
Pets were just fire and forget without requiring the player to do anything. Plus strong heal in PvP and the LoS issue. A nerf to Matriarch was mandatory, but I agree they could have buffed Tormentor instead to make it a more appealing morph choice. Matriarch should have never been considered as a damage pet.
From what I can tell from the Nerf Notes, people are going to regret the death of Pet Sorc... Petless Sorc is going to be a real monster and delete people so fast they won't have to use any kind of LoS
Now for PvE, people who wanted to preserve their hands from future Arthritis are going to have to embrace Housing as a way of life... or go look somewhere else.
Elric_Ashborn wrote: »Seraphayel wrote: »You still have the Imp which wasn’t nerfed as hard as other AoE DoTs.
Pets were just fire and forget without requiring the player to do anything. Plus strong heal in PvP and the LoS issue. A nerf to Matriarch was mandatory, but I agree they could have buffed Tormentor instead to make it a more appealing morph choice. Matriarch should have never been considered as a damage pet.
Except it isn't "fire and forget" that is nearly every other move in the game. You need to keep an eye on it for starters, furthermore they you cannot simply -just- rely on their damage. You have to "activate" them AND keep a 6 second buff up. Even then fully spec, great gear, all guild followed, all theory crafting done you are nowhere near the top. Max I was able to pull was 25K.
But as others have mentioned where do we go? Mag Sorc is completely dead, and it has been said before, but like many have pointed out the staff have left the pets alone. So this time it's for real.As posted earlier, there is no replacement class ability. There is no single target dot like other classes. Made even worse by other "pet" classes the Necro and the Warden seeing no such hit to their pets.
Righ now Bear and Bugs will be the go to for those folks, for the first time in ESO history the Mag Sorc is truly dead. Took their third bar away, took their pets away, took their healing away.
Those agreeing with the changes, don't understand the consequences. You can't keep doing these over-arching changes, no MMO changes this frequently, THIS often, and this drastic.
Seraphayel wrote: »Elric_Ashborn wrote: »Seraphayel wrote: »
No offense but your coming off as someone who has an extreme bias, or doesn't know that thier are many moves that simulate the pets, including the other pets.
Fletcher infection chases it's target, it hits harder then the imp, that and it's just 1v1 Matriarch vs the bear. I'll take the bear any day.
...and what world are you from? Have you even started the game? Whataboutism aside my point still stands, I have yet to see the PetSorc in -any- meta they are nowhere near even the top 20. Losing even further, and even more. Every move or skill you mention there is not only a lateral replacement on other classes or completely encompass them all together.
As far as the activate heal, that's a joke. The only heal in the game that can be killed. This is a restriction that ONLY that class faces, and what do they get in return? Now one of the worst measurable class heals.
Magic Sorc is dead, just saying it's not doesn't make it so.
I only play casual and for the story, are the notes affecting me? I don't understand most of the text
marius_buys wrote: »Do sorcs even have a class rep or a class terrorist/sellout?
lordrichter wrote: »When all of the BOTS in the game are sorcerers running pets because the botting software cannot do anything but spam attacks with absolutely no intelligence or tactical prowess, then yes, pets are probably OP to some degree.
lordrichter wrote: »When all of the BOTS in the game are sorcerers running pets because the botting software cannot do anything but spam attacks with absolutely no intelligence or tactical prowess, then yes, pets are probably OP to some degree.
barney2525 wrote: »
Good. No more wings flapping around the vault and writ hand ins
Transairion wrote: »lordrichter wrote: »When all of the BOTS in the game are sorcerers running pets because the botting software cannot do anything but spam attacks with absolutely no intelligence or tactical prowess, then yes, pets are probably OP to some degree.
But that has been the case since pets were joke status... and I've seen trains of Templars using Jabs doing the same thing.
Good. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
Good. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
I hope it's true , sorcs drowning in their own feces will be a joy to watch.
Why would you want someones class to go to ***? Ill never understand why so many players are like this. I'm not a fan of sorcs at all, but pointless garbage nerfs aren't healthy for the game or good for anyone. But this is what zos does, instead of small changes over time.
As a solo player I particularly dislike pet sorcs (or sorcs with the twilight, that i'm well aware they pretty much need to run atm). I always run into a problem pet sorc that is a pain in the ass to kill because while I fight their friend(s) they sit in the back aidsing me down with frags, curses, and executes, while pretty much being a tank. 2 shields, a ridiculous heal, and streak if they get it trouble. Ya they're annoying, but id rather keep them than see anything else get nerfed in this damn game.Shields: 20% duration nerf, 30% cost increase
Pets: 35%-70% damage nerf, 15% healing nerf
Liquid Lightning: 40% damage nerf
I imagine ill get some *** for this, but tell me something. Why is hardened ward so important for mag sorcs? I've seen mag blades, mag dks, and magdens, that hit like trucks and are extremely tanky with just harness. Sorcs are the same way, except they are more tanky with the extra shield. Add to that the twilight and streak and its a tough fight.
The lighting and pet damage nerf seems like overkill. Like i said above I dont want nerfs but im just curious if the shield nerf would be that bad. At least when it comes to harden. Its been a long time since ive played any mag build, probably at least a year, so thats why I ask. Its much different with resistances now with armor master necro builds, etc.
Transairion wrote: »It's just a circus now. What the hell is the vision for Sorc pets because they're always considered weak enough for buffs, but as soon as you buff them they're back in line for nerfs?
Good. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
luen79rwb17_ESO wrote: »So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced
luen79rwb17_ESO wrote: »So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced
luen79rwb17_ESO wrote: »LolGood. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.
So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced