luen79rwb17_ESO wrote: »LolGood. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.
So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced
My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.
ZarkingFrued wrote: »luen79rwb17_ESO wrote: »LolGood. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.
So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced
My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.
How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day
[Quoted post has been removed.]
ZarkingFrued wrote: »luen79rwb17_ESO wrote: »LolGood. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.
So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced
My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.
How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day
Self healing is going to be buffed.
Read the healing patch notes.
Slot a resto staff back bar.[Quoted post has been removed.]
Everything got cost increases. Everything. Not just your class...ALL CLASSES!
Zos has decided the Morrowind changes didn't effect sustain enough, apparently.
Enjoy your DPS losses as you're forced to heavy attack more.
ZarkingFrued wrote: »luen79rwb17_ESO wrote: »LolGood. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.
So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced
My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.
How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day
ZarkingFrued wrote: »luen79rwb17_ESO wrote: »LolGood. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.
So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced
My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.
How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day
Ward + Dark Conversion (on resto back bar, for the passives) is pretty darn reliable for non-pet survivability (not to mention magicka sustain). For the true “oh s***” moments, I use Life Giver, which is hugely underrated.
Yeah, you have to be careful with Dark Conversion, as it has a cast time and can be interrupted. If you play smart and know what you’re doing, though, it’s a decent heal. People who are accustomed to stacking magicka without impunity because they’re used to getting carried by the Matriarch might balk at the stamina cost, but if you pair something like BTB with Spring Loaded Infusion, you have more than enough stamina to sustain Dark Conversion. Shacklebreaker is also a good alternative.
I often use Engine Guardian as well, which gives me some additional defensive leeway depending on what resource is being returned. If it gives me stamina, I can throw in some dodge rolls between Darkness Conversion casts. If it gives me magicka, I can sustain more shields. For better team support, I sometimes swap out EG for Chudan and throw Blessing of Restoration on my bar.
Anyway, look, I get it: the Twilight Matriarch definitely does make things easier. I will occasionally whip it out in BGs when I get tired of seeing teammates or opponents crutching hard on it, and I’ll join in on the easy cheese fest. It always feels dirty and cheap, though, so I never play with the Matriarch for long. I think old school pet sorcs and recent bandwagon hoppers would be surprised at how much fun and versatile mag sorcs can be without pets. We have some really interesting tools in our arsenal, and it’s a shame that they go unused by people who would rather take the path of least resistance.
ZarkingFrued wrote: »luen79rwb17_ESO wrote: »LolGood. No more wings flapping around the vault and writ hand ins
Actually, I'm planning on getting all my crafting alts with possible pets (i only have one sorc but a few wardens and NB) slot their pets and have them summon in popular crafting areas on purpose,
Matriarch, Bear, even Shades, they will be all out
Just as a friendly reminder that balance changes shouldn't revolve around how annoying something can be at a crafting station or bank.
I suggest all other Pet classes mains to do the same, just for the giggle
Edit for tyos
LMAO, that is not why pet sorcs were nerfed. It’s just a happy coincidence that crafting stations will feature fewer targeting nightmares. Twilight Matriarch was overperforming, and that is why it was nerfed. Excellent DOT, excellent burst heal, and a mobile source of LOS. Name any other skill in the game that does all three of those things just as well as Twilight Matriarch.
So you're pretty much against class identity? Because Sorcs don't have wings nor cloak either.
So let's just make all skills the same, if not they're "overperforming". Let's make every class throw balls at each other. They will only look different based on the color of the ball so we have snowballs, sandballs, mudballs and so on. That's it, the game is balanced
My sorc’s identity isn’t tied to pets, and hasn’t been for several years now. I can’t think of any other classes that can barter stamina for magicka and health, escape a bad situation via a bolt of lightning, explode people with a ranged, instant execute, etc. We still have plenty of identity; pet sorcs are just mad that their flapping crutch was taken down a few notches after being overbuffed.
How do you reliably heal tho? I agree here, as I just this week started running the matriarch, and it's so much better for healing, but I've played sorc with no pets for years. I don't feel tied to it, but it just became so hard to heal that everyone started going pet. I would trade the pet for regular class heals any day
Ward + Dark Conversion (on resto back bar, for the passives) is pretty darn reliable for non-pet survivability (not to mention magicka sustain). For the true “oh s***” moments, I use Life Giver, which is hugely underrated.
Yeah, you have to be careful with Dark Conversion, as it has a cast time and can be interrupted. If you play smart and know what you’re doing, though, it’s a decent heal. People who are accustomed to stacking magicka without impunity because they’re used to getting carried by the Matriarch might balk at the stamina cost, but if you pair something like BTB with Spring Loaded Infusion, you have more than enough stamina to sustain Dark Conversion. Shacklebreaker is also a good alternative.
I often use Engine Guardian as well, which gives me some additional defensive leeway depending on what resource is being returned. If it gives me stamina, I can throw in some dodge rolls between Darkness Conversion casts. If it gives me magicka, I can sustain more shields. For better team support, I sometimes swap out EG for Chudan and throw Blessing of Restoration on my bar.
Anyway, look, I get it: the Twilight Matriarch definitely does make things easier. I will occasionally whip it out in BGs when I get tired of seeing teammates or opponents crutching hard on it, and I’ll join in on the easy cheese fest. It always feels dirty and cheap, though, so I never play with the Matriarch for long. I think old school pet sorcs and recent bandwagon hoppers would be surprised at how much fun and versatile mag sorcs can be without pets. We have some really interesting tools in our arsenal, and it’s a shame that they go unused by people who would rather take the path of least resistance.
Hum... So you often use EG and you complain about the portable LoS from Matriarch... hum
Unfortunately, they don't seem to have learned anything from the failures of their predecessors ....
Well, medium amount is better than what the Matriarch provides in terms of LoS... that thing can be miles away from you when you need it, at least EG got your back consistently.
And I wasn't comparing a Monster Set to a Class skill btw (that takes 2 slots mind you) but just pointing out some inconsistencies in your reasoning.
Yes, full ZOO Pet sorcs are annoying (i don't play one but i had the opportunity to fight against them) but single out one of the summons and target it with incessant nerf requests seems out of place and based on prejudice mostly.
Not to mention PvE.You know, that part of the game that most people play?
So, some people like to play with pets, what should that even concern you?
Should everyone appreciate a high adrenaline, Arthritis inducing gameplay?
No other tastes allowed on how to enjoy yourself in a video game?
How would you react if someone told you how you should enjoy the game?
The main problem with LoS and any targetable pet is how the targeting system works... It prioritizes lower health targets, like when you're in a dungeon, drop a Meteor on the boss only to see that Meteor nuke some random critter (very very small hitbox) in the corner of the room.
That won't change with this update and troll ZOO Sorcs will still plague PvP with all of their pets. Especially in BG's where all they have to do is stay alive while the rest of the team (or the other team) brings an opponent in execute range and wait for a Fury/wrath proc- (now that i think about it, maybe i should just try it, afterall, i'm french and i like cheese
)
This nerf mainly affects the PvE side of things and it's not just a slight nerf or adjustment, it's a huge nerf to the ST DoT of the Matriarch (the healing part, 14% is ok, to be in line with other burst heals)
As for the inconsistency, it's because you use a targetable summon in your monster set slot, which makes you in fact a Pet build too, even if the pet is not there permanently and even if you hate to admit it, since your prejudice against pets is so strong.
Seraphayel wrote: »
Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.
@Aurielle
I can understand your point of view totally, and I won't be cherry picking your affirmations, (like netch not being a targetable pet) since it seems to hurt your feelings and I'm glad for you that you are optimistic about BG's being less plagued with troll Zoo sorcs.
But to say that the Tormentor is a good ST DoT, in it's current patch notes iteration, is far too optimistic. The Tormentor will remain a weak ST DoT for the 2 slots it takes, anyone will be better off slotting Entropy on one bar and Soul Trap on the other for ST DoT purposes.
And slotting the Matriarch (again, on both bars) just for the burst heal is not at all appealing (in PvE at least) except maybe for the few Sorc Healers that can resist the Springs and Orb apocalypse.
So we are actually talking about the gutting of a playstyle and yes, people will have to either "suck it up" or leave, but that doesn't mean that they can't express their disappointment about it.
edit: typos
Seraphayel wrote: »
Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.
neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug
Seraphayel wrote: »
Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.
neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug
Right? Some of these replies are making me feel ashamed that I play a mag sorc. Forum mag sorcs be like:https://youtu.be/EbTcHpPDCu8
Guys, this isn’t a cast-time-on-shields level of bad. It’s just standard rebalancing, with a few much-needed nerfs to some overperforming skills. We’re all going to be okay.
Seraphayel wrote: »
Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.
neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug
Right? Some of these replies are making me feel ashamed that I play a mag sorc. Forum mag sorcs be like:https://youtu.be/EbTcHpPDCu8
Guys, this isn’t a cast-time-on-shields level of bad. It’s just standard rebalancing, with a few much-needed nerfs to some overperforming skills. We’re all going to be okay.
I don't play my magsorc much anymore, but if I did, I'd tell you to get bent. These changes are hatchet jobs and all these 'much needed nerfs' are going to pendulum swing off into some as-yet-unforseen direction within 3-6 months.
Again.
Seraphayel wrote: »
Every single AoE DoT was nerfed, in the end every DPS build was nerfed and due to that the changes about DoTs shouldn’t be considered in any discussion about “Sorc nerfs“ as it’s not Sorc exclusive.
neither should reach, but from the conversations i read yesterday it appears to be exclusively a class skill for magsorc. /shrug
Right? Some of these replies are making me feel ashamed that I play a mag sorc. Forum mag sorcs be like:https://youtu.be/EbTcHpPDCu8
Guys, this isn’t a cast-time-on-shields level of bad. It’s just standard rebalancing, with a few much-needed nerfs to some overperforming skills. We’re all going to be okay.
I don't play my magsorc much anymore, but if I did, I'd tell you to get bent. These changes are hatchet jobs and all these 'much needed nerfs' are going to pendulum swing off into some as-yet-unforseen direction within 3-6 months.
Again.
People seem to forget that this is an MMORPG. Classes are being rebalanced and reworked all the time. I can’t think of a single active MMO in which classes are not regularly rebalanced. It’s the nature of the genre. When they stop rebalancing classes, you know that the game is in maintenance mode.